Didn't see a thread on this, so I thought I'd make one.
Nintendo is re-releasing some of its GC games that were pretty popular on the Gamecube, with Wii packaging and new Wii controls.
Currently in the US we only have 2 of these games just released; Pikmin and Mario Power Tennis.
Pikmingame info in spoiler
With all-new Wii controls, commanding an army of Pikmin has never been easier.
KEY INFORMATION
Captain Olimar has crash landed on a strange, alien world. With the pieces of his ship scattered across the planet, his only hope for survival lies with curious creatures he calls Pikmin. The captain must rally his newfound Pikmin friends and find the missing pieces of his ship ... before it's too late.
* With newly added Wii motion controls, players simply point the Wii Remote controller at the screen to wrangle an army of Pikmin and put them to work.
* The New Play Control! features open this highly rated Nintendo GameCube game to a new generation of players while giving players who loved it the first time a new way to experience it.
* Players take command of up to 100 Pikmin and order them to swarm dangerous predators, demolish barriers and haul critical parts back to their ship. The game combines action and strategy with fun characters.
Game storyline: Everything is going smoothly for Captain Olimar until a comet collides with this spaceship and forces him to crash land on a strange, alien world. After the rough landing, he quickly learns that his ship has broken apart while entering the atmosphere -not to mention the fact that his spacesuit is the only thing between him and a deadly poisonous atmosphere. He enlists the help of the Pikmin, small, indigenous plant-like creatures that inhabit the world, to search out the missing pieces of his ship before he succumbs to the noxious atmosphere. With a horde of Pikmin at his command, he just might have a chance.
How to progress through the game: In Pikmin, players must set out and explore the strange, lush planet and enlist the help of the indigenous Pikmin creatures to find the missing ship parts. Olimar has just 30 days to find all the parts before his air supply runs out. During the adventure, players encounter new types of Pikmin, each with its own special abilities. As players find more parts, new areas of the world are opened up, filled with dangerous native species and other hazards.
Characters: Captain Olimar, Pikmin
Controls: With new Wii controls, commanding an army of Pikmin is easy and fun. Players simply point the Wii Remote controller at the screen and use it as a cursor, making it easy to select a single Pikmin or an entire army. The cursor also makes it much easier to hurl Pikmin intuitively - they fly wherever the cursor is pointing.
Special powers/weapons/moves/features: Captain Olimar doesn't have any special weapons or super powers. Instead, he has an army of helpful Pikmin. Players can control up to 100 Pikmin at a time. There are several different kinds of Pikmin, each with its own special ability. For example, red Pikmin are immune to heat and fire, while blue Pikmin can survive in water. Players need to use strategy and command their Pikmin well to defeat predators and solve puzzles.
Mario Power Tennisgame info in spoiler
Power up your tennis game!
KEY INFORMATION
The wild multiplayer action of the Nintendo GameCube hit, Mario Power Tennis, returns with added Wii controls and widescreen presentation.
* With Wii controls, players simply swing the Wii Remote controller to hit forehands and backhands and to apply spin. The motion controls open this classic game to new gamers and offers experienced gamers the option to attach a Nunchuk controller for additional precision.
* Players can play as familiar characters from the Mario universe. Every character has a defensive and offensive Power Shot that can send opponents reeling or return out-of-reach balls.
* Players can be as crazy as they like. Play traditional tournaments, or hit the Gimmick Courts for wild matches not possible in the real world.
* This game was originally released for the Nintendo GameCube system. The ability to use Wii controllers has been added to this version.
Game storyline: The stars of the Mushroom Kingdom are gathering for a tennis tournament, and the competition is going to be fierce. Using New Play Control!, players actually become their Mushroom Kingdom heroes on the tennis courts. Every lob and smash a player makes is translated into motions by their characters on the court.
How to progress through the game: Play multiplayer games with friends or progress through tougher and tougher tournaments in singles and doubles play. As players win tournaments, clear minigames or challenge Gimmick Courts, they unlock new characters, courts and challenges.
Characters: Mario, Luigi, Wario, Waluigi, Donkey Kong, Bowser, Bowser Jr., Peach, Daisy, Yoshi, Shy Guy, Koopa Troopa and other Mushroom Kingdom characters.
Special powers/weapons/moves/features: With simple swing movements, players can hit topspin, backspin and smashes, and by charging up, they can hit with varying degrees of power or perform other character-specific moves that make even crazier things happen on the court.
The list of upcoming games that are being remade are (aside from those already released):
Donkey Kong Jungle Beat - May 9 2009
Metroid Prime - TBA
Metroid Prime 2: Echoes - TBA
Pikmin 2 - TBA
Chibi Robo! - TBA
The major changes for these releases will be standard: Wii Remote controls, 16:9 widescreen, various (likely minor) graphical improvements.
Ideally the controls will be game appropriate and not just tacked on. Word is MP2 already had a tech demo that had MP3 controls incorporated, so hopefully MP and MP2 have those controls.
Currently the standard price for all the games has been said to be $29.99 and the games out reflect this.
So what do people think. Good idea? Bad Idea? Has anyone picked up any of the rereleases and can comment on the changes in controls and such?
Personally, if I can get MP and MP2 with widescreen graphics and MP3 controls...I would pay full price...again.
If these sell well enough maybe we'll see Wind Waker or maybe even other companies rereleasing some of the quality GC games that might have gotten ignored due to the small install-base of the GC.
EDIT: Looks like MP was already released in Japan. Anyone have any word or links related to that?
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Better get your wallet ready, since It's been confirmed they use the MP3 controls. And I think widescreen too, but that's not as important.
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I wonder how "easy" Mario Tennis is to play. If it is pretty straight forward as like Wii Sports Tennis it might be a good one to pick up to play with the wife. Obviously it would be more complex, but as long as it's not some technical game, Wii controls could make it really fun.
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Overall I'd say it's worth the price if you fancy a tennis game and don't own the original (I'm in two minds as to if i prefer this or Sega's offering though).
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The controls are horrible compared to the precise (guess what, you need precision, it's a fast-paced arcade-like game) Cube version.
If they had at least included an option to still play it with a Gamecube controller, I would have been content (as I could save on the Wii without juggling Cube Memory Cards), but nooo....
Really just terrible.
I'm super-excited for the Prime Wiimakes though, And I guess I'll get Pikmin when 2 comes out (I've got both of the Cube originals) I guess
And luckily for me I kinda skipped over the entire PS2/GC/Xbox generation, so these are all new to me.
I expect to pick up every single one.
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Could someone who's played all three Primes give a brief summary as to the differences between Prime 2 and Prime 3 in terms of control, and an indication as to how well they think the new control scheme will translate?
Also, Stephen Totilo at MTV Multiplayer posted a really detailed set of impressions on the Pikmin Wiimake, and apparently he loved the shit out of Pikmin 2. Some of the finer points went over my head, as I'm not a Pikmin fan, but essentially he says anyone who missed them on GC should definitely grab it, but series vets may find some of the control changes better and worse:
This is me also...I never owned a Gamecube, and have only played some of these games since getting a Wii, so I'm quite excited to get these with the Wii's better controls.
Metroid Prime 1 & 2 with MP3 controls is worth it all its own.
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Well, if I understand correctly, Grinch recommends this if you don't own the original AND states that the controls, although deeper than Wii Sports, DON'T get your moves right 100% of the time, which he was ok with as he was able to have fun with ppl (who might not have played the original).
I said that the controls are no match at all to the Gamecube controls, and hate them.
not that much of a difference there, I guess I would have tried to enjoy it too if I hadn't played the original...
As it is, the controls feel forced and dumbed down (because they are not even remotely as precise), maybe fun as a casual experience, but that's not why I play Mario Tennis, I want arcady, fast-paced action, where precision and timing are crucial to win - and I want to have total control over wtf my Char is doing.
If you find a copy of the GC Mario Tennis for the same price or less, I'd recommend you buy that, if you really want to play Mario Tennis (or wait for a VC release of Mario Tennis for the N64)
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I'll definitely be picking up the Pikmins, since I didn't get them last gen. I may also be coerced into getting Metroid Prime again. Except for I don't even have MP3 yet.
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Point and click circle, unfortunately.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I really wonder why they didn't put them to d-pad.
Cause that would be even worse. It's hard enough hitting down to fire missiles, I can't even imagine trying to hit the other 3.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
The best thing about these New Play Control re-releases is greater exposure for these underappreciated titles. Pikmin 2 and Chibi Robo are two of my favourite games all time, so if these versions do well, that means sequels. I loved Chibi Robo Park Patrol for the DS, but I understand it sold like garbage, so my hopes for a Wii version were slim. Now the hope is reborn!
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Hmh, and people say that I'm the clumsy one. I personally would prefer that way, as you don't switch weapons too often.
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The New Play Control! game I'm really excited about is Donkey Kong Jungle Beat.
I don't know how popular it was, but it couldn't possibly be popular enough.
That game was awesome fun (though it destroyed your hands).
If you still have bongos from Donkey Konga, definitely check out the GC game—I don't think it can be that expensive nowadays, and it's a blast.
I don't know, it was annoying not having your claps register with perfect accuracy when you're trying to beat a high score or have a huge combo. I understand what you mean about the tactile feeling of controlling DK with the bongos, but I think that the Wii controls look fun in their own way. You control DK more accurately, but for all bashing sequences, you just swing the remote and nunchuk as fast as you can. That's the part where you just "vent" it all out.
In fact this is something I like about Wii games that use the waggle correctly. Waggle should be for two things in my opinions:
- Making games that couldn't be achieved with normal controllers.
- Making games like what I expect MadWorld to be, a game that COULD be done on another system but where the waggle just adds a very fun layer of doing the act on screen yourself, an act of immersion if you will.
EDIT: I'd also like being able to play DKJB for extended periods of time without having my palms become burning red masses of pain.
And for the MP controls, I think the solution, if it's like MP3, is fine. Having only one stick makes there not really be any better option.
Anyway, what I've read on Jungle Beat is that they're actually changing the game significantly making it more focused on platforming play since there are no bongos. There will still be use of the wii controls in relation to bongo movements for some controls.
I'll try to find the article I read stating this.
EDIT: Here we go, initial impressions: http://wii.ign.com/articles/938/938119p1.html
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So you would have bought literally the same game twice simply to avoid memory cards?
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It's fun, but I'll admit after some time that I think Sega Superstars Tennis is the better game if you want a more "in depth" Wii Tennis game that's fun to play with friends. It should also be cheaper by now.
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I hate juggling memory cards when unnecessary, and am still mad at Nintendo for not giving an option to save Gamecube files on the Wii.
To answer your question, yes - the main reason being though, that I carry my Wii over to friends pretty often, and small shitty things like memory cards are often forgotten at home.
It'd be just more convenient, and I like convenience.
Plus, then I'd have ebayed my cube version - which basically would have payed for the Wii version.
This does not bode well for Mario Tennis because Sega Superstars sucks.
The fuckup isn't in the concept behind the motion controls - It's that they didn't implement them at all.
That is in spite of express representations made on the case and in the manual. It's a fucking lie. Various motion based moves do not affect the shots; they only ever result in the same basic return no matter how you swing the remote.
The people that ported Superstars Tennis to Wii need to be fired for totally screwing up one of the most potentially awesome and much-needed types of titles for the system.
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