As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

Jagged Alliance DS? Jagged Alliance DS!

lowlylowlycooklowlylowlycook Registered User regular
edited May 2009 in Games and Technology
So I'm feeling a bit under the weather. Well maybe it's worse than that because I just had a hallucination that Jagged Alliance is coming to the DS.

JADS.jpg

Surely this Amazon link has been spoofed.

What the fuck is going on here?


Is there anything that the DS, Atari and codeine can't do?

steam_sig.png
(Please do not gift. My game bank is already full.)
lowlylowlycook on
«13

Posts

  • Options
    CouscousCouscous Registered User regular
    edited April 2009
  • Options
    TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited April 2009
    You know, I've never actually played Jagged Alliance 1 or 2. I've had JA2 in hand for a couple of months now. Maybe I should actually start up a game.

    TrippyJing on
    b1ehrMM.gif
  • Options
    korodullinkorodullin What. SCRegistered User regular
    edited April 2009
    Aww, it's only the first Jagged Alliance? That's kind of disappointing.

    I mean, JA1 is great and all, but I find JA2 much more enjoyable.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • Options
    Dr SnofeldDr Snofeld Registered User regular
    edited April 2009
    TrippyJing wrote: »
    You know, I've never actually played Jagged Alliance 1 or 2. I've had JA2 in hand for a couple of months now. Maybe I should actually start up a game.

    Likewise, though I did play the first fight, but got confused on where to go next.

    Seems every time I get a new game these days I'm asking here for "beginner's tips"...

    Dr Snofeld on
    l4d_sig.png
  • Options
    lowlylowlycooklowlylowlycook Registered User regular
    edited April 2009
    korodullin wrote: »
    Aww, it's only the first Jagged Alliance? That's kind of disappointing.

    I mean, JA1 is great and all, but I find JA2 much more enjoyable.

    The world can only hold so much awesome.

    Actually I've never played JA1 so I'm fine with this.

    Also it's good to know that JA hasn't been forgotten 100%.

    Maybe we can get a JA2 DSi game.

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • Options
    korodullinkorodullin What. SCRegistered User regular
    edited April 2009
    Dr Snofeld wrote: »
    TrippyJing wrote: »
    You know, I've never actually played Jagged Alliance 1 or 2. I've had JA2 in hand for a couple of months now. Maybe I should actually start up a game.

    Likewise, though I did play the first fight, but got confused on where to go next.

    Seems every time I get a new game these days I'm asking here for "beginner's tips"...

    I'd give you some, but I haven't played the unmodded JA2 in so long that I don't even really remember where to start.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • Options
    CouscousCouscous Registered User regular
    edited April 2009
    I also bought JA2 and haven't played much of it. I have no clue why. I just finished school and am currently bored. I haven't even started on my backlog for crying out loud.

    Couscous on
  • Options
    korodullinkorodullin What. SCRegistered User regular
    edited April 2009
    I keep meaning to download the new version of JA2 1.13, but I just haven't been arsed to yet.

    I kind of burned myself out on JA2. I'd get halfway through and then get a sudden new idea for a squad that I have to try out, and then I restart.

    And do it again.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • Options
    lowlylowlycooklowlylowlycook Registered User regular
    edited April 2009
    Dr Snofeld wrote: »
    TrippyJing wrote: »
    You know, I've never actually played Jagged Alliance 1 or 2. I've had JA2 in hand for a couple of months now. Maybe I should actually start up a game.

    Likewise, though I did play the first fight, but got confused on where to go next.

    Seems every time I get a new game these days I'm asking here for "beginner's tips"...

    I think the start of JA2 is much much easier if you specialize in night fighting. Otherwise, you get stuck in firefights without any way to end them quickly. Eventually you will start getting hit and it takes a long time to recover.

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • Options
    CouscousCouscous Registered User regular
    edited April 2009
    Dr Snofeld wrote: »
    TrippyJing wrote: »
    You know, I've never actually played Jagged Alliance 1 or 2. I've had JA2 in hand for a couple of months now. Maybe I should actually start up a game.

    Likewise, though I did play the first fight, but got confused on where to go next.

    Seems every time I get a new game these days I'm asking here for "beginner's tips"...

    I think the start of JA2 is much much easier if you specialize in night fighting. Otherwise, you get stuck in firefights without any way to end them quickly. Eventually you will start getting hit and it takes a long time to recover.

    How much of a problem will I have if I am a save whore?

    Couscous on
  • Options
    lowlylowlycooklowlylowlycook Registered User regular
    edited April 2009
    Couscous wrote: »
    Dr Snofeld wrote: »
    TrippyJing wrote: »
    You know, I've never actually played Jagged Alliance 1 or 2. I've had JA2 in hand for a couple of months now. Maybe I should actually start up a game.

    Likewise, though I did play the first fight, but got confused on where to go next.

    Seems every time I get a new game these days I'm asking here for "beginner's tips"...

    I think the start of JA2 is much much easier if you specialize in night fighting. Otherwise, you get stuck in firefights without any way to end them quickly. Eventually you will start getting hit and it takes a long time to recover.

    How much of a problem will I have if I am a save whore?

    Dunno, let's just say that I had a friend that lost a lot of sleep trying to synchronize the sleep patterns of his mercs.

    Another way to put it is that this game is a bit like X-COM but you can't replace your troops if they die D:

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • Options
    CouscousCouscous Registered User regular
    edited April 2009
    Another way to put it is that this game is a bit like X-COM but you can't replace your troops if they die
    That isn't good. X-COM brought out my inner save whore. I couldn't stand to let any of my soldiers die. This being X-COM, I reloaded a lot.

    Couscous on
  • Options
    lowlylowlycooklowlylowlycook Registered User regular
    edited April 2009
    Well JA is a lot less cheap than XCOM. No crazy ship exits or blaster bombs or Etherials. I'd say if you reloaded for every dead meatshield in XCOM you'd have to reload less in JA2.

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • Options
    MechMantisMechMantis Registered User regular
    edited April 2009
    Well JA is a lot less cheap than XCOM. No crazy ship exits or blaster bombs or Chryssalids. I'd say if you reloaded for every dead meatshield in XCOM you'd have to reload less in JA2.

    Fixed that for you. Etherials aren't that bad.

    MechMantis on
  • Options
    OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited April 2009
    I've never played Jagged Alliance but I've heard good things

    If it came to the DS I'd probably end up buying it because it's for the DS and I enjoy playing games portably

    Olivaw on
    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • Options
    DangerousDangerous Registered User regular
    edited April 2009
    Holy shit, how did I not know about this? Color me interested. Is it out now? If not, has a release date been set?

    Dangerous on
    sig2-2.jpg
  • Options
    lowlylowlycooklowlylowlycook Registered User regular
    edited April 2009
    Dangerous wrote: »
    Holy shit, how did I not know about this? Color me interested. Is it out now? If not, has a release date been set?

    May 5.

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • Options
    SammyFSammyF Registered User regular
    edited April 2009
    Night fighting is a must skill for early JA2. There comes a part in the early game after you take Drassen where most enemy groups you encounter will have rifles, and you will still be using pistols, shotguns and submachine guns. Because rifles have much longer ranges than pistols, shotguns and SMGs, you're at a significant disadvantage if you can't close the range between yourself and your targets. The easiest way to do this in JA2 is to fight at night, where the detection range is smaller. Since night-fighting improves your own detection radius, you are much more likely to get interrupts or start with turn initiative in night-fighting, as well.

    I hate how hard they made it to be competitive against rifles. You can wait and fight defensively and hope to loot rifle drops from enemies, but the game doesn't particularly approve of using that particular sort of timetable.

    SammyF on
  • Options
    TeeManTeeMan BrainSpoon Registered User regular
    edited April 2009
    I got JA2 a while ago on GOG and just got swamped by the swath of options available and having about half of my posse wiped out by a few minions trying to play it like Fallout Tactics.

    On the DS however... Ehhh I'd have to get some impressions first before I laid down any cash.

    TeeMan on
    steam_sig.png
  • Options
    jeddy leejeddy lee Registered User regular
    edited April 2009
    I have never heard of Jagged Alliance. Summerize it in a paragraph of why it is awesome.

    jeddy lee on
    Backlog Challenge: 0%
    0/8

    PS2
    FF X replay

    PS3
    God of War 1&2 HD
    Rachet and Clank Future
    MGS 4
    Prince of Persia

    360
    Bayonetta
    Fable 3

    DS
    FF: 4 heroes of light
  • Options
    SammyFSammyF Registered User regular
    edited April 2009
    JA2: Tactical RPG, skirmish-level modern infantry combat, strategically non-linear within an open-world design subdivided into discreet sectors, which you can move between in real-time. When an enemy force meets one of your groups of mercenaries, combat is resolved in a turn-based battle.

    SammyF on
  • Options
    lowlylowlycooklowlylowlycook Registered User regular
    edited April 2009
    Don't forget the voice acting!

    Well maybe we'll have to on the DS.

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • Options
    jeddy leejeddy lee Registered User regular
    edited April 2009
    Would Alton Brown approve?

    jeddy lee on
    Backlog Challenge: 0%
    0/8

    PS2
    FF X replay

    PS3
    God of War 1&2 HD
    Rachet and Clank Future
    MGS 4
    Prince of Persia

    360
    Bayonetta
    Fable 3

    DS
    FF: 4 heroes of light
  • Options
    SammyFSammyF Registered User regular
    edited April 2009
    Don't forget the voice acting!

    Well maybe we'll have to on the DS.

    It's kind of amazing how the game has aged with the voice acting and the transition from TalonSoft to Strategy First's publishing arms. The game was kind of trying to be overtly shocking in parts--you used to be able to have sex with prostitutes in the town of San Mona in the original game. Characters would occassionally say things that were either misogynistic or racist ("I never could stand those Oriental types. You never can tell what they're thinking.") Everything that ever came out of Fox's mouth was just a little too sexual to be comfortable -- "I'm in position and available! ...as always.... :winky:"

    A few years later, and it was suddenly too campy to take seriously. Fox's inuendo is so bad she sounds like a reject from VH1's reality show "the Cougar." Grizzly's racism is about as offensive as saying that Chinese kids seem to be good at math.

    And it's great! It's like the game started its life-cycle trying to be GTA-III and is ending its life-cycle as SeaLab 2021.

    SammyF on
  • Options
    CherrnCherrn Registered User regular
    edited April 2009
    I kind of feel that JA2 improves on the first game in every possible way, but if buying this means we could get a DS version of 2 down the line, I'm all for it. The first one is still a good game, though I sincerely hope they didn't cut out the voice acting.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • Options
    KelorKelor Registered User regular
    edited April 2009
    I love the first Jagged Alliance, it's one of those games that is still perfectly replayable however many years on it's been now.

    Besides, I don't remember JA2 having Unusually Ruthless Rueben.

    Kelor on
  • Options
    -SPI--SPI- Osaka, JapanRegistered User regular
    edited April 2009
    Yeah Rueben makes JA1 more than worth it. I recall my first time playing and Rueben got pissed off with another merc. The next morning that Merc was gone, completely dissapeared.

    -SPI- on
  • Options
    Kris_xKKris_xK Registered User regular
    edited April 2009
    OMFG, Jagged Alliance. I am a huge JA/2 whore so please, keep in mind the blind fanboyism that follows.
    jack eddy wrote: »
    I have never heard of Jagged Alliance. Summerize it in a paragraph of why it is awesome.

    Did you play Xcom? Well, picture that, with "real" weapons (ok, only if you pick the "realistic weapons" option at the start), NPCs that not only have unique names and traits, but unique personalities (ie, some Mercs won't work with one another... or at least not well. On the otherhand, some mercs like working other specific mercs), numerous sidequests, an interesting story (albeit slightly silly at times), and large game world.
    TrippyJing wrote: »
    Seems every time I get a new game these days I'm asking here for "beginner's tips"...

    For JA2, I assume you take... the starting point (Omerta? Shit I forget) then take Drassen (the airport). From there its fairly open, but some spots are easier to take than others. It's worth looking for the Heli Pilot in the
    swamps to the east of Drassen
    but not critical. Your best bet is to head west, towards San Mona. San Mona is a friendly city (ie no redshirts) but has some subquests, money and guns. After that, head up to Chitz-whatever. Fairly easy zone with a easy (if annoying) escort quest back.

    After that its up to you, but it's generally easiest to goto Grumm and then fight east to Alma, then south to Belize, and then Meduna.

    For general tips,
    • Save all the fucking time.
    • Duck. Always duck. Never walk around standing or shooting if possible. If you must get somewhere quickly, run then duck at the end of the turn.
    • Use stealth mode! Ctrl-Z. Mercs move slower, but its a lot safer and you'll get a lot more interrupts in your favor.
    • Hide behind shit. While ducking. In stealth mode.
    • Don't think you need to get a ton of Mercs at the beginning. A lot of the starter mercs are pure shit. Personally, I find it best to get a higher level merc, even if it is for a shorter time. Shadow, for example is a fantastic first hire.
    • Make sure to create your personal merc. You should have the version where it allows you to just select which traits you have. If this is the case, Night Fighting and Stealth are general the most useful. Plenty of other Mercs have lockpicking, teaching, and whatnot. No matter how cool you think it sounds, do not pick any of the close quarter combat perks or ambidextrous.
    • Go slow. A lot of the time, its actually easiest to sneak into town, get your guys on a roof, and then let off a couple shots into the air. The bad guys will come to you.
    Cherrn wrote: »
    I kind of feel that JA2 improves on the first game in every possible way, but if buying this means we could get a DS version of 2 down the line, I'm all for it. The first one is still a good game, though I sincerely hope they didn't cut out the voice acting.

    I will buy a DS for this game and this game alone. Shit, I'll buy two in case one runs out of batteries.

    Finally, you should mod the game. I forget the mods, but they add tons more weapons and armor (and backpacks! although those can be slightly confusing at the start)

    Fuck, now I gotta play this again.

    Kris_xK on
    calvinhobbessleddingsig2.gif
  • Options
    IvanIssacsIvanIssacs Skull Leader SDF-1Registered User regular
    edited April 2009
    This and xcom on the ds would pretty much make me lose my job.

    "Why were you on your break for 2 hours?"

    "Look the fuckin' aliens were attacking London and I had to save them. Fucking chrysalids were all over the place."

    IvanIssacs on
  • Options
    l_gl_g Registered User regular
    edited April 2009
    I remember they had announced this ages ago, but with zero updates since I had thought the project died.

    I hope they can manage to make all the speech fit in the game, because it's really not the same without it.

    l_g on
    Cole's Law: "Thinly sliced cabbage."
  • Options
    TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited April 2009
    Ok, I'm convinced. I'm starting up a game of JA2 as soon as it's installed and I get some mods and whatever patches there are.

    TrippyJing on
    b1ehrMM.gif
  • Options
    korodullinkorodullin What. SCRegistered User regular
    edited April 2009
    Kris_xK wrote: »
    [*]Don't think you need to get a ton of Mercs at the beginning. A lot of the starter mercs are pure shit. Personally, I find it best to get a higher level merc, even if it is for a shorter time. Shadow, for example is a fantastic first hire.

    There are a few exceptions though. I love Igor Dolvich and Barry Unger, in my experience, is one of the best investments in the game. In fact, I think I've done pretty well with just about all the "bottom tier" mercs. I believe the only ones I haven't used at all were Bull and Meltdown. Sometimes cheaper can be better.

    I even like to take a couple mercs from M.E.R.C. (usually Flo and Biff) and use them as trainers/mechanics. I've gotten Flo and Biff up to the point where, between them and some militia, they can pretty handily defend any town sectors with few to no losses.

    Most of the "freebie" NPCs suck, though. Ira and Maddog can be astounding if you put some effort into them, but most everyone else is generally below average at best. Dimitri's "forgetfulness" is crippling, since it's pretty much a Murphy's Law machine.

    Edit: Oh, and:
    Finally, you should mod the game. I forget the mods, but they add tons more weapons and armor (and backpacks! although those can be slightly confusing at the start)

    If anyone here has never played JA2 and wants to try a mod (namely 1.13, since it's probably the most popular and what I assume he's talking about) for their first go-around: don't. Just don't. Don't bother, don't try. It is almost guaranteed to turn you off from the game. Play the base game first, at least for a while. If I'd loaded 1.13 for my very first attempt I would have given up in frustration. The difficulty is much higher, the enemies are tougher and smarter, and the sheer size of the weapon selection tends to leave the uninitiated staring at Bobby Ray's for hours trying to figure out what to kit their mercs with instead of, you know, playing the game.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • Options
    Steel AngelSteel Angel Registered User regular
    edited April 2009
    korodullin wrote: »
    Barry Unger, in my experience, is one of the best investments in the game.

    Barry is a bit of a special case. He's the only explosives expert with an Agility above 70 or 75 so he can actually keep up with an assault team in combat. Doesn't have as much personality as Red or some of the others though.
    Most of the "freebie" NPCs suck, though. Ira and Maddog can be astounding if you put some effort into them, but most everyone else is generally below average at best. Dimitri's "forgetfulness" is crippling, since it's pretty much a Murphy's Law machine.

    Hey, someone needs to camp Tony's gun shop and repair stuff you buy.
    If anyone here has never played JA2 and wants to try a mod (namely 1.13, since it's probably the most popular and what I assume he's talking about) for their first go-around: don't. Just don't. Don't bother, don't try. It is almost guaranteed to turn you off from the game. Play the base game first, at least for a while. If I'd loaded 1.13 for my very first attempt I would have given up in frustration. The difficulty is much higher, the enemies are tougher and smarter, and the sheer size of the weapon selection tends to leave the uninitiated staring at Bobby Ray's for hours trying to figure out what to kit their mercs with instead of, you know, playing the game.

    Definitely spend some time getting used to the core mechanics first. You pretty much need to look online to find the effects of a lot of the new gear in 1.13.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • Options
    augustaugust where you come from is gone Registered User regular
    edited April 2009
    This... never came out, right? The Disciples DS port got canned. Mostly because Strategy First is a bunch of broke crooks.

    Wiki says this got announced in '05, so I'm thinking they just never even bothered to announce its cancellation.

    august on
  • Options
    korodullinkorodullin What. SCRegistered User regular
    edited April 2009
    august wrote: »
    This... never came out, right? The Disciples DS port got canned. Mostly because Strategy First is a bunch of broke crooks.

    Wiki says this got announced in '05, so I'm thinking they just never even bothered to announce its cancellation.

    Strategy First likely has nothing to do with this outside of maybe licensing it as it's being ported by a different company and published by Atari.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • Options
    subediisubedii Registered User regular
    edited April 2009
    SammyF wrote: »
    Night fighting is a must skill for early JA2. There comes a part in the early game after you take Drassen where most enemy groups you encounter will have rifles, and you will still be using pistols, shotguns and submachine guns. Because rifles have much longer ranges than pistols, shotguns and SMGs, you're at a significant disadvantage if you can't close the range between yourself and your targets. The easiest way to do this in JA2 is to fight at night, where the detection range is smaller. Since night-fighting improves your own detection radius, you are much more likely to get interrupts or start with turn initiative in night-fighting, as well.

    I hate how hard they made it to be competitive against rifles. You can wait and fight defensively and hope to loot rifle drops from enemies, but the game doesn't particularly approve of using that particular sort of timetable.

    Gotta disagree there. I played through without Night fighting most of the time. To be honest I far prefer daytime fighting. Early on you won't have access to nightvision goggles so you won't have that big an advantage. As soon as I was discovered they'd start throwing breaklights like they were going out of style and then I'm forced to retreat and try to get another angle.

    I'm talking about the Gold edition though, and I know they heavily tweaked the night fighting AI for it, I don't know whether you're referring to the same version. For me it's not as viable as it used to be.

    I actually prefer putting one or both points into automatics, maybe one in stealth, but that's personal preference.

    subedii on
  • Options
    UnbreakableVowUnbreakableVow Registered User regular
    edited April 2009
    What the hell is this game and why is everyone shitting their pants over it?

    UnbreakableVow on
  • Options
    subediisubedii Registered User regular
    edited April 2009
    What the hell is this game and why is everyone shitting their pants over it?

    The Jagged Alliance games are squad level, turn based strategy games. You take control of a squad of mercs as you attempt to take control of a country. You have control over hiring and firing of Mercs, purchasing equipment, training, stuff like that.

    The games are pretty in-depth and very awesome. Aside from the basic combat control, you also need to train local militias (your squads can't be everywhere), capture resources such as mines, disable AA in areas so you can have chopper drops, weapons maintenance, even make sure that your squads are well rested and their morale doesn't sink too low.

    The actual combat is along the lines of X-Com, but closer to modern day, very tactical . Positioning and cover are very important, you also need to make good use of things like flanking and smoke grenades. Night and daytime approaches are vastly different tactically, and you need to be aware of lighting at night in particular.

    You can pick up Jagged Alliance 2 off of GOG.com for $9.99 off of GOG.com these days.

    subedii on
  • Options
    korodullinkorodullin What. SCRegistered User regular
    edited April 2009
    subedii wrote: »
    I actually prefer putting one or both points into automatics, maybe one in stealth, but that's personal preference.

    Automatics is one of my favorite perks, especially in 1.13. Get a nice short/mid-range assault rifle like an HK 416 10" or the M4 Commando, mod the shit out of it, and you are an absolute beast indoors or outdoors at sight range.

    The close quarters perks like Martial Arts aren't too bad, actually, provided you can get some sneaky kills. Two kicks and an enemy's endurance bar is flattened. Knife fighting happens often enough that I some times have a point man with the perk for it.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • Options
    subediisubedii Registered User regular
    edited April 2009
    korodullin wrote: »
    subedii wrote: »
    I actually prefer putting one or both points into automatics, maybe one in stealth, but that's personal preference.

    Automatics is one of my favorite perks, especially in 1.13. Get a nice short/mid-range assault rifle like an HK 416 10" or the M4 Commando, mod the shit out of it, and you are an absolute beast indoors or outdoors at sight range.

    The close quarters perks like Martial Arts aren't too bad, actually, provided you can get some sneaky kills. Two kicks and an enemy's endurance bar is flattened. Knife fighting happens often enough that I some times have a point man with the perk for it.

    Yeah you really need a stealthy character if you're going martial arts, but even then it's quite risky most of the time unless you know it's the last dude there.

    subedii on
Sign In or Register to comment.