Research is important for all races, but Zuul suck at researching and have a lot lower chance to get fancy techs in their tech tree. That makes salvaging more important for them than any of the other races. Add the fact that your overall economy will be in the shitter due to stripped planets, and teching will be a pain. Don't rely on technological superiority, because you typically won't win that race. Hordes of expendable ships is your advantage, and you don't need the biggest gun to win that race, you just need more guns than the other guy.
Zuul is in my opinion the hardest race to play, because you cannot stop expanding and you constantly have to manage node lines, along with having paperthin ships. They are also the most fun to play in combat though, because their ships are all about speed. And guns. Lots of guns. Lots and lots and lots of guns.
Research is important for all races, but Zuul suck at researching and have a lot lower chance to get fancy techs in their tech tree. That makes salvaging more important for them than any of the other races. Add the fact that your overall economy will be in the shitter due to stripped planets, and teching will be a pain. Don't rely on technological superiority, because you typically won't win that race. Hordes of expendable ships is your advantage, and you don't need the biggest gun to win that race, you just need more guns than the other guy.
Zuul is in my opinion the hardest race to play, because you cannot stop expanding and you constantly have to manage node lines, along with having paperthin ships. They are also the most fun to play in combat though, because their ships are all about speed. And guns. Lots of guns. Lots and lots and lots of guns.
I recommend you extend your vocabulary beyond the word 'race'.
With Zuul you really have to cherry pick your techs. I usually put priority on CnC, as your biggest advantage early on will be numbers. You may outnumber the enemy overall, but if you are only fielding 10 destroyers at a time you can easily be picked apart.
I also think Zuul is the hardest race to play. They need their own play style and mindset. I have a really hard time with them, because my inclination is to think long term and develop worlds strategically. You have to play the Zuul the exact opposite.
Research is important for all races, but Zuul suck at researching and have a lot lower chance to get fancy techs in their tech tree. That makes salvaging more important for them than any of the other races. Add the fact that your overall economy will be in the shitter due to stripped planets, and teching will be a pain. Don't rely on technological superiority, because you typically won't win that race. Hordes of expendable ships is your advantage, and you don't need the biggest gun to win that race, you just need more guns than the other guy.
Zuul is in my opinion the hardest race to play, because you cannot stop expanding and you constantly have to manage node lines, along with having paperthin ships. They are also the most fun to play in combat though, because their ships are all about speed. And guns. Lots of guns. Lots and lots and lots of guns.
I recommend you extend your vocabulary beyond the word 'race'.
Imagine that, the masses of hiver ships all of the fucking place seem to have diminished after I shoved 50 node missiles down each planet's throat. Dreadnought fleet to follow. :twisted:
Research is important for all races, but Zuul suck at researching and have a lot lower chance to get fancy techs in their tech tree. That makes salvaging more important for them than any of the other races. Add the fact that your overall economy will be in the shitter due to stripped planets, and teching will be a pain. Don't rely on technological superiority, because you typically won't win that race. Hordes of expendable ships is your advantage, and you don't need the biggest gun to win that race, you just need more guns than the other guy.
Zuul is in my opinion the hardest race to play, because you cannot stop expanding and you constantly have to manage node lines, along with having paperthin ships. They are also the most fun to play in combat though, because their ships are all about speed. And guns. Lots of guns. Lots and lots and lots of guns.
The few techs you do usually get are like aces in the hole though. A fleet of fusion boarding CRs with some kind of EM weapon (EM pulsar torps are the best) can take a trio of top of the line endgame AM DNs with all their flashy weapons and armor.
The majority of your game should be centered around little 12kish fission DEs with solid UV lasers though Thats the stage of the game where you win. Have to come out strong enough in the early game and hurt them as much as possible so they don't run away with a tech lead and stomp you once their freighters come up and their economy rockets past yours.
EDIT: Oh and don't forget to research corrosive missiles and put them on medium satellites if you are on the defense somewhere. Those things are hell on any attacking fleet. Zuul medium sats get heavy mounts unlike all the other races.
Darkchampion3d on
Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
0
kaliyamaLeft to find less-moderated foraRegistered Userregular
Research is important for all races, but Zuul suck at researching and have a lot lower chance to get fancy techs in their tech tree. That makes salvaging more important for them than any of the other races. Add the fact that your overall economy will be in the shitter due to stripped planets, and teching will be a pain. Don't rely on technological superiority, because you typically won't win that race. Hordes of expendable ships is your advantage, and you don't need the biggest gun to win that race, you just need more guns than the other guy.
Zuul is in my opinion the hardest race to play, because you cannot stop expanding and you constantly have to manage node lines, along with having paperthin ships. They are also the most fun to play in combat though, because their ships are all about speed. And guns. Lots of guns. Lots and lots and lots of guns.
The few techs you do usually get are like aces in the hole though. A fleet of fusion boarding CRs with some kind of EM weapon (EM pulsar torps are the best) can take a trio of top of the line endgame AM DNs with all their flashy weapons and armor.
The majority of your game should be centered around little 12kish fission DEs with solid UV lasers though Thats the stage of the game where you win. Have to come out strong enough in the early game and hurt them as much as possible so they don't run away with a tech lead and stomp you once their freighters come up and their economy rockets past yours.
EDIT: Oh and don't forget to research corrosive missiles and put them on medium satellites if you are on the defense somewhere. Those things are hell on any attacking fleet. Zuul medium sats get heavy mounts unlike all the other races.
As a human, are assault mission modules my best bet against hiver DNs?
Research is important for all races, but Zuul suck at researching and have a lot lower chance to get fancy techs in their tech tree. That makes salvaging more important for them than any of the other races. Add the fact that your overall economy will be in the shitter due to stripped planets, and teching will be a pain. Don't rely on technological superiority, because you typically won't win that race. Hordes of expendable ships is your advantage, and you don't need the biggest gun to win that race, you just need more guns than the other guy.
Zuul is in my opinion the hardest race to play, because you cannot stop expanding and you constantly have to manage node lines, along with having paperthin ships. They are also the most fun to play in combat though, because their ships are all about speed. And guns. Lots of guns. Lots and lots and lots of guns.
The few techs you do usually get are like aces in the hole though. A fleet of fusion boarding CRs with some kind of EM weapon (EM pulsar torps are the best) can take a trio of top of the line endgame AM DNs with all their flashy weapons and armor.
The majority of your game should be centered around little 12kish fission DEs with solid UV lasers though Thats the stage of the game where you win. Have to come out strong enough in the early game and hurt them as much as possible so they don't run away with a tech lead and stomp you once their freighters come up and their economy rockets past yours.
EDIT: Oh and don't forget to research corrosive missiles and put them on medium satellites if you are on the defense somewhere. Those things are hell on any attacking fleet. Zuul medium sats get heavy mounts unlike all the other races.
As a human, are assault mission modules my best bet against hiver DNs?
Oh god no. How effective assault modules are varies with race, and so does defense against them. Zuul and hivers are top dog, then comes humans and tarka, with Liir and Morrigi being pretty shit. It'll still work, but it'll take ages and those Hiver DNs will push your shit in while you are waiting. As a human, you'll need to outmanouver the hivers to take advantage of their speed being shit. I prefer torpedo DEs and lots of 'em. Slugging it out against a hiver is typically a bad idea unless you have way better techs.
Cynic Jester on
0
kaliyamaLeft to find less-moderated foraRegistered Userregular
Research is important for all races, but Zuul suck at researching and have a lot lower chance to get fancy techs in their tech tree. That makes salvaging more important for them than any of the other races. Add the fact that your overall economy will be in the shitter due to stripped planets, and teching will be a pain. Don't rely on technological superiority, because you typically won't win that race. Hordes of expendable ships is your advantage, and you don't need the biggest gun to win that race, you just need more guns than the other guy.
Zuul is in my opinion the hardest race to play, because you cannot stop expanding and you constantly have to manage node lines, along with having paperthin ships. They are also the most fun to play in combat though, because their ships are all about speed. And guns. Lots of guns. Lots and lots and lots of guns.
The few techs you do usually get are like aces in the hole though. A fleet of fusion boarding CRs with some kind of EM weapon (EM pulsar torps are the best) can take a trio of top of the line endgame AM DNs with all their flashy weapons and armor.
The majority of your game should be centered around little 12kish fission DEs with solid UV lasers though Thats the stage of the game where you win. Have to come out strong enough in the early game and hurt them as much as possible so they don't run away with a tech lead and stomp you once their freighters come up and their economy rockets past yours.
EDIT: Oh and don't forget to research corrosive missiles and put them on medium satellites if you are on the defense somewhere. Those things are hell on any attacking fleet. Zuul medium sats get heavy mounts unlike all the other races.
As a human, are assault mission modules my best bet against hiver DNs?
Oh god no. How effective assault modules are varies with race, and so does defense against them. Zuul and hivers are top dog, then comes humans and tarka, with Liir and Morrigi being pretty shit. It'll still work, but it'll take ages and those Hiver DNs will push your shit in while you are waiting. As a human, you'll need to outmanouver the hivers to take advantage of their speed being shit. I prefer torpedo DEs and lots of 'em. Slugging it out against a hiver is typically a bad idea unless you have way better techs.
I'm hoping there's an FPS expansion that will let me fulfill my lifelong dream of punching a dolphin...
kaliyama on
0
Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
So I got this game, having a ball. Playing Morrigi. Earning roughly $japan in money from trading.
The VNs spawned in my game, so early on I was just picking off the drones whenever they attacked and not hitting the mothership. Eventually, around the time I started getting dreadnaughts, I smugly smiled and though "Ha, I can handle a berserker now!" and blew up the next mothership that attacked me.
...
Holy shit I was not expecting it to do that. Props to the dev team for coming up with a really unique enemy. I barely managed to stop it nuking my planet. Didn't kill it, though.
Yeah Von Neumans suck, I'm getting hit with berserkers like every 5 turns now in my human game. I have to keep my state of the art fleets at home because the alien monsters might show up with no warning and wipe out a developed planet. It really sucks because those same fleets should be out exterminating the Morrigi pests right now.
Yeah Von Neumans suck, I'm getting hit with berserkers like every 5 turns now in my human game. I have to keep my state of the art fleets at home because the alien monsters might show up with no warning and wipe out a developed planet. It really sucks because those same fleets should be out exterminating the Morrigi pests right now.
There's an easy way to avoid berserkers. Never kill the small VN attacks completely. Manually resolve every single one with time compression, and just let it send all the little babies to you until the timer runs out. If you don't kill any VN motherships, you won't spark the ire of a berserker or worse.
Darkchampion3d on
Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
I'm wondering how you'd deal with the berserkers, myself.
It seems like it was the EM attacks the little discs have that were subverting and taking over my ships, so my thinking is to feild a bunch of destroyers with really long-range weaponry to take out the discs and a couple dreads to kill the bits of the berserker as they try to get into orbit. Actually killing the berserker and not just driving it off would be a matter of luck; it'd have to attack a world large enough to support dreadnaught-class defense platforms, I think, since a fully defended 30-capped platform world would probably be able to handle the berserker bits on their own. Around such a world the dreadnaughts could go for the central triangle bit instead.
Yeah Von Neumans suck, I'm getting hit with berserkers like every 5 turns now in my human game. I have to keep my state of the art fleets at home because the alien monsters might show up with no warning and wipe out a developed planet. It really sucks because those same fleets should be out exterminating the Morrigi pests right now.
There's an easy way to avoid berserkers. Never kill the small VN attacks completely. Manually resolve every single one with time compression, and just let it send all the little babies to you until the timer runs out. If you don't kill any VN motherships, you won't spark the ire of a berserker or worse.
Shit. Too late for that. I guess they have a home world somewhere? Will killing that make the hurting stop? Also, any way to predict where they will show up?
They show up at completely random worlds, near as I can tell.
If you have a lot of defense platforms a small garrison can deal with a berserker enough to stop it completely glassing planets. The one that attacked me hit a world with 10 DE and 10 CR defense platforms but only 2 actual cruisers and I managed to hold off the discs long enough for the defense platforms to kill all the berserker parts. I lost about a fifth of the planet's population, but.... eh, them's the breaks.
I have a question, what's the situation where somebody would want to use bursters? I was playing around with ballistics based ships and the bursters really did not seem to be performing well, even against a massive Zuul destroyer zerg. The ships that were using mainly stormers did most of the damage for the fight.
On an unrelated note, AI rebellions pretty much suck. I was not aware that Tarkas had an extremely low tech rate for being able to get the AI Virus, and I wasn't able to get it, like at all. So now I have several fleets of 10-15 AI dreadnaughts that the managed to build in like 2 turns of gameplay that are all outfitted with my fancy adamantite armor. On top of all that, every single one of my current ships was using missiles, stormers, and point-defense phasers for their setup. When I tried to counter attack with those ships, it was basically a 5 minute angry staring contest as the ships shot missiles at each other and shot them down and the stormers just bounced off the armor harmlessly.
I have a question, what's the situation where somebody would want to use bursters? I was playing around with ballistics based ships and the bursters really did not seem to be performing well, even against a massive Zuul destroyer zerg. The ships that were using mainly stormers did most of the damage for the fight.
On an unrelated note, AI rebellions pretty much suck. I was not aware that Tarkas had an extremely low tech rate for being able to get the AI Virus, and I wasn't able to get it, like at all. So now I have several fleets of 10-15 AI dreadnaughts that the managed to build in like 2 turns of gameplay that are all outfitted with my fancy adamantite armor. On top of all that, every single one of my current ships was using missiles, stormers, and point-defense phasers for their setup. When I tried to counter attack with those ships, it was basically a 5 minute angry staring contest as the ships shot missiles at each other and shot them down and the stormers just bounced off the armor harmlessly.
Bursters are actually much better vs bigger ships without any armor beyond polysilicates. Their inaccuracy makes them pretty ineffective against DEs, but if they have those big ships and lack armor, the bursters will absoultely shred them. Most races get enough armor to negate them, though the Liir are the most likely to be fucked by bursters.
They are also spectacular in planetary bombardment. One can easily decimate a homeworld's worth of population/infra in a single 4 min round with a burster equipped CR fleet.
Against DEs, I've found that armor piercing mass drivers are among the most effective in the ballistics line. Need level 3 armor before they stop being effective and they have good range, accuracy and rate of fire.
But really, if you are facing a DE fleet, the best options are emitters, lasers, and beams.
Darkchampion3d on
Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
Shit. Too late for that. I guess they have a home world somewhere? Will killing that make the hurting stop? Also, any way to predict where they will show up?
There is a home world in every map, but it's not visible at first. You need to locate it first by moving a ship into sensor range of it. The home world has defensive satellites and several berserkers guarding it, but if you destroy it then all Von Neumann attacks will stop.
As someone pointed out earlier, a science station can predict incoming Von Neumann attacks.
Emitters will absolutely shred destroyers. Heck, one destroyer with nothing but emitters in every slot can kill 3-5 enemy destroyers before getting taken down. A cruiser with just emitters will rape entire fleets of destroyers.
Attacking the VN homeworld is an endgame undertaking. The last time I attempted it was with 2 fleets of 200 ships each. Also be aware that if you don't kill the motherships themselves everything they spawn regenerates between battles. It takes many rounds of attrition to kill just the ships, and then you have to tackle that massive battlestation and the planet itself, which fires more planetary missiles than a size 10 world. In other words, it fucking sucks and you better be prepared.
On an unrelated note I always read the game title as "A murder of Cows." It makes me chuckle.
Can gates set up in systems with Alien Derelicts in them? I'm playing as hivers now and one of my scout fleets ran into one; the tankers distracted it long enough for the gateship to get away so now I have a living gate in a system with a derelict in it.
If not I'll probably move it just out of the system and have some destroyers slowboat their way over.
They show up at completely random worlds, near as I can tell.
If you have a lot of defense platforms a small garrison can deal with a berserker enough to stop it completely glassing planets. The one that attacked me hit a world with 10 DE and 10 CR defense platforms but only 2 actual cruisers and I managed to hold off the discs long enough for the defense platforms to kill all the berserker parts. I lost about a fifth of the planet's population, but.... eh, them's the breaks.
With berzerkers sometimes it's best to just take the hit and lose the planet, because if you think that the berzerkers are bad you should see what they send after you've killed one.
I once had the pleasure of being allied with a massive hiver empire. They had a gate outside my most important forge world. (And everywhere else, apparently.)
The Von Neuman retaliation to our successful defense of that world was sufficient that the majority of the Hiver's standing fleet was wiped out and my planet was glassed.
They show up at completely random worlds, near as I can tell.
If you have a lot of defense platforms a small garrison can deal with a berserker enough to stop it completely glassing planets. The one that attacked me hit a world with 10 DE and 10 CR defense platforms but only 2 actual cruisers and I managed to hold off the discs long enough for the defense platforms to kill all the berserker parts. I lost about a fifth of the planet's population, but.... eh, them's the breaks.
With berzerkers sometimes it's best to just take the hit and lose the planet, because if you think that the berzerkers are bad you should see what they send after you've killed one.
You can drive them off by killing all the pyramid bits they release at you. I think the VNs only respond with even more force if you destroy the central triangle bit.
edit: If you actually kill the berserker, the VNs respond by building a clone of the System Killer and throwing it at you.
They show up at completely random worlds, near as I can tell.
If you have a lot of defense platforms a small garrison can deal with a berserker enough to stop it completely glassing planets. The one that attacked me hit a world with 10 DE and 10 CR defense platforms but only 2 actual cruisers and I managed to hold off the discs long enough for the defense platforms to kill all the berserker parts. I lost about a fifth of the planet's population, but.... eh, them's the breaks.
With berzerkers sometimes it's best to just take the hit and lose the planet, because if you think that the berzerkers are bad you should see what they send after you've killed one.
You can drive them off by killing all the pyramid bits they release at you. I think the VNs only respond with even more force if you destroy the central triangle bit.
edit: If you actually kill the berserker, the VNs respond by building a clone of the System Killer and throwing it at you.
That information would have done the residents of Iszam wonders a few hours ago. "'VN Construct' - Wow, that's big, wonder what it .. hey, wasn't there a planet there?"
what the VNs build is tied to the resources that the motherships and probes have gathered. If you think you can keep a lid on the VNs ability to gather resources, blow them up as much as you want, they only build Berzerkers and Constructs when they have gathered enough.
Of course, you need to rely on your enemies to keep the VNs in their parts of the galaxy under control as well. God help you if you've got significant unexplored areas, the VNs will harvest in unoccupied territory as well.
Silicoids are unbelievably annoying as Hivers, incidentally. There's a big 'ol hole in the bottom of my empire (tube map) where there's a few colonies and every now and then they vomit a queen at me, which funnily enough always seems to happen right as the Zuul on the other side attack me, necessitating I split my defense fleet. And if I want to remove that hole? Well, then my fleet gets split for 14+ turns per planet I need to clear.
edit: Although just as I posted that, the next queen they vomited was aimed at the Zuul. Good space bees!
Oh man, the greatest thing ever just happened to me- I'm playing as Liir in that generational war scenario (where you progress from galaxy to galaxy every now and then), and one of my scouts ran into a morrigi scout. And in the fight, I manage to almost kill the morrigi scout when mine explodes... and the engine block from my ship flies over, hits the morrigi ship, and kills it.
Posts
Zuul is in my opinion the hardest race to play, because you cannot stop expanding and you constantly have to manage node lines, along with having paperthin ships. They are also the most fun to play in combat though, because their ships are all about speed. And guns. Lots of guns. Lots and lots and lots of guns.
I recommend you extend your vocabulary beyond the word 'race'.
I also think Zuul is the hardest race to play. They need their own play style and mindset. I have a really hard time with them, because my inclination is to think long term and develop worlds strategically. You have to play the Zuul the exact opposite.
A race of racers racing along the race?
The few techs you do usually get are like aces in the hole though. A fleet of fusion boarding CRs with some kind of EM weapon (EM pulsar torps are the best) can take a trio of top of the line endgame AM DNs with all their flashy weapons and armor.
The majority of your game should be centered around little 12kish fission DEs with solid UV lasers though Thats the stage of the game where you win. Have to come out strong enough in the early game and hurt them as much as possible so they don't run away with a tech lead and stomp you once their freighters come up and their economy rockets past yours.
EDIT: Oh and don't forget to research corrosive missiles and put them on medium satellites if you are on the defense somewhere. Those things are hell on any attacking fleet. Zuul medium sats get heavy mounts unlike all the other races.
As a human, are assault mission modules my best bet against hiver DNs?
Oh god no. How effective assault modules are varies with race, and so does defense against them. Zuul and hivers are top dog, then comes humans and tarka, with Liir and Morrigi being pretty shit. It'll still work, but it'll take ages and those Hiver DNs will push your shit in while you are waiting. As a human, you'll need to outmanouver the hivers to take advantage of their speed being shit. I prefer torpedo DEs and lots of 'em. Slugging it out against a hiver is typically a bad idea unless you have way better techs.
I'm hoping there's an FPS expansion that will let me fulfill my lifelong dream of punching a dolphin...
In the case of these dolphins, a situation like that is liable to get you crushed to jelly in the robotic tentalces of their cybernetic battlesuits.
"Land-walking fools! Tremble before our wrath! *Squeak squeak!*"
Japan aint got nothing on this.
The VNs spawned in my game, so early on I was just picking off the drones whenever they attacked and not hitting the mothership. Eventually, around the time I started getting dreadnaughts, I smugly smiled and though "Ha, I can handle a berserker now!" and blew up the next mothership that attacked me.
...
Holy shit I was not expecting it to do that. Props to the dev team for coming up with a really unique enemy. I barely managed to stop it nuking my planet. Didn't kill it, though.
There's an easy way to avoid berserkers. Never kill the small VN attacks completely. Manually resolve every single one with time compression, and just let it send all the little babies to you until the timer runs out. If you don't kill any VN motherships, you won't spark the ire of a berserker or worse.
Shit. Too late for that. I guess they have a home world somewhere? Will killing that make the hurting stop? Also, any way to predict where they will show up?
If you have a lot of defense platforms a small garrison can deal with a berserker enough to stop it completely glassing planets. The one that attacked me hit a world with 10 DE and 10 CR defense platforms but only 2 actual cruisers and I managed to hold off the discs long enough for the defense platforms to kill all the berserker parts. I lost about a fifth of the planet's population, but.... eh, them's the breaks.
On an unrelated note, AI rebellions pretty much suck. I was not aware that Tarkas had an extremely low tech rate for being able to get the AI Virus, and I wasn't able to get it, like at all. So now I have several fleets of 10-15 AI dreadnaughts that the managed to build in like 2 turns of gameplay that are all outfitted with my fancy adamantite armor. On top of all that, every single one of my current ships was using missiles, stormers, and point-defense phasers for their setup. When I tried to counter attack with those ships, it was basically a 5 minute angry staring contest as the ships shot missiles at each other and shot them down and the stormers just bounced off the armor harmlessly.
Steam: Drokmir
Bursters are actually much better vs bigger ships without any armor beyond polysilicates. Their inaccuracy makes them pretty ineffective against DEs, but if they have those big ships and lack armor, the bursters will absoultely shred them. Most races get enough armor to negate them, though the Liir are the most likely to be fucked by bursters.
They are also spectacular in planetary bombardment. One can easily decimate a homeworld's worth of population/infra in a single 4 min round with a burster equipped CR fleet.
Against DEs, I've found that armor piercing mass drivers are among the most effective in the ballistics line. Need level 3 armor before they stop being effective and they have good range, accuracy and rate of fire.
But really, if you are facing a DE fleet, the best options are emitters, lasers, and beams.
Also, one last mini-expansion for the game, June 17th.
There is a home world in every map, but it's not visible at first. You need to locate it first by moving a ship into sensor range of it. The home world has defensive satellites and several berserkers guarding it, but if you destroy it then all Von Neumann attacks will stop.
As someone pointed out earlier, a science station can predict incoming Von Neumann attacks.
On an unrelated note I always read the game title as "A murder of Cows." It makes me chuckle.
If not I'll probably move it just out of the system and have some destroyers slowboat their way over.
edit: Apparently you can. Awesome!
With berzerkers sometimes it's best to just take the hit and lose the planet, because if you think that the berzerkers are bad you should see what they send after you've killed one.
And then if I do, I don't want to kill the response?
The Von Neuman retaliation to our successful defense of that world was sufficient that the majority of the Hiver's standing fleet was wiped out and my planet was glassed.
I'm not sure who was more disappointed, really.
You can drive them off by killing all the pyramid bits they release at you. I think the VNs only respond with even more force if you destroy the central triangle bit.
edit: If you actually kill the berserker, the VNs respond by building a clone of the System Killer and throwing it at you.
That information would have done the residents of Iszam wonders a few hours ago. "'VN Construct' - Wow, that's big, wonder what it .. hey, wasn't there a planet there?"
Of course, you need to rely on your enemies to keep the VNs in their parts of the galaxy under control as well. God help you if you've got significant unexplored areas, the VNs will harvest in unoccupied territory as well.
edit: Although just as I posted that, the next queen they vomited was aimed at the Zuul. Good space bees!
Freakin' hilarious.
http://www.gamersgate.com/DD-SOTSU/sword-of-the-stars-ultimate-collection
IOS Game Center ID: Isotope-X
It was totally worth it though.
Side note: Massed dumbfire racks are totally the shit. They rip cruisers apart.
As a bonus, if you get enough of them, you can actually crash the game.