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Killzone 2: Kill yourself to catch up to the fight!
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I'm having a pretty hard time adjusting to the standard controls.
This game actually makes me want to try and mod some sort of PS360 controller together, the triggers, the thumbsticks, the size and feel of the 360 controller is just so much better, and i can't really play FPSes that well if i'm not in control, so to speak.
Well, I did, but I expected it because I never play console shooters. I've only ever played PC fps', so i guess I don't notice the difference from Halo or CoD4.
Anyway, I'd be all over a clan match at 7-8.
Maybe that's my deal too. I really don't play too many console FPSs. I've played both Resistances through, and aside from that I've never owned a Halo or CoD game (played Halo with friends some, though). The controls and feeling of the game aren't giving me any problem at all. I'm picking people off at unimaginable distances and headshotting pretty darned decently.
And, the controls in MP are way different from the SP. MP is more responsive and probably more to the tastes of everyone here complaining about the lag.
Medium difficulty. If you look at my stats, I died a lot but more than half of them were on purpose (either trophy hunting or just mucking around). I've managed to go back through every level and not die though, well apart from the last level (which is still at 2, I'll attempt it again today).
Anyway, the only issue I really had was the controls but even that was fairly easy to get used to. I don't know why you other guys seem to be having some problems with it, the only thing I could suggest is to stop trying to play it like CoD4 and every other FPS out there on consoles.
Im headed in there for a few hours now, and should be on again later tonight
I also got the ATAC trophy, but that was more blind luck.
Funny, though.
I'm hoping for 'Removed lag from control input.'
I said this about the demo and most people here disagreed, but it seems like everyone's coming around now. The controls just suck. There is a definite delay between when I move a control stick and when the action occurs on screen. This is neither realistic nor fun.
To all those arguing 'it's a design choice, it makes your character have more weight, it's a different style, etc.', you're missing the big picture: it's bad. It makes no sense that I, the player, who is represented in-game by my character, cannot make my character act immediately when I want him to. If you want realism, you should have 1:1 perfect response time.
And I don't buy the "it's not like CoD4/Halo/Resistance/[any_shooter]." Yes, it's not like those, because there's no input delay. Which means it's easier and more intuitive to control. Which I can't imagine anyone disagreeing is a better design.
What I think the sloppy controls have done is taken away a large tactical element from the multiplayer. Because it's needlessly difficult to aim and consistently hit a moving target, a target at distance, etc... people chose to rely on spray and pray. Most fights I've seen end up with both players within 15 feet of eachother, dancing around in circles until one drops. Even compared to R2, which had very high aim magnetism (not to mention more health per person), the reliability of aiming and killing created a need for smart play, since players knew they'd be picked off easily by making poor decisions.
Rant aside, I'm still trying to like it. I felt like I was getting better after some time online, although I worry that due to the controls the game won't be able to hold itself up to other skill-based FPS' like Counterstrike.
I'm all for any clan-gaming we can get going too. If there's room I'm in for the match tonight (if we're still doing it).
SteamID: FronWewq
Battle.net: Orange#1845
3DS Friend Code: 1289-9498-5797
Now, to check out some more multi!
PSN ID : Xander51 Steam ID : Xander51
However I will agree about the up close and person firefighting. It is a bit of a pain when that "aiming" applies to shooting from the hip at close range.
My main gripe is some of these ribbons. Man seriously - five kills what a stationary turret. Sheesh. I can't imagine what people are going to do when they aren't the only Engineer on the team and cant place a turret.
So, the only weapons for the medic are the standard 2. Which, frankly, I can use to pick off people a lot further than when I was wielding the shotgun. Yeah, I'm okay with that.
In fact, just had a match where I found a nice vantage point where I could watch an place where the Helghast would run down, turn, and then continue...basically a long walkway. Oh, the numbers of Helghast bodies began to pile up there, I must say. I must have killed 5 before anyone thought to find where the bullets were coming from. Then, it was like me vs a squad. Unfortunately for them, Red eyes mean I can see their heads. My blue light was probably hid or at least not where my head was. Held that position for about 200 bullets.
So fun. Now, I've got to just get used to switching to the medic gun and using it. Must help my team.
XBL - Follow Freeman
I couldn't disagree more. I see much more tactical games than I've ever seen in any FPS. Usually FPSs are a bunch of people running around like one-man armies ramboing it up using no tactics at all. Here, people are sticking together, because it helps that much more now. You can't flail your gun around willy nilly headshotting everyone around, because that's just not possible anymore. And I honestly don't know what you're talking about with people dancing around each other for a long time. The games I'm playing you're fucking dead in seconds for taking a wrong turn into enemy territory.
Yeah, pretty sure I'm putting up SF4 for a while.
Or was I misinformed?
Wow, you sure showed us. o_O
And no, in real life you wouldn't have a 1:1 perfect response time, not even close. Moving your thumb a centimetre to the left/right != Moving your arms left/right while carrying a heavy weapon and gear.
Personally, I think it differentiates KZ2 from pretty much every shooter on the market and is only 'bad' if you don't have the patience to get used to it. Having finished both, I feel pretty comfortable saying that KZ2 is a FAR better game than Resistance 2 and I'm including the gameplay in that comparison (Co-op is R2's only saving grace).
As for the tactical element, I could quite easily argue that the controls actually add to it, since you can't rush into areas and rely on twitch skills to kill enemy players.
After getting a few games under my belt, I can say that I totally agree with Radikal. This is far from some kind of general spray and pray fest, I had to be pretty methodical about what I was doing. Moving around flanks, burst the trigger, crouching for the shot, and fighting from long range seemed to be the things that I was doing right rather than running into a room only to get blown away by three different people and their grenades. Plus, there's more there than what you initially start with, like grouping in squads and the badges. Squads improved my play a lot more since you can do things like spawn on top of your squad leader and you have information about your squadmates health, things like that.
Basically this game is sweet, but I can't aim or kill anything worth a damn which makes it very unsatisfying. I suppose I need to adjust to their controls, but come on. You can't tell me in their play testing that some guy didn't stand up and say hey guys this aim scheme completely sucks ass, maybe we should make it a little more tight? I love the style and atmosphere of this game, but I'm big on tight controls and this game just doesn't get it done. It would take me awhile to get used to . The multiplayer looks so damn awesome too...
/sigh
All I know is that I'm having a blast. I especially like things like the fact that pushing the grenade button doesn't automatically bring one up. I've watched the animation and you see the person put the gun to the side in one hand, then pull out a grenade. Again, it just seems real. I really wish I had a kick ass sound system or headphones for this game. I'm betting the sound would just be...awesome, in the most honest sense of the word.
Good lord, I nearly had a heart attack during the end of Corinth River and Visari Square. The single player is fan-freaking tastic. The multiplayer is great fun, but I kept lagging out at the end of matches which means no points. Ghey.
As for sluggish controls? I don't think so. It's slower than some games, but it doesn't keep me from blowing heads off. I played the first game so that helps too.
F'ing sig isnt transparent.
edit.
eh, looks fine for now
I'm loving the visceral chaos of the SP portion, although wow, the dialogue makes Gears Of War sound sophisticated and nuanced in comparison. Oh well, if I want character development and shooting I can always go back to Valkyria Chronicles (and wow, what I wouldn't give to have Jann as a playable character in KZ2...)
The controls are a tough thing to adjust to after COD4, but I'm hoping they were an intentional choice to slow combat down and make it more tactical. KZ2's multiplayer reminds me a lot of the first times I played the early Ghost Recon or Rainbow Six games, in that the game wants to punish you for rushing in, guns blazing.
Oh, and if you see someone with the tag DiscoGrover being killed over and over, that'd be me. Woo!
XBL - Follow Freeman
talk into it? I have no idea, I use a wired one and sit about 4 feet from my tv. I'm probably gonna go on a hunt for the official bluetooth one tomorrow so I don't have to sit so close.
XBL - Follow Freeman
Sometimes I have to turn my headset off an on again before it starts to work. Otherwise you can go into the accessory and audio thing on the xmb while you're in the game and mess with that until it starts working.
And now I'm about to play it! YEEEE!
I so 'escited!
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