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3D Realms Finally Goes Under

MikeManMikeMan Registered User regular
edited May 2009 in Debate and/or Discourse
http://news.bbc.co.uk/2/hi/technology/8037688.stm
Duke Nukem developer goes bust

Veteran games developer 3D Realms has closed down because of a lack of funds.

Founded in 1987, the firm popularised the concept of shareware gaming and published the seminal Duke Nukem and Wolfenstein 3D first-person shooters.

The company was working on a follow-up title, Duke Nukem Forever, which after being in development for 12 years has become the object of industry derision.

Publisher Take-Two says it will no longer fund development of the game but retains rights to the title.

"We can confirm that our relationship with 3D Realms for Duke Nukem Forever was a publishing arrangement, which did not include ongoing funds for development of the title," said Take-Two's Alan Lewis in a statement.

There has been no official comment from 3D Realms, other than a forum posting from the company's webmaster, Joe Siegler, who said: "It's not a marketing thing. It's true. I have nothing further to say at this time."

Other companies with links to 3D Realms or the Duke Nukem series were quick to distance themselves.

In a posting on Twitter, Apogee Software said it was "officially not affected by the situation at 3DRealms".

"Development of the Duke Nukem Trilogy is continuing as planned and further announcements about upcoming games will be made in the near future," the statement added.

Guardian newspaper games writer Steve Boxer said it was astonishing 3D Realms had not finished the game after more than a decade of development.

"It would have been nice to see another Duke Nukem game, but given they had more than 12 years it's just incompetence of the highest order.

"3D Realms made some great games in the past, but they got overtaken by the 21st Century.

"Sadly, Duke Nukem Forever was the most aptly named title in the history of games. Now, it's just Duke Nukem Never."
So, aside from the usual "olol Duke Nukem Forever" comments, I'm interested in discussing just how this could have possibly happened.

How does a company continue to receive funding for a game for that long without a single thing to show for it? Why did it take until now? Were they riding on the coattails of their success in the 90s? That seems fairly unlikely, considering their games are barely even relevant nowadays.

If anyone works in the industry and could give some insight, it would be much appreciated.

Also, who saw this coming?

MikeMan on
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Posts

  • GaddezGaddez Registered User regular
    edited May 2009
    Theres a giant thread about this in Games and technology.

    Gaddez on
  • DaedalusDaedalus Registered User regular
    edited May 2009
    DNF didn't "receive funding", it was self-funded by 3DRealms, and TakeTwo just held the rights to publish it whenever it finally came out.

    When you don't have a publisher standing over you demanding certain deliverables at certain times, it can be easy to lose sight of how long you're taking and how much cash money is going into the big ol' furnace.

    (and hey, the recession is officially directly affecting me now. Or maybe not; it's unlikely that the game would ever have released anyway.)

    Daedalus on
  • MikeManMikeMan Registered User regular
    edited May 2009
    Gaddez wrote: »
    Theres a giant thread about this in Games and technology.
    Well that's what I get for not reading G&T very often.

    Mods you can lock, then.

    TALK AMONGST YASELVES

    edit: alright we're stayin open motherfuckers!

    MikeMan on
  • DmanDman Registered User regular
    edited May 2009
    I can only assume they are a small team that worked for cheap and basically had to keep redo'ing graphical components because technology was progressing faster than they could complete the game.

    I loved duke nukem and if the game does ever come out I will probably get it (if it sucks I'll just wait till the price drops). Don't underestimate the power of their brand name, I'd say it is almost solely responsible for keeping them afloat so long.

    Dman on
  • matt has a problemmatt has a problem Points to 'off' Points to 'on'Registered User regular
    edited May 2009
    This is made even more bitter by the fact that actual DNF gameplay footage got released just this week too. And it didn't suck!

    matt has a problem on
    nibXTE7.png
  • nexuscrawlernexuscrawler Registered User regular
    edited May 2009
    Internet memes have been dealt a fatal blow this day

    nexuscrawler on
  • ElJeffeElJeffe Registered User, ClubPA regular
    edited May 2009
    We are capable of having a thread in both G&T and D&D to discuss the same thing. If you guys want to talk about it here from a more business-y aspect, feel free. I'll leave it open.

    ElJeffe on
    I submitted an entry to Lego Ideas, and if 10,000 people support me, it'll be turned into an actual Lego set!If you'd like to see and support my submission, follow this link.
  • QuidQuid Definitely not a banana Registered User regular
    edited May 2009
    MikeMan wrote: »
    How does a company continue to receive funding for a game for that long without a single thing to show for it?
    Well it's not exactly unheard of for a game to be in development that long. Wasn't Team Fortress 2 under development for about as long because of constant changes? I'd imagine it was about the same but without them ever settling on any one idea.

    Quid on
  • nexuscrawlernexuscrawler Registered User regular
    edited May 2009
    Quid wrote: »
    MikeMan wrote: »
    How does a company continue to receive funding for a game for that long without a single thing to show for it?
    Well it's not exactly unheard of for a game to be in development that long. Wasn't Team Fortress 2 under development for about as long because of constant changes? I'd imagine it was about the same but without them ever settling on any one idea.

    Yes but it was basically a side project of a bigger company that was actually releasing things and making money.

    3D Realms hadn't produced a product in like a decade

    nexuscrawler on
  • ElJeffeElJeffe Registered User, ClubPA regular
    edited May 2009
    Dman wrote: »
    I can only assume they are a small team that worked for cheap and basically had to keep redo'ing graphical components because technology was progressing faster than they could complete the game.

    So you aim your target an extra 12 months out, and by the time you finish, graphics hardware is roughly where it needs to be to handle your game. You make your textures at ridiculous resolutions, you lavish them with all the bells and whistles, and then you scale them down at the end. Turning on and off effects and scaling your textures is trivially easy to do. In the meantime, poly counts haven't changed dramatically over the past half-decade. Level design shouldn't have changed much at all.

    Ignoring the first, say, 8 years of the game's development, they could've started from scratch with the debut of the UE3 engine and produced a kick-ass game by now if they weren't complete idiots. It is not that hard. The hard part of making a game is securing the publisher. They had a publisher, and all they had to do was produce an actual game. They couldn't do that. Ergo, they suck.

    ElJeffe on
    I submitted an entry to Lego Ideas, and if 10,000 people support me, it'll be turned into an actual Lego set!If you'd like to see and support my submission, follow this link.
  • matt has a problemmatt has a problem Points to 'off' Points to 'on'Registered User regular
    edited May 2009
    Quid wrote: »
    MikeMan wrote: »
    How does a company continue to receive funding for a game for that long without a single thing to show for it?
    Well it's not exactly unheard of for a game to be in development that long. Wasn't Team Fortress 2 under development for about as long because of constant changes? I'd imagine it was about the same but without them ever settling on any one idea.
    Plus "in development" doesn't mean there was a building full of programmers pounding away 24/7. It's only been within the last 2 years that anyone's seen actual progress on the game, instead of it just being in the concept phase. Well, this version of the game at least, after they switched engines and dumped whatever work they had using the old one.

    matt has a problem on
    nibXTE7.png
  • MikeManMikeMan Registered User regular
    edited May 2009
    But what kind of self-respecting publisher wouldn't cancel funding after, oh, i don't know, let's say 7 years? After they had fucked up 28947 times and missed a billion deadlines?

    MikeMan on
  • Premier kakosPremier kakos Registered User, ClubPA regular
    edited May 2009
    I think we should propose that 3D Realms get bailout money.

    Premier kakos on
  • DmanDman Registered User regular
    edited May 2009
    ElJeffe wrote: »
    Dman wrote: »
    I can only assume they are a small team that worked for cheap and basically had to keep redo'ing graphical components because technology was progressing faster than they could complete the game.

    So you aim your target an extra 12 months out, and by the time you finish, graphics hardware is roughly where it needs to be to handle your game. You make your textures at ridiculous resolutions, you lavish them with all the bells and whistles, and then you scale them down at the end. Turning on and off effects and scaling your textures is trivially easy to do. In the meantime, poly counts haven't changed dramatically over the past half-decade. Level design shouldn't have changed much at all.

    Ignoring the first, say, 8 years of the game's development, they could've started from scratch with the debut of the UE3 engine and produced a kick-ass game by now if they weren't complete idiots. It is not that hard. The hard part of making a game is securing the publisher. They had a publisher, and all they had to do was produce an actual game. They couldn't do that. Ergo, they suck.

    I...um...hmm
    :|
    You're right. Someone who doesn't suck should finish this game. I miss my jetpack, shrink and freeze guns!

    Dman on
  • TomantaTomanta Registered User regular
    edited May 2009
    Way back when D&D 3.0 was released I was in an email game with a couple of people working on Duke Nukem Forever. This was back before the games name was a joke!

    I am very surprised that 3D Realms lasted this long, and doubt DNF would have been enough to keep them going if it had been finished and released. Which it still might, depending on how 3DR's assets get sold off (if they do).

    Tomanta on
  • nexuscrawlernexuscrawler Registered User regular
    edited May 2009
    MikeMan wrote: »
    But what kind of self-respecting publisher wouldn't cancel funding after, oh, i don't know, let's say 7 years? After they had fucked up 28947 times and missed a billion deadlines?

    There had to have been a point that they realized even if the game did get finished and was the greatest thing in the history of mankind they'd still never break even on it.

    nexuscrawler on
  • matt has a problemmatt has a problem Points to 'off' Points to 'on'Registered User regular
    edited May 2009
    Ha, slash got Reddit'd

    slash000.jpg

    matt has a problem on
    nibXTE7.png
  • MalkorMalkor Registered User regular
    edited May 2009
    MikeMan wrote: »
    But what kind of self-respecting publisher wouldn't cancel funding after, oh, i don't know, let's say 7 years? After they had fucked up 28947 times and missed a billion deadlines?

    That's the million dollar question isn't it. Who owns the IP now?

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • MikeManMikeMan Registered User regular
    edited May 2009
    I think we should propose that 3D Realms get bailout money.
    :lol:

    MikeMan on
  • DmanDman Registered User regular
    edited May 2009
    MikeMan wrote: »
    But what kind of self-respecting publisher wouldn't cancel funding after, oh, i don't know, let's say 7 years? After they had fucked up 28947 times and missed a billion deadlines?

    Has take two been funding them that long?

    Dman on
  • DaedalusDaedalus Registered User regular
    edited May 2009
    MikeMan wrote: »
    But what kind of self-respecting publisher wouldn't cancel funding after, oh, i don't know, let's say 7 years? After they had fucked up 28947 times and missed a billion deadlines?

    Again, like I said in the second post of this thread, DNF was self-funded by the developer, 3DRealms, and the publisher simply retained publishing rights; they didn't pay money to have the game developed, and they didn't set any deadlines (and so they didn't really lose any money here).

    Daedalus on
  • MikeManMikeMan Registered User regular
    edited May 2009
    Malkor wrote: »
    MikeMan wrote: »
    But what kind of self-respecting publisher wouldn't cancel funding after, oh, i don't know, let's say 7 years? After they had fucked up 28947 times and missed a billion deadlines?

    That's the million dollar question isn't it. Who owns the IP now?
    Take-Two still owns the IP.

    I mean, they could always outsource it or transfer it to, you know, an actual game developer to get it finally finished. That's what they ended up having to do with Prey, I believe, after 3DRealms dicked around for several years with nothing to show for it.

    It just seems so strange. This is a game developer that put out reasonably high-quality, fun games during the 90s, then completely fell on their face. How does that happen?

    MikeMan on
  • nexuscrawlernexuscrawler Registered User regular
    edited May 2009
    matt thats awesome

    nexuscrawler on
  • BamaBama Registered User regular
    edited May 2009
    MikeMan wrote: »
    It just seems so strange. This is a game developer that put out reasonably high-quality, fun games during the 90s, then completely fell on their face. How does that happen?
    Everquest

    Bama on
  • MikeManMikeMan Registered User regular
    edited May 2009
    Daedalus wrote: »
    MikeMan wrote: »
    But what kind of self-respecting publisher wouldn't cancel funding after, oh, i don't know, let's say 7 years? After they had fucked up 28947 times and missed a billion deadlines?

    Again, like I said in the second post of this thread, DNF was self-funded by the developer, 3DRealms, and the publisher simply retained publishing rights; they didn't pay money to have the game developed, and they didn't set any deadlines (and so they didn't really lose any money here).
    Ah, I completely missed that. Sorry.

    Well that sort of makes more sense. Now it's just a matter of how the hell did they have enough money to last them 13 years without a single game title published in that time?

    MikeMan on
  • matt has a problemmatt has a problem Points to 'off' Points to 'on'Registered User regular
    edited May 2009
    MikeMan wrote: »
    Malkor wrote: »
    MikeMan wrote: »
    But what kind of self-respecting publisher wouldn't cancel funding after, oh, i don't know, let's say 7 years? After they had fucked up 28947 times and missed a billion deadlines?

    That's the million dollar question isn't it. Who owns the IP now?
    Take-Two still owns the IP.

    I mean, they could always outsource it or transfer it to, you know, an actual game developer to get it finally finished. That's what they ended up having to do with Prey, I believe, after 3DRealms dicked around for several years with nothing to show for it.

    It just seems so strange. This is a game developer that put out reasonably high-quality, fun games during the 90s, then completely fell on their face. How does that happen?
    Take Two just owns the publishing rights, they don't actually own Duke Nukem.

    matt has a problem on
    nibXTE7.png
  • nexuscrawlernexuscrawler Registered User regular
    edited May 2009
    Daedalus wrote: »
    MikeMan wrote: »
    But what kind of self-respecting publisher wouldn't cancel funding after, oh, i don't know, let's say 7 years? After they had fucked up 28947 times and missed a billion deadlines?

    Again, like I said in the second post of this thread, DNF was self-funded by the developer, 3DRealms, and the publisher simply retained publishing rights; they didn't pay money to have the game developed, and they didn't set any deadlines (and so they didn't really lose any money here).

    They lost potential money that could have been made if they gave someone else the IP

    Edit: NM I thought Take Two owned the IP

    nexuscrawler on
  • DaedalusDaedalus Registered User regular
    edited May 2009
    MikeMan wrote: »
    Daedalus wrote: »
    MikeMan wrote: »
    But what kind of self-respecting publisher wouldn't cancel funding after, oh, i don't know, let's say 7 years? After they had fucked up 28947 times and missed a billion deadlines?

    Again, like I said in the second post of this thread, DNF was self-funded by the developer, 3DRealms, and the publisher simply retained publishing rights; they didn't pay money to have the game developed, and they didn't set any deadlines (and so they didn't really lose any money here).
    Ah, I completely missed that. Sorry.

    Well that sort of makes more sense. Now it's just a matter of how the hell did they have enough money to last them 13 years without a single game title published in that time?

    Duke Nukem 3D made a ton of money and is still earning today from the XBLA port and GOG.com release.

    The two Max Payne games made a bunch of money as well.

    It looks like it finally ran out, though.

    edit: I think TakeTwo can still license DNF out to another developer, but only DNF and not the Duke character in general for other Duke games.

    Daedalus on
  • MikeManMikeMan Registered User regular
    edited May 2009
    MikeMan wrote: »
    Malkor wrote: »
    MikeMan wrote: »
    But what kind of self-respecting publisher wouldn't cancel funding after, oh, i don't know, let's say 7 years? After they had fucked up 28947 times and missed a billion deadlines?

    That's the million dollar question isn't it. Who owns the IP now?
    Take-Two still owns the IP.

    I mean, they could always outsource it or transfer it to, you know, an actual game developer to get it finally finished. That's what they ended up having to do with Prey, I believe, after 3DRealms dicked around for several years with nothing to show for it.

    It just seems so strange. This is a game developer that put out reasonably high-quality, fun games during the 90s, then completely fell on their face. How does that happen?
    Take Two just owns the publishing rights, they don't actually own Duke Nukem.

    Then the BBC is wrong? I'm just going by them.
    Publisher Take-Two says it will no longer fund development of the game but retains rights to the title.

    Unless I'm misreading that and don't know anything about IP law. Which is entirely possible.

    edit: I see. Owning the rights to the title is not the same as the IP.

    MikeMan on
  • matt has a problemmatt has a problem Points to 'off' Points to 'on'Registered User regular
    edited May 2009
    MikeMan wrote: »
    Daedalus wrote: »
    MikeMan wrote: »
    But what kind of self-respecting publisher wouldn't cancel funding after, oh, i don't know, let's say 7 years? After they had fucked up 28947 times and missed a billion deadlines?

    Again, like I said in the second post of this thread, DNF was self-funded by the developer, 3DRealms, and the publisher simply retained publishing rights; they didn't pay money to have the game developed, and they didn't set any deadlines (and so they didn't really lose any money here).
    Ah, I completely missed that. Sorry.

    Well that sort of makes more sense. Now it's just a matter of how the hell did they have enough money to last them 13 years without a single game title published in that time?
    Apogee/3D realms published/produced Prey, a couple Duke Nukem mobile games, and both Max Payne games.

    matt has a problem on
    nibXTE7.png
  • matt has a problemmatt has a problem Points to 'off' Points to 'on'Registered User regular
    edited May 2009
    MikeMan wrote: »
    MikeMan wrote: »
    Malkor wrote: »
    MikeMan wrote: »
    But what kind of self-respecting publisher wouldn't cancel funding after, oh, i don't know, let's say 7 years? After they had fucked up 28947 times and missed a billion deadlines?

    That's the million dollar question isn't it. Who owns the IP now?
    Take-Two still owns the IP.

    I mean, they could always outsource it or transfer it to, you know, an actual game developer to get it finally finished. That's what they ended up having to do with Prey, I believe, after 3DRealms dicked around for several years with nothing to show for it.

    It just seems so strange. This is a game developer that put out reasonably high-quality, fun games during the 90s, then completely fell on their face. How does that happen?
    Take Two just owns the publishing rights, they don't actually own Duke Nukem.

    Then the BBC is wrong? I'm just going by them.
    Publisher Take-Two says it will no longer fund development of the game but retains rights to the title.

    Unless I'm misreading that and don't know anything about IP law. Which is entirely possible.
    It retains rights to the title, i.e., Duke Nukem Forever and whatever that may be. It doesn't have rights to the character or the series though.

    matt has a problem on
    nibXTE7.png
  • nexuscrawlernexuscrawler Registered User regular
    edited May 2009
    Though if 3D Realms is going broke I wouldn't be surprised if Take-Two buy the rights

    nexuscrawler on
  • DaedalusDaedalus Registered User regular
    edited May 2009
    Their website has just vanished, too. I can't help but wonder if they'd have been able to drag it out longer if it weren't for the recession.

    Daedalus on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited May 2009
    Doesn't Take-Two inherit the rights to the game since they were in the publishing position?

    What about the rights to the series?

    Henroid on
  • DaedalusDaedalus Registered User regular
    edited May 2009
    Henroid wrote: »
    Doesn't Take-Two inherit the rights to the game since they were in the publishing position?

    What about the rights to the series?

    TakeTwo holds publishing rights to Duke Nukem Forever (they did to begin with, there's no such thing as "corporate inheritance"), but 3DRealms still has rights to the character and series. This will probably get auctioned off as 3DR files for chapter whatever bankruptcy.

    edit: note: T2 owns the rights to the title but doesn't necessarily get whatever source code, graphical assets, etc. that 3DRealms finished with (although it's likely, assuming they want to finish the product rather than forget it ever happened).

    Daedalus on
  • ElJeffeElJeffe Registered User, ClubPA regular
    edited May 2009
    Is the Duke license really that valuable, though? Does anyone care enough that slapping that name on your game would actually increase sales? The old games were great, but all the newer ones (the non-ports) were shit, iirc. I'd think that at this point, the license could be a hindrance.

    ElJeffe on
    I submitted an entry to Lego Ideas, and if 10,000 people support me, it'll be turned into an actual Lego set!If you'd like to see and support my submission, follow this link.
  • matt has a problemmatt has a problem Points to 'off' Points to 'on'Registered User regular
    edited May 2009
    Henroid wrote: »
    Doesn't Take-Two inherit the rights to the game since they were in the publishing position?

    What about the rights to the series?
    They probably get first swing when 3D Realms' assets to up for sale, and they can still release a game called Duke Nukem Forever, but they don't have the rights to the character.

    This really isn't the end, it just means that someone (someone smart) is going to get the chance to buy the IP and actually release the game. Think Bethesda and Fallout 3.

    matt has a problem on
    nibXTE7.png
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited May 2009
    Daedalus wrote: »
    Henroid wrote: »
    Doesn't Take-Two inherit the rights to the game since they were in the publishing position?

    What about the rights to the series?

    TakeTwo holds publishing rights to Duke Nukem Forever, but 3DRealms still has rights to the character and series. This will probably get auctioned off as 3DR files for chapter whatever bankruptcy.

    So whoever buys the rights to the series gets to decide if the DNF title sees the light of day or not (and if not Take Two is out of the picture)? Well wahoo.

    Can't wait to see who inherits it though. I've never been a big fan of Duke Nukem (that's not to say I don't like it) but I'd still like to see it go into capable hands.

    Henroid on
  • DaedalusDaedalus Registered User regular
    edited May 2009
    ElJeffe wrote: »
    Is the Duke license really that valuable, though? Does anyone care enough that slapping that name on your game would actually increase sales? The old games were great, but all the newer ones (the non-ports) were shit, iirc. I'd think that at this point, the license could be a hindrance.

    Hey, Duke Nukem Manhattan Project was fuck-awesome!

    But, seriously, the Duke license may not be what it once was but it's still pretty big.

    Daedalus on
  • matt has a problemmatt has a problem Points to 'off' Points to 'on'Registered User regular
    edited May 2009
    Found the footage.

    :edit: er, linking the footage...
    http://www.youtube.com/watch?v=6ySzqrFfjow#t=4m22s
    

    matt has a problem on
    nibXTE7.png
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