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Mass Effect - More information about ME2 surfaces. FAQ in OP. Ashley still a woman.

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Posts

  • HavelockHavelock Registered User regular
    edited June 2009
    spamfilter wrote: »
    Robman wrote: »
    BlackDove wrote: »
    http://e3.gamespot.com/live.html?tag=topslot;img;1

    MARS EFFECTS 2 LIVE I JUST SAW THE RENEGADE PROMPT AWESOME!

    I feel sorry for these guys, having to bullshit so hard that their MMO will be in anyway different to any other or somehow give you consequences for your actions.

    Wow not only are you a retarded unfunny fuckface troll you can't even troll the right thread for the game you're fauxraging about

    He posted a link and that was the first thing showing. Try not to let it eat at you so much.

    Yeah, it's a live feed. So no one knows what game you're trolling, but it's not ME2, so this thread probably doesn't care.

    BlackDove, what renegade prompt? What happened?

    During conversation a prompt showed up where if you press the correct button Shepard push the person you were talking to out the window.


    So it's like a Renegade in-convo QTE? Nice.


    However, I hope they aren't going to do actual QTEs for this game. I played Jericho, and that was my first gaming experience with QTEs AND I NEVER WANT TO GO DOWN THAT FUCKING PATH AGAIN

    Havelock on
  • BlackDoveBlackDove Registered User regular
    edited June 2009
    Robman wrote: »
    BlackDove wrote: »
    http://e3.gamespot.com/live.html?tag=topslot;img;1

    MARS EFFECTS 2 LIVE I JUST SAW THE RENEGADE PROMPT AWESOME!

    I feel sorry for these guys, having to bullshit so hard that their MMO will be in anyway different to any other or somehow give you consequences for your actions.

    Wow not only are you a retarded unfunny fuckface troll you can't even troll the right thread for the game you're fauxraging about

    He posted a link and that was the first thing showing. Try not to let it eat at you so much.

    Yeah, it's a live feed. So no one knows what game you're trolling, but it's not ME2, so this thread probably doesn't care.

    BlackDove, what renegade prompt? What happened?

    New thing about ME2 is prompts during conversations. Can be renegade or paragon. The prompt immediatly exits the conventional conversation, and flips into action.

    In the demo, the renegade prompt appeared, and when the demo-er took it, Shepard stopped listening, and started pushing the guy out the window.

    edit:beated

    BlackDove on
  • ForeverenderForeverender cloaked in the midnight glory of an event horizonRegistered User regular
    edited June 2009
    Awesome.

    Foreverender on
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    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • aBlankaBlank Registered User regular
    edited June 2009
    spamfilter wrote: »
    aBlank wrote: »
    spamfilter wrote: »
    Everything is ME is overpowered when you level it up enough

    Nueral Shock would like to have a word with you!

    Neural Shock made taking on Krogan Warmasters a cinch on insanity when they were a bitch on some other classes.

    Neural Shock sucks. It was a 5 second stun + knockdown on a SINGLE enemy at *max* level. Every biotic had a better disable than that. Infiltrators and Soldiers don't need a disable because they're impervious to death. Which only leaves Engineers.

    My engineer playthrough on insanity, I spent more time using my biotic allies (Wrex and asari chick) to disable guys than my own powers when it came to Krogans.

    aBlank on
  • EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    edited June 2009
    Have they fixed the issue where you'll always always always want to take the renegade/paragon option when it appears in the dialogue?

    Because as much as I love dialogue shortcuts, seeing that blue or red text pop up in the conversation window was basically just an automatic "Push this to do something better than the normal conversation". I can't remember a single negative consequence for doing so, and they always inevitably resulted in a quicker/better resolution to the problem at hand.

    Entriech on
  • subediisubedii Registered User regular
    edited June 2009
    Entriech wrote: »
    Have they fixed the issue where you'll always always always want to take the renegade/paragon option when it appears in the dialogue?

    Because as much as I love dialogue shortcuts, seeing that blue or red text pop up in the conversation window was basically just an automatic "Push this to do something better than the normal conversation". I can't remember a single negative consequence for doing so, and they always inevitably resulted in a quicker/better resolution to the problem at hand.

    That's an issue? I always thought of that as the results of your investment in those skills. I mean, you become better with a shotgun if you invest in shotguns. Your biotics hit higher level creatures with investment.

    Unless this isn't your first playthrough, you're not going to get both the intimidate and charm options, just the one that you've been taking the path for. It's not like you even have to choose those options if you don't want to. It's just saying "hey, you're paragon enough and you've got enough skillpoints invested as a charmer to be able to talk this guy into giving you a better deal".

    subedii on
  • EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    edited June 2009
    subedii wrote: »
    Entriech wrote: »
    Have they fixed the issue where you'll always always always want to take the renegade/paragon option when it appears in the dialogue?

    Because as much as I love dialogue shortcuts, seeing that blue or red text pop up in the conversation window was basically just an automatic "Push this to do something better than the normal conversation". I can't remember a single negative consequence for doing so, and they always inevitably resulted in a quicker/better resolution to the problem at hand.

    That's an issue? I always thought of that as the results of your investment in those skills. I mean, you become better with a shotgun if you invest in shotguns. Your biotics hit higher level creatures with investment.

    Unless this isn't your first playthrough, you're not going to get both the intimidate and charm options, just the one that you've been taking the path for. It's not like you even have to choose those options if you don't want to. It's just saying "hey, you're paragon enough and you've got enough skillpoints invested as a charmer to be able to talk this guy into giving you a better deal".
    I guess I just didn't like that it was so obviously a better choice. I'd rather see conversation options expand, but sometimes you reap a negative consequence for attempting to smooth-talk/rough up the person you're talking to. Or at least don't colour code the damned things.

    Entriech on
  • NuzakNuzak Registered User regular
    edited June 2009
    Entriech wrote: »
    Have they fixed the issue where you'll always always always want to take the renegade/paragon option when it appears in the dialogue?

    Because as much as I love dialogue shortcuts, seeing that blue or red text pop up in the conversation window was basically just an automatic "Push this to do something better than the normal conversation". I can't remember a single negative consequence for doing so, and they always inevitably resulted in a quicker/better resolution to the problem at hand.

    that's kinda the point, though

    having those options open to you is your reward, so to speak, for spending points in renegade/paragon

    it's kinda like saying that high level shotguns is just a plain better option to take over assault rifles skill that you have no training in- of course it is, you put points into it.

    edit: subdeii, quit embracing eternity with me, you'll steal all my thoughts

    Nuzak on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited June 2009
    Entriech wrote: »
    subedii wrote: »
    Entriech wrote: »
    Have they fixed the issue where you'll always always always want to take the renegade/paragon option when it appears in the dialogue?

    Because as much as I love dialogue shortcuts, seeing that blue or red text pop up in the conversation window was basically just an automatic "Push this to do something better than the normal conversation". I can't remember a single negative consequence for doing so, and they always inevitably resulted in a quicker/better resolution to the problem at hand.

    That's an issue? I always thought of that as the results of your investment in those skills. I mean, you become better with a shotgun if you invest in shotguns. Your biotics hit higher level creatures with investment.

    Unless this isn't your first playthrough, you're not going to get both the intimidate and charm options, just the one that you've been taking the path for. It's not like you even have to choose those options if you don't want to. It's just saying "hey, you're paragon enough and you've got enough skillpoints invested as a charmer to be able to talk this guy into giving you a better deal".
    I guess I just didn't like that it was so obviously a better choice. I'd rather see conversation options expand, but sometimes you reap a negative consequence for attempting to smooth-talk/rough up the person you're talking to. Or at least don't colour code the damned things.

    Youre not supposed to get negative feedback in speech for stuff you've invested hard earned XP in. Being able to fail Speech checks in Fallout 3 despite having it maxed pissed me off to the max. It does expand the dialogue anyway, it gives you an option that wouldnt exist if you hadn't put points into that particular skill.

    DarkWarrior on
  • takyristakyris Registered User regular
    edited June 2009
    From a design perspective, the relative paucity of points available in the game made the team want those points to feel valuable -- so Charm and Intimidate are non-fail options, rewards for sticking points into talking instead of Shotgun.

    Dragon Age has Persuades that can fail, as I recall, and it also has Persuades that take the conversation in a new direction, rather than just wham, you've solved the situation, as ours are. They had a much larger VO budget than we did, however, and no player VO, so they had the resources to do that.

    Our philosophy is to make using them a reward. Their philosophy is often to make using them unlock a new way to play a level. Neither philosophy is wrong. Just a matter of what they're there for.

    takyris on
  • subediisubedii Registered User regular
    edited June 2009
    Nuzak wrote: »
    Entriech wrote: »
    Have they fixed the issue where you'll always always always want to take the renegade/paragon option when it appears in the dialogue?

    Because as much as I love dialogue shortcuts, seeing that blue or red text pop up in the conversation window was basically just an automatic "Push this to do something better than the normal conversation". I can't remember a single negative consequence for doing so, and they always inevitably resulted in a quicker/better resolution to the problem at hand.

    that's kinda the point, though

    having those options open to you is your reward, so to speak, for spending points in renegade/paragon

    it's kinda like saying that high level shotguns is just a plain better option to take over assault rifles skill that you have no training in- of course it is, you put points into it.

    edit: subdeii, quit embracing eternity with me, you'll steal all my thoughts


    ................................-- Perhaps we can pool our resources, try to convince more people.
    ............................../
    A coincidence ---- O
    ..............................\
    ................................-- The last person that tried to copy me got sent home. In a bag.

    subedii on
  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    edited June 2009
    subedii wrote: »
    Nuzak wrote: »
    Entriech wrote: »
    Have they fixed the issue where you'll always always always want to take the renegade/paragon option when it appears in the dialogue?

    Because as much as I love dialogue shortcuts, seeing that blue or red text pop up in the conversation window was basically just an automatic "Push this to do something better than the normal conversation". I can't remember a single negative consequence for doing so, and they always inevitably resulted in a quicker/better resolution to the problem at hand.

    that's kinda the point, though

    having those options open to you is your reward, so to speak, for spending points in renegade/paragon

    it's kinda like saying that high level shotguns is just a plain better option to take over assault rifles skill that you have no training in- of course it is, you put points into it.

    edit: subdeii, quit embracing eternity with me, you'll steal all my thoughts


    ................................-- Perhaps we can pool our resources, try to convince more people.
    ............................../
    A coincidence ---- O
    ..............................\
    ................................-- The last person that tried to copy me got sent home. In a bag.

    So tempted to report for awesome.

    Jacobkosh on
  • Dr.ObliviousDr.Oblivious Registered User regular
    edited June 2009
    jacobkosh wrote: »
    subedii wrote: »
    Nuzak wrote: »
    Entriech wrote: »
    Have they fixed the issue where you'll always always always want to take the renegade/paragon option when it appears in the dialogue?

    Because as much as I love dialogue shortcuts, seeing that blue or red text pop up in the conversation window was basically just an automatic "Push this to do something better than the normal conversation". I can't remember a single negative consequence for doing so, and they always inevitably resulted in a quicker/better resolution to the problem at hand.

    that's kinda the point, though

    having those options open to you is your reward, so to speak, for spending points in renegade/paragon

    it's kinda like saying that high level shotguns is just a plain better option to take over assault rifles skill that you have no training in- of course it is, you put points into it.

    edit: subdeii, quit embracing eternity with me, you'll steal all my thoughts


    ................................-- Perhaps we can pool our resources, try to convince more people.
    ............................../
    A coincidence ---- O
    ..............................\
    ................................-- The last person that tried to copy me got sent home. In a bag.

    So tempted to report for awesome.

    do it.:winky:

    Dr.Oblivious on
    Eve Name: Locke Ateid
    Steam Name: Dr.Oblivious

    If you can't live for the now, at least live for the future.
    Bad+Dreamer.png
  • NuzakNuzak Registered User regular
    edited June 2009
    doitdoitdoit

    Nuzak on
  • HavelockHavelock Registered User regular
    edited June 2009
    subedii wrote: »
    Nuzak wrote: »
    Entriech wrote: »
    Have they fixed the issue where you'll always always always want to take the renegade/paragon option when it appears in the dialogue?

    Because as much as I love dialogue shortcuts, seeing that blue or red text pop up in the conversation window was basically just an automatic "Push this to do something better than the normal conversation". I can't remember a single negative consequence for doing so, and they always inevitably resulted in a quicker/better resolution to the problem at hand.

    that's kinda the point, though

    having those options open to you is your reward, so to speak, for spending points in renegade/paragon

    it's kinda like saying that high level shotguns is just a plain better option to take over assault rifles skill that you have no training in- of course it is, you put points into it.

    edit: subdeii, quit embracing eternity with me, you'll steal all my thoughts


    ................................-- Perhaps we can pool our resources, try to convince more people.
    ............................../
    A coincidence ---- O
    ..............................\
    ................................-- The last person that tried to copy me got sent home. In a bag.

    :^:

    Havelock on
  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    edited June 2009
    finefinefine, reported.

    Jacobkosh on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited June 2009
    ME2 full trailer is up on XBL for download. FYI

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • TheBoginatorTheBoginator Registered User regular
    edited June 2009
    Havelock wrote: »
    subedii wrote: »
    Nuzak wrote: »
    Entriech wrote: »
    Have they fixed the issue where you'll always always always want to take the renegade/paragon option when it appears in the dialogue?

    Because as much as I love dialogue shortcuts, seeing that blue or red text pop up in the conversation window was basically just an automatic "Push this to do something better than the normal conversation". I can't remember a single negative consequence for doing so, and they always inevitably resulted in a quicker/better resolution to the problem at hand.

    that's kinda the point, though

    having those options open to you is your reward, so to speak, for spending points in renegade/paragon

    it's kinda like saying that high level shotguns is just a plain better option to take over assault rifles skill that you have no training in- of course it is, you put points into it.

    edit: subdeii, quit embracing eternity with me, you'll steal all my thoughts


    ................................-- Perhaps we can pool our resources, try to convince more people.
    ............................../
    A coincidence ---- O
    ..............................\
    ................................-- The last person that tried to copy me got sent home. In a bag.

    :^:

    I'm going to have to be that guy and point out that it should be the other way around.

    TheBoginator on
    TheBoginator.gif
    Robman wrote: »
    No you don't. It's mass effect brah, just grab your controller in one hand and your dick with the other and go to town
  • BirudojinBirudojin Registered User regular
    edited June 2009
    Gamespot's footage of the full gameplay portion of the E3 demo is now online, with the interrupt scene and so forth included.

    http://e3.gamespot.com/video/6211391/

    Birudojin on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited June 2009
    God, is it still defaulting to a choice on the dialog wheel? Stop doing that.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • RobmanRobman Registered User regular
    edited June 2009
    God, is it still defaulting to a choice on the dialog wheel? Stop doing that.

    You made your choice to mash buttons through the dialogue 8-)

    Robman on
  • takyristakyris Registered User regular
    edited June 2009
    God, is it still defaulting to a choice on the dialog wheel? Stop doing that.

    I completely agree. Hopefully it's something we'll get implemented before ship.

    I could almost see it as making conversations go faster in ME1 for people who reeeeeeeally wanted to just X their way to the next combat, because, you know, having to X until a choice, then move the thumbstick over and make a choice, took marginally longer. But in ME2, we've gotten (I think) better about controlling the flow of information. The plots are just as complex, but you learn the info at a better pace, so you don't need huge enormous critpath conversations. (You can still have them, but they can be optional, there for the folks who want to explore, while Mister "X to the next combat" just zips by without bothering to learn about the vorcha/geth/deathbots of Organimort 7/drell.)

    takyris on
  • RobmanRobman Registered User regular
    edited June 2009
    Confirmed: hybrid Vorcha/Geth death robots in Orgimaar

    Robman on
  • EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    edited June 2009
    takyris wrote: »
    From a design perspective, the relative paucity of points available in the game made the team want those points to feel valuable -- so Charm and Intimidate are non-fail options, rewards for sticking points into talking instead of Shotgun.

    Dragon Age has Persuades that can fail, as I recall, and it also has Persuades that take the conversation in a new direction, rather than just wham, you've solved the situation, as ours are. They had a much larger VO budget than we did, however, and no player VO, so they had the resources to do that.

    Our philosophy is to make using them a reward. Their philosophy is often to make using them unlock a new way to play a level. Neither philosophy is wrong. Just a matter of what they're there for.
    Thanks for the reply. I guess I didn't see the point investment with quite the same significance that others did. I think given either mechanic I'd prefer theirs, but I completely understand why you guys have gone the way you went. Very informative!

    Entriech on
  • ForeverenderForeverender cloaked in the midnight glory of an event horizonRegistered User regular
    edited June 2009
    takyris wrote: »
    God, is it still defaulting to a choice on the dialog wheel? Stop doing that.

    I completely agree. Hopefully it's something we'll get implemented before ship.

    I could almost see it as making conversations go faster in ME1 for people who reeeeeeeally wanted to just X their way to the next combat, because, you know, having to X until a choice, then move the thumbstick over and make a choice, took marginally longer. But in ME2, we've gotten (I think) better about controlling the flow of information. The plots are just as complex, but you learn the info at a better pace, so you don't need huge enormous critpath conversations. (You can still have them, but they can be optional, there for the folks who want to explore, while Mister "X to the next combat" just zips by without bothering to learn about the vorcha/geth/deathbots of Organimort 7/drell.)

    Well, you should have X keep doing that, but then also have a different button just cut to the choices, but not select a choice. That way everyone is happy. It's not like you need all the buttons freed up during the conversations.

    Foreverender on
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  • TheBoginatorTheBoginator Registered User regular
    edited June 2009
    Really, it isn't that much more work to just hold the stick to the right or whatever while you're mashing the x button.

    So taky, how awesome is this Organimort 7 going to be?

    TheBoginator on
    TheBoginator.gif
    Robman wrote: »
    No you don't. It's mass effect brah, just grab your controller in one hand and your dick with the other and go to town
  • JoolanderJoolander Registered User regular
    edited June 2009
    i think they should make the x button default to the left side of the wheel

    that way, it takes longer for mashers to get through the dialogue :)

    Joolander on
  • LednehLedneh shinesquawk Registered User regular
    edited June 2009
    So on Hardcore/Insanity, how the hell do you survive the beginning of the game? Only after getting Liara and doing most of the available side missions did I start to feel safer on Normal, except by feel safe I mean I jumped from "easily killed" to "completely unstoppable". Not exactly a gradual curve, so I'd like to start again on a higher difficulty, but not if the early game is such a ballbuster.

    (edit) takyris you realize now that if I don't see an Organimort 7 deathbot in ME2 there will be words, right

    Ledneh on
  • ButtcleftButtcleft Registered User regular
    edited June 2009
    Ledneh wrote: »
    So on Hardcore/Insanity, how the hell do you survive the beginning of the game? Only after getting Liara and doing most of the available side missions did I start to feel safer on Normal, except by feel safe I mean I jumped from "easily killed" to "completely unstoppable". Not exactly a gradual curve, so I'd like to start again on a higher difficulty, but not if the early game is such a ballbuster.

    (edit) takyris you realize now that if I don't see an Organimort 7 deathbot in ME2 there will be words, right

    Cover. Always stay behind cover.

    Also slav-, I mean team mates. Send them into the fray, if they die, so what, they wake back up to die again. While they are getting riddled with bullets you move forward for cover and shoot off skills and gunshots.

    Buttcleft on
  • JONJONAUGJONJONAUG Registered User regular
    edited June 2009
    Robman wrote: »
    God, is it still defaulting to a choice on the dialog wheel? Stop doing that.

    You made your choice to mash buttons through the dialogue 8-)

    What if you're replaying the game or loading from a save and don't want to hear the same person talk about the same stuff for the fifth time?

    JONJONAUG on
  • leafleaf Registered User regular
    edited June 2009
    Yeah, just use cover more, you'll find you get one-shotted a huge amount otherwise (and even still depending if you're just unlucky). I went through as engineer on hardcore and it wasn't that bad, doing insanity now. Mostly just watch out for krogan and things that charge into you.

    leaf on
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  • spamfilterspamfilter Registered User regular
    edited June 2009
    Wait, her name is Miranda, where did this info come from?

    spamfilter on
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited June 2009
    I am doing a pure Renegade playthrough, being an absolute cockhole to everybody - except for Tali because of the way she wilted when I said "WHAT DO YOU WANT?" to her when she seemed depressed. But screw everyone else.

    I've found a lot of branches of dialogue I'd never heard before, sometimes due to my dickheaded answers and sometimes for reasons I'm not quite certain of. One difference is that I'm playing in the order of Therum -> Feros -> Noveria -> Virmire this time where previously I've done Therum -> Noveria -> Feros -> Virmire and Noveria -> Feros -> Virmire -> Therum. I knew about the funny things Liara says in that scenario, but I was surprised at the number of dialogue differences I noticed by simply switching around Noveria and Feros. The amount of dialogue written and recorded for this game must have been pretty overwhelming, in terms of maintaining continuity.

    By the time I got to Matriarch Benezia we were fairly well leveled up, as a team. Liara was maxed out with both throw and lift and nearly maxed on singularity. I have to say watching her put a massive lift on her own mom was pretty funny. The ceilings in the room where you fight are pretty tall.

    Also, the debate over what to do with the Rachni Queen was really awesome with Liara and Wrex in my party. They held completely opposite opinions and really snapped at each other. It's one of the few times I can think of where members of your party spoke directly to each other rather than to you. Which is something I hope there is more of in ME2, because it immediately made things feel more immersive.

    Fatty McBeardo on
  • subediisubedii Registered User regular
    edited June 2009

    I'm going to have to be that guy and point out that it should be the other way around.

    I noticed. Bah, would've taken me longer with adding all the "......." to just the right length anyway.

    subedii on
  • IriahIriah Registered User regular
    edited June 2009
    jeez, shut that guy up in the demo and let them play the damn game

    Iriah on
  • HeatwaveHeatwave Come, now, and walk the path of explosions with me!Registered User regular
    edited June 2009
    Iriah wrote: »
    jeez, shut that guy up in the demo and let them play the damn game

    Heatwave on
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  • RobmanRobman Registered User regular
    edited June 2009
    JONJONAUG wrote: »
    Robman wrote: »
    God, is it still defaulting to a choice on the dialog wheel? Stop doing that.

    You made your choice to mash buttons through the dialogue 8-)

    What if you're replaying the game or loading from a save and don't want to hear the same person talk about the same stuff for the fifth time?

    I was just busting his balls, I agree that default anythign is dumb in a game about choice

    Robman on
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited June 2009
    spamfilter wrote: »
    Wait, her name is Miranda, where did this info come from?

    In the combat demos, the power wheel comes up and you can see the names of Shepard's companions. The girl is Miranda, and the black dude is Jacob (who I believe is/will be the hero of the iPhone Mass Effect game).

    Nice touch: After Shep shoves that dude out the window, Miranda seems to be smirking. Of course, she seems to doing that when they step off the elevator, too.

    It is hard to notice, though, given the rudeness of her ladies.

    Iron Weasel on
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  • gjaustingjaustin Registered User regular
    edited June 2009
    I am doing a pure Renegade playthrough, being an absolute cockhole to everybody - except for Tali because of the way she wilted when I said "WHAT DO YOU WANT?" to her when she seemed depressed. But screw everyone else.

    I've found a lot of branches of dialogue I'd never heard before, sometimes due to my dickheaded answers and sometimes for reasons I'm not quite certain of. One difference is that I'm playing in the order of Therum -> Feros -> Noveria -> Virmire this time where previously I've done Therum -> Noveria -> Feros -> Virmire and Noveria -> Feros -> Virmire -> Therum. I knew about the funny things Liara says in that scenario, but I was surprised at the number of dialogue differences I noticed by simply switching around Noveria and Feros. The amount of dialogue written and recorded for this game must have been pretty overwhelming, in terms of maintaining continuity.

    By the time I got to Matriarch Benezia we were fairly well leveled up, as a team. Liara was maxed out with both throw and lift and nearly maxed on singularity. I have to say watching her put a massive lift on her own mom was pretty funny. The ceilings in the room where you fight are pretty tall.

    Also, the debate over what to do with the Rachni Queen was really awesome with Liara and Wrex in my party. They held completely opposite opinions and really snapped at each other. It's one of the few times I can think of where members of your party spoke directly to each other rather than to you. Which is something I hope there is more of in ME2, because it immediately made things feel more immersive.

    I know Wrex and Garrus talk to each other in that situation too. Considering what the Turians did to the Krogan and the Krogan did to the Rachni, it's very appropriate.

    gjaustin on
  • RobmanRobman Registered User regular
    edited June 2009
    The Krogan just killed the shit out of the hentai monsters. The Turians and the Salarians went after the Krogan Quads. Kill a man, sure. Don't cut his balls off though. That's not called for.

    Robman on
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