The Sixth World
The year is 2079, and the world finds itself morphing in alarming and impossible ways. Corporations have risen to become super powers in their own right, magic has reappeared along with the emergence of metahumans such as orks and elves, and strange new movements are appearing in the dark underground where the light of order and justice dare not tread. Fear and hopelessness seize at the masses as they see their governments become impotent or puppets to corporate agendas, many turn to altered states of reality through drugs or enhanced virtual reality known as Simsense to escape the deluge of depression that surrounds their daily lives. New, terrifying epidemics ravage the world, killing millions and transforming others into terrible monstrosities. Entire sections of cities are abandoned by the police as they become playthings for the roving gangs and crime syndicates, a den for those who no longer have an official identity or don't wish for one. Welcome to Earth, chummer.
Bishop
Two years have passed since the formation of Bishop, a branch of Knight Errant Security Services in the greater Seattle Metroplex. An elite group, the brave men and women of this special forces unit regularly put themselves in harms way dealing with hostage crisises, terrorist attacks, monstrosities both magical and technological, and much more that the public never hears about. Only the best, the brightest, and the luckiest manage to wear the badge for long in this hostile world.
For a little history, check out the
Old Bishop Game.
The game, if people are interested, will be done in a PBP style. Both old and new players are welcome.
Posts
I can help people through character creation if they really need it.
Count me in.
EDIT: Just realized how busy things are getting. I'll probably still drop you a character but don't hesitate giving my spot away.
http://lexiconmegatherium.tumblr.com/
Just the 4th edition core, really. Arsenal is handy for more weapon upgrades and options, Street Magic is obviously good for magic-users, Unwired for those who live in the virtual world, but the core covers everything you need to make a viable character from what I've seen in my brief period of looking through the books.
I liked my completely accidental recreation of Major Kusanagi.
It ended because I got too busy to plan out the adventures anymore. You're free to come back as a senior agent, Why.
I'll probably need a week or two to get things together. If you're interested in playing, just get a character together and sent to me by then. Remember, I care more about your character's motivations and history then their statistics and cyberware.
I want to plaaaaaay
The more the merrier probably, PBP games tend to be pretty relaxed in pace.
I uh
I really don't remember so it must not have been a big deal?
Edit: But I would like to play a mage or shaman, and hope that this isn't like the last SR game that came up that wound up being 90% spellcasters. >>
I must hear about this.
My characters almost done, I just need to put the finishing touches on him.
I started out with a concept of a stealthy female ex-hostage rescue team member. I was originally going to go more for a markswoman, but the lack of hacking ability from the characters that were posted at that time spurred me to change it to stealthy ex-HRT combat hacker. Added a bit of cyberware and the requisite hacking abilities and called it a day, and submitted it.
Then Valkun posted all the sheets on a wiki, with a dossier picture alongside. Mine was of the aformentioned Major. It was only then that it dawned on me that I created an ultracompetant cyborged hacker woman who has a suit that lets her go (semi) invisible, and was an acting commander in a futuristic special police unit.
That's still pretty funny.
EDIT: Holy crap, Mr. Huge as well.
OK to apply for the Fomori troll variant from Runner's Companion? Almost certainly an Adept.
Rainfall
JacquesCousteau
MolotovCockatoo
Maximus - ?
Abysmal Lynx
Yougottawanna - ?
Der Waffle Mous
INeedNoSalt
Zellpher
Hayasa
People who have sent in a character:
Rainfall - Elf Speed Addicted Racer Weeaboo
Abysmal Lynx - Human Robo Puppet Master Gang Banger
JacquesCousteau - Human Dirty Harry
Actually, you probably don't need to PM me your characters. Just post them in the thread so other people have an idea of who has what. Ten might really really be pushing it, I'll have to think about it.
Also, as for combat via PbP, my usual online DM has taken it upon himself to try running an Exalted game via PbP. Instead of trying to work the initiative system into something PbP workable, he just dropped it and decided that if we got into a fight, we would resolve it through IRC.
Unfortunately, this works for my group for the most part because we know eachother's schedules. This probably wouldn't help here since it'd fall into the same trap of trying to herd cats with everyone's schedules.
If you think you can deal with that, I'd be interested, since I've heard many good things about Shadowrun.
I'd be playing a decker.
First thing to maybe help me along with is... what's combat via PbP? *goes to do some google searching*
Edit: Play by post. Okay, that makes sense now.
i know combat during pbp can be a hassle, but one of my favorite bits of Shadowrun is the system and if it were to be handwaved or ignored i suppose that i would not be interested after all
tally ho etc
As far as defending rolls, why not just use random dice program to make the roll? As long as everyone agrees on doing it this way, then people should be able to do combat turns as normal by just using the program in lieu of waiting for the other person to report their rolls. It'd require a fair bit of honesty, but people that cheat would just be losing out on the experience of the game anyway.
Also, if there are too many players, how feasible would it be to simply split into two groups? Give both groups the same game and just run it as two different ones. Of course, I have no idea if that would necessarily mean more or less work and possibly result in more chaos than just running everything as one big game.
And finally, aside from the focus on being in a secret security force, should I keep anything special in mind for creating a character? Any particularly essential roles which need to filled or anything like that?
The rolls aren't the problem. Having proper Shadowrun style combat will probably be fine as long as you guys put more than "I shoot the ork". Add some flair and character to the actions. It's too bad more Roleplaying games don't reward over the top creative descriptions of even the most mundane of combat actions.
Exalted and Scion both give you 'stunt dice' which let you roll extra dice as a reward for making your action descriptive and awesome, on a 1-3 scale.
Wushu takes it a step further and lets you roll 1 die per detail you add to your attack, which comprises your entire attack pool.
And I can't think of any other system that gives you a bonus for being descriptive. A shame, really.