Without cooldowns and no kill shot I'm doing between 2.8k and 3.2k on average on an 83 dummy. But I'd go oom in a little over a minute so I didn't think this was very accurate. :P I swapped to AotV for a more consistent look. (Is this a legitimate method of testing?) Pet DPS averaged out to 350. Personal DPS averaged out to 1430 over 5 minutes. Or 3.2k in total (Pet DPS doesn't get halved. So 350 + 1430x2) Pretty happy with that. Spreadsheet has me doing 3.3k
Here's my current set up. Shot rotation as Skeith said but using Aimed instead of Multi.
I haven't hit the dummies for a while now, was going to wait until I got my wolf up to 80. One more heroic ought to do it. The spreadsheet shows one hell of a difference between my 2 specs though, which tells me I'm doing something wrong with MM point expenditure or I hit the gold mine with SV. I'll probably do some number crunching tonight.
Anyone else post patch have some super annoying loud proc sound effect? I cannot for the life of me figure out what the fuck it is either.
It's the new aggro warning/aggro pulled sound effect. Sounds like a chainsaw.
Worst feature of 3.1.
Is that what that is? Holy shit that's been driving me crazy. I thought it was one of my addons but I couldn't for the life of me figure out which it was.
If they don't patch in some off switch somewhere for it I'll have to find some way to manually change the file or something, that thing is fucking unbearable.
Is it possible to set up a single macro that will alternate setting my pet from defensive to passive and passive to defensive each time it's pressed?
It would be nice to be able to bind a single key to be the "shit, get out of the AoE/get back in there" button instead of having to click on the tiny pet bar buttons or use two bindings to accomplish this.
While I would love to be proven wrong, I dont think it is possible to write a one button macro to switch your pet between Aggressive/Passive/Defensive the way you want.
I use this macro to do what you just described, however:
/petattack
/petfollow [target=pettarget,exists]
First click sends pet to attack, second click brings the pet back.
While I would love to be proven wrong, I dont think it is possible to write a one button macro to switch your pet between Aggressive/Passive/Defensive the way you want.
I use this macro to do what you just described, however:
/petattack
/petfollow [target=pettarget,exists]
First click sends pet to attack, second click brings the pet back.
So that basically works the same as what I'm looking for if you always leave your pet on passive?
I feel like the MM rotation is easier, though -- Serpent Sting becomes set-it-and-forget-it, and then you only have to worry about firing Arcane, Chimera and Aimed on cooldown, and they're all relatively short cooldowns. There's no worrying about 100% Black Arrow uptime, or timing movement to coincide with Sniper Training refreshes, or making sure you don't clip Explosive Shot ticks.
Wow, really? I know since 3.0, if I have my pet on defensive and I attack something, he'll automatically attack as well. I would have assumed if I left him on defensive that he would just charge right back in as soon as I attack again (after telling him to /petfollow using the macro). Does it work differently if you're already in combat or something?
Anyone else having problems with Growl this morning? Even with Growl on, my pet just won't growl. It's incredibly frustrating.
Edit: NVM, switching pets fixed it. What a stupid bug.
Anyone else noticing any problems with Growl lately? I swear that it isn't generating any, or at least significantly less, aggro than it used to. I know my pet is using it, but it seems like he just doesn't generate much threat. At this point, I'm having to kite/feign every single fight.
Anyone else noticing any problems with Growl lately? I swear that it isn't generating any, or at least significantly less, aggro than it used to. I know my pet is using it, but it seems like he just doesn't generate much threat. At this point, I'm having to kite/feign every single fight.
It's subject to pretty big diminishing returns now.
Anyone else noticing any problems with Growl lately? I swear that it isn't generating any, or at least significantly less, aggro than it used to. I know my pet is using it, but it seems like he just doesn't generate much threat. At this point, I'm having to kite/feign every single fight.
It's subject to pretty big diminishing returns now.
I'm not even sure what that means.
Also, it really seems like the pet's slow to start getting aggro as it is. As in, pet used to be able to hit 4k threat in fairly quick time before, and now I have to wait for him to hit 2k.
Just frustrating, but at least my kiting skills are getting better.
Diminishing Returns means it is less effective the more its used.
I was beast up to about 73 and it was fine, when they refunded the talents after the patch I went survival, pet couldnt keep anything off me even if I misdirect pulled. I started doing instances around that time, and tanks couldnt keep aggro off me either. I had to start using concussive shot and wingclip + disengage and things just died faster than I did all the way to 80.
It is very boring at 80. PVP is very unbalanced to the point where it isn't even fun, and thats pretty much why I played on a pvp server. 5 hour raids arent my thing. 1 and a half Naxx raids and I've already had my fill.
I dual specced and got BM and started soloing ZG bosses for "fun".
I switched from BM to SV after 3.1, and have found that a pet will hold aggro, as long as you:
1) Choose tenacity, max out improved growl, and take thunderstomp
2) Start with dots (black arrow/serpent sting) then use direct attacks
3) Do not use a full shot rotation
If you want to go balls out DPS on a mob and you're not BM, lrn2kite. Pve pet growl is not subject to diminishing returns, unless I'm reading the patch notes wrong.
Taunts: All player or pet-generated taunts now have a shared diminish category. In addition, Taunt-type effects from pets and from classes other than death knight, druid, paladin, and warrior have been set such that bosses can be made immune to them while still affected by death knight, druid, paladin, and warrior taunts.
Growl is threat generation, not a taunt. Distracting shot, and the tenacity tree pet taunt skill, are. Please note that patch 3.1 did not correct the cower bug, and its quite possible it is switching back on after dismounting, zone switch, or being swapped from the stable.
Asuma on
"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood ***
I started doing instances around that time, and tanks couldnt keep aggro off me either.
That's indicative of a shitty tank more than anything.
While it's impossible to discern whether or not the tank he's talking about was "good," it's a foolish DPSer who continually pulls aggro off the same tank. It's hard to generate threat when you're not specced for it, are in levelling tanking greens or even just DPS gear, and aren't used to tanking; it's not at all hard to just stop hitting buttons and Auto Shot for awhile because you know you're gonna pull.
It's especially embarassing for a hunter to pull aggro, since we're the only class to whom threat ceilings are non-existent.
I started doing heroics again on my hunter as BM.
I uh.. Seem to be outperforming pretty much everyone. This can't be right. I did 2700 dps in Nexus, 2500 in VH.
I'm still only in blues and pre-naxx purples.
Weird.
I started doing instances around that time, and tanks couldnt keep aggro off me either.
That's indicative of a shitty tank more than anything.
While it's impossible to discern whether or not the tank he's talking about was "good," it's a foolish DPSer who continually pulls aggro off the same tank. It's hard to generate threat when you're not specced for it, are in levelling tanking greens or even just DPS gear, and aren't used to tanking; it's not at all hard to just stop hitting buttons and Auto Shot for awhile because you know you're gonna pull.
It's especially embarassing for a hunter to pull aggro, since we're the only class to whom threat ceilings are non-existent.
It's only embarrassing if you do it twice as a hunter. You can front load a lot of threat in a very short window compared to other DPS classes, which is probably why we have FD.
I started doing heroics again on my hunter as BM.
I uh.. Seem to be outperforming pretty much everyone. This can't be right. I did 2700 dps in Nexus, 2500 in VH.
I'm still only in blues and pre-naxx purples.
Weird.
My experience in BM was that with just a little research, it was easier to reach your peak theoretical DPS (it is amazing how many people don't even do that).
The "difficulty" of MM and SV is that you have to do more research, and practice the shot rotations. Once you get there, you'll generally do more damage, but its a longer road. Also, some fights will just naturally favor BM's simplicity.
So not surprised you're tops.
Asuma on
"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood ***
I started doing heroics again on my hunter as BM.
I uh.. Seem to be outperforming pretty much everyone. This can't be right. I did 2700 dps in Nexus, 2500 in VH.
I'm still only in blues and pre-naxx purples.
Weird.
My experience in BM was that with just a little research, it was easier to reach your peak theoretical DPS (it is amazing how many people don't even do that).
The "difficulty" of MM and SV is that you have to do more research, and practice the shot rotations. Once you get there, you'll generally do more damage, but its a longer road. Also, some fights will just naturally favor BM's simplicity.
So not surprised you're tops.
Yeah, and a lot of heroic DPS is "how good are you at hitting volley?"
Yeah, and a lot of heroic DPS is "how good are you at hitting volley?"
I'm re-levelling a hunter on a new server with a frost mage. With the game's recent emphasis on AoE, it's sick the kind of pulls you can do and live. :P
Asuma on
"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood ***
I started doing instances around that time, and tanks couldnt keep aggro off me either.
That's indicative of a shitty tank more than anything.
While it's impossible to discern whether or not the tank he's talking about was "good," it's a foolish DPSer who continually pulls aggro off the same tank. It's hard to generate threat when you're not specced for it, are in levelling tanking greens or even just DPS gear, and aren't used to tanking; it's not at all hard to just stop hitting buttons and Auto Shot for awhile because you know you're gonna pull.
It's especially embarassing for a hunter to pull aggro, since we're the only class to whom threat ceilings are non-existent.
It's only embarrassing if you do it twice as a hunter. You can front load a lot of threat in a very short window compared to other DPS classes, which is probably why we have FD.
I'm aware hunters are more than able to control their threat. Other than soloing with my pet, I never get aggro unless I wanted it. The pre-80 instances were so boring though, I had to do something to liven up the trash pulls.
For a leveling BM Hunter should I go with Glyph of Arcane Shot or Glyph Serpent Sting? I have one major slot available at lvl 18.
wusoldjr on
0
reVerseAttack and Dethrone GodRegistered Userregular
edited May 2009
For leveling, I'd probably go with Arc Shot. The extended duration from SSting is useless since 99% of the things you kill won't be alive long enough for it to matter.
For leveling, I'd probably go with Arc Shot. The extended duration from SSting is useless since 99% of the things you kill won't be alive long enough for it to matter.
That's what I figured, glad I made the right choice. Thank you.
Posts
Here's my current set up. Shot rotation as Skeith said but using Aimed instead of Multi.
Edit: Here's teh kitteh.
Damnit, Blizzard.
Dammit, Cujo looks fucking awesome and you know it. I can't ditch the cat, Wat is no longer tameable and my other two are exotics.
It would be nice to be able to bind a single key to be the "shit, get out of the AoE/get back in there" button instead of having to click on the tiny pet bar buttons or use two bindings to accomplish this.
I use this macro to do what you just described, however:
/petattack
/petfollow [target=pettarget,exists]
First click sends pet to attack, second click brings the pet back.
Ohhhhhhh, that's what that is. When I heard it, it coincided with crits fairly often. I thought I was getting crit riffs.
I kinda wish it were crit riffs now
Plus, Rapid Recuperation is totally broken.
Edit: NVM, switching pets fixed it. What a stupid bug.
Best looking pet ever.
I'm not even sure what that means.
Also, it really seems like the pet's slow to start getting aggro as it is. As in, pet used to be able to hit 4k threat in fairly quick time before, and now I have to wait for him to hit 2k.
Just frustrating, but at least my kiting skills are getting better.
I was beast up to about 73 and it was fine, when they refunded the talents after the patch I went survival, pet couldnt keep anything off me even if I misdirect pulled. I started doing instances around that time, and tanks couldnt keep aggro off me either. I had to start using concussive shot and wingclip + disengage and things just died faster than I did all the way to 80.
It is very boring at 80. PVP is very unbalanced to the point where it isn't even fun, and thats pretty much why I played on a pvp server. 5 hour raids arent my thing. 1 and a half Naxx raids and I've already had my fill.
I dual specced and got BM and started soloing ZG bosses for "fun".
1) Choose tenacity, max out improved growl, and take thunderstomp
2) Start with dots (black arrow/serpent sting) then use direct attacks
3) Do not use a full shot rotation
If you want to go balls out DPS on a mob and you're not BM, lrn2kite. Pve pet growl is not subject to diminishing returns, unless I'm reading the patch notes wrong.
Growl is threat generation, not a taunt. Distracting shot, and the tenacity tree pet taunt skill, are. Please note that patch 3.1 did not correct the cower bug, and its quite possible it is switching back on after dismounting, zone switch, or being swapped from the stable.
While it's impossible to discern whether or not the tank he's talking about was "good," it's a foolish DPSer who continually pulls aggro off the same tank. It's hard to generate threat when you're not specced for it, are in levelling tanking greens or even just DPS gear, and aren't used to tanking; it's not at all hard to just stop hitting buttons and Auto Shot for awhile because you know you're gonna pull.
It's especially embarassing for a hunter to pull aggro, since we're the only class to whom threat ceilings are non-existent.
I uh.. Seem to be outperforming pretty much everyone. This can't be right. I did 2700 dps in Nexus, 2500 in VH.
I'm still only in blues and pre-naxx purples.
Weird.
It's only embarrassing if you do it twice as a hunter. You can front load a lot of threat in a very short window compared to other DPS classes, which is probably why we have FD.
Welcome to the joy of being a hunter. It's solo play with a friend. Kinda like masturbation. It feels good.
My experience in BM was that with just a little research, it was easier to reach your peak theoretical DPS (it is amazing how many people don't even do that).
The "difficulty" of MM and SV is that you have to do more research, and practice the shot rotations. Once you get there, you'll generally do more damage, but its a longer road. Also, some fights will just naturally favor BM's simplicity.
So not surprised you're tops.
I'm re-levelling a hunter on a new server with a frost mage. With the game's recent emphasis on AoE, it's sick the kind of pulls you can do and live. :P
I'm aware hunters are more than able to control their threat. Other than soloing with my pet, I never get aggro unless I wanted it. The pre-80 instances were so boring though, I had to do something to liven up the trash pulls.
They made volley awesome sometime while I was taking a break. Its generally around 40% of my total damage even though its not used on bosses.
That's what I figured, glad I made the right choice. Thank you.