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Bob's Game - A Nintendo-killing game made by one crazy arrogant dude

GeoMitchGeoMitch Registered User regular
edited January 2009 in Games and Technology
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http://www.bobsgame.com/

Robert Pelloni
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This guy

Made a game all by himself.

Quoted from the website.
Hello.
My name is Bob, age 25.

This is my game for Nintendo DS, a 20-hour-long retail-size,
retail-quality adventure title by a single human being-
the largest game ever made by one person.

"bob's game" is a simple 2D adventure game, with focus on
story, puzzles, item collection, and communication instead
of repetitive battles with palette-swapped enemies.

Many characters (over 200 completely unique characters!) have
deep personalities that evolve, and many things change
depending on the in-game time, day and weather.

//

"bob's game" is a sort of masterpiece for me. I've invested well over
15,000 hours into its development over 5 years of dedication-
That is no exaggeration, and it shows!

All concepts, story, code, sprites, tiles, music, samples, fonts,
etc. were created entirely from scratch by me- and I had to
teach myself the skills as I went along, with no training!

The code is straight C, the music is tracked, and the art is all
completely hand-clicked tiles and sprites- done the right way,
pixel by pixel, like the classics we all know and love.

I intend this to become one of the last great old-school
2D retail console games- truly the design of a single mind.

It's the game I wanted to play when I was younger,
a vision I've been following since then.

-bob

However, Nintendo is apparently taking their sweet time approving his developer's license application, so he went crazy and is locking himself in his room for 100 days or more (complete with a live video feed).
This is my 100 day protest to Nintendo!



All I need is for them to allow me to purchase a DVD with the software I need to finish!

I met with Nintendo in February- almost a YEAR ago- to ask to purchase the SDK.
I did teleconferencing. I flew to GDC and had a face-to-face meeting.
I asked the WarioWorld division, and they sent me to marketing.
I talked to marketing, and they said apply with WarioWorld division!
The agreement on the application states I will receive a decision in 6-8 weeks. It has been 19 weeks!
I fulfill all the requirements- I'm a financially stable registered company with a FEIN working from a commercial address.
When Nintendo decides to approve my developer license application I will end my protest.


I worked on this project for five years because I wanted to make a "Nintendo game."
I'm not about to give up just because some stubborn intern or mid-level marketing exec at NOA is deleting my emails!
I want an answer, and I want to hear it from the top.
Will the men of talent at Nintendo- those with passion and ideas of their own- dismiss mine?

I REALLY WANT TO FINISH THIS GAME!

Videos (there are no screenshots)
Trailer Demo 1 Demo 2
This game looks pretty good in my opinion.
What do you think? Is this one man's triumph in making a full retail game, or did some kid just waste 5 years of his life?

Gamertag: GeoMtch Steam Google+
GeoMitch on
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Posts

  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited January 2009
    Looks weird. And... not in a good way.

    And I can think of a couple other solo developers who's games not only look better, but have actually succeeded in getting them released commercially.

    Behemoth on
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  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited January 2009
    He should release this on Live Arcade/XNA

    Turkey on
  • GeoMitchGeoMitch Registered User regular
    edited January 2009
    I'm kinda worried about the guy. What would he do if it's a gigantic flop, considering it's been his dream and he spent 5 years on it?

    GeoMitch on
    Gamertag: GeoMtch Steam Google+
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited January 2009
    GeoMitch wrote: »
    I'm kinda worried about the guy. What would he do if it's a gigantic flop, considering it's been his dream and he spent 5 years on it?

    Even if it is a flop he should be proud that he's finished his dream.

    Also, he'll bounce back. Everyone does.

    urahonky on
  • CygnusZCygnusZ Registered User regular
    edited January 2009
    Whether or not it's published, I wouldn't say he wasted 5 years of his life. He did something amazing and the experience of what he did will help him in the future.

    On the other hand, the way people respect Nintendo is outright ridiculous. This kind of game might sell really well on PSN or XBL.

    CygnusZ on
  • HtownHtown Registered User regular
    edited January 2009
    So, does he actually think this little stunt will make Nintendo MORE likely to give him a dev kit?

    Htown on
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  • A duck!A duck! Moderator, ClubPA Mod Emeritus
    edited January 2009
    I think I'm going to need to see a breakdown of his hours on this one. Over 8 hours a day, every day, for five years?

    A duck! on
  • LewiePLewieP Registered User regular
    edited January 2009
    Couldn't he just release it as homebrew.

    He wouldn't make any money, but if it's as good as he seems to think it is, he might get a job out of it.

    LewieP on
  • DjiemDjiem Registered User regular
    edited January 2009
    CygnusZ wrote: »
    On the other hand, the way people respect Nintendo is outright ridiculous. This kind of game might sell really well on PSN or XBL.

    But Microsoft and Sony aren't the videogame companies that made all these wonderful games I was playing as a kid.

    Djiem on
  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited January 2009
    GeoMitch wrote: »
    I'm kinda worried about the guy. What would he do if it's a gigantic flop, considering it's been his dream and he spent 5 years on it?

    http://www.youtube.com/watch?v=WOOw2yWMSfk

    Turkey on
  • Macro9Macro9 Registered User regular
    edited January 2009
    What type of game is this? The videos don't really show me much.

    Macro9 on
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  • DjiemDjiem Registered User regular
    edited January 2009
    Turkey wrote: »
    GeoMitch wrote: »
    I'm kinda worried about the guy. What would he do if it's a gigantic flop, considering it's been his dream and he spent 5 years on it?

    http://www.youtube.com/watch?v=WOOw2yWMSfk

    Isn't this just a table with borders and balls?
    How could this take him so much time to design and build?

    EDIT: Also, this guy is insane.

    Djiem on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited January 2009
    Well good for him for following through on his ideas.

    What he's shown of the game makes it look completely dull and uninteresting but I can respect the effort, sort of.

    -SPI- on
  • redraptorredraptor Registered User regular
    edited January 2009
    He just seems to be very proud of the quantity of stuff he's done. Two-hundred characters! You can run very fast! Realistic mob scenes! ...How does it play?

    The characters remind me of RPG Maker, but the environments certainly are very detailed.

    Something is creepy about these videos to me, not sure what.

    redraptor on
  • GeoMitchGeoMitch Registered User regular
    edited January 2009
    I got to 1:36 of the video. 26 years, sold all of his possession, quit his job, and the result is table hockey, but the paddles are hands, the puck is a ball, and table's circular. Holy shit.

    GeoMitch on
    Gamertag: GeoMtch Steam Google+
  • Darth_MogsDarth_Mogs Registered User regular
    edited January 2009
    It's pretty "Eh".

    I mean, it's not bad, as there's some good ideas in there, but the character sprites are the biggest flaw because they're....bad, really. And all this stupid little comments over the First demo video severely skewed my opinion negatively. I mean, yeah, he's supposed to sell it, but geez.

    Something has to be said positively for his dedication, at least, as I know most of my projects make it to the drawing board, and that's it, but he did manage to make a game that probably has a decent amount of play to it. We'll see how it works out for him, I guess.

    Darth_Mogs on
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  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited January 2009
    This guy sounds pretty arrogant.
    If "bob's game" is released worldwide as a KILLER APP homebrew title, this could potentially lead to the DSi becoming completely useless as a countermeasure.
    I do not want to release "bob's game" as homebrew software!
    I don't want to damage Nintendo! That would be terrible!

    Turkey on
  • JubehJubeh Registered User regular
    edited January 2009
    I really liked the trailer, and I look forward to playing this if it's ever released.

    Jubeh on
  • tbloxhamtbloxham Registered User regular
    edited January 2009
    GeoMitch wrote: »
    What do you think? Is this one man's triumph in making a full retail game, or did some kid just waste 5 years of his life?

    Looks kinda cool, I'm going to throw my hat solidly into the "Screw the DS, bring it out on the XBLA if Nintendo are screwing you around" ring though. I mean, there's nothing special about the DS. I guess his textures might look awful on the large screen though.

    What about iPhone apps or whatever?

    edit - Also, if there are publishers who want to bring it out, and it genuinely is a fully finished going concern which could be on the shelves tomorrow surely he could find a development house willing to come on as an assosciate producer for a flat fee and let him use their development tools.

    tbloxham on
    "That is cool" - Abraham Lincoln
  • JubehJubeh Registered User regular
    edited January 2009
    Oh man haha. Bulletball. Didn't they have that at Evo one year?

    Jubeh on
  • GeoMitchGeoMitch Registered User regular
    edited January 2009
    I guess his deal is that he wants it to be a physical retail game.

    GeoMitch on
    Gamertag: GeoMtch Steam Google+
  • CygnusZCygnusZ Registered User regular
    edited January 2009
    Djiem wrote: »
    CygnusZ wrote: »
    On the other hand, the way people respect Nintendo is outright ridiculous. This kind of game might sell really well on PSN or XBL.

    But Microsoft and Sony aren't the videogame companies that made all these wonderful games I was playing as a kid.

    Well, I respect some of the people that worked at Nintendo for their work over 15 years ago :P
    I'd expect an adult to understand the difference between a creative mind and a faceless corporation.

    CygnusZ on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited January 2009
    This guy story seemed kind of touching at first. Then he went fucking crazy about it.

    I mean at first it seemed like Ninty keeping the little guy down for no reason.

    But yeah, he's just off the deep end. Goddamn release it on homebrew, duder

    Khavall on
  • Fleck0Fleck0 Registered User regular
    edited January 2009
    Quite an achievement but he seems more preoccupied with quantity rather than quality. I suspect had he been willing to work with other people he could have cranked out a game with decent art and music

    in fact he seems downright obsessed to point out that only he made this game. To what extent? did other people test it? Were any outside opinions considered at all?

    Fleck0 on
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  • DjiemDjiem Registered User regular
    edited January 2009
    But don't you see?
    If he releases his awesomest, most perfect and great game ever for free, it will be the only thing gamers will play forever and it will ruin Nintendo.

    Djiem on
  • CygnusZCygnusZ Registered User regular
    edited January 2009
    Fleck0 wrote: »
    Quite an achievement but he seems more preoccupied with quantity rather than quality. I suspect had he been willing to work with other people he could have cranked out a game with decent art and music

    The animation looks a bit stiff, but considering the type of game it is it's not such a big deal.
    It's an adventure game, so I'd be much more concerned about the writing.

    CygnusZ on
  • Macro9Macro9 Registered User regular
    edited January 2009
    He said in the last video that he was told not to show more gameplay. A couple things that I didn't like was the voices and footsteps. The footsteps sounded exactly the same to me. That always irks me when games are like that. The voices though are ridiculous to me. I would set my cart on fire instead of listening to that all the time. Besides those two things it looks nice. I don't think he is going to get this released on his own. His best bet would be to try and find a company that is willing to publish it. That or release it on the PC or a console market.

    Macro9 on
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  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited January 2009
    Wow, I thought the guy was a little unhinged after the stuff in the OP. Reading his website reveals him to be a utter raving lunatic. If he wants people in the industry to take his project seriously perhaps he should ratchet back the crazy a little.

    -SPI- on
  • DelzhandDelzhand Registered User, Transition Team regular
    edited January 2009
    I think around time time of engine completion and a few levels (or however the story is subdivided), he should have been applying to game companies. His site makes it clear that he has some sort of problem with this, but he doesn't say why. My guess is either A) he thinks his ideas are fine and he doesn't need help (in which case, there are alternatives, see XNA), B) he has problems working with other people, or C) he wants all the financial rewards to himself (which is the most understandable socially and least understandable personally).

    How did Pixel and Cave Story make the jump from indie to wiiware? Didn't he have to get a developer involved? Just curious. He also had his game available for free online, and it stood the test of time, got great word-of-mouth. Where's the PC demo for this game? If it was programmed in C, with the limitations of the DS, a PC port should be child's play, all it would take is time (which he seems to have, at least 100 days).

    I guess my main question is this: What is the game like? The fact that it was made by 1 person is irrelevant to consumers, and "bob's game" is an unmarketable title.

    Maybe he'll pop in. We've been getting a lot of devs on the forums. Braid's creator, Hexothermic's...

    I hope this doesn't sound too harsh, but I guarantee Nintendo is asking the same questions. But I'm also keenly aware of the role of human nature, and I know how easy it is to just delete an email that doesn't have a quick or easy response. If there's a reason he's not getting a favorable response, I hope it's based on the game and not negligence.

    Delzhand on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited January 2009
    I will bet anyone a million dollars that if he releases this on homebrew the hardcore homebrew crowd will get it, someone on some news site will mention it, a few people will download it and play it, and then it will completely disappear.

    Khavall on
  • CygnusZCygnusZ Registered User regular
    edited January 2009
    Macro9 wrote: »
    He said in the last video that he was told not to show more gameplay. A couple things that I didn't like was the voices and footsteps. The footsteps sounded exactly the same to me. That always irks me when games are like that. The voices though are ridiculous to me. I would set my cart on fire instead of listening to that all the time. Besides those two things it looks nice. I don't think he is going to get this released on his own. His best bet would be to try and find a company that is willing to publish it. That or release it on the PC or a console market.

    He does have a publisher.

    CygnusZ on
  • DjiemDjiem Registered User regular
    edited January 2009
    I watched the first video. I like the environments and backgrounds, nice spritework there. I also like these mobs walking around, that a little element that livens up the places the hero goes to. However, the characters look like they've been ripped out of RPGmaker and their walking animations are horrible. I also hate the similar footsteps (Animal Crossing, now that game did footsteps right) and the voices.

    Other than that: What is this game about?

    Djiem on
  • SirToastySirToasty Registered User regular
    edited January 2009
    Looks alright.

    Doesn't seem to be much to the game other than walk around and talk to people though.

    He said he is the final boss. How do you fight the boss? Is there some sort of battle system?

    Making the music, sounds, characters and everything yourself is impressive alright but it's all useless if there is no decent gameplay behind it. So far, the gameplay is practically nonexistant.

    SirToasty on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited January 2009
    Djiem wrote: »
    Other than that: What is this game about?
    He doesn't want to spoil it for us. Because it's just that fucking amazing.

    Personally I have a feeling Yuu will join a gang.
    Of Daggers!

    -SPI- on
  • Macro9Macro9 Registered User regular
    edited January 2009
    -SPI- wrote: »
    Djiem wrote: »
    Other than that: What is this game about?
    He doesn't want to spoil it for us. Because it's just that fucking amazing.

    Personally I have a feeling Yuu will join a gang.
    Of Daggers!

    KILLER APP

    Macro9 on
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  • GeoMitchGeoMitch Registered User regular
    edited January 2009
    Based on what I've seen, this reminds me a lot of The Sim's Bustin' Out for the GBA. Seems like you're a kid who goes about the town solving problems. Puzzle bits, relaxing, and simple. Maybe in this one, all of the problems will be tied together making a big complex story.

    GeoMitch on
    Gamertag: GeoMtch Steam Google+
  • KhavallKhavall British ColumbiaRegistered User regular
    edited January 2009
    I mean everything about this game, including how he chooses to promote it, is a story about its development - that's not a game. If the story about its creation was all that was important Daikatana was a goddamn blessing game from the gods of awesome, and Nintendo is the worst developer in the world.


    Saying that it's the biggest game programmed by one person, or that he's completely self taught for all this game making stuff or that he hand-clicked all the sprites is just dumb. It's like when someone tries to brag about some musician or artist by talking about how they've never taken a lesson in their life like that's something to be proud of.

    There's a reason professionals are paid to do what they do, and it's not because they have an inspiring story behind it.

    Khavall on
  • DomhnallDomhnall Minty D. Vision! ScotlandRegistered User regular
    edited January 2009
    My lord. It looks incredibly boring, has shitty sound effects and isn't very pretty. I somehow doubt this is going to ruin Nintendo.

    Domhnall on
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  • Fleck0Fleck0 Registered User regular
    edited January 2009
    Seems to me like he's pretty much killed any chance of getting a job in the industry (if he indeed has any interest in that). His videos and bat-shit crazy website pretty much scream "I can't work with other people, and I'll piss my pants and throw a fit if I don't get my way". A high maintenance personality is a red-flag for any employer.

    also how does he live? I mean where does he get money?

    Fleck0 on
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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited January 2009
    Selling whatever crack he doesn't smoke?

    Nocren on
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This discussion has been closed.