[WoW] Hunters: Misdirection kills, just ask that priest that mouthed off at me

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Posts

  • urahonkyurahonky Cynical Old Man Registered User regular
    edited April 2009
    Boot on a stick weapon confirmed for the next patch??

    urahonky on
  • SkeithSkeith Registered User regular
    edited April 2009
    Rizzi wrote: »
    I'm nearly hit capped. But I took the +3% hit talent because I had next to no hit when I went survival.
    But that talent is still applying to pets next patch right?
    Right?

    Yep. But as pets only need 9% hit to cap, last I checked, that'll free up 2 points for you assuming you're capped through gear.

    Skeith on
    aTBDrQE.jpg
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited April 2009
    Skeith wrote: »
    Rizzi wrote: »
    I'm nearly hit capped. But I took the +3% hit talent because I had next to no hit when I went survival.
    But that talent is still applying to pets next patch right?
    Right?

    Yep. But as pets only need 9% hit to cap, last I checked, that'll free up 2 points for you assuming you're capped through gear.

    Oh, that talent will affect pets in the next patch? I demand proof!

    Undead Scottsman on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited April 2009
    Skeith wrote: »
    Rizzi wrote: »
    I'm nearly hit capped. But I took the +3% hit talent because I had next to no hit when I went survival.
    But that talent is still applying to pets next patch right?
    Right?

    Yep. But as pets only need 9% hit to cap, last I checked, that'll free up 2 points for you assuming you're capped through gear.

    Pets only need 8% for hit cap, the same as the Hunter. So if you're capped for hit through gear, your pet is capped aswell.

    reVerse on
  • RizziRizzi Sydney, Australia.Registered User regular
    edited April 2009
    Should I be gemming for agility or attack power as survival?

    Rizzi on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited April 2009
    Agility.

    reVerse on
  • HamurabiHamurabi MiamiRegistered User regular
    edited April 2009
    I wasn't BM long enough in LK before this break to try gemming straight AP instead of agi, like BC trained me to do. Apparently straight +32 AP is the best route to go for all red slots, as BM.

    Hamurabi on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited April 2009
    As BM, yeah, because your pet scales based on your AP and straight AP gems give more AP than agi gems.

    reVerse on
  • SkeithSkeith Registered User regular
    edited April 2009
    Skeith wrote: »
    Rizzi wrote: »
    I'm nearly hit capped. But I took the +3% hit talent because I had next to no hit when I went survival.
    But that talent is still applying to pets next patch right?
    Right?

    Yep. But as pets only need 9% hit to cap, last I checked, that'll free up 2 points for you assuming you're capped through gear.

    Oh, that talent will affect pets in the next patch? I demand proof!

    Unfortunately, I can't find a link for you, as it's not listed in the notes. I've got to get on the PTR to play with specs a bit more, so I'll remove gear until I hit 1% shy of the cap, let my pet whale on a dummy for a few minutes and post a screenshot.

    Skeith on
    aTBDrQE.jpg
  • HamurabiHamurabi MiamiRegistered User regular
    edited April 2009
    reVerse wrote: »
    As BM, yeah, because your pet scales based on your AP and straight AP gems give more AP than agi gems.

    I knew the underlying logic, I was just skeptical that more raw hunter + pet AP > moderate hunter + pet AP + hunter crit.

    Hamurabi on
  • HamurabiHamurabi MiamiRegistered User regular
    edited April 2009
    Skeith wrote: »
    Skeith wrote: »
    Rizzi wrote: »
    I'm nearly hit capped. But I took the +3% hit talent because I had next to no hit when I went survival.
    But that talent is still applying to pets next patch right?
    Right?

    Yep. But as pets only need 9% hit to cap, last I checked, that'll free up 2 points for you assuming you're capped through gear.

    Oh, that talent will affect pets in the next patch? I demand proof!

    Unfortunately, I can't find a link for you, as it's not listed in the notes. I've got to get on the PTR to play with specs a bit more, so I'll remove gear until I hit 1% shy of the cap, let my pet whale on a dummy for a few minutes and post a screenshot.

    I'm sorry Skeith, but I have to set you straight before real people see you make this mistake.

    It's "wail on," not "whale on." I presume being from Hawaii is the source of this confusion.

    Hamurabi on
  • SkeithSkeith Registered User regular
    edited April 2009
    That would indeed be the correct assumption, particularly since I nearly went deaf the last time I went swimming because of that damn singing. Suppose that's what I get for being within 20 feet of one though. Anyway, pet stuff.

    http://img7.imageshack.us/img7/3214/wowscrnshot040509001401.jpg
    http://img117.imageshack.us/img117/6617/wowscrnshot040509001404.jpg
    http://img515.imageshack.us/img515/1700/wowscrnshot040509001407.jpg

    Skeith on
    aTBDrQE.jpg
  • RizziRizzi Sydney, Australia.Registered User regular
    edited April 2009
    Yup. That sure is a pie chart.
    What's it mean?

    Rizzi on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited April 2009
    There's no misses there.

    reVerse on
  • DkarrdeDkarrde Registered User regular
    edited April 2009
    Hamurabi wrote: »
    Skeith wrote: »
    Skeith wrote: »
    Rizzi wrote: »
    I'm nearly hit capped. But I took the +3% hit talent because I had next to no hit when I went survival.
    But that talent is still applying to pets next patch right?
    Right?

    Yep. But as pets only need 9% hit to cap, last I checked, that'll free up 2 points for you assuming you're capped through gear.

    Oh, that talent will affect pets in the next patch? I demand proof!

    Unfortunately, I can't find a link for you, as it's not listed in the notes. I've got to get on the PTR to play with specs a bit more, so I'll remove gear until I hit 1% shy of the cap, let my pet whale on a dummy for a few minutes and post a screenshot.

    I'm sorry Skeith, but I have to set you straight before real people see you make this mistake.

    It's "wail on," not "whale on." I presume being from Hawaii is the source of this confusion.

    I skimmed over his post and landed on "pet whale". After rereading, I was thoroughly disappointed.

    Dkarrde on
    [SIGPIC][/SIGPIC]
  • RizziRizzi Sydney, Australia.Registered User regular
    edited April 2009
    How big a gap is there between BM hunters and Survival hunters on live? Thinking of mixing things up a little.

    Edit: After spending 150g on respecs and messing around with recount I have come to the conclusion that Survival is the best spec for hunters.
    I could only manage to pull off 1600 dps with BM, 1900 with MM and 2300 with Survival.
    Slightly depressing.

    Rizzi on
  • HamurabiHamurabi MiamiRegistered User regular
    edited April 2009
    I'm ambivalent about SV being the new min-max DPS spec. On the one hand, it's nice that there's now a real reason to ever spec it... but now there's never a reason NOT to spec some variety of it for both PvE and PvP.

    Hamurabi on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited April 2009
    Making Survival a viable Spec: Good Idea

    Making Survival a viable Spec at the expense of the other 2 trees: Not such a Good Idea

    -SPI- on
  • RizziRizzi Sydney, Australia.Registered User regular
    edited April 2009
    It's a shame, because I really liked how MM played.

    Rizzi on
  • SkeithSkeith Registered User regular
    edited April 2009
    I've been poking around on the PTR in the interest of figuring out what I'm gonna do in a raid, and so far I've gotten to the conclusion that MM and SV are gonna be almost neck-and-neck, probably in survival's favor. If they can fix the issue with Piercing Shots (the bug being that bleeds resulting from lower crits overwrite higher ones, like Deep Wounds back in the day), MM might be able to come out on top. BM's lagging a bit behind. I'll probably go MM anyway, just because it brings a bit more utility.

    Skeith on
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  • HamurabiHamurabi MiamiRegistered User regular
    edited April 2009
    MM was a fine PvP spec, I would say the only true PvP spec through all of BC... but then they made Explosive Shot do actual damage and brought Wyvern Sting's cooldown to 45 seconds, and that's all she wrote. The only way I see MM being PvP-viable again is perhaps through buffs to its anti-caster abilities like Imp. Stings and Silencing Shot; once people start consistently to approach 1k resil in Arena, the spotlight will be back on shutting down or OOMing healers instead of timing CC strings to burst down the healers' DPS.

    Don't ask me for specifics -- I'm just playing devil's advocate here.

    Hamurabi on
  • amarthamarth Registered User regular
    edited April 2009
    I remember doing some quick dirty math some weeks ago with a Paladin friend who is 2k+ rated and we worked out that Viper Sting would reduce his mana by 20 per tick after factoring in his regen.

    Edit: This is with Imp Stings.

    amarth on
  • RizziRizzi Sydney, Australia.Registered User regular
    edited April 2009
    Ouch.
    So I decided to say fuck it and went MM, because people don't really give a shit in heroics and such.
    Um.. How do I stop going through all my mana? Damned spec uses mana like a whore uses penicillin.
    Any advice?

    Rizzi on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited April 2009
    Rizzi wrote: »
    Ouch.
    So I decided to say fuck it and went MM, because people don't really give a shit in heroics and such.
    Um.. How do I stop going through all my mana? Damned spec uses mana like a whore uses penicillin.
    Any advice?

    Respec Surv.

    reVerse on
  • RizziRizzi Sydney, Australia.Registered User regular
    edited April 2009
    :x
    Noooo.

    Rizzi on
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited April 2009
    GC stated that the devs are aware that MM is terribly mana-inefficient and that they want to change that. As to when or how that will happen, that's anyone's guess.

    I was MM for a while, but after speccing Survival I just can't imagine going back (especially after the patch with the inclusion of Black Arrow). There's just a lot more to do in Surv than there is with MM, and I got tired of being out of mana after every third fight.

    Halfmex on
  • amarthamarth Registered User regular
    edited April 2009
    Run 25 man raids with 3-4 replenishment classes, including one ret pally, and steal a resto shaman for your group. Or run heavy DPS groups when doing heroics and burn through bosses before your mana runs out (The best way to do heroics anyway). That's pretty much the only way I don't have mana issues :) I suffer badly in 10 mans.

    amarth on
  • EnderEnder Registered User regular
    edited April 2009
    Soo, I've been thinking about my Surv spec come patch day, and I was trying to contemplate which will now be the better dps boost - trapdancing, or Black Arrow?

    Now that Black Arrow shares a cooldown with traps, it won't be possible to trapdance for LnL procs as well as BA everything, so now I just don't know what to do. I wasn't a fan of trapdancing to begin with, so I'll probably stick with having BA up 21 of every 30 secs for the damage buff, but I'm vaguely interested in which will produce more damage at this point.

    Ender on
  • Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    edited April 2009
    I thought BA procced LnL so you wouldn't have to trap dance?

    Kevin Crist on
    acpRlGW.jpg
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  • reVersereVerse Attack and Dethrone God Registered User regular
    edited April 2009
    The idea is that Black Arrow is for PvE and traps for PvP.

    reVerse on
  • HamurabiHamurabi MiamiRegistered User regular
    edited April 2009
    I dunno about the other ones, but Frost Trap got what I would call a marginal buff: Entrapment now roots people for a few seconds guaranteed once it's triggered, instead of having a 25% chance per pulse to root. Guess it's part of their initiative to make PvP less RNG-based. I like the idea of having a fifteenth way to root a guy on-demand. :P

    But yeah, Black Arrow is 4 PvEz, traps is 4 PvPz, near as I can tell. Black Arrow was actually in-game for quite awhile as an internal testing mechanism.

    Hamurabi on
  • fortyforty Registered User regular
    edited April 2009
    Considering the ridiculous proc rate on entrapment + frost trap, I would say it's an overall nerf.

    forty on
  • EnderEnder Registered User regular
    edited April 2009
    Oh. Well. Guess that explains it then.

    Yay, I hated trapdancing. This makes me happy.

    Ender on
  • fortyforty Registered User regular
    edited April 2009
    Is the new sniper training still happening in 3.1? The one about standing still for 6 seconds buffing various shots? That seems like it would also make trap dancing less useful on top of Black Arrow being better than traps.

    forty on
  • HamurabiHamurabi MiamiRegistered User regular
    edited April 2009
    forty wrote: »
    Considering the ridiculous proc rate on entrapment + frost trap, I would say it's an overall nerf.

    I guess it depends on how you look at it; an on-demand root that you can use to keep someone from LoSing you or from getting/giving heals for a few seconds, or especially to peel melee off your healer > a proc with a 75% chance to do nothing right away, even if said chance increases with the amount of time they spend wading through the trap. I don't really remember if Entrapment procs on everyone in the trap at the same time, but if it didn't before, this becomes a bigger buff.

    Hamurabi on
  • fortyforty Registered User regular
    edited April 2009
    Traps are not really on-demand abilities, though...

    forty on
  • HamurabiHamurabi MiamiRegistered User regular
    edited April 2009
    Hmm? How is running up to the rogue/warrior/DK/paladin/lolshaman beating on your healer and dropping a Frost Trap at their feet to root them for however many seconds not on-demand?

    Hamurabi on
  • SkeithSkeith Registered User regular
    edited April 2009
    forty wrote: »
    Is the new sniper training still happening in 3.1? The one about standing still for 6 seconds buffing various shots? That seems like it would also make trap dancing less useful on top of Black Arrow being better than traps.

    Last I checked, yes, it's still happening. The buff itself lasts for 15 seconds, I believe, so you could in theory stand at 6 yards and still have it up if you felt inclined to trap dance for whatever reason.

    Skeith on
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  • HamurabiHamurabi MiamiRegistered User regular
    edited April 2009
    My video-card comes back from eVGA on Monday, so hopefully I'll be able to get back to this dumb game by Tuesday after class.

    But this Trakke guy's really excited my PvPness -- he and his 3s kill a dood in the space of one Counterspell silence at one point. That's ridiculous coordination.

    Hamurabi on
  • WavechaserWavechaser Registered User regular
    edited April 2009
    So I heard that Survival is the new "hot shit" spec. First post of the thread has no builds (tsk tsk), so I thought I would ask here since i'm about to dust off my Huntard.

    What's a good Survival Leveling spec from 70 to 80? Or should I just stick with BM till 80?

    Wavechaser on
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