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[Let's Read MORE] Monster Manual II (1983)

HorseshoeHorseshoe Registered User regular
edited March 2011 in Critical Failures
Boy that Monster Manual II is exciting. Sexy beast Demogorgon on the cover, all kinds of nifty things and slick-ass statblocks inside. But let's not forget that there was another Monster Manual II. No, not 3rd anything, you young miscreants. I'm talking the first book that ever called itself Monster Manual II, the one written by Mr. Gary Gygax.
5130xceKo7L.jpg
Yeah, you go aheand and raise your shield, buddy. That'll help.



Man, this book was something else in its day. Imagine it! ANOTHER Monster Manual! Glee! If you've got a copy, why dontcha play along?


But good gravy... Where will I start?
Luckily, on page 5, before we even get to the monsters, there's "How To Use This Book". In AD&D, it was always a good idea to read a page with this title. Because you would probably find yourself looking at a statblock later and wondering in what language was it written.

For example, on page 5 there's a handy table and accompanying paragraph named "Number Ranges". Here, it details what dice rolls are commonly associated with which number ranges. Okay, bear with me here. In AD&D, in a monster statblock, you were not given the actual dice you were to roll for damage, or how many housecats a Cat Lord can summon (I did not make that last one up, FYI). For example, in Monster Manual II we can find our old friend the Monodrone:

alumni_planes8.jpg

Well, seems he has one attack. It does 1-4. You might not have to read the helpful chart on page 5 that lets you know that you should roll a 1d4. Could Mr. Gygax have saved space (and your precious time) by just listing the dice instead of, oh for example... writing down 4-36 and leaving your eyes to bug out instead of just telling you it's 2d12+2d6? The world may never know.

As for the rest of the statblock... man, I don't even want to get into how cumbersome these Monster Manuals were. You had to refer to two different books and a whole bunch of tables just to figure out what the fuck you were going to do when the monster attacks, or someone casts a spell, or any of that shit.

Also of note: on this same table, it is listed that there are two ways of rolling 3-12: 3d4 and 1d10+2. Now, the first of these has an asterisk next to it. An asterisk that is not explained anywhere in this section of the book. Never let it be said that RPG book editing is worse than it used to be. It's equally faulty.
Let's move on soon. Next, I will be doing a little comparison of some of the AD&D Monster Manual II cast members with their 4th edition counterparts. If you also have this book, join in!
ALSO! SEXY NEW INDEX FOR GOOD LOOKING PEOPLE

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Horseshoe on
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Posts

  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited May 2009
    do you like that the HD are 1-1 instead of just saying it has d8-1 hp?

    or that you encounter 12d12 of these things, and they either have 1 attack each or no attacks each?

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited May 2009
    This is why you need to read Page 5, Salt. It's so convenient to reference a table you see.

    (also the HD thing isn't consistent either. for Solars, Planetars, Major Demons, etc it will say "Hit Dice:" and then just tell you how many hit points the monster has)

    Horseshoe on
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  • Edith UpwardsEdith Upwards Registered User regular
    edited May 2009
    Does it have the paintbrush thing that removed chalk in labrynths?

    Or is that the previous edition?

    Edith Upwards on
  • UtsanomikoUtsanomiko Bros before Does Rollin' in the thlayRegistered User regular
    edited May 2009
    My brother picked up a copy of this Manual (I own 1e MMI). I like the amount of dinosaurs in this book.

    Utsanomiko on
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  • HorseshoeHorseshoe Registered User regular
    edited May 2009
    Erich Zahn wrote: »
    Does it have the paintbrush thing that removed chalk in labrynths?

    Or is that the previous edition?

    According to the text, Monodrones are "single-function Modrons, and are generally assigned some simple labor" and are known for their "unswerving singleminded performance. They exist for work and what limited conversations they can carry on usually concern their functions."

    I'm sure that some of them would be on janitorial duty.

    And yeah, U'ko. there are 19 Dinosaurs in this book, ranging from as little as 1 to as many as 14 hit dice.

    Horseshoe on
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  • UtsanomikoUtsanomiko Bros before Does Rollin' in the thlayRegistered User regular
    edited May 2009
    For the record, this is the First edition of Advanced Dungeons and Dragons we're talking about. The only 'edition' before this was the original '74 boxed D&D set, which didn't even contain all the rules for combat and relied on other games for reference.

    Utsanomiko on
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  • HorseshoeHorseshoe Registered User regular
    edited May 2009
    Yes. I did not clarify the edition in the OP, I forget sometimes that not everyone knows what "Advanced Dungeons and Dragons" means.

    In AD&D you still have to refer to tables for monster attacks and whatnot. I think the reason for this was so that you could adjust the hit dice of the monsters and not have to recalculate attacks and hp from what was printed in the statblocks.

    Still, I find it incredibly inconvenient and prefer to just look up a monster and know exactly what to roll, as we have in recent editions.

    Horseshoe on
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  • VicVic Registered User regular
    edited May 2009
    This is wonderful. Could you please post some monsters mister horseshoe?

    Vic on
  • HorseshoeHorseshoe Registered User regular
    edited May 2009
    Yes, I will. I want to star with Aboleth, which is the first monster in the AD&D MMII as well as the 4e MMI. I just have to scan the image for the AD&D version so I could post it, which I hope to do tonight.

    edit: maybe I'll start with one of the demons though, since wizards has the stats for many of them already available.

    Horseshoe on
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  • TunnelRunnerTunnelRunner Registered User regular
    edited May 2009
    Linking this for the benefit of those that haven't seen it yet.
    http://www.headinjurytheater.com/article73.htm

    TunnelRunner on
    Pkmn D FC: 1591 5067 6103 --- KotS
  • HorseshoeHorseshoe Registered User regular
    edited May 2009
    One of my favorite articles.

    Duckbunnies, the ultimate expression of our modern version of "Easter".

    Love 'em.

    Horseshoe on
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  • Edith UpwardsEdith Upwards Registered User regular
    edited May 2009
    No, there was AN AMBULATORY BRUSH that removed markings in labrynths in one of the MMs.

    That was such a dick move Gygax.

    Edith Upwards on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited May 2009
    Erich Zahn wrote: »
    No, there was AN AMBULATORY BRUSH that removed markings in labrynths in one of the MMs.

    That was such a dick move Gygax.

    AFAIK, Gygax is widely renowned as being a dick DM.

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited May 2009
    With the amount of % chance you die without save sorts of things in the MMs, I am inclined to agree.

    Horseshoe on
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  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited May 2009
    Didn't he design a dungeon with a bunch of spheres of annihilation

    touch 'em and you die

    one is a portal

    the only way to find out which one is right is to touch it?

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited May 2009
    That would be Tomb of Horrors

    Basically it's a bunch of riddles and you can't really rely on your character's mechanics to survive it for the most part.

    The last enemy was a Lich of sorts that had low hit points was nearly impossible to damage. The best way to destroy it was by throwing the priceless treasure in the room at it. The more valuable the gems were, the higher the damage it did.

    Also most of the treasure chests were trapped (some inflicted damage that could not be avoided at all) and were also bereft of any actual treasure.

    So you were likely to walk out empty-handed just so as not to die.

    Horseshoe on
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  • delrolanddelroland Registered User regular
    edited May 2009
    Horseshoe wrote: »
    That would be Tomb of Horrors

    Basically it's a bunch of riddles and you can't really rely on your character's mechanics to survive it for the most part.

    The last enemy was a Lich of sorts that had low hit points was nearly impossible to damage. The best way to destroy it was by throwing the priceless treasure in the room at it. The more valuable the gems were, the higher the damage it did.

    Also most of the treasure chests were trapped (some inflicted damage that could not be avoided at all) and were also bereft of any actual treasure.

    So you were likely to walk out empty-handed just so as not to die.

    Friend of mine defeated the demilich with unseen servant (oh, italicized spell names, how I miss thee) and ye olde bag of holding + portable hole trick.

    And it wasn't a bunch of spheres of annihilation plus a portal; it was one "portal" which was really a sphere of annihilation.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • Edith UpwardsEdith Upwards Registered User regular
    edited May 2009
    IF IT LOOKS VALUABLE IN ANY WAY, POKE IT WITH AN ELEVEN FOOT POLE.

    If you are playing Expedition to the Barrier peaks, don't touch anything the wizard/SMARTGUY hasn't rolled a twenty on.

    Edith Upwards on
  • TehSlothTehSloth Hit Or Miss I Guess They Never Miss, HuhRegistered User regular
    edited May 2009
    Erich Zahn wrote: »
    IF IT LOOKS VALUABLE IN ANY WAY, POKE IT WITH AN ELEVEN FOOT POLE.

    If you are playing Expedition to the Barrier peaks, don't touch anything the wizard/SMARTGUY hasn't rolled a twenty on.

    I think of all the books I've seen, barrier peaks is my favorite.
    It's completely different from what you expect in D&D, and not at all what you'd expect from science fiction, I mean, the laser blasters looked like watches with LCD tvs coming out of them.
    If we do another let's read, I totally think that should be it.

    EDIT: Are they really re-doing it? I thought that was like, a big pipe-dream in the works for the last 5 years or so.

    TehSloth on
    FC: 1993-7778-8872 PSN: TehSloth Xbox: SlothTeh
    twitch.tv/tehsloth
  • Edith UpwardsEdith Upwards Registered User regular
    edited May 2009
    Thank you.

    Edith Upwards on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited May 2009
    the all caps thing is pretty cool.

    INeedNoSalt on
  • delrolanddelroland Registered User regular
    edited May 2009
    Erich Zahn wrote: »
    Hey, jackass, stop spoiling it, in fact put that shit in a REAL spoiler so that we can all ENJOY THE UPDATED VERSION.

    /violin?

    The adventure is over twenty years old. If people don't already know the gag for Barrier Peaks, they aren't doing it (i.e. D&D) right. That's like crying over me revealing that Darth Vader is Luke's father.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • Edith UpwardsEdith Upwards Registered User regular
    edited May 2009
    delroland wrote: »
    Erich Zahn wrote: »
    Hey, jackass, stop spoiling it, in fact put that shit in a REAL spoiler so that we can all ENJOY THE UPDATED VERSION.

    /violin?

    The adventure is over twenty years old. If people don't already know the gag for Barrier Peaks, they aren't doing it (i.e. D&D) right. That's like crying over me revealing that Darth Vader is Luke's father.

    Dude, shut up.

    Especially about the duck.

    Edith Upwards on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited May 2009
    delroland wrote: »
    Erich Zahn wrote: »
    Hey, jackass, stop spoiling it, in fact put that shit in a REAL spoiler so that we can all ENJOY THE UPDATED VERSION.

    /violin?

    The adventure is over twenty years old. If people don't already know the gag for Barrier Peaks, they aren't doing it (i.e. D&D) right. That's like crying over me revealing that Darth Vader is Luke's father.

    basically.

    it was published in 1980.

    it's WELL PAST having to be spoiled, seriously.

    edit: Basically, don't come into a thread about 1980s D&D books and bitch about 1980s dnd spoilers o_O

    INeedNoSalt on
  • delrolanddelroland Registered User regular
    edited May 2009
    I think he's in sarcaustic mode. :P

    Although I would have to grant that most people playing D&D today weren't alive in 1980. :lol:

    Back to the subject at hand, I wonder if the band Primus got their name from MMII.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • HorseshoeHorseshoe Registered User regular
    edited May 2009
    delroland wrote: »
    Horseshoe wrote: »
    That would be Tomb of Horrors

    Basically it's a bunch of riddles and you can't really rely on your character's mechanics to survive it for the most part.

    The last enemy was a Lich of sorts that had low hit points was nearly impossible to damage. The best way to destroy it was by throwing the priceless treasure in the room at it. The more valuable the gems were, the higher the damage it did.

    Also most of the treasure chests were trapped (some inflicted damage that could not be avoided at all) and were also bereft of any actual treasure.

    So you were likely to walk out empty-handed just so as not to die.

    Friend of mine defeated the demilich with unseen servant (oh, italicized spell names, how I miss thee) and ye olde bag of holding + portable hole trick.

    And it wasn't a bunch of spheres of annihilation plus a portal; it was one "portal" which was really a sphere of annihilation.

    Yep. This one, if I remember correctly. The one that the wizardly looking fellow is peering into as if to suggest that going in is a good idea.

    alumni_toh.jpg

    If you stuck your head into it to get a better look, you died. The text pretty much literally says this.

    Horseshoe on
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  • HorseshoeHorseshoe Registered User regular
    edited May 2009
    Alright, nerds. Let's get this thread rolling and turn to page 8.
    A is for Aboleth, who ruins your ass.

    Today's Aboleth is a nasty and formidable opponent, to be sure. I shall not post the statblock since we have a current edition that is actually functional without referring to three different books and shit like that. The 4e Aboleth goes something like this.
    aboleth4.jpg
    Check out the new employee on the right. Guy on the left is all "get used to it, kid".

    The particularly nasty Aboleth Overseer can:
    • Excrete a Mucus Haze aura that causes difficult terrain.
    • Whip players with a tentacle.
    • Daze players by coating them in disgusting slime.
    • Dominate one creature at a time by attacking its will defense.
    • Enslave a dominated creature. This is extra bad... you sorta-die and become its icky servant.
    • Can turn invisible like... more or less every round.
    I think WoTC kept the spirit of the first incarnation quite well. The Original Recipe Aboleth was quite similar... just stupider-looking and designed to better sodomize players through their chainmail pants. Here we see its hideous and inscrutable visage as well as its even more hideous and inscrutable stats.
    aboleth.jpg
    Ech. Disgusting. And the picture is pretty ugly too.

    Let's compare, shall we? Ye aboleth of yesteryear might:
    • Secrete a cloud of mucus that will suffocate and kill you you win 2-12 rounds if you don't save vs. poison.
    • Whip you with its four tentacles.
    • On a successful tentacle whip, turn your skin into a slimy membrane that causes you to take damage when exposed to oxygen. If you don't have a cleric with enough cure serious wounds for everyone, you are boned.
    • Enslave you with its illusions, which will compel you to be its bitch if you fail to save vs. spells. You can only save against being one of its yucky servants once per day if you are separated it by more than a mile. On the plus side, you won't drown in its mucus and you can't be made to attack your allies... well, unless you want to.
    The old aboleth is a bit less awful than the Overseer, but compared to the Lasher and Slime Mage, is pretty goddamned awful.

    God damn I do not miss save or be utterly dead and/or traumatizingly molested effects.

    Horseshoe on
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  • Mad_Scientist_WorkingMad_Scientist_Working Registered User regular
    edited June 2009
    Linking this for the benefit of those that haven't seen it yet.
    http://www.headinjurytheater.com/article73.htm
    I just laugh at the people who thought a game with killer squirrels and vampire frogs be a path to the devil. The raggamuffin is pretty dam cool for a monster based off of a common phrase.

    Mad_Scientist_Working on
  • Jam WarriorJam Warrior Registered User regular
    edited June 2009
    I love how the old D&D monster illustrations are clearly marker pen doodles on scraps of plain paper. I'm suprised you can't see the line rule from the page behind it or some ring binder holes in unfortunate places.

    Jam Warrior on
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  • HorseshoeHorseshoe Registered User regular
    edited June 2009
    yeah, it took a while for artwork to get any kind of decent... which I suppose means it wasn't until somewher in the vicinity of 1989 or so that TSR started giving a shit.

    Horseshoe on
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  • GoodOmensGoodOmens Registered User regular
    edited June 2009
    Modrons were so fucking cool. A race of perfect order which would get promoted when one dies...they were like Platonic Pokemon.

    GoodOmens on
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  • Edith UpwardsEdith Upwards Registered User regular
    edited June 2009
    GoodOmens wrote: »
    Modrons were so fucking cool. A race of perfect order which would get promoted when one dies...they were like Platonic Pokemon.

    Wait, what do you mean were?

    Edith Upwards on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited June 2009
    Erich Zahn wrote: »
    GoodOmens wrote: »
    Modrons were so fucking cool. A race of perfect order which would get promoted when one dies...they were like Platonic Pokemon.

    Wait, what do you mean were?

    modrons probably don't even exist in 4e

    and even if they do, without the great wheel, who cares

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited June 2009
    The Manual of the Planes wasn't published until several years after this book, Salt.

    2nd edition didn't have a Manual of the Planes, and Planescape didn't come around until 1994.

    Somehow Modrons managed to exist without the Great Wheel.

    Horseshoe on
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  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited June 2009
    Yeah and the cool modrons don't look fleshy like the ones in that book, either :p

    They didn't get cool 'til Planescape. :D

    INeedNoSalt on
  • Edith UpwardsEdith Upwards Registered User regular
    edited June 2009
    But, But, The Great Modron March would be so much more awesome.

    Remember Full Throttle?

    Edith Upwards on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited June 2009
    that modron deals damage by weapon type and has no hands

    INeedNoSalt on
  • UtsanomikoUtsanomiko Bros before Does Rollin' in the thlayRegistered User regular
    edited June 2009
    The 4e planes lost their structure and coherency, but on the other hand is now one big all-inclusive 'planar pot'. So Nirvana/Mechanaus can be considered to exist and it's entirely feasible that it is still reachable.

    Also, what's the next monster, Horseshoe? Bodak? Basilisk? Behemoth?

    My vote's for Behir.

    Utsanomiko on
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  • HorseshoeHorseshoe Registered User regular
    edited June 2009
    Behir it is.

    Tomorrow.

    Horseshoe on
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  • HorseshoeHorseshoe Registered User regular
    edited June 2009
    Time for the next one, geeks of ye olden tymes. Let's continue and turn to page 18.
    B is for Behir, big and so bad.

    Today's Behir is a big and bad. I said that though. I shall not post the statblock since we have a current edition that is actually functional without referring to three different books and shit like that. The 4e Behir goes something like this.
    behir4.jpg
    With that many hands he can throw out hella gang signs, broseph.
    .

    The particularly nasty Behir can:
    • Bite, Claw and Stomp you into last week.
    • Breathe friggin lightning on you. Because he's blue. It means lightning.
    • Daze players by coating them in disgusting slime.
    • Act three times in one round. Damn, son.
    • Devour you. A Behir can down you like a kicking, screaming body shot in Tijuana on senior year spring break. Actually that was pretty okay. Anyhow, it's like a grab attack, but does some damage and prevents you from attacking anything but the Behir. Which is kind of cool because this is your chance to cut yourself out of its guts.
    Today's Behir is a pussy by comparison to the old one. I mean, a goddamn 12 hit dice monster back then was horrible. That's more hit dice than a goddamn Dragon... even the metallics. The only dragons with more hit dice than a Behir were Bahamut and Tiamat. Today's Behir is a mere paragon level solo.
    behir.jpg
    See that look? He's pondering what's a good wine pairing for you.

    Let's compare, shall we? Ye Behir of yesteryear might:
    • Claw your ass six times in one round.
    • Cast lightning on you for a set amount of damage (not sure if this is a typo, but as written you're boned) unless you save against spells.
    • Swallows you whole if the DM rolls a 20... no saving throw. Considering that it attacks six times in a round this is very likely. It's swallow effect is "similar" to a Purple Worm, leaving you at the DM's mercy. Purple Worms, incidentally, would kill you in six rounds if they swallowed you. Again, no saving throw. And if you were in there for 12 turns, you were utterly destroyed and could not be raised from the dead. If something pounded you down like drive-thru, you were fucked.
    The old Behir was something you hoped to the gods that your DM did not summon against you.

    Horseshoe on
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