Next time somebody makes an xcom-alike they should consider this. That way, when you're over run with aliens you can send a crack squad of troops back to an earlier state with all the research/experience/equipment that you can carry.
I have to wonder how the game is storing its information. If it's Blizzard-style with just a list of instructions, then that makes dealing with altered timelines much easier, since the units can just follow their instructions as if the alteration had never happened, and react to any new or missing units as if they had always been there or gone, but the player had just ignored their presence or absence.
However, that somewhat complicates jumping to arbitrary points in time. The time waves can be handled by maintaining an instance of the game for each wave, but there's also the issue of what to do for instructions issued between waves. Unless the game somehow maintains unit state, every place in time viewed will require a new instance of the game to be generated from scratch and instantly run until the current time (unlike the time waves, which can simply be run in double-time), without any noticable lag. If the instance is then altered the game will have to keep that instance running up until the time wave hits it.
So, multiplayer is coming out on Monday supposedly...
I went into the future and sent myself a copy in the past but I also killed my grandchild so his great grandchild came from the far future into the near past and killed my father and now I don't exist.
So, multiplayer is coming out on Monday supposedly...
I went into the future and sent myself a copy in the past but I also killed my grandchild so his great grandchild came from the far future into the near past and killed my father and now I don't exist.
But then he doesn't exist and was unable to kill your grandfather, which I guess is why you were able to make this post.
Foefaller on
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FiggyFighter of the night manChampion of the sunRegistered Userregular
edited February 2010
Question is, can you use the time travel mechanic to manipulate the ranking system for this game?
Oh, I just lost. Rewind... aaaaaaand... pull my modem power.
I don't know why there's supposedly up to 15 players in online mode. I'm only ever going to play by myself, probably on easy or normal difficulty, and still get my ass handed to me, just like I do with every other RTS I've ever tried.
Hell, In SupCom2 it takes myself and 2-3 other friends just to take down one hard opponent. We are the worst.
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Alfred J. Kwakis it because you were insultedwhen I insulted your hair?Registered Userregular
edited August 2011
I'm convinced that SupCom2's hard AI is a dirty cheater (it seems to collect way more resources way faster than it should be possible, like 2 to 3 times the amount of what a human player can manage). That being said, we won a couple of 2 v 2 hard AI games because it's predictable as hell (like 90% of the time it will just build ridicules numbers of gunships)
I want to make Ozymandias jokes about how I rushed your base 5 minutes ago.
Two days.
Also, off topic but I'm pretty sure SupCom2's hard AI IS a cheater. It gathers resources faster and builds faster, though not to the extent the cheating AI does.
The $30 price tag seems a little too steep for me to just try. A demo would go a long way in earning my bucks.
Edit: I am getting the price from their website. Steam doesn't seem interested in posting a price yet, which makes me further leery. C-mon steam, give me a 10% preorder bonus or something.
The $30 price tag seems a little too steep for me to just try. A demo would go a long way in earning my bucks.
Edit: I am getting the price from their website. Steam doesn't seem interested in posting a price yet, which makes me further leery. C-mon steam, give me a 10% preorder bonus or something.
Yeah, exactly. When something changes the formula this radically, it's tough to drop lots of money on it without much else to go on.
Imagine this - the enemy builds up a shitload of time travel power to go back to the start of the game, and wipes out your base.
However you're currently 3 hours into the game in the present, so it's gonna take 3 minutes for the time-waves to catch up to you. You have 3 minutes to take your army back in time to a point in front of the incoming time waves, where you must destroy his forces, before they can be sent into the past. Your troops are not just fighting for you, they're fighting to preserve their own existence.
Biggest question is how will paradoxes resolve themselves...
The $30 price tag seems a little too steep for me to just try. A demo would go a long way in earning my bucks.
Edit: I am getting the price from their website. Steam doesn't seem interested in posting a price yet, which makes me further leery. C-mon steam, give me a 10% preorder bonus or something.
Yeah, exactly. When something changes the formula this radically, it's tough to drop lots of money on it without much else to go on.
Honestly, the fact that it's changing the formula this radically is the reason I'm willing to drop $30 on it without a demo or anything. Even if the game is a steaming pile of shit, the fact that they tried to do something this awesome sounding instead of another cut and paste game is worth something.
Imagine this - the enemy builds up a shitload of time travel power to go back to the start of the game, and wipes out your base.
However you're currently 3 hours into the game in the present, so it's gonna take 3 minutes for the time-waves to catch up to you. You have 3 minutes to take your army back in time to a point in front of the incoming time waves, where you must destroy his forces, before they can be sent into the past. Your troops are not just fighting for you, they're fighting to preserve their own existence.
Biggest question is how will paradoxes resolve themselves...
Your time travel requires more vespene gas.
Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
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ViscountalphaThe pen is mightier than the swordhttp://youtu.be/G_sBOsh-vyIRegistered Userregular
Time turtling. I'm not sure If I want to experience that torment. I may still have to get this.
Posts
So. . . this is Skynet: The Game?
* Jump 2 minutes into the past to explain that you're more or less right.
We're not going to get ourselves in to a white hole situation here, are we?
At this rate, by Tuesday it will be Thursday, by Wednesday it will be August, and by Thursday it will be the end of existence as we know it!
Bumping with a post because there is an ad on the main PA page.
http://www.fallout3nexus.com/downloads/file.php?id=16534
http://en.wikipedia.org/wiki/Archon:_The_Light_and_the_Dark
But, you know, this looks kinda neat on its own.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
However, that somewhat complicates jumping to arbitrary points in time. The time waves can be handled by maintaining an instance of the game for each wave, but there's also the issue of what to do for instructions issued between waves. Unless the game somehow maintains unit state, every place in time viewed will require a new instance of the game to be generated from scratch and instantly run until the current time (unlike the time waves, which can simply be run in double-time), without any noticable lag. If the instance is then altered the game will have to keep that instance running up until the time wave hits it.
TychoCelchuuu, I want to report that for awesome but I have failed a lot recently and don't feel like pissing off a mod again.
Hopefully someone makes a WW2/dinosaur-Hitler mod.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I went into the future and sent myself a copy in the past but I also killed my grandchild so his great grandchild came from the far future into the near past and killed my father and now I don't exist.
But then he doesn't exist and was unable to kill your grandfather, which I guess is why you were able to make this post.
Oh, I just lost. Rewind... aaaaaaand... pull my modem power.
Ahahahaha, holy fucking shit that would be the most hilarious and most awful thing at the same time.
I'm honestly very tempted to buy this on day 1.
Also yes, fascinated by the idea behind this game and looking forward to losing horribly at it.
Hell, In SupCom2 it takes myself and 2-3 other friends just to take down one hard opponent. We are the worst.
uh anyway, this game looks neat
I want to make Ozymandias jokes about how I rushed your base 5 minutes ago.
Two days.
Also, off topic but I'm pretty sure SupCom2's hard AI IS a cheater. It gathers resources faster and builds faster, though not to the extent the cheating AI does.
Edit: I am getting the price from their website. Steam doesn't seem interested in posting a price yet, which makes me further leery. C-mon steam, give me a 10% preorder bonus or something.
indeed
http://www.youtube.com/watch?v=_Q7YmiDdKS0
Honestly, the fact that it's changing the formula this radically is the reason I'm willing to drop $30 on it without a demo or anything. Even if the game is a steaming pile of shit, the fact that they tried to do something this awesome sounding instead of another cut and paste game is worth something.
Your time travel requires more vespene gas.