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Debate me D&D, Patriotism

Zombie MonkeyZombie Monkey Registered User regular
edited April 2009 in Debate and/or Discourse
I enjoyed my last debate here, im up for another :D

Topic of today, Is Patriotism good? And to what extent?

Once again I turn to yahoo answers for the start
Religion is responsible for far more violence and hatred in the world than patriotism.

I think that patriotism is a good thing if done respectfully and for the right reasons. Using patriotism as justification for violence and harm is unacceptable. I also don't approve of people rushing off the war in the name of being patriotic.

It also bugs me when people try to claim that a person cannot denounce the current war(s) and be patriotic at the same time. Being patriotic does not mean being pro-war or pro-violence.

I think the wave of patriotism that swept the nation during the "space race" was kind of inspiring. I wasn't alive, but from what I've read and heard, it was inspiring and it was for a good cause.

What is its purpose? Patriotism serves to create solidarity among members of the same country. It functions to unify and strengthen the bonds between individuals and smaller groups to create a larger stronger group. It can be good: it can inspire people to do good things, invent things, strive for greatness. It can be bad: it can justify unspeakable acts and hatred.

I don't consider myself particularly patriotic, but I am not an "anti" person. I 100% hear where you are coming from. I wish people would think a little more and realize that some behaviors are very destructive.
It comes from INSTINCTive need to "belong" to a tribe or herd. It is a need for security rooted in INSTINCT for survival.
peaple tell me i have the biggest patriotism and yes it is bad because it causes racism

So what are your views D&D is "Patriotism" a good thing? To what extent? And cant we all just live as one world in peace instead of feeling obliged to follow, without merit, the land we were born?

League of Legends - Enzo III
Zombie Monkey on

Posts

  • ElkiElki get busy Moderator, ClubPA Mod Emeritus
    edited April 2009
    Try again when you have something to say. Don't drop some quotes and the equivalent of "discuss!"


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    Tycho wrote:
    Grabbed Lord of the Rings: Third Age yesterday, and regardless of anything that is implied by the strip I'm perfectly happy with it - probably because I know what it is and I don't expect it to reform the genre. It is a delicious electronic pork rind, and I'm going to sit right here on the Goddamn couch and eat it.

    I can understand if a person likes Lord of the Rings too much to play a game that takes liberties like this, putting mystical artifacts and elfin delicacies in conspicuous forest chests. Some people simply won't tolerate canonical gymnastics of this type, and being a stickler on the subject certainly bears no shame payload on this site. At the moment, I genuinely want what's on offer here - a fast-paced RPG that will let me kick ass on a monster dog.

    Picture something like the Final Fantasy games we compare Third Age to in the strip. Now, remove that extra bit of subdermal OCD that series tends to foster. I'm referring to systems that that add that extra bit of richness in exchange for some of your sanity, like a Sphere Grid or job system. Skills are drawn from simple trees that advance with use. All items and equipment come from drops or chests, which streamlines it even further. Even Diablo has a store, and it's considered about as low to the ground as an RPG can get and still be, well, an RPG. Honestly, and again, I'm just in exactly right mood for it, with the countryside infested by orcs unified by an undying evil, I'm having a hard time picturing my characters haggling with a shopkeeper over some lembas bread.

    I was surprised to learn that Third Age covers all three films - as I mentioned once before, I assumed EA would find the Trilogy Cash irresistible. The game literally yelps franchise, if you put your ear close to the disc you can hear it. I'm sure some clever person over there can figure out a way to wring another retail product out of this concept, and I hope they do. With a touch more depth in the systems and narrative - the natural domain of sequels - they could have something that is a great deal more than good enough.

    On the subject of Killzone, I wanted to make a clarification. I claimed that the nicest thing one could say about it is that "it flew real good" when thrown across the room. I was being facetious. That is not the nicest thing one could say about it. The nicest thing one could say is that the developers have an intuitive grasp of the first-person perspective, and they use it as well as anyone ever has. Reloading, executing melee attacks, and interacting with the environments are as convincing as I have ever seen communicated visually. Then, once they managed to put me utterly in the game context, I immediately wanted back out. The game itself plays like a kind of dystopian Hogan's Alley.

    (CW)TB out.

    jumping when she claps and that

    Elki on
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