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[Victory and Defeat] Race for the Galaxy - Turn 10
Posts
Mis-read Trade/Consume as Trade/Produce for some reason.
1. Earth's Lost Colony[4] [Normal Production World] [Cost:2] [VP:1] [Novelty]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip.
Phase V (Produce): Place 1 Novelty Good on this planet if none already exists.
Goods: 0
X. Gambling World [Normal World] [Cost: 1] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip. Choose a number from 1 to 7 and flip over the top card of the Card Supply. If its cost or defense matches the stated value, draw that card into your hand. (There's a table of how many Developments and Worlds there are for each number on the card, I can provide it if you really want it).
Phase V (Produce):
Goods: 0
Military Rating: 0
Victory Chips: 0
Total Victory Points: 2
Hand Count: 3
Actions to Perform this Phase: Nothing
I don't believe that's true. You discard the good to perform the gambling action, I thought.
Edit: I'm quite wrong and Kester is right.
Edit edit reference: http://www.boardgamegeek.com/article/1900897#1900897
It has one on top of the other.
What number do you pick? I'll just post here what it is.
Edit: Oh really? Let me look into it.
From the Rulebook:
"The Gambling World also has a standard consume power in addition to this one."
I rule that you do not need to fulfill the consume part to activate the gambling part.
Edit 2: Actually, the best interpretation is that they are two consume powers and can be put in any order. Gambling always activates because there is no cost.
Military rating: 1
Victory Chips: 0
Victory Points: 2
Hand Count: 3
Total cards in Tableau: 2
Tableau:
Planets:
1. Epsilon Eridani[1] [Normal World] [Cost: 2] [VP: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle): +1 Military
Phase $ (Trade):
Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip and 1 Card Draw.
Phase V (Produce):
Goods: 0
Developments:
X. Public Works [Development] [Cost: 1] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop): Draw 1 Card after placing a Development.
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip.
Phase V (Produce):
Goods: 0
Robotsunshine to pick a number.
Kester to send in his action.
Things are moving fast right now.
X. Rebel Base [Military Rebel World] [Defense: 6] [Victory Points: 6]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume):
Phase V (Produce):
Goods: 0
If your number was 6, you have just won the IGL Jackpot!
Now back to the news:
Darian: Explore +1/+1
Darkewolfe: Explore +5
Kester: Produce
Robotsunshine: Explore +1/+1
Sending out cards for consideration shortly. As far as I know, no one has any Explore bonuses yet. So it's a base Draw 2 Keep 1 + your bonuses above.
Player 2 Darkewolfe:
Planets-
1P. New Sparta[3] [Military World] [Defense: 2] [VP: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle): +2 Military
Phase $ (Trade):
Phase IV (Consume):
Phase V (Produce):
Goods: 0
Developments-
1D. Investment Credits [Development] [Cost: 1] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop): Reduce the cost of developments by 1.
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume):
Phase V (Produce):
Military Rating: 2
Victory Chips: 0
Total Victory Points: 2
Hand Count: 4
Military rating: 1
Victory Chips: 0
Victory Points: 2
Hand Count: 5
Total cards in Tableau: 2
Tableau:
Planets:
1. Epsilon Eridani[1] [Normal World] [Cost: 2] [VP: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle): +1 Military
Phase $ (Trade):
Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip and 1 Card Draw.
Phase V (Produce):
Goods: 0
Developments:
X. Public Works [Development] [Cost: 1] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop): Draw 1 Card after placing a Development.
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip.
Phase V (Produce):
Goods: 0
1. Alpha Centauri[2] [Normal Windfall World] [Cost: 2] [VP: 0] [Rare Elements]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle): -1 cost to Settle Rare Elements Production/Windfall Worlds and +1 Military to Conquer Rare Elements Production/Windfall Worlds.
Phase $ (Trade):
Phase IV (Consume):
Phase V (Produce):
Goods: 1 Rare Elements
2. Mining Conglomerate [Development] [Cost: 3] [Victory Points: 2]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade): Draw 1 more card when selling Rare Elements goods.
Phase IV (Consume): Discard up to 2 Rare Elements to gain 1 Victory Point chip for each. When activated, as many Rare Elements must be discarded as possible.
Phase V (Produce): Draw 2 cards after this phase if you produced more Rare Elements then every other player.
Military Rating: 0 (1 vs rare elements worlds)
Victory Chips: 0
Total Victory Points: 2
Hand Count: 7
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip.
Phase V (Produce): Place 1 Novelty Good on this planet if none already exists.
Goods: 1
X. Gambling World [Normal World] [Cost: 1] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip. Choose a number from 1 to 7 and flip over the top card of the Card Supply. If its cost or defense matches the stated value, draw that card into your hand. (There's a table of how many Developments and Worlds there are for each number on the card, I can provide it if you really want it).
Phase V (Produce):
Goods: 0
Military Rating: 0
Victory Chips: 0
Total Victory Points: 2
Hand Count: 5
Actions to Perform this Phase: Producing a Novelty good on Earth's Lost colony
Super Cool Gambling Number: Always 3. Just assume I am picking 3.
Darkewolfe: Develop
Kester: Consume - Trade
Robotsunshine: Develop
Develop
Consume (Trade for Kester as well)
And...GO.
With everyone on at the same time, we might actually get a lot done.
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip.
Phase V (Produce): Place 1 Novelty Good on this planet if none already exists.
Goods: 1
X. Gambling World [Normal World] [Cost: 1] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip. Choose a number from 1 to 7 and flip over the top card of the Card Supply. If its cost or defense matches the stated value, draw that card into your hand. (There's a table of how many Developments and Worlds there are for each number on the card, I can provide it if you really want it).
Phase V (Produce):
Goods: 0
X. Export Duties [Development] [Cost: 1] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade): Draw 1 more card when selling any goods.
Phase IV (Consume):
Phase V (Produce):
Goods: 0
Military Rating: 0
Victory Chips: 0
Total Victory Points: 3
Hand Count: 5
Actions to Perform this Phase: Developing the thing below -
Super Cool Gambling Number: Always 3. Just assume I am picking 3.
X. Export Duties [Development] [Cost: 1] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade): Draw 1 more card when selling any goods.
Phase IV (Consume):
Phase V (Produce):
Goods: 0
Due to the Development bonus, it costs -1, meaning I pay nothing!
Status after development:
Military rating: 1
Victory Chips: 0
Victory Points: 3
Hand Count: 4
Total cards in Tableau: 2
Tableau:
Planets:
1. Epsilon Eridani[1] [Normal World] [Cost: 2] [VP: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle): +1 Military
Phase $ (Trade):
Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip and 1 Card Draw.
Phase V (Produce):
Goods: 0
Developments:
X. Public Works [Development] [Cost: 1] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop): Draw 1 Card after placing a Development.
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip.
Phase V (Produce):
Goods: 0
X. Deficit Spending [Development] [Cost: 2] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): May discard up to 2 cards to gain 1 Victory Point chip for each. (These VPs may NOT be doubled)
Phase V (Produce):
Goods: 0
X. Interstellar Bank [Development] [Cost: 2] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop): Draw 1 card at the start of the Develop phase.
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume):
Phase V (Produce):
Goods: 0
My tableau:
Player 2 Darkewolfe:
Planets-
1P. New Sparta[3] [Military World] [Defense: 2] [VP: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle): +2 Military
Phase $ (Trade):
Phase IV (Consume):
Phase V (Produce):
Goods: 0
Developments-
1D. Investment Credits [Development] [Cost: 1] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop): Reduce the cost of developments by 1.
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume):
Phase V (Produce):
2D. Interstellar Bank [Development] [Cost: 2] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop): Draw 1 card at the start of the Develop phase.
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume):
Phase V (Produce):
Goods: 0
Military Rating: 2
Victory Chips: 0
Total Victory Points: 3
Hand Count: 3
Sadly, I think I'm about to have to pack up for the day, so maybe not
I'll finish this turn off though:
Actions to Perform this Phase:
Develop Terraforming Robots (cost three).
Tableau:
1. Alpha Centauri[2] [Normal Windfall World] [Cost: 2] [VP: 0] [Rare Elements]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle): -1 cost to Settle Rare Elements Production/Windfall Worlds and +1 Military to Conquer Rare Elements Production/Windfall Worlds.
Phase $ (Trade):
Phase IV (Consume):
Phase V (Produce):
Goods: 1 Rare Elements
2. Mining Conglomerate [Development] [Cost: 3] [Victory Points: 2]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade): Draw 1 more card when selling Rare Elements goods.
Phase IV (Consume): Discard up to 2 Rare Elements to gain 1 Victory Point chip for each. When activated, as many Rare Elements must be discarded as possible.
Phase V (Produce): Draw 2 cards after this phase if you produced more Rare Elements then every other player.
3. Terraforming Robots [Development] [Cost: 3] [Victory Points: 2]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle): Draw 1 card after placing a world.
Phase $ (Trade):
Phase IV (Consume): Discard 1 Rare Elements to gain 1 Victory Point chip and Draw a Card.
Phase V (Produce):
Military Rating: 0 (1 vs rare elements worlds)
Victory Chips: 0
Total Victory Points: 4
Hand Count: 3
In the consume phase I'll trade the good on Alpha Centauri for 4 cards.
1. Earth's Lost Colony[4] [Normal Production World] [Cost:2] [VP:1] [Novelty]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip.
Phase V (Produce): Place 1 Novelty Good on this planet if none already exists.
Goods: 0
X. Gambling World [Normal World] [Cost: 1] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip. Choose a number from 1 to 7 and flip over the top card of the Card Supply. If its cost or defense matches the stated value, draw that card into your hand. (There's a table of how many Developments and Worlds there are for each number on the card, I can provide it if you really want it).
Phase V (Produce):
Goods: 0
X. Export Duties [Development] [Cost: 1] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade): Draw 1 more card when selling any goods.
Phase IV (Consume):
Phase V (Produce):
Goods: 0
Military Rating: 0
Victory Chips: 1
Total Victory Points: 3
Hand Count: 5
Actions to Perform this Phase: Gambling world discards, and then I gamble.
Super Cool Gambling Number: Always 3. Just assume I am picking 3.
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard up to 3 Novelty goods to gain 1 Victory Point chip for each. When activated, as many Novelty goods must be discarded as possible.
Phase V (Produce): Draw 1 card for each Novelty good you produced.
Goods: 0
You are not a winner.
Darkewolfe: Develop
Kester: Produce
Robotsunshine: Explore +1/+1
Explore
Develop
Produce
Sending out cards. Please Stand By.
I think 7 is a bit on the low side. Someone would have to develop and settle pretty much every turn to get that (or something similar with consuming for VP chips). 11 turns seems more reasonable.
Anyway, I'll be back later.
Military rating: 1
Victory Chips: 0
Victory Points: 4
Hand Count: 4
Total cards in Tableau: 4
Tableau:
Planets:
1. Epsilon Eridani[1] [Normal World] [Cost: 2] [VP: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle): +1 Military
Phase $ (Trade):
Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip and 1 Card Draw.
Phase V (Produce):
Goods: 0
Developments:
X. Public Works [Development] [Cost: 1] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop): Draw 1 Card after placing a Development.
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip.
Phase V (Produce):
Goods: 0
X. Deficit Spending [Development] [Cost: 2] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): May discard up to 2 cards to gain 1 Victory Point chip for each. (These VPs may NOT be doubled)
Phase V (Produce):
Goods: 0
X. Interstellar Bank [Development] [Cost: 2] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop): Draw 1 card at the start of the Develop phase.
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume):
Phase V (Produce):
Goods: 0
Also back later.
X. Space Marines [Development] [Cost: 2] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle): +2 Military
Phase $ (Trade):
Phase IV (Consume):
Phase V (Produce):
Goods: 0
My tableau:
Player 2 Darkewolfe:
Planets-
1P. New Sparta[3] [Military World] [Defense: 2] [VP: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle): +2 Military
Phase $ (Trade):
Phase IV (Consume):
Phase V (Produce):
Goods: 0
Developments-
1D. Investment Credits [Development] [Cost: 1] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop): Reduce the cost of developments by 1.
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume):
Phase V (Produce):
2D. Interstellar Bank [Development] [Cost: 2] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop): Draw 1 card at the start of the Develop phase.
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume):
Phase V (Produce):
Goods: 0
3D. Space Marines [Development] [Cost: 2] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle): +2 Military
Phase $ (Trade):
Phase IV (Consume):
Phase V (Produce):
Goods: 0
Military Rating: 4
Victory Chips: 0
Total Victory Points: 4
Hand Count: 4
Edited to correct hand size from 3 to 4.
Develop Mining League (costs six cards). I am a bad man, I completely just lucked into this card on the explore. Still, giant space drills for all!
Tableau:
1. Alpha Centauri[2] [Normal Windfall World] [Cost: 2] [VP: 0] [Rare Elements]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle): -1 cost to Settle Rare Elements Production/Windfall Worlds and +1 Military to Conquer Rare Elements Production/Windfall Worlds.
Phase $ (Trade):
Phase IV (Consume):
Phase V (Produce):
Goods: 0 Rare Elements
2. Mining Conglomerate [Development] [Cost: 3] [Victory Points: 2]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade): Draw 1 more card when selling Rare Elements goods.
Phase IV (Consume): Discard up to 2 Rare Elements to gain 1 Victory Point chip for each. When activated, as many Rare Elements must be discarded as possible.
Phase V (Produce): Draw 2 cards after this phase if you produced more Rare Elements then every other player.
3. Terraforming Robots [Development] [Cost: 3] [Victory Points: 2]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle): Draw 1 card after placing a world.
Phase $ (Trade):
Phase IV (Consume): Discard 1 Rare Elements to gain 1 Victory Point chip and Draw a Card.
Phase V (Produce):
4. Mining League [Development] [Cost: 6] [Victory Points: Variable]
2 Victory Points per Rare Elements Production world.
1 Victory Point per Rare Elements Windfall world.
2 Victory Points per Mining Robots and Mining Conglomerate.
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard 2 Rare Elements to gain 3 Victory Point chips.
Phase V (Produce): Produce 1 Rare Elements good on one of your Rare Elements Windfall Worlds without a good on it.
Military Rating: 0 (1 vs rare elements worlds)
Victory Chips: 0
Total Victory Points: 7
Hand Count: 1
Produce phase action: Produce rare elements good on Alpha Centauri and draw 2 cards for most rare elements produced.
Back tomorrow!
1. Earth's Lost Colony[4] [Normal Production World] [Cost:2] [VP:1] [Novelty]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip.
Phase V (Produce): Place 1 Novelty Good on this planet if none already exists.
Goods: 0
X. Gambling World [Normal World] [Cost: 1] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip. Choose a number from 1 to 7 and flip over the top card of the Card Supply. If its cost or defense matches the stated value, draw that card into your hand. (There's a table of how many Developments and Worlds there are for each number on the card, I can provide it if you really want it).
Phase V (Produce):
Goods: 0
X. Export Duties [Development] [Cost: 1] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade): Draw 1 more card when selling any goods.
Phase IV (Consume):
Phase V (Produce):
Goods: 0
Military Rating: 0
Victory Chips: 1
Total Victory Points: 3
Hand Count: 6
Super Cool Gambling Number: Always 3. Just assume I am picking 3.
Worlds:
1. Earth's Lost Colony[4] [Normal Production World] [Cost:2] [VP:1] [Novelty]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard one Good of any type to gain 1 Victory Point chip.
Phase V (Produce): Place 1 Novelty Good on this planet if none already exists.
Goods: 1 Novelty good.
2. Gambling World [Normal World] [Cost: 1] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard any 1 good to gain 1 Victory Point chip. Choose a number from 1 to 7 and flip over the top card of the Card Supply. If its cost or defense matches the stated value, draw that card into your hand.
Phase V (Produce):
Goods: 0
Developments:
1. Export Duties [Development] [Cost: 1] [Victory Points: 1]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade): Draw 1 more card when selling any goods.
Phase IV (Consume):
Phase V (Produce):
Goods: 0
Summary
Military Rating: 0
Victory Chips: 1
Total Victory Points: 3
Hand Count: 6
Super Cool Gambling Number: Always 3. Just assume I am picking 3.
Tableau:
1. Alpha Centauri[2] [Normal Windfall World] [Cost: 2] [VP: 0] [Rare Elements]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle): -1 cost to Settle Rare Elements Production/Windfall Worlds and +1 Military to Conquer Rare Elements Production/Windfall Worlds.
Phase $ (Trade):
Phase IV (Consume):
Phase V (Produce):
Goods: 1 Rare Elements
2. Mining Conglomerate [Development] [Cost: 3] [Victory Points: 2]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade): Draw 1 more card when selling Rare Elements goods.
Phase IV (Consume): Discard up to 2 Rare Elements to gain 1 Victory Point chip for each. When activated, as many Rare Elements must be discarded as possible.
Phase V (Produce): Draw 2 cards after this phase if you produced more Rare Elements then every other player.
3. Terraforming Robots [Development] [Cost: 3] [Victory Points: 2]
Phase I (Explore):
Phase II (Develop):
Phase III (Settle): Draw 1 card after placing a world.
Phase $ (Trade):
Phase IV (Consume): Discard 1 Rare Elements to gain 1 Victory Point chip and Draw a Card.
Phase V (Produce):
4. Mining League [Development] [Cost: 6] [Victory Points: Variable]
2 Victory Points per Rare Elements Production world.
1 Victory Point per Rare Elements Windfall world.
2 Victory Points per Mining Robots and Mining Conglomerate.
Phase I (Explore):
Phase II (Develop):
Phase III (Settle):
Phase $ (Trade):
Phase IV (Consume): Discard 2 Rare Elements to gain 3 Victory Point chips.
Phase V (Produce): Produce 1 Rare Elements good on one of your Rare Elements Windfall Worlds without a good on it.
Military Rating: 0 (1 vs rare elements worlds)
Victory Chips: 0
Total Victory Points: 7
Hand Count: 3