http://www.bobsgame.com/
Robert Pelloni
This guy
Made a game all by himself.
Quoted from the website.
Hello.
My name is Bob, age 25.
This is my game for Nintendo DS, a 20-hour-long retail-size,
retail-quality adventure title by a single human being-
the largest game ever made by one person.
"bob's game" is a simple 2D adventure game, with focus on
story, puzzles, item collection, and communication instead
of repetitive battles with palette-swapped enemies.
Many characters (over 200 completely unique characters!) have
deep personalities that evolve, and many things change
depending on the in-game time, day and weather.
//
"bob's game" is a sort of masterpiece for me. I've invested well over
15,000 hours into its development over 5 years of dedication-
That is no exaggeration, and it shows!
All concepts, story, code, sprites, tiles, music, samples, fonts,
etc. were created entirely from scratch by me- and I had to
teach myself the skills as I went along, with no training!
The code is straight C, the music is tracked, and the art is all
completely hand-clicked tiles and sprites- done the right way,
pixel by pixel, like the classics we all know and love.
I intend this to become one of the last great old-school
2D retail console games- truly the design of a single mind.
It's the game I wanted to play when I was younger,
a vision I've been following since then.
-bob
However, Nintendo is apparently taking their sweet time approving his developer's license application, so he went crazy and is locking himself in his room for 100 days or more (complete with a live video feed).
This is my 100 day protest to Nintendo!
All I need is for them to allow me to purchase a DVD with the software I need to finish!
I met with Nintendo in February- almost a YEAR ago- to ask to purchase the SDK.
I did teleconferencing. I flew to GDC and had a face-to-face meeting.
I asked the WarioWorld division, and they sent me to marketing.
I talked to marketing, and they said apply with WarioWorld division!
The agreement on the application states I will receive a decision in 6-8 weeks. It has been 19 weeks!
I fulfill all the requirements- I'm a financially stable registered company with a FEIN working from a commercial address.
When Nintendo decides to approve my developer license application I will end my protest.
I worked on this project for five years because I wanted to make a "Nintendo game."
I'm not about to give up just because some stubborn intern or mid-level marketing exec at NOA is deleting my emails!
I want an answer, and I want to hear it from the top.
Will the men of talent at Nintendo- those with passion and ideas of their own- dismiss mine?
I REALLY WANT TO FINISH THIS GAME!
Videos (there are no screenshots)
Trailer
Demo 1
Demo 2
This game looks pretty good in my opinion.
What do you think? Is this one man's triumph in making a full retail game, or did some kid just waste 5 years of his life?
Posts
And I can think of a couple other solo developers who's games not only look better, but have actually succeeded in getting them released commercially.
Twitter
Even if it is a flop he should be proud that he's finished his dream.
Also, he'll bounce back. Everyone does.
On the other hand, the way people respect Nintendo is outright ridiculous. This kind of game might sell really well on PSN or XBL.
He wouldn't make any money, but if it's as good as he seems to think it is, he might get a job out of it.
But Microsoft and Sony aren't the videogame companies that made all these wonderful games I was playing as a kid.
http://www.youtube.com/watch?v=WOOw2yWMSfk
Twitter
Isn't this just a table with borders and balls?
How could this take him so much time to design and build?
EDIT: Also, this guy is insane.
What he's shown of the game makes it look completely dull and uninteresting but I can respect the effort, sort of.
The characters remind me of RPG Maker, but the environments certainly are very detailed.
Something is creepy about these videos to me, not sure what.
I mean, it's not bad, as there's some good ideas in there, but the character sprites are the biggest flaw because they're....bad, really. And all this stupid little comments over the First demo video severely skewed my opinion negatively. I mean, yeah, he's supposed to sell it, but geez.
Something has to be said positively for his dedication, at least, as I know most of my projects make it to the drawing board, and that's it, but he did manage to make a game that probably has a decent amount of play to it. We'll see how it works out for him, I guess.
Twitter
Looks kinda cool, I'm going to throw my hat solidly into the "Screw the DS, bring it out on the XBLA if Nintendo are screwing you around" ring though. I mean, there's nothing special about the DS. I guess his textures might look awful on the large screen though.
What about iPhone apps or whatever?
edit - Also, if there are publishers who want to bring it out, and it genuinely is a fully finished going concern which could be on the shelves tomorrow surely he could find a development house willing to come on as an assosciate producer for a flat fee and let him use their development tools.
Well, I respect some of the people that worked at Nintendo for their work over 15 years ago :P
I'd expect an adult to understand the difference between a creative mind and a faceless corporation.
I mean at first it seemed like Ninty keeping the little guy down for no reason.
But yeah, he's just off the deep end. Goddamn release it on homebrew, duder
in fact he seems downright obsessed to point out that only he made this game. To what extent? did other people test it? Were any outside opinions considered at all?
If he releases his awesomest, most perfect and great game ever for free, it will be the only thing gamers will play forever and it will ruin Nintendo.
The animation looks a bit stiff, but considering the type of game it is it's not such a big deal.
It's an adventure game, so I'd be much more concerned about the writing.
How did Pixel and Cave Story make the jump from indie to wiiware? Didn't he have to get a developer involved? Just curious. He also had his game available for free online, and it stood the test of time, got great word-of-mouth. Where's the PC demo for this game? If it was programmed in C, with the limitations of the DS, a PC port should be child's play, all it would take is time (which he seems to have, at least 100 days).
I guess my main question is this: What is the game like? The fact that it was made by 1 person is irrelevant to consumers, and "bob's game" is an unmarketable title.
Maybe he'll pop in. We've been getting a lot of devs on the forums. Braid's creator, Hexothermic's...
I hope this doesn't sound too harsh, but I guarantee Nintendo is asking the same questions. But I'm also keenly aware of the role of human nature, and I know how easy it is to just delete an email that doesn't have a quick or easy response. If there's a reason he's not getting a favorable response, I hope it's based on the game and not negligence.
He does have a publisher.
Other than that: What is this game about?
Doesn't seem to be much to the game other than walk around and talk to people though.
He said he is the final boss. How do you fight the boss? Is there some sort of battle system?
Making the music, sounds, characters and everything yourself is impressive alright but it's all useless if there is no decent gameplay behind it. So far, the gameplay is practically nonexistant.
Personally I have a feeling Yuu will join a gang.
KILLER APP
Saying that it's the biggest game programmed by one person, or that he's completely self taught for all this game making stuff or that he hand-clicked all the sprites is just dumb. It's like when someone tries to brag about some musician or artist by talking about how they've never taken a lesson in their life like that's something to be proud of.
There's a reason professionals are paid to do what they do, and it's not because they have an inspiring story behind it.
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
also how does he live? I mean where does he get money?