I know I'm being noobish with alot of questions, whats the best way to get EXP as a scout? All the guides say they suck early and to make something else.
I know I'm being noobish with alot of questions, whats the best way to get EXP as a scout? All the guides say they suck early and to make something else.
Get into a Hospital, hunt up many, many FAKs and then start using them on people. Either that or attacking Zombies.
The second skill my Scientist took was diagnosis, and with that I got the 150 exp I needed for Freerunning very quickly. Just because it showed me who needed heals and I didn't have to geuss. You being a Scout getting Diagnosis would cost you 150 exp. So weapon skills would make more sense since they only cost you 75. And you don't have to spend turns looking for supplies for an Axe or something. At least if you have an Axe or Crowbar or something already.
Okay thats perfect, I can just hop back and forth from the hospital to the Mycock building and heal people!
People post if you're in the mycock building an need heals... I usually get home at 11 PM mountain from work!
Valic on
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
edited April 2009
So I'm a policeman with basic firearms training. Since I don't have free running and the nearest police station is EHB, ammo is going to be a problem. My last sojourn out I was lucky enough to find a fire axe at a fire station. As far as leveling, would it be better to spend time hunting down ammo and then take hunting trips, or should I just go swing my axe at people?
Secondly, do fire axes break?
Thirdly, if I do go swinging, should I spend my first skill or two on the axe stuff, or should I still get Free Running first?
well, I got deaded again. thought i was safe in a hospital, blew all my AP looking for FAKs, and got dragged out and eaten once the barricades went down. Shambling over towards mycock, in gulsonside right now. still a couple of zombies lurking around here, including me.
well, I got deaded again. thought i was safe in a hospital, blew all my AP looking for FAKs, and got dragged out and eaten once the barricades went down. Shambling over towards mycock, in gulsonside right now. still a couple of zombies lurking around here, including me.
My character is currently a zombie. I stumble on some chump sitting outside a hospital at 25 hp, so I beat him up and infect him. Suddenly, he heals himself...
and starts running away
Naturally I give chase, he's probably shitting his pants. He manages to find a vsb building with 12 hp left and ducks inside.
I smash the barricades down and keep attacking him.
It was fucking amazing, he managed to free run away before I killed him though.
I'm currently the zed loitering outside the Perriott museum.
Is there a way to know who a zombie is? I don't want to attack WANGers.
You're welcome to chop me up a bit for some free xps.
I've actually thought about us doing that, setting up some form of xp sharing. Even if someone is accidentally killed, there's no death penalty right? Other than zombification, of course. Is there some rule against that?
Edit: Man, using the fire axe untrained sucks. I just whiffed your head like 10 times, then ran back inside.
Fuck nuggets. Someone has barricaded up the building I'm inside of to EHB. I'm going to have to punch it til it's weak enough to get out of aren't I?
No, if you click on a square that is adjacent to the building you are inside, you will cross to the other square. If you have Freerunning you go inside the next place (if it is a building), if you don't you end up in the street outside.
The rest of the WANGers at Ledwood park should start heading to Mycock (heheheheh) because I'm going to start the trek there. I don't want to be caught outside in Scarletwood and I'm out of syringes.
So I'm a policeman with basic firearms training. Since I don't have free running and the nearest police station is EHB, ammo is going to be a problem. My last sojourn out I was lucky enough to find a fire axe at a fire station. As far as leveling, would it be better to spend time hunting down ammo and then take hunting trips, or should I just go swing my axe at people?
Secondly, do fire axes break?
Thirdly, if I do go swinging, should I spend my first skill or two on the axe stuff, or should I still get Free Running first?
I'd just work on swinging your axe for the first couple of levels and grab free running as your first skill. That'll allow you to get into PD's and get some ammo. Getting FAK's from hospitals is also 5xp everytime you use it to heal somebody else (that needs it). Between healing people and a few connects with your axe, 75 xp shouldn't be TOO bad to build up. Things get much easier once you get a couple of skills under your belt.
I'm at Mycock building too. I've got five syringes but I'll need to recover AP, I'm thinking this time tomorrow. Where is our RP point for WANG undead?
Tommy2Handswhat is this where am iRegistered Userregular
edited April 2009
Who thought of such a clever title for a thread?
My my.
Tommy2Hands on
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited April 2009
Oh, blast it all! I was making my way to Mockridge Heights when I lost the wireless. I was left right out on the street somewhere in Tapton. By the time I got it back the following morning, I logged on to find myself dead. Should I request a revive here, or should I get to Mycock and get a revive from one of you guys? It's only one suburb away.
TrippyJing on
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Tommy2Handswhat is this where am iRegistered Userregular
We've decided to move to Mycock. It's big and strong, and should be more than enough to sustain all of us. Zombies may claw at Mycock, but it will remain standing tall and proud regardless.
Yeah I'm thinking as a zombie I should really try to get enough XP to speed up my walking speed. 2AP for each block is going to be frustrating, considering I've got half the city to cover.
This is actually a pretty good location. 4 spaces from a PD, 2 spaces from a hospital, 1 space from a museum and a club, the only problem is that it's like 7 spaces from a necro tech building.
...Should we make Tancock Park our revive point? I hear it's larger than our last park.
This is actually a pretty good location. 4 spaces from a PD, 2 spaces from a hospital, 1 space from a museum and a club, the only problem is that it's like 7 spaces from a necro tech building.
...Should we make Tancock Park our revive point? I hear it's larger than our last park.
For christ's sake, is that actually the name of a real place in the game? Jesus...
Amikron DevaliaI didn't ask for this title.Registered Userregular
edited April 2009
I am now at the hospital near Mycock, Mycock does such huge damage that it requires not only a museum to display legends about Mycock, but a hospital to treat the victims of Mycock.
But anyhow, collecting FAKs in the hospital, if anyone needs reviving, head to the graveyard just north of the hospital adjacent to Mycock, I've got 12 rev. syringes on hand for deaths.
For Necrotech employees in our audience, the nearest NT buildings are in Brooksville, directly to the West of us, the closest one being the cullings building, I have not scouted to see its condition, so if anyone has spare AP feel free to do so.
I am now at the hospital near Mycock, Mycock does such huge damage that it requires not only a museum to display legends about Mycock, but a hospital to treat the victims of Mycock.
I know we're WANG and all, but do you really have to beat us over the head with Mycock?
Posts
The second skill my Scientist took was diagnosis, and with that I got the 150 exp I needed for Freerunning very quickly. Just because it showed me who needed heals and I didn't have to geuss. You being a Scout getting Diagnosis would cost you 150 exp. So weapon skills would make more sense since they only cost you 75. And you don't have to spend turns looking for supplies for an Axe or something. At least if you have an Axe or Crowbar or something already.
People post if you're in the mycock building an need heals... I usually get home at 11 PM mountain from work!
Secondly, do fire axes break?
Thirdly, if I do go swinging, should I spend my first skill or two on the axe stuff, or should I still get Free Running first?
I was close to you, but moved sorry.
I'm currently the zed loitering outside the Perriott museum.
Is there a way to know who a zombie is? I don't want to attack WANGers.
White FC: 0819 3350 1787
My character is currently a zombie. I stumble on some chump sitting outside a hospital at 25 hp, so I beat him up and infect him. Suddenly, he heals himself...
and starts running away
Naturally I give chase, he's probably shitting his pants. He manages to find a vsb building with 12 hp left and ducks inside.
I smash the barricades down and keep attacking him.
It was fucking amazing, he managed to free run away before I killed him though.
If you have them on your contact list, and I suggest making their name green too, then you will recognize them if they are a zed.
I've actually thought about us doing that, setting up some form of xp sharing. Even if someone is accidentally killed, there's no death penalty right? Other than zombification, of course. Is there some rule against that?
Edit: Man, using the fire axe untrained sucks. I just whiffed your head like 10 times, then ran back inside.
No, if you click on a square that is adjacent to the building you are inside, you will cross to the other square. If you have Freerunning you go inside the next place (if it is a building), if you don't you end up in the street outside.
You can also extract their DNA to identify them. (Which has the benefit of possibly giving you some exp.)
But I'm not THAT desperate.
White FC: 0819 3350 1787
I'd just work on swinging your axe for the first couple of levels and grab free running as your first skill. That'll allow you to get into PD's and get some ammo. Getting FAK's from hospitals is also 5xp everytime you use it to heal somebody else (that needs it). Between healing people and a few connects with your axe, 75 xp shouldn't be TOO bad to build up. Things get much easier once you get a couple of skills under your belt.
So now I'm dead and waiting for a revive in a cemetery in Osmondville.
My my.
What's going on now?
We've decided to move to Mycock. It's big and strong, and should be more than enough to sustain all of us. Zombies may claw at Mycock, but it will remain standing tall and proud regardless.
Yeah I'm thinking as a zombie I should really try to get enough XP to speed up my walking speed. 2AP for each block is going to be frustrating, considering I've got half the city to cover.
...Should we make Tancock Park our revive point? I hear it's larger than our last park.
Golf153 (49/60hp)
Lawrence T Daniels (49/60hp)
that's about it...
ohhh ohhh, can someone do that Muslim prayer thing like 5 times a day? Then when we want to attack we can start yelling jihad over the radio.
But anyhow, collecting FAKs in the hospital, if anyone needs reviving, head to the graveyard just north of the hospital adjacent to Mycock, I've got 12 rev. syringes on hand for deaths.
For Necrotech employees in our audience, the nearest NT buildings are in Brooksville, directly to the West of us, the closest one being the cullings building, I have not scouted to see its condition, so if anyone has spare AP feel free to do so.
I know we're WANG and all, but do you really have to beat us over the head with Mycock?