This be the OOC for a Star Wars: Saga Edition game.First off, this game has been running since August 31st of 2007. Thank you all for playing and following this game for over a year! I have really enjoyed running it and appreciate the amount of interaction both players and non-players that I have recieved in the OOC thread.
Anyway... it's Star Wars. I assume that everyone who will ever look at this thread knows the setting. This little adventure, set just before the onset of the Clone Wars, will begin with two players and build from there if things go smoothly. It is as much an exhibition of the Saga Edition rules that a lot of people had had questions about lately as it is to be (if I do my job well) a fun game for the players.
Gameplay will be very transparent. I will have stats for encounters there so people can take a look at them. I will also try to have small and simple encounter maps so you can declare where you're moving, be able to tell where cover is and how far you are away from others, etc. Players, I don't care if you look at enemy stat blocks either (hell, you've got the book anyway so you know what the hell a B-1 battle droid is, right?)... if there's something that I don't want to be a "spoiler" for you, I just throw a bunch of ******s over it. The way I see it, if you know how many hit points that battle droid has, you'll know when you've killed it on a damage roll and you'll get to describe how many pieces you cut it into before it hits the ground.
**link to IC thread**
The IC thread will contain in-character dialogue and descriptive posts from the GM and the players, with information on rolls, actions taken, and other such things in spoiler tags. This thread will be for discussion of rules or disputes, questions from the players, and is also a place for people who want to know what is happening in the game to ask questions (for example: "Wait, so how many swift actions can someone take in a round?").
Character sheets will also be posted in this OOC thread, and players can post backstories with detail to their heart's content as well.
A final note to the players: remember that description is not always tied to mechanics. Star Wars is a fantastic space movie setting. Be cinematic! Losing hp to a blaster attack doesn't mean "you got shot"... in all likelihood, it's really only the last couple of hits that take you to zero that are actually "hits" (in game terms, think of all the hp Qui-Gonn must have lost fighting Darth Maul before getting skewered). You can do things like describe feeling the heat from the blaster bolt as it reflects from your saber, or being pelted by the debris from a nearby explosion. You don't have to just roll a tumble check... you can describe how your charachter flips over the head of a bounty hunter, reflecting blaster fire in an overhead arc, landing behind him ready to attack... all that kinda stuff. And sometimes failure is even more fun to describe... like Han blowing his deception check in the Death Star... "everything's fine... we're all fine here... how are you?" Have fun with it!
Thanks everybody!
In-Character Index
Posts
Nar Aval
Medium Male Twi'lek Jedi 8/Jedi Knight 4/Jedi Master 1
Force 13 Destiny 1
Init +15; Perception +12
Languages Basic, Ryl, Lekku, Huttese
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Defense Reflex: 30 (flat-footed 26); Fortitude: 30; Will: 28
Hit Points: 123 Threshold: 30
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Speed 6 squares
Base Attack Bonus +13, Grp +14
Melee Unarmed +17 (1d4+7) or
Melee Lightsaber +20 (2d8+10) or
Melee Lightsaber (2h) +20 (2d8+14), or
Melee Lightsaber (2h) Double Attack +17/+17 (2d8+14, 2d8+14)
Atk Options Whirlwind Attack, Melee Defense, Double Attack
Special Abilities Deceptive, Low-light Vision, Serenity, Fearless
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Abilities: Str 12, Dex 18, Con 14, Int 14, Wis 15, Cha 16
Talents: Dark Side Sense, Dark Side Scourge, Resist the Dark Side, Damage Reduction 10, Ataru Form Mastery, Multiattack Proficiency, Improved Weapon Focus
Feats: Force Sensitive, Weapon Proficiency [Lightsabers, Simple], Melee Defense, Force Training x3, Weapon Finesse, Skill Focus (Use the Force), Whirlwind Attack, Weapon Focus, Double Attack
Force Powers: Battle Strike x2, Mind Trick, Sever Force x2, Surge, Force Slam, Force Stun, Move Object
Force Techniques: Force Point Recovery, Mind Trick Mastery
Skills: Acrobatics* +15, Endurance +8, Initiative* +15, Jump +7, Knowledge () +8, Mechanics +8, Pilot +10, Perception* +13, Use the Force* +16
Possessions: Self-Made Lightsaber
*This is a Trained skill.
Force Sensitive [JediStart]
Weapon Prof [Lightsabers, Simple] [JediStart]
Force Training [Lvl1]
Weapon Finesse [Jedi2]
Force Training [Lvl3]
Melee Defense [Jedi4]
Skill Focus [Use the Force] [Jedi6]
Whirlwind Attack [Lvl6]
Double Attack [Lvl9]
Force Training [Jedi 8]
Weapon Focus [Lvl12]
TALENTS
Dark Side Sense[Jedi1]
Dark Side Scourge[Jedi3]
Resist the Dark Side[Jedi5]
Damage Reduction 10[Jedi7]
Ataru Form Mastery[JediKnight1]
Multiattack Proficiency[JediKnight3]
Improved Weapon Focus [Jedi Master 1]
TECHNIQUES
Force Point Recovery
Force Power Mastery (Mind Trick)
Casso Antilles, Duke of Alderaan
Medium Human noble 1 / jedi 6 / scoundrel 2 / jedi knight 3 / sith apprentice 1
Force 12; Dark Side 14; Destiny 3
Init +11; Senses Low-light vision, Perception +13
Languages Basic, Binary, Bothese, Durese, High Galactic, Ithorese, Ryl, Sullustese
Defenses Ref 27 (flat-footed 25), Fort 28, Will 28
Defenses (special) Ref 31 with Lightsaber Defense, Fort 33 vs. Use the Force, Will 33 vs. Use the Force
hp 113; Threshold 28
Speed 6 squares
Melee lightsaber +17 (2d8+9) or
Melee lightsaber +17 (2d8+12) with both hands or
Melee unarmed +15 (1d6+9)
Ranged heavy blaster pistol +11 (3d8+6)
Base Atk +11; Grp +15
Atk Options Point Blank Shot
Special Actions Block, Knack, Lightsaber Defense +2 (+4 when using one-handed), Soresu (reroll failed Block or Deflect checks)
Force Powers Known (Use The Force +18) Dark Rage, Force Grip 2x, Force Slam 2x, Move Object, Negate Energy, Rebuke, Surge
Force Techniques Force Point Recovery
Abilities Str 18, Dex 10, Con 14, Int 16, Wis 14, Cha 18
Talents Block, Lightsaber Defense (x2), Damage Reduction 10, Knack, Makashi, Deflect, Soresu
Feats Force Sensitive, Improved Defenses, Force Training (x3), Linguist (x1), Martial Arts I, Point Blank Shot, Skill Focus (x1), Vehicular Combat, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, simple), Unstoppable Force (p31 CWCG)
Skills Gather Information +15, Initiative +11, Knowledge (Life Sciences) +14, Mechanics +14, Perception +13, Persuasion +15, Pilot +11, Treat Injury +13, Use Computer +14, Use the Force +20
Possessions lightsaber (self-built, equipped with Darth Ruin's crystal*), House of Antilles signet ring, heavy blaster pistol, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)
Taung - aka Advanced Recon Commando Alpha-40
Medium Human soldier 7/scout 3/elite trooper 3
Destiny 3; Force 12
Init +20; Senses low-light vision, Perception +15
Languages Basic, Mando'a, Binary, 1 untrained
Defenses Ref 34 (30 flat-footed), Fort 32, Will 26
hp 116; DR 1; Threshold 32
Speed 8 squares
Melee unarmed +13 (1d6+7)
Ranged blaster pistol, heavy +16 (3d8+6)
Ranged blaster rifle, heavy +17 (3d10+6) or
Ranged blaster rifle, heavy +15 (3d10+6) with autofire or
Ranged blaster rifle, heavy +15 (5d10+6) with Burst Fire or
Ranged blaster rifle, heavy +12/+12 (3d10+6) with Double Attack or
Ranged blaster rifle, heavy +10/+10 (5d10+6) with Double Attack and Burst Fire
Base Atk +12; Grp +16
Atk Options Burst Fire, Double Attack (rifles), Point Blank Shot, Precise Shot
Special Actions Tough as Nails, Delay Damage, Shake it Off, Full Advance
Abilities Str 12, Dex 18, Con 15, Int 16, Wis 14, Cha 13
Talents Long Stride, Evasion, Armored Defense, Armor Mastery, Improved Armored Defense, Tough as Nails, Controlled Burst, Full Advance
Feats Armor Proficiency (light, medium), Burst Fire, Double Attack (rifles), Improved Defenses, Martial Arts I, Point Blank Shot, Precise Shot, Shake it Off, Skill Focus (Initiative), Skill Training (Stealth), Weapon Focus (rifles), Weapon Proficiency (simple, pistols, rifle, heavy)
Skills Endurance +13, Initiative +20, Knowledge (Tactics) +14, Mechanics +14, Perception +15, Pilot +15, Stealth +15, Use Computer +14
Possessions heavy blaster pistol, heavy blaster rifle, ARC trooper armor (Internal Comlink, short-range, Helmet Package), utility belt, security kit
Sheltay Retrac
Medium Human noble 2 / soldier 6 / elite trooper 3
Destiny 4; Force 9; Dark Side 0
Init +13; Senses Perception +12
Languages Basic, Binary, Durese, High Galactic, Mon Calamarian, Shyriiwook
Defenses Ref 29 (flat-footed 24), Fort 25, Will 23, Damage Reduction 1
hp 77; Threshold 25
Speed 6 squares
Melee combat gloves +13 (2d10+8) or
Melee combat gloves +11 (2d10+8) and combat gloves +11 (2d10+8) as a full round action or
Ranged hold-out blaster +12 (3d4+5) or
Ranged hold-out blaster +10 (3d4+5) and hold-out blaster +10 (3d4+5) as a full round action or
Ranged blaster carbine with folded stock +12 (3d8+5) as a standard action or
Ranged blaster carbine with folded stock +10 (3d8+5) and blaster carbine with folded stock (3d8+5) as a full-round action or
Ranged blaster carbine with folded stock - autofire +7 (3d8+5)
Ranged blaster carbine with folded stock - autofire +5 (3d8+5) and blaster carbine with folded stock - autofire +5 (3d8+5) as a full round action
Base Atk +9; Grp +12
Atk Options Point Blank Shot (+1 to shoot enemies within 6 squares)
Special Actions Harm's Way, Draw Fire, Delay Damage
Abilities Str 10, Dex 16, Con 10, Int 14, Wis 14, Cha 16
Talents Educated, Harm's Way, Draw Fire, Weapon Specialization (simple), Teras Kasi Basics, Teras Kasi Mastery
Feats Armor Proficiency (Light, Medium), Dual Mastery I, II, Linguist (x1), Martial Arts I, II & III, Point Blank Shot, Weapon Finesse, Weapon Focus (simple), Weapon Proficiency (pistols, simple)
Skills Acrobatics +8, Climb +5, Deception +13, Endurance +5, Gather Information +13, Initiative +13, Jump +5, Knowledge +7, Knowledge (Bureaucracy) +12, Perception +12, Persuasion +13, Pilot +13, Ride +8, Stealth +8, Survival +7, Swim +5, Treat Injury +12, Use Computer +12
Possessions combat gloves, hold-out blaster (x2), all-temperature cloak, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), credit chip, datapad, binder cuffs, concealed holster (x2), personal holoprojector
General Obi-Wan Kenobi, Jedi Master
Medium Human Jedi 8/Soldier 1/Jedi Knight 5/Officer1/Jedi Master1
Destiny 5; Force 7; Dark Side 0
Init +15; Senses Perception +11
Languages Basic, Shyriiwook [understand], Binary [understand]
Defenses Ref 31 (Flatfooted 29), Fort 31, Will 35; Block, Deflect, Soresu
hp 142; Threshold 31
Immune fear effects
Speed 6 squares
Melee Lightsaber +19 (2d8+12) or
Melee Lightsaber +14/+14 (2d8+12) with Double Attack
Ranged by weapon +18
Base Atk +16; Grp 18
Atk Options +2 Atk v. opponents that flank, Bantha Rush, Double Attack, Improved Quick Draw, Severing Strike, Whirlwind Attack.
Special Actions Redirect Shot, Serenity, +2 Force to add to Use the Force check to activate Block; each time the force is spent it does not count towards the limit of Force spent per round, +2 Force to add to Use the Force check to activate Deflect; each time the force is spent it does not count towards the limit of Force spent per round
Force Powers Known (Use the Force +25): Circle of Shelter [Lightsaber Form], Farseeing, Force Cloak, Force Shield, Force Slam (2), High Ground Defense [Lightsaber Form], Mind Trick, Move Object (2), Rebuke, Saber Swarm [Lightsaber Form], Surge (2), Vital Transfer
Force Regimens Known (Use the Force +25) Sparing Practice, Training Remote, Vo'ren's First Cadence (completed), Vo'ren's Second Cadence (completed)
Force Techniques Force Point Recovery, Improved Mind Trick
Abilities Str 15, Dex 14, Con 14, Int 15, Wis 16, Cha 15
Talents Acrobatic Recovery, Difficult to Sense, Grand Leader, Improved Quick Draw, Lightsaber Block, Lightsaber Deflect, Redirect Shot, Sokan, Soresu, Tough as Nails
Feats Armor Proficiency (Light), Bantha Rush, Double Attack (Lightsabers), Force Sensitivity, Force Regimens Mastery, Force Training (3), Quickdraw, Skill Focus (Use the Force), Triple Crit, Weapon Proficiency (Lightsabers, Simple)
Skills Acrobatics +15, Initiative +15, Knowledge (Tactics) +15, Pilot +15, Use the Force +25
Possessions Lightsaber (self-built), Jedi robes, 3D encrypted Comlink, Utility belt with Aqua Breather and Medpack, Electrobinoculars, Jedi Ornamental Armor, Jet Pack
*Obi-Wan Kenobi is considered to have fulfilled the Education destiny (see page 114 of the Saga Edition core rulebook)
the damndest little fellow
Force 1
Init +3 Senses darkvision; Perception +1
Languages Binary, Basic (hear, not speak)
Defenses Ref 15 (flat-footed 11), Fort 9, Will 11
hp 18; Threshold 9
Immune droid traits
Speed 6 squares (wheeled), 4 squares (walking)
Melee electroshock probe +0 (1d8 ion damage)
Abilities Str 9, Dex 14, Con --, Int 13, Wis 10, Cha 10
Feats Skill Focus (Mechanics), Skill Focus (Use Computer), Skill training (Pilot), Dodge
Talents Gimmick
Skills Mechanics +14, Pilot +8, Use Computer +12
Systems wheeled locomotion, walking locomotion, heuristic processor, tool appendages, claw appendage, diagnostics package, integrated comlink, internal storage (8kg), darkvision
Posessions circular saw, electric arc welder, electroshock probe, tool kit
Grievous' Bodyguards
Force 5
Init +14; Senses low-light vision, darkvision, Perception +14
Languages Basic, Binary, Kaleesh
Defenses Ref 26 (flat footed 24), Fort 27, Will 19, +3 armor
hp 67; DR 1; Threshold 27
Immune droid traits
Speed 6 squares
Melee electrostaff +17 (2d8+6) or
Melee electrostaff +15 (3d8+6) with Rapid Strike or
Melee electrostaff +15/+15 (2d8+6) with Dual Weapon Mastery or
Melee electrostaff +13/+13 (3d8+6) with Dual Weapon Mastery and Rapid Strike
Melee electrostaff +10/+10/+10/+10 (2d8+6) with Dual Weapon Mastery and Double Attack or
Melee electrostaff +8/+8/+8/+8 (3d8+6) with Dual Weapon Mastery and Double attack and Rapid Strike
Base Attack +13; Grapple +15
Attack Options aid another +4, Double Attack (advanced melee), Dual Weapon Mastery III, Melee Defense
Abilities Str 14, Dex 15, Con --, Int 12, Wis 11, Cha 11
Skills Initiative +14
magic missile
man you fuckers are emo
abloo bloo bloo my daddy's dead abloo bloo bloo
yeah well i ain't have no daddy cept jango fett at least you had a daddy
and the old thread was indeed better.
it had less shirts.
:winky:
where is my fainting couch
Jedi Master requires Character Level 12. Does that mean Nar can take it at level 12, or that he has to be level 12 before he takes it (so 13?)
so he can take his first level of master at level 13
oh dear peter seems to have the vapors
i am going to wave my fan about while drinking a mint julip
just not from the guy she wanted
and then when she wanted him, he left
dumb bitch
you know i am pretty happy with the clone wars CGI show. you guys should really check it out.
did you know they show old episodes on starwars.com?
How do you feel about the feat "Desperate Gambit" from Scum and Villainy ?
edit: actually i don't have scum and villainy so i can't really rule on it otherwise
vetoin' it don't even know what it does
it has no prerequisites and lets a dude reroll their first missed attack roll each round and giving them a -2 penalty to ref defense for the rest of their turn
fyi
but i will look through the plain old core book
yeah probably wouldn't allow that
also nar has yet to do anything scummy or villainous, i'd be inclined to veto it on principle alone
clone wars sourcebook player options on the other hand i will take under consideration if you have access to the book and want to try stuff from it.
Got released too near schooltimes
edit: okay, if i were to swap out Whirlwind for Force Training, does that delay this level or the next one
1d10+2=8 hp
also accounts for nar's -1 to UTF from having a ROBOARM
i feel roboarm should add at least +5 melee damage but you know that's just me
old one didn't even get a goodbye
what the hell is that shit now I can't imagine I'll be too popular
So what kind of resources do I have at my disposal as a Duke of Alderaan?
land
lackeys
influence in alderaanian government as Duke of one of its noble houses
(hey those noble houses were in the news in some IC posts recently)
people will hear that you are now a duke
the republic will hear
incoming alpha-40
you know
"enemy of the republic" thing
however Casso probably hasn't heard that he's been declared as such
yet
you gotta roll with the punches though!
But I suppose they have to keep their filthy little white boots off of Alderaan, now don't they!
fixed that typo for you