ITT Eldar are gay.
Because I am a lazy asshole PM your name in this format PA-Forum-Name = GFWLID
BUNCH O' UMIES LOOKIN TO STOP WIT YA OR GET STOMPED BY YA OVA DA TUBES
AKA GFWL Id's \/
Dawn of War 2 uses GFWL, so to play online you'll need a gamer tag. If you have one for your Xbox, you can use the the same one to log into live.
You can register here:
http://www.gamesforwindows.com/en-US.../livejoin.aspx
You can add friends here:
http://live.xbox.com/en-GB/profile/Friends.aspx
Okay, since everyone is complaining about PA DOW2 being full or whatever, READ THIS
The best, fastest, most awesome way to find someone to play is to just log onto vent. There will most likely be some people playing DOW2 already, just find the DOW2 channel (there are several now) and ask if you can join in!
Dareth Ram = Private
Morkath = Private
Critter = TrotskysIcepick
Quid = Asmadeus
Defunker = JollyGreenJssus
Taikan = Traikan
Cronus = MasterCronus
darksteel=Cokesakto
Dr.Oblivious = DrOblivious
ObstSkwerl = Pvtskwerl
admanb = admanjb
815165 = thee telescopes
Captain K = CaptainFake
TheGerbil = TheGerbil86
TychoCelchuuu = TychoCelchuu
DeadOnArrival = Private
Velmeran = Vechloran
Canada_jezus = Canada Jezus
Computer Generated Faggotry = CasinoGhost
Jives = JilesFTW
Moridin889 = Moridin889
A-Puck = Za Puck
Spindrift = Cudboat
Accualt = The Accualt
kaliyama = marblesthechimp
Figgy = FigmentNS
CanisAquilus = Canis Aquilus
Kinderparty = Kinderparty
Foefaller = FoefallerMagus
bongi = bongitrs
TheCrumblyCracker = CrumblyCracker
kildy = Kildy
Klyka = Klyka
TheBog = TheBog2
Leitner= Colonel Leitner
Current Change List - from Relic Beta Forums (
http://community.dawnofwar2.com/viewtopic.php?f=43&t=6362)
Increased the chances for melee sync-kills to occur.
All infantry weapon damage reduced by 15% with the exception of anti-vehicle, sniper and artillery weapons.
Suppression units' damage at long range reduced, suppression against cover reduced a little.
Some melee units reduced in health by 10% to avoid them getting out of control against the reduced ranged weapons.
melee_heavy damage to vehicle reduced to 0.5, from 1.
power_weapons_pvp damage to vehicle reduced to 1.15, from 1.25.
Plasma damage vs vehicles increased to .25 from .15
fixed a damage bug with frag grenades and stikkbombz
increased grenade damage modifier to garrison cover to 1.25 from 1
Reduced grenade pvp damage modifier against generators to 1 from 1.5
Space Marines
Tactical Squad
Missile Launcher reload time reduced to 6 seconds, from 8.
Leader cost increased to 75/25 from 50/25.
Fixed an issue the with tactical marine sergeant having a shorter range than the rest of the squad which would cause him to run up to the enemy.
Terminators
Terminator zeal cost reduced to 700
Assault terminator zeal cost reduced to 700
Scouts
Sniper rifle cost changed to 180/40
Shotgun knockdown chance reduced to 15%, from 25%.
Infiltrate energy drain increased to 1.5/sec from 1.
Scout Sergeant detection radius set to 35.
Fixed a bug that was causing Frag Grenades to do far less damage than intended
Leader cost increased to 60/25 from 50/25
Techmarine
Techmarine Heavy Bolter turret damage reduced to match the other turrets.
Assault Marines
Melta bomb fixed to affect Carnifex mobility
Leader cost increased to 100/25 from 50/25
Leader health increased from 320 for 440
Assault Marine Jump energy cost increased to 70, from 55.
Force Commander
Force commander teleporter pack armor req cost increased to 100.
Force commander 2 handed hammer special attack damage reduced to 30 from 50.
Force commander flesh over steel stun duration reduced to 8 seconds from 10.
Apothecary
Apothecary armor of purity health increase reduced to 100.
Apothecary armor of purity heal cooldown reduction bonus reduced to 0.65 from 0.5.
Apothecary heal tuned to heal heroes more, heal over time effect reduced
Apothecary chainsword damage reduced to 33 from 38
Apothecary sanguine chainsword damage reduced to 50 from 65
Apothecary power axe damage reduced to 85 from 100
Angels of death cost increased to 500 from 400, cooldown increased to 3 minutes from 1 minute
Techmarine
Techmarine mine cost increased to 65 energy from 50.
Blessing of omnissiah recharge time increased from 50 to 150.
Eldar
Falcon and Fire Prism can now reverse.
Webway gate psychic might cost increased to 125 from 90.
Fixed an issue with the FLeet of Foot tool tip not saying that it causes a damage reduction.
Guardians
Warlock Leader cost increased from 50/15 to 65/15
Shuriken Catapult
Shuriken Catapult damage decreased from 14 to 12.
Banshees
Banshee War Shout radius reduced to 8, from 15.
Banshee charge speed bonus reduced to 2 meters/s from 3 meters/s
Banshee Exarch leap damage reduced to 20 from 40
Knockdown from Banshee leap removed
Banshee Exarch gains knockdown on leap with Executioner upgrade
Executioner special attack no longer affects allies
Aspect of Banshee changed to provide Warshout and Exarch Executioner
Exarch upgrade changed to provide squad speed increase
Exarch upgrade cost increased to 85/15 from 50/15
Rangers
Detection radius set to 35.
Farseer
Farseer armor of asuryan req cost increased to 200 from 150.
Seer Council
Seer council zeal cost reduced to 600
Seer council req cost reduced to 700
Seer Council Singing spear damage reduced to 80 from 100
Warlock
Warlock providence now affects ethereal slash cooldown.
Warlock energy drain on merciless witchblade reduced to 30 per hit from 60.
Warlock witchblade of kurnous cost increased to 125/30.
Warlock warp throw power cost increased to 45.
Warlock warp throw recharge time increased to 45 seconds.
Warp Spiders
Warp spider deathspinner damage reduced from 25 to 21
Warp spider exarch damage reduced from 37 to 34
Warp spider exarch damage modifier removed
Exarch upgrade cost increased to 85/15* Aspect of Warp Spider cost increased to 50/20
Warp Spider Hero
Warpspider exarch phase shift duration reduced to 10 seconds.
Warpspider exarch entangle duration reduced to 5 seconds.
Warpspider heavy guage filament energy drain increased to 4.5 per second from 3.5.
D-Cannon
Black hole ability on D-cannon tuned to do damage at correct time.
D-cannon damage increased to 220 from 120, damage table changed
Wraithlord
Wraithlord Shuriken Cannon damage reduced from 300 to 200.
Wraithlord Brightlance damage reduced to 100, from 170.
Fire Prism
Dispersed beam area reduced to 10 meters, Focused beam damage increased to 200, reload decreased to 7 seconds from 8
Avatar
Avatar cost increased to 1000/250, hp increased to 7000 from 6000, leveling curve on hp decreased to 10% per level from 15%, build time increased to 90 seconds
Orks
Kommando, Slugga, Stormboy, Kommando Nob leader cost increased to 75/25 from 50/25
Mekboy
Mekboy dakka deffgun power cost inscreased to 30 from 20.
Mekboy dakka deffgun damage reduced to 350, from 450. Damage tuned such that the Mekboy's deffgun does not ramp up as highly in damage at close range.
Banner aura speed bonus reduced to .25 from .45
Banner Aura received damage modifier reduced to .94 from .91
Banner Aura received courage damage modifier reduced to .94 from .91
Banner Aura damage modifier reduced to 1.06 from 1.09
Warboss
Warboss Kustom Shoota changed to light weapon knockback.
Warboss Kustom Shoota knockback chance reduced to 10%.
Warboss Huge Choppa special attack changed to affect only enemy troops
Warboss Boss Pole suppression resistance reduced from .25 to .5
Stikkbommas
Stikkbomb damage reduced to 175 from 260
Fixed a bug that was causing Stikkbombs to do far less damage than intended
Kommando Nob
Kommando camo armor req cost increased to 100.
Kommando kaboom recharge time 20 seconds from 10.
Kommando extra equipment energy bonus reduced to 75 from 235
Kommandos
Kommando ambush ability range reduced to 35 meters from 50
Kommando shoota range reduced from 29 to 25, damage increased from 25 to 30
Burna Bomb damage increased from 10 to 20, damage over time increased to 20 from 15
Kommando Nob Leader detection radius set to 35.
Ork Waaagh shout ability
Waaagh shout speed bonus reduced to .07 from .1
Waaagh shout damage bonus reduced to 1.015 from 1.02
Waaagh shout received damage reduction decreased to .98 to .985
Waaagh shout received courage damage decreased to .996 to .985
Waaagh shout cooldown increased to 90 seconds from 60.
Wartrukk
Detection radius set to 30.
Tyranids
Hive Tyrant
Brood Nest biomass cost increased to 225 from 175.
Hive Tyrant charge range increased from 15 to 18 meters, cooldown of charge decreased to 4 seconds from 6, speed increased to 4.5 from 4.
Health increased to 1200 from 1000.
Spore Mines
Spore mine explosion radius reduced to 10, from 15.
Lictor
Detection radius set to 35.
Ravener
Ravener Devourer damage increased to 85 from 68, cooldown reduced to 1.4 from 1.8
Fixed an issue with the Fleet of Claw ability costing energy and thus preventing the unit from using the ability.
Ravener Alpha
Ravener toxic miasma damage reduced to 15 per tick from 20.
Warriors
Increased damage of warrior melee with adrenal glands to 60, from 42.
Increased cost of warrior adrenal glands to 100/30, from 50/15.
Zoanthrope
Zoanthrope reload reduced to 8 seconds from 10.3 [/list]
OP stolen from Accault who stole it from Dareth.
Gamertag lists are a pain in the ass. Let us use the Friend-of-a-Friend system!
Everyone add PA DOW2 to your GFWL friend list. Then, when you want to join a PA DoW II game, use the friend of a friend feature on PA DOW2 and you'll be treated to a glorious list of everyone from PA who is playing DoWII at that moment. Hurray!
SPOILERS List of mp unlocks:
http://dowcodex.com/Info:Ranks#Unlocks
Someone invite me too; bongitrs.
Also Dareth do you know what ports I have to open for DoW2?
3074
http://forums.gamesforwindows.com/t/102.aspx
A2) The following ports are required to be opened to use Games for Windows - LIVE.
Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4
· TCP 80
· UDP 88
· UDP 3074
· TCP 3074
· UDP 53
· TCP 53
Dawn of War 2 is the sequel of hit RTS game, Dawn of War. Based on the Warhammer 40k and created by hit Company of Hero devs Relic Entertainment, DoW2 promises to be... well...
AWESOME.
Taking a step back from many RTS conventions, Relic has scaled back many traditional RTS elements (such as base building and resource gathering) in DoW2 in an effort to stream line the gameplay. Many strategic innovations made in Company of Heroes find themselves in DoW2, complimented with an RPG style inventory system used by the games powerful hero units.
Press feedback to the game's multiplayer and singleplayer remains overwhelmingly positive, promising to make this game one of the best RTS outings to date.
Relic Community Site Updates~New~ Multiplayer Strategy: Space MarinesMultiplayer Beta Announcement for Jan 21st (SS users), and Jan 28 for Public BetaSystem Requirements posted- 01/06/2009
Tournament at the Relic Offices - 12/23/2008
Movie - Enemies of the Imperium - 12/22/2008
Feature - Tarkus - 12/15/2008
NewsIGN Designer Interview - BossesOn the Spot - Multiplayer interview with Jonny EbbertSteam PA DoW II group - join us!
Multiplayer ImpressionsGame ReplaysEurogamerVideo GamerGamespyGamespotIGN
System Requirements:
Minimum Requirements –
* Windows XP SP2 or Windows Vista SP1
* P4 3.2 GHz (single core) or any Dual Core processor
* 1 GB RAM (XP), 1.5 GB RAM (Vista)
* A 128MB Video Card (Shader Model 3) - Nvidia GeForce 6600 GT / ATI X1600, or equivalent
* 5.5 GB of Hard Drive space
Recommended –
* Windows XP SP2 or Windows Vista SP1
* AMD Athlon 64×2 4400+ or any Intel Core 2 Duo
* 2 GB RAM (XP and Vista)
* A 256MB Video Card (Shader Model 3) - Nvidia GeForce 7800 GT / ATI X1900, or equivalent
* 5.5 GB of Hard Drive space
Screenshots!
Wallpaper!Force Commander - 1280×800Force Commander - 1680×1050Force Commander - 1920×1200Techmarine - 1280×800Techmarine - 1680×1050Techmarine - 1920×1200Apothecary - 1280×800Apothecary - 1680×1050Apothecary - 1920×1200Movies!Narrated Orkz vs MarineslFaction Feature: TyranidsMP Walkthrough Part 1MP Walkthrough Part 2
Did you know they made this game into a table top game too, so nerds like you can roll dice and penetrate armour!
http://forums.penny-arcade.com/showthread.php?t=80681Older Movies in the Spoiler
Posts
Steam Name: Dr.Oblivious
If you can't live for the now, at least live for the future.
Good Kommando usage in that replay and all around a great game. A must see for Space Marine and Orkz players alike.
Or just anyone, for that matter.
Just wanted to repost because PEOPLE SHOULD LOVE THE RAZORBACK.
This website does not get along with my school's internet.
More like Internot.
Oh, and GFWL tag is DebaserZbs, while my steam id is Wersit81.
No offense to random nobodies of course. I just already have plenty of friends to play with.
Also, if you send me a friend request can you please leave a message with it, as to who you are. I just have had about two dozen (literally) friends requests in the last couple days, and given that I already have a fair few people who I play with on live I need to be selective.
Yup
White FC: 0819 3350 1787
It's the colour I'm going to make my in-game nids with the army painter in the official release.
Wouldn't be surprised if we see campaigns for the other races as DLC.
White FC: 0819 3350 1787
DLC 1: Pretty Marines: War Breeds Accessories!
DLC 2: Angry Marines: The Revenge
I see your nid and raise you my Salamander space marine. No pic yet. And I only ever finished one. The rest of my squads are all Blood Angels. Nobody here to play table top 40k with
One thing I'm sucking at right now is.. how exactly do I take out a set up gun with the Eldar? I played a techmarine last night and got massacred by heavy bolters and turrets.. I couldn't find a unit that could close that distance without dying and flanking didn't work because of the lay of the land. Warp Spiders still had to get pretty close up in their faces to teleport behind them so they didn't work out..
My nids are without number!
(Now I've just got to base them all)
Do not anger them or they will eat off your face!
I'm so happy DoWII has Tyranids.
Core 2 2.33 ghz, 2 gigs RAM, 8800 GTS 320 mb, Win XP
That's the exact spec as mine basically except I'm on Vista 64 with 4gb RAM, game runs flawlessly for me. Got drivers?
I actually just noticed this last night, I had termagaunts with warriors with venom cannons and they were knocking guys down. It didn't happen constantly though.
So it might be bugged, but likely they just made an error with the description and forgot to mention you needed warriors with venom cannons.
The warriors grant types of synapse, and those trigger the special abilities.
Ranged Synapse = termas knockdown
Melee Synapse = hormas start leaping over cover and swarming better
I've been struggling to paint Space Wolves, and I think I've finally found a way to wrap my head around painting armor.
seriously, I can paint battle damage, grit, wear and tear no problem. Perfectly clean armor? my brain cannot compute that.
Makes me really not want to play 1v1s.
You're also quite good at power weapons from what I've seen. I'm terrible with clean armor too though. It's why my Chaos marines are nurgle worshippers. Don't need to worry about being clean then!
Hang in there, and remember, what doesn't kill you, makes you stronger, but what does kill you and pisses you off, makes you, well...dead and pissed off. Not necessarily in that order.
Oh I don't mind losing, but I hate losing when I feel like I am so outclassed that I have no chance. I'll consider doing more when open beta hits (should be lots of other newbs to learn with), but for right now it's just an exercise in 'don't want to play this game' frustration.
Also, if you unlock something (in my case, new scout armour) how do you apply it? Or does it apply automatically?