Starbuck's turn, continued: Someone has snuck into Baltar's lab and messed with his equipment.
Crisis! Detector Sabotage
8 Leadership, Tactics
Pass: No effect
Fail: All characters in the "Research Lab" location are sent to Sickbay. Keep this card in play. Players may not look at other players' Loyalty Cards. (Activate heavy raider) (Advance jump prep)
Starbuck's turn, continued: Someone has snuck into Baltar's lab and messed with his equipment.
Crisis! Detector Sabotage
8 Leadership, Tactics
Pass: No effect
Fail: All characters in the "Research Lab" location are sent to Sickbay. Keep this card in play. Players may not look at other players' Loyalty Cards. (Activate heavy raider) (Advance jump prep)
Total: +7 +2 -1 -2 = 6; failure. Dr. Baltar is injured in the explosion and winds up in Sickbay.
For the rest of the game: Players may not look at other players' Loyalty Cards.
No enemy ships to activate.
Jump prep advances; jump is now possible while risking population loss of three.
Whoa. So... was it really Admiral Adama and President Baltar who were the cylons? After Helo decided not to use his OPG on Chief's most recent crisis, I found this to be the most plausible case, but I wasn't truly convinced. I could still be wrong, too!
MrBlarney on
0
El SkidThe frozen white northRegistered Userregular
edited May 2009
Generally if there's no reveal this late in the game, it's because you have cylons in power, methinks.
If the admiral just didn't get a single negative fuel choice the whole last part of the game...I'll just be sad
I figured that Adama had to be a Cylon after his last destination choice. I had scouted some sort of Cylon attack, I forget what, but it wasn't bad and gave us 3 distance. His choice to put us down to 1 fuel made it pretty obvious, but there wasn't much danger nor much anyone could do about it.
I'm honestly surprised I never ended up in the brig.
I decided I was too paranoid to ever brig anyone. Good game, though. A human victory where both power positions were cylons? That's pretty dang hard to pull off. I want to know which of you was a Cylon from the get-go, though.
This game was so weird I don't even know where to begin. First of all, I screwed up reading the first crisis scout I received via PM. I saw the title of the crisis (Missing G4 Explosives) and was already familiar with the skill check on it so I didn't bother reading the whole thing. I just glanced at it and didn't see any red text so I figured it didn't have a raider activation, which is what we were trying to avoid. Woops! I spent the next 2 weeks paying for that mistake.
The worst of it came when my computer died on me (three times this week) and my internet went down Wednesday night and I didn't see the Chief's last crisis until Thursday morning... long after he had already had a chance to make his choice and Helo had his chance to use his OPG. Luckily, they were both humans. Had things gone wrong there, I would've been so upset at not having a chance to use my OPG to replace the crisis (which I would have done immediately had I seen the crisis before the Chief or Helo had a chance to act). What would the ruling have been had things worked out differently and I wanted to use my OPG Thursday morning? It would have been using my first post since the crisis was posted. There's some serious gray area there (an obvious drawback of PBP).
I'm guessing that with all the suspicion I attracted along with the Chief's continuous accusations of everyone and the fact that the cylons were in positions of power, they felt no need to reveal. I have to say that the humans were pretty damn lucky to win this game. I think the Admiral did the best he could as a cylon. On the other hand, I think the President played his part fairly poorly. He made scarce use of the Quorum cards and did not use his cylon detector to cast suspicion on anyone. And why I was freed from the brig has me completely baffled.
Darian, thanks for running this for us. You were incredibly patient throughout this whole game. As soon as I get my computer working more reliably, I'll return the favor and host a game. I'll reserve a spot for you if you want.
Helo successfully brings everyone through the final jump (1d8+2=8).
HUMAN VICTORY!
Final status: Resources: Fuel 1.Food 4.Morale 4.Population 8 Jump Track: [Start][No Jump][No Jump]B][COLOR="Lime"]-3[/COLOR][/B[-1][Auto] Distance Moved: 9 Boarding Party: (clear) {start}__,__,__,__,{death} Raptors: 1 In Reserve Vipers: 0 in use, 5 in Reserve, 3 Damaged, 0 Destroyed Nukes: 2 Quorum Hand: 3 cards Galactica Damage: clear
Both Adama and Baltar were Cylons from the very beginning of the game.
Adama had the damage card, so with one more action he had a 5/8 chance of winning the game by pulling the fuel token; if Starbuck hadn't pulled a jump prep on her turn, he would have gotten it (with Boomer stuck in the brig, unable to XO anyone, either you jump on Helo's turn or it makes it back around to the Cylons).
Baltar had the Sickbay card; he was ready to reveal a while back (and take out Starbuck, who was in position to damage a bunch of raiders), but that card can only target people on Galactica.
Still, with both Helo and Starbuck with their OPG unused, it would have been very unlucky for you to not make it safely to Helo's turn with a jump, there.
Scouting bypass (these were put on the bottom of the deck over the course of the game):
Jammed Assault
Instructions
1. Activate raiders
2. Setup
1 basestar 2 heavy raiders at 1 o'clock
1 civilian at 3 o'clock
1 viper 1 civilian at 5 o'clock
1 viper 1 civilian at 7 o'clock
1 civilian at 9 o'clock
4 raiders at 11 o'clock
Special Rule: Communications Jamming - Keep this card in play until the fleet jumps. Players may not activate the "Communications" location.
Ambush
1. Activate: basestars
2. Setup: 1 basestar 3 o'clock
4 raiders 3 o'clock
4 raiders 9 o'clock
2 vipers, 1 civilian 5 o'clock
1 civilian 7 o'clock
1 civilian 1 o'clock
Special rule: Training new pilots: Keep this card in play until the fleet jumps. Each unmanned viper suffers a -2 penalty to its attack rolls.
Water Shortage
President Chooses
-1 food
OR
The President discards 2 Skill Cards; then the current player discards 3 Skill Cards.
(activate basestars)
Boarding Parties
Instructions
1. Activate heavy raiders
2. Setup:
1 basestar 4 raiders at 11 o'clock
2 heavy raiders at 1 o'clock
1 civilian at 3 o'clock
2 civilians at 5 o'clock
2 heavy raiders at 9 o'clock
3. Special rule - Surprise assault: There are no vipers in this setup.
Location bypass:
Asteroid Field
Distance 3
Lose 2 fuel. Then draw 1 civilian ship and destroy it (lose the resources on the back).
Tylium Planet
Distance 1
Lose 1 fuel. The Admiral may risk 1 raptor to roll a die. If 3 or higher, gain 2 fuel. Otherwise, destroy 1 raptor.
Cylon Refinery
Distance 2
Lose 1 fuel. The Admiral may risk 2 vipers to roll a die. If 6 or higher, gain 2 fuel. Otherwise, damage 2 vipers.
Cylon Ambush
Distance 3
Lose 1 fuel. Then place 1 basestar and 3 raiders in front of Galactica and 3 civilian ships behind Galactica.
Good game, all, congrats to our winning humans, and thanks for playing.
Every win for the humans tends to cut it close in various ways, eh? But that's what makes this game so good. I feel like I did my part, especially with stuffing three Cylon Attack cards into the bottom of the Crisis Deck. But I'm very surprised to hear that Adama and Baltar were both Cylons from the start... it really didn't feel that way!
In the end I was manipulating skill checks left and right, but my card was almost everytime the only negative one on the table.
And the humans had a incredible amount of luck, almost every destination choice ended up making little difference, except the last one.
You managed to set aside two chances to regain fuel, which is what put you in decent position at the end.
For Baltar, letting Starbuck out was probably a mistake, and not farming the Quorum the deck for the chance to brig someone as well. The way things were going, you might have been able to get three humans into the brig while keeping either the presidency or the admiralty on the Cylon team and having one of you reveal.
I was really wondering why Baltar never did anything PResidential. I'd love a chance to play a Cylon president and let my inner Nixon out.
Thanks for everything, Darian!
Actually, being a cylon president kindof sucks. The president gets the chance to discard an awful lot of cards "for the good of the fleet"- given food/morale wasn't critical the last couple of turns, I'd probably have revealed and seen if a super crisis would have helped out more. Though sticking it out we almost won anyway.
Thanks to Darian for running things! (And thanks to El Skid for jumping in!)
Darkewolfe on
What is this I don't even.
0
MaximusEngineer of the HarbingerEngine RoomRegistered Userregular
edited May 2009
Yeah sorry guys, I lost my internet and had no way of getting here.
I knew I should of left in Starbuck, right after I let her out. I was thinking of putting the Chief in Sickbay, but I thought I had longer before the reveal. I did pull three Quorum cards, but two were plus one morale and I forget the other one but it was as not important. El Skid was alot more aggresive with me. I was happy trying to quietly ruin any crisis. When the 1 fuel came up I was hoping for a fuel crisis, and then load up the contribution with my cards, I ended up with two 3's and like three 4's.
I also had no Idea that Adama was the other, I was thinking Helo for most of the game.
Maximus on
0
El SkidThe frozen white northRegistered Userregular
Yeah sorry guys, I lost my internet and had no way of getting here.
I knew I should of left in Starbuck, right after I let her out. I was thinking of putting the Chief in Sickbay, but I thought I had longer before the reveal. I did pull three Quorum cards, but two were plus one morale and I forget the other one but it was as not important. El Skid was alot more aggresive with me. I was happy trying to quietly ruin any crisis. When the 1 fuel came up I was hoping for a fuel crisis, and then load up the contribution with my cards, I ended up with two 3's and like three 4's.
I also had no Idea that Adama was the other, I was thinking Helo for most of the game.
Yeah, we definitely have different playstyles. Unless I'm admiral, I tend to go for maximum pain and then reveal so I can get my Super Crisis, especially when I have the less powerful reveal cards. I'm sure it was entertaining for the rest of the crew watching as we switched between playstyles :P
Posts
Crisis!
Detector Sabotage
8 Leadership, Tactics
Pass: No effect
Fail: All characters in the "Research Lab" location are sent to Sickbay. Keep this card in play. Players may not look at other players' Loyalty Cards.
(Activate heavy raider)
(Advance jump prep)
Discuss, and then PM me your contributions.
Cards added:
Destiny Deck - 2 cards
Helo - 0 cards
Boomer - ??? (max 1)
Adama - ??? [orders received]
Baltar - ??? [orders received]
Chief - ??? [orders received]
Starbuck - ??? [orders received]
contribute 2 cards
Crisis!
Detector Sabotage
8 Leadership, Tactics
Pass: No effect
Fail: All characters in the "Research Lab" location are sent to Sickbay. Keep this card in play. Players may not look at other players' Loyalty Cards.
(Activate heavy raider)
(Advance jump prep)
Discuss, and then PM me your contributions.
Positive cards:
3 Leadership - Declare Emergency
4 Leadership - Declare Emergency
2 Tactics - Launch Scout
Negative cards:
1 Engineering - Repair
2 Politics - Consolidate Power
Total: +7 +2 -1 -2 = 6; failure. Dr. Baltar is injured in the explosion and winds up in Sickbay.
For the rest of the game: Players may not look at other players' Loyalty Cards.
No enemy ships to activate.
Jump prep advances; jump is now possible while risking population loss of three.
Current Board Setup:
Players:
1. MrBlarney - Sharon "Boomer" Valerii - Brig - 8 cards
2. MacGuffin - Admiral Bill Adama - Command - 7 cards
3. El Skid/Maximus - President Gaius Baltar - Sickbay - 5 cards
4. Darkewolfe - Galen "Chief" Tyrol - Sickbay - 8 cards
5. knotty - Kara "Starbuck" Thrace - Sickbay- 5 cards
6. GoodOmens - Karl "Helo" Agathon - FTL - 10 cards
Resources:
Fuel 1. Food 4. Morale 4. Population 8
Jump Track: [Start][No Jump][No Jump]B][COLOR="Lime"]-3[/COLOR][/B[-1][Auto]
Distance Moved: 9
Boarding Party: (clear) {start}__,__,__,__,{death}
Raptors: 1 In Reserve
Vipers: 0 in use, 5 in Reserve, 3 Damaged, 0 Destroyed
Nukes: 2
Quorum Hand: 3 cards
Galactica Damage: clear
Space:
1 O'Clock: clear
3 O'Clock: clear
5 O'Clock: clear
7 O'Clock: clear
9 O'Clock: clear
11 O'Clock: clear
Ships in stock off the board: 16 raiders, 4 heavy raiders, 11 civilian ships
Turn Progress:
1. Receive Skills Step - 2L, 2T, 1Pi
2. Movement Step -
3. Action Step -
4. Crisis Step -
5. Activate Cylon Ships Step (if necessary) -
6. Prepare for Jump Step (if necessary) -
7. Discard and Check for Human Defeat.
Helo, this is your moment, for good or ill.
God dammit- I read the card wrong. I thought I was brigged, not sent to sickbay
I saw that you thought that, but really, it didn't seem worth worrying about.
And I'm going to let Helo do his thing, rather than spoil the surprise.
That's... ominous. o_O
Given Helo isn't the admiral, that's really not a concern at this point...
Activating FTL. I will use ECO if necessary to force a reroll. And playing Tactics 3-Strategic Planning.
No point in letting people die unnecessarily.
IOS Game Center ID: Isotope-X
I refuse to let this count against my perfect record on these boards, as Maximus played most of the game, though :P
If the admiral just didn't get a single negative fuel choice the whole last part of the game...I'll just be sad
I'm honestly surprised I never ended up in the brig.
IOS Game Center ID: Isotope-X
The worst of it came when my computer died on me (three times this week) and my internet went down Wednesday night and I didn't see the Chief's last crisis until Thursday morning... long after he had already had a chance to make his choice and Helo had his chance to use his OPG. Luckily, they were both humans. Had things gone wrong there, I would've been so upset at not having a chance to use my OPG to replace the crisis (which I would have done immediately had I seen the crisis before the Chief or Helo had a chance to act). What would the ruling have been had things worked out differently and I wanted to use my OPG Thursday morning? It would have been using my first post since the crisis was posted. There's some serious gray area there (an obvious drawback of PBP).
I'm guessing that with all the suspicion I attracted along with the Chief's continuous accusations of everyone and the fact that the cylons were in positions of power, they felt no need to reveal. I have to say that the humans were pretty damn lucky to win this game. I think the Admiral did the best he could as a cylon. On the other hand, I think the President played his part fairly poorly. He made scarce use of the Quorum cards and did not use his cylon detector to cast suspicion on anyone. And why I was freed from the brig has me completely baffled.
Darian, thanks for running this for us. You were incredibly patient throughout this whole game. As soon as I get my computer working more reliably, I'll return the favor and host a game. I'll reserve a spot for you if you want.
HUMAN VICTORY!
Final status:
Resources:
Fuel 1. Food 4. Morale 4. Population 8
Jump Track: [Start][No Jump][No Jump]B][COLOR="Lime"]-3[/COLOR][/B[-1][Auto]
Distance Moved: 9
Boarding Party: (clear) {start}__,__,__,__,{death}
Raptors: 1 In Reserve
Vipers: 0 in use, 5 in Reserve, 3 Damaged, 0 Destroyed
Nukes: 2
Quorum Hand: 3 cards
Galactica Damage: clear
Both Adama and Baltar were Cylons from the very beginning of the game.
Adama had the damage card, so with one more action he had a 5/8 chance of winning the game by pulling the fuel token; if Starbuck hadn't pulled a jump prep on her turn, he would have gotten it (with Boomer stuck in the brig, unable to XO anyone, either you jump on Helo's turn or it makes it back around to the Cylons).
Baltar had the Sickbay card; he was ready to reveal a while back (and take out Starbuck, who was in position to damage a bunch of raiders), but that card can only target people on Galactica.
Still, with both Helo and Starbuck with their OPG unused, it would have been very unlucky for you to not make it safely to Helo's turn with a jump, there.
Scouting bypass (these were put on the bottom of the deck over the course of the game):
10 Politics, Tactics, Leadership
Pass No effect
Fail -1 Morale, -1 Food
(activate raiders)
Jammed Assault
Instructions
1. Activate raiders
2. Setup
1 basestar 2 heavy raiders at 1 o'clock
1 civilian at 3 o'clock
1 viper 1 civilian at 5 o'clock
1 viper 1 civilian at 7 o'clock
1 civilian at 9 o'clock
4 raiders at 11 o'clock
Special Rule: Communications Jamming - Keep this card in play until the fleet jumps. Players may not activate the "Communications" location.
Ambush
1. Activate: basestars
2. Setup: 1 basestar 3 o'clock
4 raiders 3 o'clock
4 raiders 9 o'clock
2 vipers, 1 civilian 5 o'clock
1 civilian 7 o'clock
1 civilian 1 o'clock
Special rule: Training new pilots: Keep this card in play until the fleet jumps. Each unmanned viper suffers a -2 penalty to its attack rolls.
Water Shortage
President Chooses
-1 food
OR
The President discards 2 Skill Cards; then the current player discards 3 Skill Cards.
(activate basestars)
Boarding Parties
Instructions
1. Activate heavy raiders
2. Setup:
1 basestar 4 raiders at 11 o'clock
2 heavy raiders at 1 o'clock
1 civilian at 3 o'clock
2 civilians at 5 o'clock
2 heavy raiders at 9 o'clock
3. Special rule - Surprise assault: There are no vipers in this setup.
Location bypass:
Distance 3
Lose 2 fuel. Then draw 1 civilian ship and destroy it (lose the resources on the back).
Tylium Planet
Distance 1
Lose 1 fuel. The Admiral may risk 1 raptor to roll a die. If 3 or higher, gain 2 fuel. Otherwise, destroy 1 raptor.
Cylon Refinery
Distance 2
Lose 1 fuel. The Admiral may risk 2 vipers to roll a die. If 6 or higher, gain 2 fuel. Otherwise, damage 2 vipers.
Cylon Ambush
Distance 3
Lose 1 fuel. Then place 1 basestar and 3 raiders in front of Galactica and 3 civilian ships behind Galactica.
Good game, all, congrats to our winning humans, and thanks for playing.
Good game, everyone.
In the end I was manipulating skill checks left and right, but my card was almost everytime the only negative one on the table.
And the humans had a incredible amount of luck, almost every destination choice ended up making little difference, except the last one.
For Baltar, letting Starbuck out was probably a mistake, and not farming the Quorum the deck for the chance to brig someone as well. The way things were going, you might have been able to get three humans into the brig while keeping either the presidency or the admiralty on the Cylon team and having one of you reveal.
Thanks for everything, Darian!
IOS Game Center ID: Isotope-X
Actually, being a cylon president kindof sucks. The president gets the chance to discard an awful lot of cards "for the good of the fleet"- given food/morale wasn't critical the last couple of turns, I'd probably have revealed and seen if a super crisis would have helped out more. Though sticking it out we almost won anyway.
Good game, regardless
I knew I should of left in Starbuck, right after I let her out. I was thinking of putting the Chief in Sickbay, but I thought I had longer before the reveal. I did pull three Quorum cards, but two were plus one morale and I forget the other one but it was as not important. El Skid was alot more aggresive with me. I was happy trying to quietly ruin any crisis. When the 1 fuel came up I was hoping for a fuel crisis, and then load up the contribution with my cards, I ended up with two 3's and like three 4's.
I also had no Idea that Adama was the other, I was thinking Helo for most of the game.
Yeah, we definitely have different playstyles. Unless I'm admiral, I tend to go for maximum pain and then reveal so I can get my Super Crisis, especially when I have the less powerful reveal cards. I'm sure it was entertaining for the rest of the crew watching as we switched between playstyles :P
So, what did I do that was so Cylon-y?
IOS Game Center ID: Isotope-X