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[Victory and Defeat] Race for the Galaxy - Turn 10

2456

Posts

  • robotsunshinerobotsunshine regular
    edited March 2009
    Valkun wrote: »
    There is no produce this turn. Since this is the last phase, send me your action for the next turn after you finish.

    Right. All the consumption actions must be performed, but only if you have the resources to perform them. And you can put them into any order you wish for the most efficient consumption.

    Mis-read Trade/Consume as Trade/Produce for some reason.

    1. Earth's Lost Colony[4] [Normal Production World] [Cost:2] [VP:1] [Novelty]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip.
    Phase V (Produce): Place 1 Novelty Good on this planet if none already exists.
    Goods: 0

    X. Gambling World [Normal World] [Cost: 1] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip. Choose a number from 1 to 7 and flip over the top card of the Card Supply. If its cost or defense matches the stated value, draw that card into your hand. (There's a table of how many Developments and Worlds there are for each number on the card, I can provide it if you really want it).
    Phase V (Produce):
    Goods: 0

    Military Rating: 0
    Victory Chips: 0
    Total Victory Points: 2
    Hand Count: 3
    Actions to Perform this Phase: Nothing

    robotsunshine on
  • KesterKester Registered User regular
    edited March 2009
    You can gamble if you like, there's no reason not to. You don't have to consume goods to use the gambling power, they're two separate things.

    Kester on
  • DarkewolfeDarkewolfe Registered User regular
    edited March 2009
    Kester wrote: »
    You can gamble if you like, there's no reason not to. You don't have to consume goods to use the gambling power, they're two separate things.

    I don't believe that's true. You discard the good to perform the gambling action, I thought.

    Edit: I'm quite wrong and Kester is right.

    Edit edit reference: http://www.boardgamegeek.com/article/1900897#1900897

    Darkewolfe on
    What is this I don't even.
  • ValkunValkun Registered User regular
    edited March 2009
    Now that I look at it, they do seem like two seperate actions for the same phase.

    It has one on top of the other.

    What number do you pick? I'll just post here what it is.

    Edit: Oh really? Let me look into it.

    From the Rulebook:

    "The Gambling World also has a standard consume power in addition to this one."

    I rule that you do not need to fulfill the consume part to activate the gambling part.

    Edit 2: Actually, the best interpretation is that they are two consume powers and can be put in any order. Gambling always activates because there is no cost.

    Valkun on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2009
    No consuming action for me. Or whatever. Sending new action, I guess.

    Military rating: 1
    Victory Chips: 0
    Victory Points: 2
    Hand Count: 3
    Total cards in Tableau: 2

    Tableau:

    Planets:
    1. Epsilon Eridani[1] [Normal World] [Cost: 2] [VP: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle): +1 Military
    Phase $ (Trade):
    Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip and 1 Card Draw.
    Phase V (Produce):
    Goods: 0



    Developments:
    X. Public Works [Development] [Cost: 1] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop): Draw 1 Card after placing a Development.
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip.
    Phase V (Produce):
    Goods: 0

    Darian on
  • ValkunValkun Registered User regular
    edited March 2009
    Still waiting on:
    Robotsunshine to pick a number.
    Kester to send in his action.

    Things are moving fast right now.

    Valkun on
  • robotsunshinerobotsunshine regular
    edited March 2009
    Go go number 3

    robotsunshine on
  • ValkunValkun Registered User regular
    edited March 2009
    And today's Inter-Galactic Lotto number is...6.

    X. Rebel Base [Military Rebel World] [Defense: 6] [Victory Points: 6]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 0

    If your number was 6, you have just won the IGL Jackpot!

    Now back to the news:
    Darian: Explore +1/+1
    Darkewolfe: Explore +5
    Kester: Produce
    Robotsunshine: Explore +1/+1

    Sending out cards for consideration shortly. As far as I know, no one has any Explore bonuses yet. So it's a base Draw 2 Keep 1 + your bonuses above.

    Valkun on
  • DarkewolfeDarkewolfe Registered User regular
    edited March 2009
    I have no action to use in the production phase.

    Player 2 Darkewolfe:
    Planets-
    1P. New Sparta[3] [Military World] [Defense: 2] [VP: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle): +2 Military
    Phase $ (Trade):
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 0

    Developments-
    1D. Investment Credits [Development] [Cost: 1] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop): Reduce the cost of developments by 1.
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume):
    Phase V (Produce):

    Military Rating: 2
    Victory Chips: 0
    Total Victory Points: 2
    Hand Count: 4

    Darkewolfe on
    What is this I don't even.
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2009
    No production. :|

    Military rating: 1
    Victory Chips: 0
    Victory Points: 2
    Hand Count: 5
    Total cards in Tableau: 2

    Tableau:

    Planets:
    1. Epsilon Eridani[1] [Normal World] [Cost: 2] [VP: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle): +1 Military
    Phase $ (Trade):
    Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip and 1 Card Draw.
    Phase V (Produce):
    Goods: 0



    Developments:
    X. Public Works [Development] [Cost: 1] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop): Draw 1 Card after placing a Development.
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip.
    Phase V (Produce):
    Goods: 0

    Darian on
  • ValkunValkun Registered User regular
    edited March 2009
    Everyone has finished Exploration. Please update us on your production status and send me your actions for the third turn.

    Valkun on
  • KesterKester Registered User regular
    edited March 2009
    Actions to Perform this Phase: Produce a rare elements good on Alpha Centauri (produce bonus), draw 2 cards for producing the most rare elements goods (Mining Conglomerate).

    1. Alpha Centauri[2] [Normal Windfall World] [Cost: 2] [VP: 0] [Rare Elements]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle): -1 cost to Settle Rare Elements Production/Windfall Worlds and +1 Military to Conquer Rare Elements Production/Windfall Worlds.
    Phase $ (Trade):
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 1 Rare Elements

    2. Mining Conglomerate [Development] [Cost: 3] [Victory Points: 2]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade): Draw 1 more card when selling Rare Elements goods.
    Phase IV (Consume): Discard up to 2 Rare Elements to gain 1 Victory Point chip for each. When activated, as many Rare Elements must be discarded as possible.
    Phase V (Produce): Draw 2 cards after this phase if you produced more Rare Elements then every other player.

    Military Rating: 0 (1 vs rare elements worlds)
    Victory Chips: 0
    Total Victory Points: 2
    Hand Count: 7

    Kester on
  • DarkewolfeDarkewolfe Registered User regular
    edited March 2009
    Looking forward to the second expansion when you'll be able to raid other people's planets. I'm coming for you, mining boy. ;P

    Darkewolfe on
    What is this I don't even.
  • robotsunshinerobotsunshine regular
    edited March 2009
    1. Earth's Lost Colony[4] [Normal Production World] [Cost:2] [VP:1] [Novelty]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip.
    Phase V (Produce): Place 1 Novelty Good on this planet if none already exists.
    Goods: 1

    X. Gambling World [Normal World] [Cost: 1] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip. Choose a number from 1 to 7 and flip over the top card of the Card Supply. If its cost or defense matches the stated value, draw that card into your hand. (There's a table of how many Developments and Worlds there are for each number on the card, I can provide it if you really want it).
    Phase V (Produce):
    Goods: 0

    Military Rating: 0
    Victory Chips: 0
    Total Victory Points: 2
    Hand Count: 5
    Actions to Perform this Phase: Producing a Novelty good on Earth's Lost colony
    Super Cool Gambling Number: Always 3. Just assume I am picking 3.

    robotsunshine on
  • KesterKester Registered User regular
    edited March 2009
    You're going to try to fight a bunch of angry underpaid socialists with pickaxes? Best of luck to you! :P

    Kester on
  • ValkunValkun Registered User regular
    edited March 2009
    Darian: Develop
    Darkewolfe: Develop
    Kester: Consume - Trade
    Robotsunshine: Develop

    Develop
    Consume (Trade for Kester as well)

    And...GO.

    With everyone on at the same time, we might actually get a lot done.

    Valkun on
  • robotsunshinerobotsunshine regular
    edited March 2009
    1. Earth's Lost Colony[4] [Normal Production World] [Cost:2] [VP:1] [Novelty]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip.
    Phase V (Produce): Place 1 Novelty Good on this planet if none already exists.
    Goods: 1

    X. Gambling World [Normal World] [Cost: 1] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip. Choose a number from 1 to 7 and flip over the top card of the Card Supply. If its cost or defense matches the stated value, draw that card into your hand. (There's a table of how many Developments and Worlds there are for each number on the card, I can provide it if you really want it).
    Phase V (Produce):
    Goods: 0

    X. Export Duties [Development] [Cost: 1] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade): Draw 1 more card when selling any goods.
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 0

    Military Rating: 0
    Victory Chips: 0
    Total Victory Points: 3
    Hand Count: 5
    Actions to Perform this Phase: Developing the thing below -
    Super Cool Gambling Number: Always 3. Just assume I am picking 3.

    X. Export Duties [Development] [Cost: 1] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade): Draw 1 more card when selling any goods.
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 0


    Due to the Development bonus, it costs -1, meaning I pay nothing!

    robotsunshine on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2009
    Development: I'll go with Deficit Spending, discarding one card, then I'll draw one card back.

    Status after development:
    Military rating: 1
    Victory Chips: 0
    Victory Points: 3
    Hand Count: 4
    Total cards in Tableau: 2

    Tableau:

    Planets:
    1. Epsilon Eridani[1] [Normal World] [Cost: 2] [VP: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle): +1 Military
    Phase $ (Trade):
    Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip and 1 Card Draw.
    Phase V (Produce):
    Goods: 0


    Developments:
    X. Public Works [Development] [Cost: 1] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop): Draw 1 Card after placing a Development.
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip.
    Phase V (Produce):
    Goods: 0

    X. Deficit Spending [Development] [Cost: 2] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): May discard up to 2 cards to gain 1 Victory Point chip for each. (These VPs may NOT be doubled)
    Phase V (Produce):
    Goods: 0

    Darian on
  • DarkewolfeDarkewolfe Registered User regular
    edited March 2009
    During the Develop Phase I play this card for 0 cost. (-1 for Phase Card, -1 for Investment Credits)

    X. Interstellar Bank [Development] [Cost: 2] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop): Draw 1 card at the start of the Develop phase.
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 0

    My tableau:

    Player 2 Darkewolfe:
    Planets-
    1P. New Sparta[3] [Military World] [Defense: 2] [VP: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle): +2 Military
    Phase $ (Trade):
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 0

    Developments-
    1D. Investment Credits [Development] [Cost: 1] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop): Reduce the cost of developments by 1.
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume):
    Phase V (Produce):

    2D. Interstellar Bank [Development] [Cost: 2] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop): Draw 1 card at the start of the Develop phase.
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 0

    Military Rating: 2
    Victory Chips: 0
    Total Victory Points: 3
    Hand Count: 3

    Darkewolfe on
    What is this I don't even.
  • KesterKester Registered User regular
    edited March 2009
    Valkun wrote: »
    Darian: Develop
    Darkewolfe: Develop
    Kester: Consume - Trade
    Robotsunshine: Develop

    Develop
    Consume (Trade for Kester as well)

    And...GO.

    With everyone on at the same time, we might actually get a lot done.

    Sadly, I think I'm about to have to pack up for the day, so maybe not :/

    I'll finish this turn off though:

    Actions to Perform this Phase:

    Develop Terraforming Robots (cost three).

    Tableau:

    1. Alpha Centauri[2] [Normal Windfall World] [Cost: 2] [VP: 0] [Rare Elements]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle): -1 cost to Settle Rare Elements Production/Windfall Worlds and +1 Military to Conquer Rare Elements Production/Windfall Worlds.
    Phase $ (Trade):
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 1 Rare Elements

    2. Mining Conglomerate [Development] [Cost: 3] [Victory Points: 2]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade): Draw 1 more card when selling Rare Elements goods.
    Phase IV (Consume): Discard up to 2 Rare Elements to gain 1 Victory Point chip for each. When activated, as many Rare Elements must be discarded as possible.
    Phase V (Produce): Draw 2 cards after this phase if you produced more Rare Elements then every other player.

    3. Terraforming Robots [Development] [Cost: 3] [Victory Points: 2]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle): Draw 1 card after placing a world.
    Phase $ (Trade):
    Phase IV (Consume): Discard 1 Rare Elements to gain 1 Victory Point chip and Draw a Card.
    Phase V (Produce):


    Military Rating: 0 (1 vs rare elements worlds)
    Victory Chips: 0
    Total Victory Points: 4
    Hand Count: 3

    In the consume phase I'll trade the good on Alpha Centauri for 4 cards.

    Kester on
  • DarkewolfeDarkewolfe Registered User regular
    edited March 2009
    I have no consume action.

    Darkewolfe on
    What is this I don't even.
  • ValkunValkun Registered User regular
    edited March 2009
    After you finish, you consumer whores you, send me your action for the next turn.

    Valkun on
  • robotsunshinerobotsunshine regular
    edited March 2009
    I use the Gambling World Consume power to discard ELC's good and get a victory point chip. Then I gamble with #3.

    1. Earth's Lost Colony[4] [Normal Production World] [Cost:2] [VP:1] [Novelty]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip.
    Phase V (Produce): Place 1 Novelty Good on this planet if none already exists.
    Goods: 0

    X. Gambling World [Normal World] [Cost: 1] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip. Choose a number from 1 to 7 and flip over the top card of the Card Supply. If its cost or defense matches the stated value, draw that card into your hand. (There's a table of how many Developments and Worlds there are for each number on the card, I can provide it if you really want it).
    Phase V (Produce):
    Goods: 0

    X. Export Duties [Development] [Cost: 1] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade): Draw 1 more card when selling any goods.
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 0

    Military Rating: 0
    Victory Chips: 1
    Total Victory Points: 3
    Hand Count: 5
    Actions to Perform this Phase: Gambling world discards, and then I gamble.
    Super Cool Gambling Number: Always 3. Just assume I am picking 3.

    robotsunshine on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2009
    No consume action.

    Darian on
  • ValkunValkun Registered User regular
    edited March 2009
    X. Consumer Markets [Development] [Cost: 5] [Victory Points: 3]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard up to 3 Novelty goods to gain 1 Victory Point chip for each. When activated, as many Novelty goods must be discarded as possible.
    Phase V (Produce): Draw 1 card for each Novelty good you produced.
    Goods: 0

    You are not a winner.

    Valkun on
  • ValkunValkun Registered User regular
    edited March 2009
    Darian: Explore +1/+1
    Darkewolfe: Develop
    Kester: Produce
    Robotsunshine: Explore +1/+1

    Explore
    Develop
    Produce

    Sending out cards. Please Stand By.

    Valkun on
  • DarkewolfeDarkewolfe Registered User regular
    edited March 2009
    I draw a card at the beginning of the development phase.

    Darkewolfe on
    What is this I don't even.
  • ValkunValkun Registered User regular
    edited March 2009
    Hmm, according to the book, the typical game lasts from 7-11 turns. We're already halfway/a third of the way there.

    Valkun on
  • KesterKester Registered User regular
    edited March 2009
    Valkun wrote: »
    Hmm, according to the book, the typical game lasts from 7-11 turns. We're already halfway/a third of the way there.

    I think 7 is a bit on the low side. Someone would have to develop and settle pretty much every turn to get that (or something similar with consuming for VP chips). 11 turns seems more reasonable.

    Kester on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2009
    robotsunshine, don't read this until you've made your decision.

    Anyway, I'll be back later.
    I'll be developing Interstellar Banks; this costs two cards, then I draw one back

    Military rating: 1
    Victory Chips: 0
    Victory Points: 4
    Hand Count: 4
    Total cards in Tableau: 4

    Tableau:

    Planets:
    1. Epsilon Eridani[1] [Normal World] [Cost: 2] [VP: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle): +1 Military
    Phase $ (Trade):
    Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip and 1 Card Draw.
    Phase V (Produce):
    Goods: 0


    Developments:
    X. Public Works [Development] [Cost: 1] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop): Draw 1 Card after placing a Development.
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip.
    Phase V (Produce):
    Goods: 0

    X. Deficit Spending [Development] [Cost: 2] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): May discard up to 2 cards to gain 1 Victory Point chip for each. (These VPs may NOT be doubled)
    Phase V (Produce):
    Goods: 0

    X. Interstellar Bank [Development] [Cost: 2] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop): Draw 1 card at the start of the Develop phase.
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 0

    Darian on
  • ValkunValkun Registered User regular
    edited March 2009
    We're actually still waiting on Robotsunshine to finish his exploration. But I guess if you want to give him more information to make choices with, that's your perogative.

    Valkun on
  • DarkewolfeDarkewolfe Registered User regular
    edited March 2009
    robotsunshine, don't read this either till you've made to your decision.

    Also back later.
    During the Develop Phase I will play the following card for 0 (-1 for Develop Phase Card, -1 for Investment Credits):

    X. Space Marines [Development] [Cost: 2] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle): +2 Military
    Phase $ (Trade):
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 0

    My tableau:

    Player 2 Darkewolfe:
    Planets-
    1P. New Sparta[3] [Military World] [Defense: 2] [VP: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle): +2 Military
    Phase $ (Trade):
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 0

    Developments-
    1D. Investment Credits [Development] [Cost: 1] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop): Reduce the cost of developments by 1.
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume):
    Phase V (Produce):

    2D. Interstellar Bank [Development] [Cost: 2] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop): Draw 1 card at the start of the Develop phase.
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 0

    3D. Space Marines [Development] [Cost: 2] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle): +2 Military
    Phase $ (Trade):
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 0

    Military Rating: 4
    Victory Chips: 0
    Total Victory Points: 4
    Hand Count: 4

    Edited to correct hand size from 3 to 4.

    Darkewolfe on
    What is this I don't even.
  • KesterKester Registered User regular
    edited March 2009
    Don't read this too!
    Actions to Perform this Phase:

    Develop Mining League (costs six cards). I am a bad man, I completely just lucked into this card on the explore. Still, giant space drills for all!

    Tableau:

    1. Alpha Centauri[2] [Normal Windfall World] [Cost: 2] [VP: 0] [Rare Elements]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle): -1 cost to Settle Rare Elements Production/Windfall Worlds and +1 Military to Conquer Rare Elements Production/Windfall Worlds.
    Phase $ (Trade):
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 0 Rare Elements

    2. Mining Conglomerate [Development] [Cost: 3] [Victory Points: 2]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade): Draw 1 more card when selling Rare Elements goods.
    Phase IV (Consume): Discard up to 2 Rare Elements to gain 1 Victory Point chip for each. When activated, as many Rare Elements must be discarded as possible.
    Phase V (Produce): Draw 2 cards after this phase if you produced more Rare Elements then every other player.

    3. Terraforming Robots [Development] [Cost: 3] [Victory Points: 2]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle): Draw 1 card after placing a world.
    Phase $ (Trade):
    Phase IV (Consume): Discard 1 Rare Elements to gain 1 Victory Point chip and Draw a Card.
    Phase V (Produce):

    4. Mining League [Development] [Cost: 6] [Victory Points: Variable]
    2 Victory Points per Rare Elements Production world.
    1 Victory Point per Rare Elements Windfall world.
    2 Victory Points per Mining Robots and Mining Conglomerate.
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard 2 Rare Elements to gain 3 Victory Point chips.
    Phase V (Produce): Produce 1 Rare Elements good on one of your Rare Elements Windfall Worlds without a good on it.

    Military Rating: 0 (1 vs rare elements worlds)
    Victory Chips: 0
    Total Victory Points: 7
    Hand Count: 1

    Produce phase action: Produce rare elements good on Alpha Centauri and draw 2 cards for most rare elements produced.

    Back tomorrow!

    Kester on
  • ValkunValkun Registered User regular
    edited March 2009
    Kester, you still need to pay for that.

    Valkun on
  • DarkewolfeDarkewolfe Registered User regular
    edited March 2009
    No action in production phase.

    Darkewolfe on
    What is this I don't even.
  • ValkunValkun Registered User regular
    edited March 2009
    We're still technically on Explore until Robotsunshine reports in.

    Valkun on
  • ValkunValkun Registered User regular
    edited March 2009
    Now, Robotsunshine needs to Develop. Then we can move on to Produce.

    Valkun on
  • robotsunshinerobotsunshine regular
    edited March 2009
    No developments here.

    1. Earth's Lost Colony[4] [Normal Production World] [Cost:2] [VP:1] [Novelty]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip.
    Phase V (Produce): Place 1 Novelty Good on this planet if none already exists.
    Goods: 0

    X. Gambling World [Normal World] [Cost: 1] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip. Choose a number from 1 to 7 and flip over the top card of the Card Supply. If its cost or defense matches the stated value, draw that card into your hand. (There's a table of how many Developments and Worlds there are for each number on the card, I can provide it if you really want it).
    Phase V (Produce):
    Goods: 0

    X. Export Duties [Development] [Cost: 1] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade): Draw 1 more card when selling any goods.
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 0

    Military Rating: 0
    Victory Chips: 1
    Total Victory Points: 3
    Hand Count: 6
    Super Cool Gambling Number: Always 3. Just assume I am picking 3.

    robotsunshine on
  • robotsunshinerobotsunshine regular
    edited March 2009
    ELC Produces a Novelty good.

    Worlds:
    1. Earth's Lost Colony[4] [Normal Production World] [Cost:2] [VP:1] [Novelty]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip.
    Phase V (Produce): Place 1 Novelty Good on this planet if none already exists.
    Goods: 1 Novelty good.

    2. Gambling World [Normal World] [Cost: 1] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip. Choose a number from 1 to 7 and flip over the top card of the Card Supply. If its cost or defense matches the stated value, draw that card into your hand.
    Phase V (Produce):
    Goods: 0

    Developments:
    1. Export Duties [Development] [Cost: 1] [Victory Points: 1]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade): Draw 1 more card when selling any goods.
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 0

    Summary
    Military Rating: 0
    Victory Chips: 1
    Total Victory Points: 3
    Hand Count: 6
    Super Cool Gambling Number: Always 3. Just assume I am picking 3.

    robotsunshine on
  • KesterKester Registered User regular
    edited March 2009
    Actions to Perform this Phase: Alpha Centauri produces a good, I draw two cards for producing the most rare elements goods.

    Tableau:

    1. Alpha Centauri[2] [Normal Windfall World] [Cost: 2] [VP: 0] [Rare Elements]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle): -1 cost to Settle Rare Elements Production/Windfall Worlds and +1 Military to Conquer Rare Elements Production/Windfall Worlds.
    Phase $ (Trade):
    Phase IV (Consume):
    Phase V (Produce):
    Goods: 1 Rare Elements

    2. Mining Conglomerate [Development] [Cost: 3] [Victory Points: 2]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade): Draw 1 more card when selling Rare Elements goods.
    Phase IV (Consume): Discard up to 2 Rare Elements to gain 1 Victory Point chip for each. When activated, as many Rare Elements must be discarded as possible.
    Phase V (Produce): Draw 2 cards after this phase if you produced more Rare Elements then every other player.

    3. Terraforming Robots [Development] [Cost: 3] [Victory Points: 2]
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle): Draw 1 card after placing a world.
    Phase $ (Trade):
    Phase IV (Consume): Discard 1 Rare Elements to gain 1 Victory Point chip and Draw a Card.
    Phase V (Produce):

    4. Mining League [Development] [Cost: 6] [Victory Points: Variable]
    2 Victory Points per Rare Elements Production world.
    1 Victory Point per Rare Elements Windfall world.
    2 Victory Points per Mining Robots and Mining Conglomerate.
    Phase I (Explore):
    Phase II (Develop):
    Phase III (Settle):
    Phase $ (Trade):
    Phase IV (Consume): Discard 2 Rare Elements to gain 3 Victory Point chips.
    Phase V (Produce): Produce 1 Rare Elements good on one of your Rare Elements Windfall Worlds without a good on it.

    Military Rating: 0 (1 vs rare elements worlds)
    Victory Chips: 0
    Total Victory Points: 7
    Hand Count: 3

    Kester on
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