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Dawn of War 2: R.I.P. Space Marines
Posts
Yeah it's a funny choice considering Space Marine has become almost like a catchphrase for unimaginative action games. Although I guess these guys have been called Space Marines for a while.
Someone stop me, I'm going to kill somebody.
*cries*
I'll take the case!
*Applause*
Didnt you like dow2s single player pancake/goomba? I really cant think of a single player rts campaign I enjoyed more.
I enjoyed CoH's more
On the black screen
The repetition got to me. All games are inherently repetitious to some degree. Most don't reuse the same maps over and over again, only maybe tilted 90 degrees in the other direction to try to make you think it's a different map.
So don't worry, somebody somewhere is still dedicating themselves to providing you with all the cinemaction you can handle, it's just not Relic.
-edit: Actually "was working on" seems to suggest the other project might be dead now.
Pretty much the same.
Only if people were playing 40K sometime before the 14th century.
In fact, in general, the scoring system is really bad. In order to maintain good score, and level up - which is what everyone wants - you have to clear an entire map without losing any troops, in an average amount of time. 5/5/3 is your aim for most missions and will get you the extra 2 deployments in almost all cases. You're only really looking at 5/5/5 in the later Defence missions (assuming the waves don't bug or whatever causes you to kill every attacking unit that comes to you and only get 40-60% killed on your score). Resilience system is a mess since they've got the old burst damage problem (insta-kills from Warlock/Seer Council/Farseer/Tankbusta aren't fun; I don't mind the insta-gibs you can avoid e.g. the aoe from the Avatar and the various Charges/Line Attacks etc. so much). Similarly, the stat for % troops killed is silly. Change it to (normalised) kills per minute perhaps, so that it doesn't conflict so horribly with the Speed stat?
The Shrine system, while good, causes problems because very quickly you should be getting rid of your Tyranid infestation on every planet except Calderis (which you can get to zero provided you get Tyranid missions there; I have a Calderis on nearly full Infestation because I've gotten nothing but Eldar/Ork missions despite having every secondary objective held). This in turn means that you don't get the Brood Nests which I think are actually quite interesting as secondary objectives go.
Beyond that, a way of ensuring you get loot relevant to your troops would be nice. I'm way over 100k and so far the only weapon I've got that I really wanted is the Dreadnought Assault Cannon. I want the Heavy Bolter and the Terminator Assault Cannon to complete my loadout and become absolutely untouchable. Unfortunately, grinding Defence missions - against [strike]goddamn Seer Councils[/strike] Eldar usually - is the only way forward.
After all that criticism, it's only fair to add that I love the stat system (though I only just realised that your stats do improve past the cap if you get stat-improving gear) mostly, with the exception of Melee for Avitus, and Thule distributing his points into Melee if you do his mission too late. Relay Beacons are cool. The Troops themselves rock, although invincible Terminator Thaddeus is a tad on the silly side: q-spam ftw! And it's nice they balanced the grindy part of the endgame so that you can basically kill all the x-day missions provided you get 3 extra deployments every two days (and that you have a second chance to get the third deployment on the second).
Or just send cloaked Cyrus with detpacks. But really, where's the fun in that?
Tell me more about the Warp Spiders.
Edit: And Cyrus is so much scarier with a flamer than a sniper rifle, nubcakes.
Currently playing: GW2 and TSW
And then you mass them and only lose to plasma spam because they are still better and cheaper than warp spiders.
Second, Thaddeus is a monster despite the melee tarkus thing being in vogue. Once you get him in terminator armour he is literally invincible due to the after jump/teleport invincibility ability, and the massively reduced cooldown on jump/teleport in the teriminator armour.
With a little micro you can make it so he doesnt take damage basically, and of course with thunderhammers he hits like a truck against infantry and vehicals.
go space sharks
no i am not joking
Yeah but simply appearing out of thin air in front of someone just doesn't have the same sense of awesome as falling on them with all the force truck dropped from 50 ft.
I think it's because it'll be carried forward in the next addon. After you've finished the campaign, you've got a separate "complete" savegame created. I can't really see any other reason for that except to carry through your mans and equipment later on.
wow, I did a terrible job erasing those pencil marks. You have failed me, for the last time, art gum!
Ever since the patch I always think twice about getting that last hit in on a transport, because you never know if what pops OUT of it will be worse.
Also, warp spider exarch is still a sketchy dude and apparently orkz dress like Michael Flatley in my mind.
:^:
Nice.
seriously... who knows this?
Well, sometimes-much like shuriken platforms-if you manually target the rangers onto something, the other two non-sniper guys will run forward into firing range. And then get eaten alive by fucking sluggas because they'll automatically engage the sluggas in melee once they get close enough to charge.