According to the credits at the end it does, suitably epic sounding music. Actually I've seen some great suggestions for music to play this game to. When Rome came out I thought the Gladiator soundtrack just fit the game like a glove even though the music that shipped with the game was damn good too.
I think for fighting in North America you can't go past the Last of the Mohicans soundtrack.
If your fighting in Brazil and the like as the Spanish I think the soundtrack to The Fountain would be great to bring that feeling of intensity and conquest.
And to get that feeling of prestige and drama as you administer your government in the Old World nothing beats some appropriately dramatic classical music.
Guys if you want to have a say on where you want the TW series to go there is a survey up for all interested in having your say.
They have a lot of questions but it only takes about 5-10 mins to fill out at they ask which era you prefer out of Rome: Punic Wars, World War I, Imperial China and Feudal Japan, Classical Greece and the 19th Century.
Hell yes ACW and Mexican War. Trying to find good Civil War games is terribly hard, especially since they are mostly extremely detailed campaign games. I bought AEGOD Civil War and the manual was like 300 pages long. Real Time ACW would be heaven.
WWI was all about horrible mulching troop death and trench lines and endless stalemates and lack of success territorially.
I don't think it would make for a fun game, especially on the world map.
Actually, the Western Front was like that but the Eastern Front was marked by large flanking maneuvers and encirclements. The Western Front was largely ignored by Germany until Russia pulled out due to revolution. Germany dug in hoping to wait it out until they closed the eastern front and this is what created the trench warfare we know and hate. However, they only gave up on the Western Front AFTER their plan to knock out France in a quick strike failed.
BUT BACK TO THE GAME!
I was concerned with the ship battles but seeing actual footage, it really does look like they did as good of a job as with the land battles. Any word on privateers? Because I would love to attack some shipping.
Ideally the game would focus on maneuver-based combat, but it wouldn't be WWI without horrible trench warfare, and there would be no fun way to represent that in any way realistically.
Although it would be hilarious to watch a few times, just hordes of guys getting mowed down by artillery and MGs.
Hell yes ACW and Mexican War. Trying to find good Civil War games is terribly hard, especially since they are mostly extremely detailed campaign games. I bought AEGOD Civil War and the manual was like 300 pages long. Real Time ACW would be heaven.
Sig Meier's Gettysburg is possible the finest Realtime wargame ever made. It still holds up remarkably well today. The only down side is that the online community consists of 10 very dedicated players and that's it.
Hell yes ACW and Mexican War. Trying to find good Civil War games is terribly hard, especially since they are mostly extremely detailed campaign games. I bought AEGOD Civil War and the manual was like 300 pages long. Real Time ACW would be heaven.
Sig Meier's Gettysburg is possible the finest Realtime wargame ever made. It still holds up remarkably well today. The only down side is that the online community consists of 10 very dedicated players and that's it.
Don't only think about American Civil War. The fight to unify Germany was huge during this era and imperialism was at its height.
Take a look at this war for example, Austro-Prussian War, just look at the amount of sides involved. Just reading all the different motives for their involvement and why gives you a sense of how complicated politics and war can be in Europe during this period. After reading this you would get the idea that it would only be possible for the European Union to exist thousands of years later because Europeans were just having a blast fighting each other all the time.
The period of 1830-1914 was an extremely interesting one, and it's a bit sad that it gets completely ignored in most American history, Civil War excepted.
The formation of germany especially, because if it had gone another way you could have easilly had an Austrian Germany and Prussia being a mixed German-Polish state (eventually possibly fracturing into a german rump state and independant poland, as austria did in real life), rather than the other way around. Imagine how the world would be different if that had happened, with a strong Austria rather than Prussia for example WWI might have been limited to a Russia-Austria conflict, if it happened at all.
WWI was all about horrible mulching troop death and trench lines and endless stalemates and lack of success territorially.
I don't think it would make for a fun game, especially on the world map.
Actually, the Western Front was like that but the Eastern Front was marked by large flanking maneuvers and encirclements. The Western Front was largely ignored by Germany until Russia pulled out due to revolution. Germany dug in hoping to wait it out until they closed the eastern front and this is what created the trench warfare we know and hate. However, they only gave up on the Western Front AFTER their plan to knock out France in a quick strike failed.
BUT BACK TO THE GAME!
I was concerned with the ship battles but seeing actual footage, it really does look like they did as good of a job as with the land battles. Any word on privateers? Because I would love to attack some shipping.
Ideally the game would focus on maneuver-based combat, but it wouldn't be WWI without horrible trench warfare, and there would be no fun way to represent that in any way realistically.
Although it would be hilarious to watch a few times, just hordes of guys getting mowed down by artillery and MGs.
Trench warfare on the tactical level the Total War games depicts would be very mobile. Big bombardment, big charge, take the first few trenches. Then back up to the strategic map. Plus, the strategic map of trying to second-guess the other side and launch surprise attacks would be a nice change of pace from "make stack of cavalry->crush all."
Especially with the way Creative Assembly does things, I think WWI would be very doable. I mean, WWI gets mischaracterized as a bunch of retards all running like lemmings into an MG nest. Tactical engagements were often successful, the front just deadlocked because reserves could never be pushed through before enemy reinforcements showed up to fill in a line futher back.
WWI was all about horrible mulching troop death and trench lines and endless stalemates and lack of success territorially.
I don't think it would make for a fun game, especially on the world map.
Actually, the Western Front was like that but the Eastern Front was marked by large flanking maneuvers and encirclements. The Western Front was largely ignored by Germany until Russia pulled out due to revolution. Germany dug in hoping to wait it out until they closed the eastern front and this is what created the trench warfare we know and hate. However, they only gave up on the Western Front AFTER their plan to knock out France in a quick strike failed.
BUT BACK TO THE GAME!
I was concerned with the ship battles but seeing actual footage, it really does look like they did as good of a job as with the land battles. Any word on privateers? Because I would love to attack some shipping.
True armies still wheeled and turned at the outbreak of the war but WWI is just too personal to me. After seeing so many films and reading so many accounts on what life in the trenches was like it was just too terrible to imagine.
Ideally the game would focus on maneuver-based combat, but it wouldn't be WWI without horrible trench warfare, and there would be no fun way to represent that in any way realistically.
Although it would be hilarious to watch a few times, just hordes of guys getting mowed down by artillery and MGs.
Trench warfare on the tactical level the Total War games depicts would be very mobile. Big bombardment, big charge, take the first few trenches. Then back up to the strategic map. Plus, the strategic map of trying to second-guess the other side and launch surprise attacks would be a nice change of pace from "make stack of cavalry->crush all."
Especially with the way Creative Assembly does things, I think WWI would be very doable. I mean, WWI gets mischaracterized as a bunch of retards all running like lemmings into an MG nest. Tactical engagements were often successful, the front just deadlocked because reserves could never be pushed through before enemy reinforcements showed up to fill in a line futher back.
WWI would not be doable IMO. Its just too personal to capture it within CA's scope and the view that they usually take. If WWI were to be done correctly I think it would be done as as a FPS. Taking a strategic view of WWI is just missing out on the real stuff that history is made of, the blood, the sweat and the mud that made WWI.
The Total War game design handles swords, bows, and cavalry very well. It can also do gunpowder units in tight formations. But when you get into the late 19th century and beyond, the system as it is breaks down.
Formations become looser, with skirmish lines becoming the norm. The battlefields become larger. Campaigns are conducted differently, with many more men than in previous conflicts. Battles take multiple days, or in WW1 months.
The game as it is now is designed around decisive battles, not grueling sustained campaigns. It also doesn't handle guerilla warfare very well. Inflicting damage on an enemy while preserving your forces, and then retreating is a very smart strategy most times. But the game punishes you for it. Mobile campaigns are non-existent, as the loser automatically retreats or "his forces melt away."
For later conflicts a complete redesign of the game would be necessary to reflect history properly. Ancient to medieval warfare is what the Total War series does best, and they have not exhausted their options in these eras by any means. I would enjoy a remake of Shogun, or a chinese unification campaign. Or hell, why not both? They are right next door after all.
The Total War game design handles swords, bows, and cavalry very well. It can also do gunpowder units in tight formations. But when you get into the late 19th century and beyond, the system as it is breaks down.
Formations become looser, with skirmish lines becoming the norm. The battlefields become larger. Campaigns are conducted differently, with many more men than in previous conflicts. Battles take multiple days, or in WW1 months.
The game as it is now is designed around decisive battles, not grueling sustained campaigns. It also doesn't handle guerilla warfare very well. Inflicting damage on an enemy while preserving your forces, and then retreating is a very smart strategy most times. But the game punishes you for it. Mobile campaigns are non-existent, as the loser automatically retreats or "his forces melt away."
For later conflicts a complete redesign of the game would be necessary to reflect history properly. Ancient to medieval warfare is what the Total War series does best, and they have not exhausted their options in these eras by any means. I would enjoy a remake of Shogun, or a chinese unification campaign. Or hell, why not both? They are right next door after all.
This is why I put WW1 as my last choice for the next Total War game in that survey. Trench warfare isn't very exciting to play, and how do you handle aircraft? It just doesn't work. If Creative Assembly develop a new game with an entirely new system, then I'd be very interested. But not at the expense of the current type of Total War games! Love them too much to lose them.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Actually if you have Shogun dig it out and set up a battle with just rifle units. It plays amazingly well.
The army I use to crush my buddy in multiplayer has max musketeers. Pikes/muskets/cavalry.
Actually, my biggest complaint about M:TW 2 is that there's no way to do a full campaign in the pike and musket era, and enemies rarely get that far technologically.
After seeing how dismally disappointing DoW2 is, it looks like this game will be getting my money instead.
See... I regard Total War in a different 'stable' to other RTS games like Dawn of War. I don't know why. It's just so different to DOW, COH, C&C etc etc.
Yeah, only TW can make a game where do the same tactic 90,000 times till you win so much fun.
No I'm not bad mouthing TW.
There's just something satisfying about hitting a formation in one of its flanks and seeing the troop counter rapidly dwindle as its banner turns white and their bodies litter the battlefield. Then having your cavalry mop up any survivors after the battle proper is over just because they could use the experience.
Guys if you want to have a say on where you want the TW series to go there is a survey up for all interested in having your say.
They have a lot of questions but it only takes about 5-10 mins to fill out at they ask which era you prefer out of Rome: Punic Wars, World War I, Imperial China and Feudal Japan, Classical Greece and the 19th Century.
Hell yes ACW and Mexican War. Trying to find good Civil War games is terribly hard, especially since they are mostly extremely detailed campaign games. I bought AEGOD Civil War and the manual was like 300 pages long. Real Time ACW would be heaven.
Survey gone.
For me, Total War: China needs to be done. Koei hasn't really improved on the Romance of the 3 Kingdoms enough for my liking in, well, over a decade so I'd like to see Creative Assembly take a shot at it.
Shogun:Total War made me forget all about Nobunaga's Ambition.
On that note, Japan needs redone since it's been so long; give it the same treatement that Medieval got.
Anyone else think Warhammer:Total War is nerdgasim-worthy? Orks could be treated like barbarian hordes in Rome:Barbarian invasion, elect Emperors like you elect popes in Medieval, ect.
Anyone else think Warhammer:Total War is nerdgasim-worthy? Orks could be treated like barbarian hordes in Rome:Barbarian invasion, elect Emperors like you elect popes in Medieval, ect.
IMO, any sort of Fantasy Setting:Total War would be worthy of a Nerdgasim.
I think a more modern game would be a big change in the series, but would that be such a terrible thing? I wouldn't mind them expanding the gameplay options available.
What I really want is a Malazan Book of the Fallen mod/game that can actually do the Siege of Capustan. Milling masses of Tenescowri. It'd be so awesome.
Hell yes ACW and Mexican War. Trying to find good Civil War games is terribly hard, especially since they are mostly extremely detailed campaign games. I bought AEGOD Civil War and the manual was like 300 pages long. Real Time ACW would be heaven.
Sig Meier's Gettysburg is possible the finest Realtime wargame ever made. It still holds up remarkably well today. The only down side is that the online community consists of 10 very dedicated players and that's it.
Yep, unfortunately it is over 10 years old
Give Mosby's Confederacy a try, although it's much more based on skirmisher/guerilla tactics than full-scale engagements. It follows a turn-based strategy/real-time tactics model similar to the Total War series.
BubbaT on
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Yeah, only TW can make a game where do the same tactic 90,000 times till you win so much fun.
No I'm not bad mouthing TW.
There's just something satisfying about hitting a formation in one of its flanks and seeing the troop counter rapidly dwindle as its banner turns white and their bodies litter the battlefield. Then having your cavalry mop up any survivors after the battle proper is over just because they could use the experience.
One of my favorite things in Rome was bringing the hounds for just such an occasion.
Posts
Does that video conclude with the Pirates of the Caribbean theme?
It's turn-based strategy, but it's a fantastic game. I would love to see a WWI RTS, though. I put it as my #1 setting.
According to the credits at the end it does, suitably epic sounding music. Actually I've seen some great suggestions for music to play this game to. When Rome came out I thought the Gladiator soundtrack just fit the game like a glove even though the music that shipped with the game was damn good too.
I think for fighting in North America you can't go past the Last of the Mohicans soundtrack.
If your fighting in Brazil and the like as the Spanish I think the soundtrack to The Fountain would be great to bring that feeling of intensity and conquest.
And to get that feeling of prestige and drama as you administer your government in the Old World nothing beats some appropriately dramatic classical music.
http://www.youtube.com/watch?v=91sfrw106xs
It was a stick.
Ideally the game would focus on maneuver-based combat, but it wouldn't be WWI without horrible trench warfare, and there would be no fun way to represent that in any way realistically.
Although it would be hilarious to watch a few times, just hordes of guys getting mowed down by artillery and MGs.
Sig Meier's Gettysburg is possible the finest Realtime wargame ever made. It still holds up remarkably well today. The only down side is that the online community consists of 10 very dedicated players and that's it.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
Take a look at this war for example, Austro-Prussian War, just look at the amount of sides involved. Just reading all the different motives for their involvement and why gives you a sense of how complicated politics and war can be in Europe during this period. After reading this you would get the idea that it would only be possible for the European Union to exist thousands of years later because Europeans were just having a blast fighting each other all the time.
It was a stick.
The formation of germany especially, because if it had gone another way you could have easilly had an Austrian Germany and Prussia being a mixed German-Polish state (eventually possibly fracturing into a german rump state and independant poland, as austria did in real life), rather than the other way around. Imagine how the world would be different if that had happened, with a strong Austria rather than Prussia for example WWI might have been limited to a Russia-Austria conflict, if it happened at all.
Trench warfare on the tactical level the Total War games depicts would be very mobile. Big bombardment, big charge, take the first few trenches. Then back up to the strategic map. Plus, the strategic map of trying to second-guess the other side and launch surprise attacks would be a nice change of pace from "make stack of cavalry->crush all."
Especially with the way Creative Assembly does things, I think WWI would be very doable. I mean, WWI gets mischaracterized as a bunch of retards all running like lemmings into an MG nest. Tactical engagements were often successful, the front just deadlocked because reserves could never be pushed through before enemy reinforcements showed up to fill in a line futher back.
WWI would not be doable IMO. Its just too personal to capture it within CA's scope and the view that they usually take. If WWI were to be done correctly I think it would be done as as a FPS. Taking a strategic view of WWI is just missing out on the real stuff that history is made of, the blood, the sweat and the mud that made WWI.
http://au.youtube.com/watch?v=38uvjuPcDAU
Also to conclude, I doubt a game that CA would make would ever come close to making me feel when I watched this episode of Blackadder.
SPOILERS TO FOLLOW
http://au.youtube.com/watch?v=gxNOox_oSH8&feature=related
It was a stick.
Formations become looser, with skirmish lines becoming the norm. The battlefields become larger. Campaigns are conducted differently, with many more men than in previous conflicts. Battles take multiple days, or in WW1 months.
The game as it is now is designed around decisive battles, not grueling sustained campaigns. It also doesn't handle guerilla warfare very well. Inflicting damage on an enemy while preserving your forces, and then retreating is a very smart strategy most times. But the game punishes you for it. Mobile campaigns are non-existent, as the loser automatically retreats or "his forces melt away."
For later conflicts a complete redesign of the game would be necessary to reflect history properly. Ancient to medieval warfare is what the Total War series does best, and they have not exhausted their options in these eras by any means. I would enjoy a remake of Shogun, or a chinese unification campaign. Or hell, why not both? They are right next door after all.
This is why I put WW1 as my last choice for the next Total War game in that survey. Trench warfare isn't very exciting to play, and how do you handle aircraft? It just doesn't work. If Creative Assembly develop a new game with an entirely new system, then I'd be very interested. But not at the expense of the current type of Total War games! Love them too much to lose them.
Nothing's forgotten, nothing is ever forgotten
caffron said: "and cat pee is not a laughing matter"
The army I use to crush my buddy in multiplayer has max musketeers. Pikes/muskets/cavalry.
Actually, my biggest complaint about M:TW 2 is that there's no way to do a full campaign in the pike and musket era, and enemies rarely get that far technologically.
I agree. I guess this means I will have the money in march for this!
See... I regard Total War in a different 'stable' to other RTS games like Dawn of War. I don't know why. It's just so different to DOW, COH, C&C etc etc.
XBL/PSN/Steam: APZonerunner
No I'm not bad mouthing TW.
There's just something satisfying about hitting a formation in one of its flanks and seeing the troop counter rapidly dwindle as its banner turns white and their bodies litter the battlefield. Then having your cavalry mop up any survivors after the battle proper is over just because they could use the experience.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Survey gone.
For me, Total War: China needs to be done. Koei hasn't really improved on the Romance of the 3 Kingdoms enough for my liking in, well, over a decade so I'd like to see Creative Assembly take a shot at it.
Shogun:Total War made me forget all about Nobunaga's Ambition.
On that note, Japan needs redone since it's been so long; give it the same treatement that Medieval got.
Anyone else think Warhammer:Total War is nerdgasim-worthy? Orks could be treated like barbarian hordes in Rome:Barbarian invasion, elect Emperors like you elect popes in Medieval, ect.
Margaret Thatcher
IMO, any sort of Fantasy Setting:Total War would be worthy of a Nerdgasim.
Needs to be done.
It's pretty cool they put Poland into the game. I can't wait to conquer the world using my home country. The only Total War game I've played is Rome.
Poland was in the Medieval games, too, I think. You could play them during the wait.
Was made for Rome
Also:
Westeros: Total War for Medieval II
What I really want is a Malazan Book of the Fallen mod/game that can actually do the Siege of Capustan. Milling masses of Tenescowri. It'd be so awesome.
If this game plays anything like that it will be amazing.
And man, if those guys make a mod for empire total war? It will be simply orgasmic.
Give Mosby's Confederacy a try, although it's much more based on skirmisher/guerilla tactics than full-scale engagements. It follows a turn-based strategy/real-time tactics model similar to the Total War series.
Wait what? I don't understand, how is DoW2 disappointing? Have you played the beta?
PSN: Threeve703
Don't get him started... just don't...
One of my favorite things in Rome was bringing the hounds for just such an occasion.
Kahless: Total War might break something
QEDMF xbl: PantsB G+
Rome TW is my favorite game, but I was planning on waiting out for Empire. The westeros mod has now tempted me to impulse-buy it.
Westeros mod you say? Where did you find this. This may warrant a reinstall.
See my reply earlier on this page.
I think it requires the expansion, though.
Alright, when I regret it two months from now when Empire is released, you're to blame. :P
edit: Steam isn't authorizing my paypal purchase, sadly.