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Killzone 2: Kill yourself to catch up to the fight!

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  • ED!ED! Registered User regular
    edited February 2009
    6-1 slaughter on that one!

    ED! on
    "Get the hell out of me" - [ex]girlfriend
  • YorkerYorker Registered User regular
    edited February 2009
    What control schemes are closest to Halo and CoD respectively?

    I'm having a pretty hard time adjusting to the standard controls.

    This game actually makes me want to try and mod some sort of PS360 controller together, the triggers, the thumbsticks, the size and feel of the 360 controller is just so much better, and i can't really play FPSes that well if i'm not in control, so to speak.

    Yorker on
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  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited February 2009
    Man, I didn't have any trouble with the aiming.

    Well, I did, but I expected it because I never play console shooters. I've only ever played PC fps', so i guess I don't notice the difference from Halo or CoD4.

    Anyway, I'd be all over a clan match at 7-8.

    Behemoth on
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  • Radikal_DreamerRadikal_Dreamer Registered User regular
    edited February 2009
    Behemoth wrote: »
    Man, I didn't have any trouble with the aiming.

    Well, I did, but I expected it because I never play console shooters. I've only ever played PC fps', so i guess I don't notice the difference from Halo or CoD4.

    Anyway, I'd be all over a clan match at 7-8.

    Maybe that's my deal too. I really don't play too many console FPSs. I've played both Resistances through, and aside from that I've never owned a Halo or CoD game (played Halo with friends some, though). The controls and feeling of the game aren't giving me any problem at all. I'm picking people off at unimaginable distances and headshotting pretty darned decently.

    Radikal_Dreamer on
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  • geestackgeestack Registered User regular
    edited February 2009
    Add me to the list. PSN: geestack.

    And, the controls in MP are way different from the SP. MP is more responsive and probably more to the tastes of everyone here complaining about the lag.

    geestack on
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited February 2009
    Finally finished it. The set pieces get fucking nuts near the end.
    It ending also sets up some interesting possibilities for future games, hopefully none of which are set on Helghan. I liked all the different locales in Killzone 2 but I don't really think there's that much more to see there.

    On another note, fuck John Davison and David Ellis on 1UP Yours/Listen Up. Those tossers managed to spoil all the major points of the game and I'm now done with their podcast. I'm not too broken up about it because it's become a complete bore anyway.

    What difficulty were you playing it on?

    Medium difficulty. If you look at my stats, I died a lot but more than half of them were on purpose (either trophy hunting or just mucking around). I've managed to go back through every level and not die though, well apart from the last level (which is still at 2, I'll attempt it again today).

    Anyway, the only issue I really had was the controls but even that was fairly easy to get used to. I don't know why you other guys seem to be having some problems with it, the only thing I could suggest is to stop trying to play it like CoD4 and every other FPS out there on consoles.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • Descendant XDescendant X Skyrim is my god now. Outpost 31Registered User regular
    edited February 2009
    So is anyone currently in MP aside from Chance Splinter?

    Descendant X on
    Garry: I know you gentlemen have been through a lot, but when you find the time I'd rather not spend the rest of the winter TIED TO THIS FUCKING COUCH!
  • ChewyWafflesChewyWaffles Registered User regular
    edited February 2009
    I suppose that could be it. I've been playing a lot of COD4 lately and the controls in KZ2 are as loose as you can get compared to that game. It certainly hasn't been easy (or fun) to get used to the change.

    ChewyWaffles on
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  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited February 2009
    So is anyone currently in MP aside from Chance Splinter?

    Im headed in there for a few hours now, and should be on again later tonight

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited February 2009
    Ahahahaha, I beat the
    Arc Trooper in less than 1:30. After a bunch of tries, I just ran up and threw a grenade and stood right behind him, shooting the tank. And even then I had to switch to my pistol to finish him off! Very satisfying, though.

    I also got the ATAC trophy, but that was more blind luck.

    Behemoth on
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  • MeepZeroMeepZero Registered User regular
    edited February 2009
    I know the game has only been out a day, but I'm dying to know what the devs are gonna change up in the first patch :P Or maybe what kind of DLC will be available

    MeepZero on
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  • YorkerYorker Registered User regular
    edited February 2009
    Looking forward to picking this up on monday, i just hope it won't have sold out by then though, stores in my area are selling KZ2 at 399,- instead of the usual 599,- launch price and the PS3 is more popular by quite a bit than the 360.

    Yorker on
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  • Wombat!!Wombat!! Registered User regular
    edited February 2009
    So, about that last series of games with you dudes, sorry about my feeg friend constantly asking questions, and me yelling, "NO! THE FIRE BUTTON! IT'S NOT A GODDAMN BAT, IT'S A GUN! FIRE BUTTON!"

    Funny, though.

    Wombat!! on
  • CyrixdCyrixd Registered User regular
    edited February 2009
    MeepZero wrote: »
    I know the game has only been out a day, but I'm dying to know what the devs are gonna change up in the first patch :P Or maybe what kind of DLC will be available

    I'm hoping for 'Removed lag from control input.'

    I said this about the demo and most people here disagreed, but it seems like everyone's coming around now. The controls just suck. There is a definite delay between when I move a control stick and when the action occurs on screen. This is neither realistic nor fun.

    To all those arguing 'it's a design choice, it makes your character have more weight, it's a different style, etc.', you're missing the big picture: it's bad. It makes no sense that I, the player, who is represented in-game by my character, cannot make my character act immediately when I want him to. If you want realism, you should have 1:1 perfect response time.

    And I don't buy the "it's not like CoD4/Halo/Resistance/[any_shooter]." Yes, it's not like those, because there's no input delay. Which means it's easier and more intuitive to control. Which I can't imagine anyone disagreeing is a better design.


    What I think the sloppy controls have done is taken away a large tactical element from the multiplayer. Because it's needlessly difficult to aim and consistently hit a moving target, a target at distance, etc... people chose to rely on spray and pray. Most fights I've seen end up with both players within 15 feet of eachother, dancing around in circles until one drops. Even compared to R2, which had very high aim magnetism (not to mention more health per person), the reliability of aiming and killing created a need for smart play, since players knew they'd be picked off easily by making poor decisions.


    Rant aside, I'm still trying to like it. I felt like I was getting better after some time online, although I worry that due to the controls the game won't be able to hold itself up to other skill-based FPS' like Counterstrike.

    I'm all for any clan-gaming we can get going too. If there's room I'm in for the match tonight (if we're still doing it).

    Cyrixd on
    Nintendo ID/PSN: CyrixD
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  • JakorianJakorian Registered User regular
    edited March 2009
    Just got the game today so add me to the list, my psn is Jakorian.

    Jakorian on
  • brynstarbrynstar Registered User regular
    edited March 2009
    I just finished the campaign on the default difficulty...took me a little over 5 hours. While that was...shorter than I expected, I would happily play this many more times as it was completely awesome. I think the controls are great, gives the game a more tactical feel. I can see how some people might hate them though. The controls were this way in the first Killzone as well.

    Now, to check out some more multi!

    brynstar on
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    PSN ID : Xander51 Steam ID : Xander51
  • ED!ED! Registered User regular
    edited March 2009
    The aim isn't the best, but it's hardly as "bad" as folks are making it out. Yes it is frustrating aiming and overcorrecting your aim and not lining up with your target - but then again I don't know anyone who can bring their aim up and be dead on their target.

    However I will agree about the up close and person firefighting. It is a bit of a pain when that "aiming" applies to shooting from the hip at close range.

    My main gripe is some of these ribbons. Man seriously - five kills what a stationary turret. Sheesh. I can't imagine what people are going to do when they aren't the only Engineer on the team and cant place a turret.

    ED! on
    "Get the hell out of me" - [ex]girlfriend
  • MarikirMarikir Registered User regular
    edited March 2009
    Unlocked the medic class.

    So, the only weapons for the medic are the standard 2. Which, frankly, I can use to pick off people a lot further than when I was wielding the shotgun. Yeah, I'm okay with that.

    In fact, just had a match where I found a nice vantage point where I could watch an place where the Helghast would run down, turn, and then continue...basically a long walkway. Oh, the numbers of Helghast bodies began to pile up there, I must say. I must have killed 5 before anyone thought to find where the bullets were coming from. Then, it was like me vs a squad. Unfortunately for them, Red eyes mean I can see their heads. My blue light was probably hid or at least not where my head was. Held that position for about 200 bullets.

    So fun. Now, I've got to just get used to switching to the medic gun and using it. Must help my team.

    Marikir on
    steam_sig.png "Hiding in plain sight." PSN/XBL: Marikir
  • xWonderboyxxWonderboyx Registered User regular
    edited March 2009
    I love this game. I love the controls. I love the sound. Multi is god and I will play all damn night with you guys.

    xWonderboyx on
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  • Radikal_DreamerRadikal_Dreamer Registered User regular
    edited March 2009
    Cyrixd wrote: »
    What I think the sloppy controls have done is taken away a large tactical element from the multiplayer. Because it's needlessly difficult to aim and consistently hit a moving target, a target at distance, etc... people chose to rely on spray and pray. Most fights I've seen end up with both players within 15 feet of eachother, dancing around in circles until one drops. Even compared to R2, which had very high aim magnetism (not to mention more health per person), the reliability of aiming and killing created a need for smart play, since players knew they'd be picked off easily by making poor decisions.

    I couldn't disagree more. I see much more tactical games than I've ever seen in any FPS. Usually FPSs are a bunch of people running around like one-man armies ramboing it up using no tactics at all. Here, people are sticking together, because it helps that much more now. You can't flail your gun around willy nilly headshotting everyone around, because that's just not possible anymore. And I honestly don't know what you're talking about with people dancing around each other for a long time. The games I'm playing you're fucking dead in seconds for taking a wrong turn into enemy territory.

    Radikal_Dreamer on
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  • MarikirMarikir Registered User regular
    edited March 2009
    Another interesting thing, I think, would be to have the ability to take screenshots. I would take a picture of "before" and "after" just to show the amount of environment destruction possible. That academy gets torn up fierce. The little things, like the smoke and the wind drafts, the kick of all the weapons. Ah...

    Yeah, pretty sure I'm putting up SF4 for a while.

    Marikir on
    steam_sig.png "Hiding in plain sight." PSN/XBL: Marikir
  • VrayVray Registered User regular
    edited March 2009
    I let my brother-in-law play the campaign earlier today. I had to hold in my laughter when I saw him run right into a bunch of Helghast and then try to bunny hop away after he realized he was fucked.

    Vray on
  • Wombat!!Wombat!! Registered User regular
    edited March 2009
    So just to clear things up, you CAN unlock the ST44 whatever semi auto rifle to use in multi player?

    Or was I misinformed?

    Wombat!! on
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited March 2009
    Cyrixd wrote: »
    To all those arguing 'it's a design choice, it makes your character have more weight, it's a different style, etc.', you're missing the big picture: it's bad. It makes no sense that I, the player, who is represented in-game by my character, cannot make my character act immediately when I want him to. If you want realism, you should have 1:1 perfect response time.

    Wow, you sure showed us. o_O

    And no, in real life you wouldn't have a 1:1 perfect response time, not even close. Moving your thumb a centimetre to the left/right != Moving your arms left/right while carrying a heavy weapon and gear.

    Personally, I think it differentiates KZ2 from pretty much every shooter on the market and is only 'bad' if you don't have the patience to get used to it. Having finished both, I feel pretty comfortable saying that KZ2 is a FAR better game than Resistance 2 and I'm including the gameplay in that comparison (Co-op is R2's only saving grace).

    As for the tactical element, I could quite easily argue that the controls actually add to it, since you can't rush into areas and rely on twitch skills to kill enemy players.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • geestackgeestack Registered User regular
    edited March 2009
    Cyrixd wrote: »
    What I think the sloppy controls have done is taken away a large tactical element from the multiplayer. Because it's needlessly difficult to aim and consistently hit a moving target, a target at distance, etc... people chose to rely on spray and pray. Most fights I've seen end up with both players within 15 feet of eachother, dancing around in circles until one drops. Even compared to R2, which had very high aim magnetism (not to mention more health per person), the reliability of aiming and killing created a need for smart play, since players knew they'd be picked off easily by making poor decisions.

    I couldn't disagree more. I see much more tactical games than I've ever seen in any FPS. Usually FPSs are a bunch of people running around like one-man armies ramboing it up using no tactics at all. Here, people are sticking together, because it helps that much more now. You can't flail your gun around willy nilly headshotting everyone around, because that's just not possible anymore. And I honestly don't know what you're talking about with people dancing around each other for a long time. The games I'm playing you're fucking dead in seconds for taking a wrong turn into enemy territory.

    After getting a few games under my belt, I can say that I totally agree with Radikal. This is far from some kind of general spray and pray fest, I had to be pretty methodical about what I was doing. Moving around flanks, burst the trigger, crouching for the shot, and fighting from long range seemed to be the things that I was doing right rather than running into a room only to get blown away by three different people and their grenades. Plus, there's more there than what you initially start with, like grouping in squads and the badges. Squads improved my play a lot more since you can do things like spawn on top of your squad leader and you have information about your squadmates health, things like that.

    geestack on
  • TreTre Registered User regular
    edited March 2009
    Sorry to beat a dead horse here, but aiming in this game is straight up the worst I have encountered in any console FPS. For me, the actual control scheme is perfectly fine. The obvious delay of input is the root cause of the problem. Every time I move my cross hair/reflex sight over to a mobile enemy in the open I don't move it far enough because of the lag and I end up shooting where he was. So I try to adjust by moving the control stick hard in a direction and I end up over aiming still missing the dome piece of said enemy. Don't even get me started on firing from the hip.

    Basically this game is sweet, but I can't aim or kill anything worth a damn which makes it very unsatisfying. I suppose I need to adjust to their controls, but come on. You can't tell me in their play testing that some guy didn't stand up and say hey guys this aim scheme completely sucks ass, maybe we should make it a little more tight? I love the style and atmosphere of this game, but I'm big on tight controls and this game just doesn't get it done. It would take me awhile to get used to . The multiplayer looks so damn awesome too...

    /sigh :(

    Tre on
  • geestackgeestack Registered User regular
    edited March 2009
    The MP controls don't have that input lag the SP does. Some will disagree, but as soon as I popped into multiplayer, everything was way more responsive. Don't judge the MP before you play it, as it is really fun.

    geestack on
  • MarikirMarikir Registered User regular
    edited March 2009
    Personally, I haven't noticed a difference between MP and SP...but frankly, I'm not the person to ask as I barely notice this unresponsiveness that people keep bringing up.

    All I know is that I'm having a blast. I especially like things like the fact that pushing the grenade button doesn't automatically bring one up. I've watched the animation and you see the person put the gun to the side in one hand, then pull out a grenade. Again, it just seems real. I really wish I had a kick ass sound system or headphones for this game. I'm betting the sound would just be...awesome, in the most honest sense of the word.

    Marikir on
    steam_sig.png "Hiding in plain sight." PSN/XBL: Marikir
  • TreTre Registered User regular
    edited March 2009
    Sorry, I forgot to mention that I only played the demo (which was ridiculously short). If the multiplayer aiming is a little more forgiving, then I might drop the dollars to pick this up. Maybe I've just played too many PC FPS lately and I'm too used to the precision of KB&M. Someone convince me to buy this and it will all work out!

    Tre on
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited March 2009
    It should be made known that the demo is just the very beginning of the game, which also happens to be the worst part of the whole campaign. I don't know why they decided to put all the awful parts at the beginning, but after the first "mission", things pick up a lot. I was just trying to get through it at the beginning, but now I can't wait to try the later missions on a higher difficulty rating.

    Behemoth on
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  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited March 2009
    If shit were holy, this game would definitely qualify.

    Good lord, I nearly had a heart attack during the end of Corinth River and Visari Square. The single player is fan-freaking tastic. The multiplayer is great fun, but I kept lagging out at the end of matches which means no points. Ghey.

    As for sluggish controls? I don't think so. It's slower than some games, but it doesn't keep me from blowing heads off. I played the first game so that helps too.

    manwiththemachinegun on
  • projectmayhemprojectmayhem Registered User regular
    edited March 2009
    Just got my bluetooth headset today. I should be on sometime later tonight. Playing earlier with you guys was awesome :)

    F'ing sig isnt transparent.

    edit.
    eh, looks fine for now

    projectmayhem on
  • Radikal_DreamerRadikal_Dreamer Registered User regular
    edited March 2009
    Damn... After watching the scout trailer on Gametrailers, we haven't seen anything yet with multiplayer. This should get more and more interesting as people unlock things.

    Radikal_Dreamer on
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  • LawndartLawndart Registered User regular
    edited March 2009
    So I've been itching for a FPS for my shiny new PS3, and since I liked the KZ2 demo more than the Resistance demo I pulled the trigger on the full retail version today.

    I'm loving the visceral chaos of the SP portion, although wow, the dialogue makes Gears Of War sound sophisticated and nuanced in comparison. Oh well, if I want character development and shooting I can always go back to Valkyria Chronicles (and wow, what I wouldn't give to have Jann as a playable character in KZ2...)

    The controls are a tough thing to adjust to after COD4, but I'm hoping they were an intentional choice to slow combat down and make it more tactical. KZ2's multiplayer reminds me a lot of the first times I played the early Ghost Recon or Rainbow Six games, in that the game wants to punish you for rushing in, guns blazing.

    Oh, and if you see someone with the tag DiscoGrover being killed over and over, that'd be me. Woo!

    Lawndart on
  • xWonderboyxxWonderboyx Registered User regular
    edited March 2009
    I'll be on for some multiplayer in a few hours as soon as my wife goes to bed. I am also consuming whiskey, but as with real life, I am actually more awesome with it in my body than not.

    xWonderboyx on
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  • projectmayhemprojectmayhem Registered User regular
    edited March 2009
    anything special you have to do to get a headset working? i already paired it with my system

    projectmayhem on
  • xWonderboyxxWonderboyx Registered User regular
    edited March 2009
    anything special you have to do to get a headset working? i already paired it with my system

    talk into it? I have no idea, I use a wired one and sit about 4 feet from my tv. I'm probably gonna go on a hunt for the official bluetooth one tomorrow so I don't have to sit so close.

    xWonderboyx on
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  • Radikal_DreamerRadikal_Dreamer Registered User regular
    edited March 2009
    anything special you have to do to get a headset working? i already paired it with my system

    Sometimes I have to turn my headset off an on again before it starts to work. Otherwise you can go into the accessory and audio thing on the xmb while you're in the game and mess with that until it starts working.

    Radikal_Dreamer on
    theincidentsig.jpg
  • WibodWibod Registered User regular
    edited March 2009
    ITT: People whining about aiming haven't played a PC FPS. Seriously, a console FPS without auto aim is a godsend.

    Wibod on
  • OmeksOmeks Registered User regular
    edited March 2009
    I saw Gamespot and IGN's video reviews for this today, and I instantly told myself to spend money on it because it's really pretty and multiplayer looks terrific.

    And now I'm about to play it! YEEEE!

    I so 'escited!

    Omeks on
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