[Game On] Sword of the Stars ANYone up for a game this fine day?

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  • Cynic JesterCynic Jester Registered User regular
    edited May 2009
    Research is important for all races, but Zuul suck at researching and have a lot lower chance to get fancy techs in their tech tree. That makes salvaging more important for them than any of the other races. Add the fact that your overall economy will be in the shitter due to stripped planets, and teching will be a pain. Don't rely on technological superiority, because you typically won't win that race. Hordes of expendable ships is your advantage, and you don't need the biggest gun to win that race, you just need more guns than the other guy.

    Zuul is in my opinion the hardest race to play, because you cannot stop expanding and you constantly have to manage node lines, along with having paperthin ships. They are also the most fun to play in combat though, because their ships are all about speed. And guns. Lots of guns. Lots and lots and lots of guns.

    Cynic Jester on
  • DeadOnArrivalDeadOnArrival Registered User regular
    edited May 2009
    Research is important for all races, but Zuul suck at researching and have a lot lower chance to get fancy techs in their tech tree. That makes salvaging more important for them than any of the other races. Add the fact that your overall economy will be in the shitter due to stripped planets, and teching will be a pain. Don't rely on technological superiority, because you typically won't win that race. Hordes of expendable ships is your advantage, and you don't need the biggest gun to win that race, you just need more guns than the other guy.

    Zuul is in my opinion the hardest race to play, because you cannot stop expanding and you constantly have to manage node lines, along with having paperthin ships. They are also the most fun to play in combat though, because their ships are all about speed. And guns. Lots of guns. Lots and lots and lots of guns.

    I recommend you extend your vocabulary beyond the word 'race'.

    DeadOnArrival on
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  • bamjobamjo Registered User regular
    edited May 2009
    With Zuul you really have to cherry pick your techs. I usually put priority on CnC, as your biggest advantage early on will be numbers. You may outnumber the enemy overall, but if you are only fielding 10 destroyers at a time you can easily be picked apart.

    I also think Zuul is the hardest race to play. They need their own play style and mindset. I have a really hard time with them, because my inclination is to think long term and develop worlds strategically. You have to play the Zuul the exact opposite.

    bamjo on
  • Cynic JesterCynic Jester Registered User regular
    edited May 2009
    Research is important for all races, but Zuul suck at researching and have a lot lower chance to get fancy techs in their tech tree. That makes salvaging more important for them than any of the other races. Add the fact that your overall economy will be in the shitter due to stripped planets, and teching will be a pain. Don't rely on technological superiority, because you typically won't win that race. Hordes of expendable ships is your advantage, and you don't need the biggest gun to win that race, you just need more guns than the other guy.

    Zuul is in my opinion the hardest race to play, because you cannot stop expanding and you constantly have to manage node lines, along with having paperthin ships. They are also the most fun to play in combat though, because their ships are all about speed. And guns. Lots of guns. Lots and lots and lots of guns.

    I recommend you extend your vocabulary beyond the word 'race'.

    A race of racers racing along the race?

    Cynic Jester on
  • ArrathArrath Registered User regular
    edited May 2009
    Imagine that, the masses of hiver ships all of the fucking place seem to have diminished after I shoved 50 node missiles down each planet's throat. Dreadnought fleet to follow. :twisted:

    Arrath on
  • Darkchampion3dDarkchampion3d Registered User regular
    edited May 2009
    Research is important for all races, but Zuul suck at researching and have a lot lower chance to get fancy techs in their tech tree. That makes salvaging more important for them than any of the other races. Add the fact that your overall economy will be in the shitter due to stripped planets, and teching will be a pain. Don't rely on technological superiority, because you typically won't win that race. Hordes of expendable ships is your advantage, and you don't need the biggest gun to win that race, you just need more guns than the other guy.

    Zuul is in my opinion the hardest race to play, because you cannot stop expanding and you constantly have to manage node lines, along with having paperthin ships. They are also the most fun to play in combat though, because their ships are all about speed. And guns. Lots of guns. Lots and lots and lots of guns.

    The few techs you do usually get are like aces in the hole though. A fleet of fusion boarding CRs with some kind of EM weapon (EM pulsar torps are the best) can take a trio of top of the line endgame AM DNs with all their flashy weapons and armor.

    The majority of your game should be centered around little 12kish fission DEs with solid UV lasers though :) Thats the stage of the game where you win. Have to come out strong enough in the early game and hurt them as much as possible so they don't run away with a tech lead and stomp you once their freighters come up and their economy rockets past yours.

    EDIT: Oh and don't forget to research corrosive missiles and put them on medium satellites if you are on the defense somewhere. Those things are hell on any attacking fleet. Zuul medium sats get heavy mounts unlike all the other races.

    Darkchampion3d on
    Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    edited May 2009
    Research is important for all races, but Zuul suck at researching and have a lot lower chance to get fancy techs in their tech tree. That makes salvaging more important for them than any of the other races. Add the fact that your overall economy will be in the shitter due to stripped planets, and teching will be a pain. Don't rely on technological superiority, because you typically won't win that race. Hordes of expendable ships is your advantage, and you don't need the biggest gun to win that race, you just need more guns than the other guy.

    Zuul is in my opinion the hardest race to play, because you cannot stop expanding and you constantly have to manage node lines, along with having paperthin ships. They are also the most fun to play in combat though, because their ships are all about speed. And guns. Lots of guns. Lots and lots and lots of guns.

    The few techs you do usually get are like aces in the hole though. A fleet of fusion boarding CRs with some kind of EM weapon (EM pulsar torps are the best) can take a trio of top of the line endgame AM DNs with all their flashy weapons and armor.

    The majority of your game should be centered around little 12kish fission DEs with solid UV lasers though :) Thats the stage of the game where you win. Have to come out strong enough in the early game and hurt them as much as possible so they don't run away with a tech lead and stomp you once their freighters come up and their economy rockets past yours.

    EDIT: Oh and don't forget to research corrosive missiles and put them on medium satellites if you are on the defense somewhere. Those things are hell on any attacking fleet. Zuul medium sats get heavy mounts unlike all the other races.

    As a human, are assault mission modules my best bet against hiver DNs?

    kaliyama on
    fwKS7.png?1
  • Cynic JesterCynic Jester Registered User regular
    edited May 2009
    kaliyama wrote: »
    Research is important for all races, but Zuul suck at researching and have a lot lower chance to get fancy techs in their tech tree. That makes salvaging more important for them than any of the other races. Add the fact that your overall economy will be in the shitter due to stripped planets, and teching will be a pain. Don't rely on technological superiority, because you typically won't win that race. Hordes of expendable ships is your advantage, and you don't need the biggest gun to win that race, you just need more guns than the other guy.

    Zuul is in my opinion the hardest race to play, because you cannot stop expanding and you constantly have to manage node lines, along with having paperthin ships. They are also the most fun to play in combat though, because their ships are all about speed. And guns. Lots of guns. Lots and lots and lots of guns.

    The few techs you do usually get are like aces in the hole though. A fleet of fusion boarding CRs with some kind of EM weapon (EM pulsar torps are the best) can take a trio of top of the line endgame AM DNs with all their flashy weapons and armor.

    The majority of your game should be centered around little 12kish fission DEs with solid UV lasers though :) Thats the stage of the game where you win. Have to come out strong enough in the early game and hurt them as much as possible so they don't run away with a tech lead and stomp you once their freighters come up and their economy rockets past yours.

    EDIT: Oh and don't forget to research corrosive missiles and put them on medium satellites if you are on the defense somewhere. Those things are hell on any attacking fleet. Zuul medium sats get heavy mounts unlike all the other races.

    As a human, are assault mission modules my best bet against hiver DNs?

    Oh god no. How effective assault modules are varies with race, and so does defense against them. Zuul and hivers are top dog, then comes humans and tarka, with Liir and Morrigi being pretty shit. It'll still work, but it'll take ages and those Hiver DNs will push your shit in while you are waiting. As a human, you'll need to outmanouver the hivers to take advantage of their speed being shit. I prefer torpedo DEs and lots of 'em. Slugging it out against a hiver is typically a bad idea unless you have way better techs.

    Cynic Jester on
  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    edited May 2009
    kaliyama wrote: »
    Research is important for all races, but Zuul suck at researching and have a lot lower chance to get fancy techs in their tech tree. That makes salvaging more important for them than any of the other races. Add the fact that your overall economy will be in the shitter due to stripped planets, and teching will be a pain. Don't rely on technological superiority, because you typically won't win that race. Hordes of expendable ships is your advantage, and you don't need the biggest gun to win that race, you just need more guns than the other guy.

    Zuul is in my opinion the hardest race to play, because you cannot stop expanding and you constantly have to manage node lines, along with having paperthin ships. They are also the most fun to play in combat though, because their ships are all about speed. And guns. Lots of guns. Lots and lots and lots of guns.

    The few techs you do usually get are like aces in the hole though. A fleet of fusion boarding CRs with some kind of EM weapon (EM pulsar torps are the best) can take a trio of top of the line endgame AM DNs with all their flashy weapons and armor.

    The majority of your game should be centered around little 12kish fission DEs with solid UV lasers though :) Thats the stage of the game where you win. Have to come out strong enough in the early game and hurt them as much as possible so they don't run away with a tech lead and stomp you once their freighters come up and their economy rockets past yours.

    EDIT: Oh and don't forget to research corrosive missiles and put them on medium satellites if you are on the defense somewhere. Those things are hell on any attacking fleet. Zuul medium sats get heavy mounts unlike all the other races.

    As a human, are assault mission modules my best bet against hiver DNs?

    Oh god no. How effective assault modules are varies with race, and so does defense against them. Zuul and hivers are top dog, then comes humans and tarka, with Liir and Morrigi being pretty shit. It'll still work, but it'll take ages and those Hiver DNs will push your shit in while you are waiting. As a human, you'll need to outmanouver the hivers to take advantage of their speed being shit. I prefer torpedo DEs and lots of 'em. Slugging it out against a hiver is typically a bad idea unless you have way better techs.

    I'm hoping there's an FPS expansion that will let me fulfill my lifelong dream of punching a dolphin...

    kaliyama on
    fwKS7.png?1
  • Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    edited May 2009
    kaliyama wrote: »

    I'm hoping there's an FPS expansion that will let me fulfill my lifelong dream of punching a dolphin...

    In the case of these dolphins, a situation like that is liable to get you crushed to jelly in the robotic tentalces of their cybernetic battlesuits.

    Sots_liir_armour.jpg
    "Land-walking fools! Tremble before our wrath! *Squeak squeak!*"

    Golden Yak on
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  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    edited May 2009
    Wow, a dolphin that can tentacle rape and mind rape at the same time.

    Japan aint got nothing on this.

    Casually Hardcore on
  • ArkanArkan Registered User regular
    edited June 2009
    So I got this game, having a ball. Playing Morrigi. Earning roughly $japan in money from trading.

    The VNs spawned in my game, so early on I was just picking off the drones whenever they attacked and not hitting the mothership. Eventually, around the time I started getting dreadnaughts, I smugly smiled and though "Ha, I can handle a berserker now!" and blew up the next mothership that attacked me.

    ...

    Holy shit I was not expecting it to do that. Props to the dev team for coming up with a really unique enemy. I barely managed to stop it nuking my planet. Didn't kill it, though.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • SmurphSmurph Registered User regular
    edited June 2009
    Yeah Von Neumans suck, I'm getting hit with berserkers like every 5 turns now in my human game. I have to keep my state of the art fleets at home because the alien monsters might show up with no warning and wipe out a developed planet. It really sucks because those same fleets should be out exterminating the Morrigi pests right now.

    Smurph on
  • Darkchampion3dDarkchampion3d Registered User regular
    edited June 2009
    Smurph wrote: »
    Yeah Von Neumans suck, I'm getting hit with berserkers like every 5 turns now in my human game. I have to keep my state of the art fleets at home because the alien monsters might show up with no warning and wipe out a developed planet. It really sucks because those same fleets should be out exterminating the Morrigi pests right now.

    There's an easy way to avoid berserkers. Never kill the small VN attacks completely. Manually resolve every single one with time compression, and just let it send all the little babies to you until the timer runs out. If you don't kill any VN motherships, you won't spark the ire of a berserker or worse.

    Darkchampion3d on
    Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
  • ArkanArkan Registered User regular
    edited June 2009
    I'm wondering how you'd deal with the berserkers, myself.
    It seems like it was the EM attacks the little discs have that were subverting and taking over my ships, so my thinking is to feild a bunch of destroyers with really long-range weaponry to take out the discs and a couple dreads to kill the bits of the berserker as they try to get into orbit. Actually killing the berserker and not just driving it off would be a matter of luck; it'd have to attack a world large enough to support dreadnaught-class defense platforms, I think, since a fully defended 30-capped platform world would probably be able to handle the berserker bits on their own. Around such a world the dreadnaughts could go for the central triangle bit instead.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • SmurphSmurph Registered User regular
    edited June 2009
    Smurph wrote: »
    Yeah Von Neumans suck, I'm getting hit with berserkers like every 5 turns now in my human game. I have to keep my state of the art fleets at home because the alien monsters might show up with no warning and wipe out a developed planet. It really sucks because those same fleets should be out exterminating the Morrigi pests right now.

    There's an easy way to avoid berserkers. Never kill the small VN attacks completely. Manually resolve every single one with time compression, and just let it send all the little babies to you until the timer runs out. If you don't kill any VN motherships, you won't spark the ire of a berserker or worse.

    Shit. Too late for that. I guess they have a home world somewhere? Will killing that make the hurting stop? Also, any way to predict where they will show up?

    Smurph on
  • ArkanArkan Registered User regular
    edited June 2009
    They show up at completely random worlds, near as I can tell.

    If you have a lot of defense platforms a small garrison can deal with a berserker enough to stop it completely glassing planets. The one that attacked me hit a world with 10 DE and 10 CR defense platforms but only 2 actual cruisers and I managed to hold off the discs long enough for the defense platforms to kill all the berserker parts. I lost about a fifth of the planet's population, but.... eh, them's the breaks.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • RedThornRedThorn Registered User regular
    edited June 2009
    I have a question, what's the situation where somebody would want to use bursters? I was playing around with ballistics based ships and the bursters really did not seem to be performing well, even against a massive Zuul destroyer zerg. The ships that were using mainly stormers did most of the damage for the fight.

    On an unrelated note, AI rebellions pretty much suck. I was not aware that Tarkas had an extremely low tech rate for being able to get the AI Virus, and I wasn't able to get it, like at all. So now I have several fleets of 10-15 AI dreadnaughts that the managed to build in like 2 turns of gameplay that are all outfitted with my fancy adamantite armor. On top of all that, every single one of my current ships was using missiles, stormers, and point-defense phasers for their setup. When I tried to counter attack with those ships, it was basically a 5 minute angry staring contest as the ships shot missiles at each other and shot them down and the stormers just bounced off the armor harmlessly.

    RedThorn on
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  • Darkchampion3dDarkchampion3d Registered User regular
    edited June 2009
    RedThorn wrote: »
    I have a question, what's the situation where somebody would want to use bursters? I was playing around with ballistics based ships and the bursters really did not seem to be performing well, even against a massive Zuul destroyer zerg. The ships that were using mainly stormers did most of the damage for the fight.

    On an unrelated note, AI rebellions pretty much suck. I was not aware that Tarkas had an extremely low tech rate for being able to get the AI Virus, and I wasn't able to get it, like at all. So now I have several fleets of 10-15 AI dreadnaughts that the managed to build in like 2 turns of gameplay that are all outfitted with my fancy adamantite armor. On top of all that, every single one of my current ships was using missiles, stormers, and point-defense phasers for their setup. When I tried to counter attack with those ships, it was basically a 5 minute angry staring contest as the ships shot missiles at each other and shot them down and the stormers just bounced off the armor harmlessly.

    Bursters are actually much better vs bigger ships without any armor beyond polysilicates. Their inaccuracy makes them pretty ineffective against DEs, but if they have those big ships and lack armor, the bursters will absoultely shred them. Most races get enough armor to negate them, though the Liir are the most likely to be fucked by bursters.

    They are also spectacular in planetary bombardment. One can easily decimate a homeworld's worth of population/infra in a single 4 min round with a burster equipped CR fleet.

    Against DEs, I've found that armor piercing mass drivers are among the most effective in the ballistics line. Need level 3 armor before they stop being effective and they have good range, accuracy and rate of fire.

    But really, if you are facing a DE fleet, the best options are emitters, lasers, and beams.

    Darkchampion3d on
    Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
  • AlanF5AlanF5 Registered User regular
    edited June 2009
    A Science Station can give you a 1-turn warning of impending von-neuman doom, as well as other things like meteor storms and specter attacks.

    Also, one last mini-expansion for the game, June 17th.

    AlanF5 on
  • Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    edited June 2009
    Smurph wrote: »

    Shit. Too late for that. I guess they have a home world somewhere? Will killing that make the hurting stop? Also, any way to predict where they will show up?

    There is a home world in every map, but it's not visible at first. You need to locate it first by moving a ship into sensor range of it. The home world has defensive satellites and several berserkers guarding it, but if you destroy it then all Von Neumann attacks will stop.

    As someone pointed out earlier, a science station can predict incoming Von Neumann attacks.

    Golden Yak on
    H9f4bVe.png
  • ArkanArkan Registered User regular
    edited June 2009
    Emitters will absolutely shred destroyers. Heck, one destroyer with nothing but emitters in every slot can kill 3-5 enemy destroyers before getting taken down. A cruiser with just emitters will rape entire fleets of destroyers.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • bamjobamjo Registered User regular
    edited June 2009
    Attacking the VN homeworld is an endgame undertaking. The last time I attempted it was with 2 fleets of 200 ships each. Also be aware that if you don't kill the motherships themselves everything they spawn regenerates between battles. It takes many rounds of attrition to kill just the ships, and then you have to tackle that massive battlestation and the planet itself, which fires more planetary missiles than a size 10 world. In other words, it fucking sucks and you better be prepared.

    On an unrelated note I always read the game title as "A murder of Cows." It makes me chuckle.

    bamjo on
  • ArkanArkan Registered User regular
    edited June 2009
    Can gates set up in systems with Alien Derelicts in them? I'm playing as hivers now and one of my scout fleets ran into one; the tankers distracted it long enough for the gateship to get away so now I have a living gate in a system with a derelict in it.

    If not I'll probably move it just out of the system and have some destroyers slowboat their way over.

    edit: Apparently you can. Awesome!

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • AstnsAstns Registered User regular
    edited June 2009
    Arkan wrote: »
    They show up at completely random worlds, near as I can tell.

    If you have a lot of defense platforms a small garrison can deal with a berserker enough to stop it completely glassing planets. The one that attacked me hit a world with 10 DE and 10 CR defense platforms but only 2 actual cruisers and I managed to hold off the discs long enough for the defense platforms to kill all the berserker parts. I lost about a fifth of the planet's population, but.... eh, them's the breaks.


    With berzerkers sometimes it's best to just take the hit and lose the planet, because if you think that the berzerkers are bad you should see what they send after you've killed one.

    Astns on
  • ArrathArrath Registered User regular
    edited June 2009
    So...I don't want to kill the VN probe-y things that create the little resource suckers?

    D:

    And then if I do, I don't want to kill the response?

    Arrath on
  • BasilBasil Registered User regular
    edited June 2009
    I once had the pleasure of being allied with a massive hiver empire. They had a gate outside my most important forge world. (And everywhere else, apparently.)

    The Von Neuman retaliation to our successful defense of that world was sufficient that the majority of the Hiver's standing fleet was wiped out and my planet was glassed.

    I'm not sure who was more disappointed, really.

    Basil on
    9KmX8eN.jpg
  • ArkanArkan Registered User regular
    edited June 2009
    Astns wrote: »
    Arkan wrote: »
    They show up at completely random worlds, near as I can tell.

    If you have a lot of defense platforms a small garrison can deal with a berserker enough to stop it completely glassing planets. The one that attacked me hit a world with 10 DE and 10 CR defense platforms but only 2 actual cruisers and I managed to hold off the discs long enough for the defense platforms to kill all the berserker parts. I lost about a fifth of the planet's population, but.... eh, them's the breaks.


    With berzerkers sometimes it's best to just take the hit and lose the planet, because if you think that the berzerkers are bad you should see what they send after you've killed one.

    You can drive them off by killing all the pyramid bits they release at you. I think the VNs only respond with even more force if you destroy the central triangle bit.

    edit: If you actually kill the berserker, the VNs respond by building a clone of the System Killer and throwing it at you.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • Tiger BurningTiger Burning Dig if you will, the pictureRegistered User, SolidSaints Tube regular
    edited June 2009
    Arkan wrote: »
    Astns wrote: »
    Arkan wrote: »
    They show up at completely random worlds, near as I can tell.

    If you have a lot of defense platforms a small garrison can deal with a berserker enough to stop it completely glassing planets. The one that attacked me hit a world with 10 DE and 10 CR defense platforms but only 2 actual cruisers and I managed to hold off the discs long enough for the defense platforms to kill all the berserker parts. I lost about a fifth of the planet's population, but.... eh, them's the breaks.


    With berzerkers sometimes it's best to just take the hit and lose the planet, because if you think that the berzerkers are bad you should see what they send after you've killed one.

    You can drive them off by killing all the pyramid bits they release at you. I think the VNs only respond with even more force if you destroy the central triangle bit.

    edit: If you actually kill the berserker, the VNs respond by building a clone of the System Killer and throwing it at you.

    That information would have done the residents of Iszam wonders a few hours ago. "'VN Construct' - Wow, that's big, wonder what it .. hey, wasn't there a planet there?"

    Tiger Burning on
    Ain't no particular sign I'm more compatible with
  • kaortikaorti Registered User regular
    edited June 2009
    what the VNs build is tied to the resources that the motherships and probes have gathered. If you think you can keep a lid on the VNs ability to gather resources, blow them up as much as you want, they only build Berzerkers and Constructs when they have gathered enough.

    Of course, you need to rely on your enemies to keep the VNs in their parts of the galaxy under control as well. God help you if you've got significant unexplored areas, the VNs will harvest in unoccupied territory as well.

    kaorti on
  • ArkanArkan Registered User regular
    edited June 2009
    Silicoids are unbelievably annoying as Hivers, incidentally. There's a big 'ol hole in the bottom of my empire (tube map) where there's a few colonies and every now and then they vomit a queen at me, which funnily enough always seems to happen right as the Zuul on the other side attack me, necessitating I split my defense fleet. And if I want to remove that hole? Well, then my fleet gets split for 14+ turns per planet I need to clear.

    edit: Although just as I posted that, the next queen they vomited was aimed at the Zuul. Good space bees!

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • ArkanArkan Registered User regular
    edited June 2009
    Oh man, the greatest thing ever just happened to me- I'm playing as Liir in that generational war scenario (where you progress from galaxy to galaxy every now and then), and one of my scouts ran into a morrigi scout. And in the fight, I manage to almost kill the morrigi scout when mine explodes... and the engine block from my ship flies over, hits the morrigi ship, and kills it.

    Freakin' hilarious.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • tgbobtgbob Registered User regular
    edited June 2009
    For anyone on the fence about this, you can get the game + all expansions from GamersGate for 8 bucks!

    http://www.gamersgate.com/DD-SOTSU/sword-of-the-stars-ultimate-collection

    tgbob on
  • TheKoolEagleTheKoolEagle Registered User regular
    edited June 2009
    fuuuuuuuuuuuuuck that shit, i paid $20 just for the last expansion there like a month ago D:

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • AlanF5AlanF5 Registered User regular
    edited June 2009
    It's on sale over at Impulse as well.

    AlanF5 on
  • GoodOmensGoodOmens Registered User regular
    edited June 2009
    Huh...bummer that I bought it for only half off before. Even bigger bummer that I don't like it anyway.

    GoodOmens on
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  • ArkanArkan Registered User regular
    edited June 2009
    Man, I bought it for 30$ off of steam a week ago, how do you think I feel?

    It was totally worth it though.


    Side note: Massed dumbfire racks are totally the shit. They rip cruisers apart.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • PancakePancake Registered User regular
    edited June 2009
    Arkan wrote: »
    Side note: Massed dumbfire racks are totally the shit. They rip cruisers apart.

    As a bonus, if you get enough of them, you can actually crash the game.

    Pancake on
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  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2009
    I dunno... I've played a bit with the humies, it's kinda meh. Should I persevere? Will it get better?

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • chasehatesbearschasehatesbears Registered User regular
    edited June 2009
    For eight bucks, I don't think I can come up with a good reason not to buy this game.

    chasehatesbears on
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