[EVOLVE ON] Natural Selection - msleeper's Server is Back (nsf56k or scared marines)

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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited June 2009
    NS had some fantastic exploits back in the day.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • msleepermsleeper Registered User regular
    edited June 2009
    Indeed it did.

    MalaysianShrew, most people are playing on my private server. We usually get a game going once a day or so. Here's the server info:
    IP: 63.211.110.63:27015
    Pass: msleeperdotcom

    msleeper on
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  • xzzyxzzy Registered User regular
    edited June 2009
    bamjo wrote: »
    I have noticed a lot of turret spam in our games, and it made me smile because I had not seen that for a very long time. I think turrets do have their place in small games (4v4 and below) simply because there are not enough bodies to go around. A turret factory+ 3 turrets= shotguns for most/all of your team, keep that in mind.

    When I was learning commander in a 1v1 game earlier last night, I made turret spam like you wouldn't believe. I think I had 10 turrets in the room with the commander chair. I would have built more, but people started showing up and my single RT couldn't keep up with the demands. Eventually the server started populating, and once the onos showed up the turrets went down in about 30 seconds.

    Granted, they had 3 hives, but still. I was hoping they'd kill at least one.

    xzzy on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited June 2009
    Game crashed but was still going to lose.

    Please Onos, please.

    Never get redemption. It's crap.

    :(

    It was good times to play again though. Ping is pretty reasonable on that server as well. Will play again when I get time. Definitely need more people. I fell into my default stance of building and supporting, which in a 3vs3 didn't help a lot.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    edited June 2009
    So yeah, in some sort of defiance of natural laws, I just commanded two marine wins in low-pop games.

    The first could be written off as a fluke, the direction I was pushing RTs included their hive, so I went shottyrush, and it worked.

    Second round saw the aliens getting all three hives, but I got a heavy train through to a hive, sieged it, trained to the next hive, sieged IT, then took the last hive the old-fashioned way. Many onos died during this, even before we had heavies.

    NEO|Phyte on
    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited June 2009
    That was because they didn't bother getting carapace or regeneration. Redemption is so crap and ensured that they couldn't keep consistent pressure like if they had regen. I thought we had won for sure when I was behind an onos spamming heal like mad and thinking "this is over". Then he disappeared all of a sudden and I was just like !!!!!.

    Then he told me he had redemption :/ Shortly after that you guys got heavy armour and without enough aliens we couldn't do a lot about it.

    Edit: Right before that though I got raped however, as a gorge isn't much of a match for a marine I'm afraid to say. Especially with 200 ping.

    At least I ate DeadonArrival. In the end, that's all that mattered.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • DeadOnArrivalDeadOnArrival Registered User regular
    edited June 2009
    NEO|Phyte wrote: »
    So yeah, in some sort of defiance of natural laws, I just commanded two marine wins in low-pop games.

    The first could be written off as a fluke, the direction I was pushing RTs included their hive, so I went shottyrush, and it worked.

    Second round saw the aliens getting all three hives, but I got a heavy train through to a hive, sieged it, trained to the next hive, sieged IT, then took the last hive the old-fashioned way. Many onos died during this, even before we had heavies.

    I totally did all the hard work.

    Also a protip for everyone - we all know that 'lame fields' or wols (walls of lame) which are actually offense, defense, and sensory chambers clumped up to support each other are annoying. The Marine answer to this is the trusty grenade launcher. The trick is that the grenade launcher guy, usually clad in heavy armour, stands in front of the other guys and removes the lame as the guys behind him weld him so he takes no real damage.

    Do not unload into chambers with your HMGs, supporting people! You may think you're helping, but HMGs are actually just as bad against chambers as LMGs are. Which is crap. You need to save your ammo and make sure that your gun is loaded and ready in case aliens show up to defend their lame against the grenade launcher guy. We're all fucked if you're reloading and the grenade guy dies to skulk/lerk/onos/fade/stiff breeze.

    DeadOnArrival on
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  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2009
    Speaking of perks, what do you guys normally roll for your Kharaan upgrades?

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
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  • DeadOnArrivalDeadOnArrival Registered User regular
    edited June 2009
    Aegeri wrote: »
    At least I ate DeadonArrival. In the end, that's all that mattered.

    Once I went to the sewer hive. I died. On arrival. It was as the legends had foretold.

    Plus I'm pretty sure I killed you more than vice versa. ;)

    Stupid gorge.

    DeadOnArrival on
    2zz3vp4.jpg
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2009
    Also a protip for everyone - we all know that 'lame fields' or wols (walls of lame) which are actually offense, defense, and sensory chambers clumped up to support each other are annoying.

    There hasn't been a WoL built since they nerfed chamber stacking. I don't build them anymore.

    Though carpeting the whole map in sensory chambers still makes for happy fun times. I have a screenshot somewhere of Neophyte's handiwork. :P

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • MalaysianShrewMalaysianShrew Registered User regular
    edited June 2009
    Also a protip for everyone - we all know that 'lame fields' or wols (walls of lame) which are actually offense, defense, and sensory chambers clumped up to support each other are annoying.

    There hasn't been a WoL built since they nerfed chamber stacking. I don't build them anymore.

    Though carpeting the whole map in sensory chambers still makes for happy fun times. I have a screenshot somewhere of Neophyte's handiwork. :P

    Knowing where every marine on the map is? Priceless.

    MalaysianShrew on
    Never trust a big butt and a smile.
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited June 2009
    Speaking of perks, what do you guys normally roll for your Kharaan upgrades?

    Depends entirely on what I am and my mood.

    I almost never get redemption unless I'm fade and it's an immensely tight game. Typically it depends on start as well.

    I like to play skulk/sometimes gorge and late game lerk (which was my position in the clan I played in).

    Sensory -> Movement -> Defense

    Focus -> Silence (early game skulk)

    Or

    Cloak -> Adrenaline (Gorge) -> Usually Regen to hide in vents as lerk and pew pew.

    Movement -> Defense -> Sensory

    Adrenaline -> Carapace -> Cloak (Gorge usually with this)

    Celerity -> Carapace (Skulk) -> Suicide fun happy times (so not much usually if it's hive 3).

    Adrenaline -> Regeneration -> Cloak for late game lerking

    etc.

    I vary what I'm doing depending on the team needs. I basically build things and am usually skulk/gorge. If I feel like it, I'll go lerk late game to assist in attacks (although I tend to stay skulk/gorge all game).

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • xzzyxzzy Registered User regular
    edited June 2009
    Speaking of perks, what do you guys normally roll for your Kharaan upgrades?

    I always go for celerity, and depending on what I'm playing, redemption (as gorge) or carapace for anything else.

    xzzy on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited June 2009
    If I go gorge in a tight game I use redemption. Those 10 res you can save by not having to re-evolve can be a big difference. But I don't tend to be always gorge, usually only every so often and then back to skulk.

    I really hate small games because I don't get to skulk enough.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    edited June 2009
    Speaking of perks, what do you guys normally roll for your Kharaan upgrades?

    Ninjagorge: Silence, Cloaking, Redemption
    Battlegorge: Adren, SoF, Carapace
    General skulking: Silence, SoF, Carapace
    Xenoskulk: Celerity, SoF, Carapace

    I don't really use higher lifeforms much, so I don't have any 'normal' selections for them.

    NEO|Phyte on
    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2009
    The "General Skulking" is pretty much what I like to roll, but if I'm dedicating myself to RT harassment I'll pull Cloaking instead. Bite, bite, bite, run in a corner and wait for a Marine to get aspirations of welding. Repeat until desired tenderness reached.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • msleepermsleeper Registered User regular
    edited June 2009
    I generally play Lerk since I've never been great in a firefight (I can't judge the distance of my bite), so I usually follow Fades and Onos around to gas/umbra. So for Lerk I usually go Regen, Adrenaline, and either Focus or SoF depending on how the game is going and everything.

    msleeper on
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  • bamjobamjo Registered User regular
    edited June 2009
    One of the best things about NS is that the aliens are so versatile. Every upgrade has its place, even scent of fear (although its widely regarded as the most useless upgrade). Each upgrade lends itself to a certain playstyle, even within classes.

    For example I usually choose celerity and regen as an onos, because I like to be mobile and stay in the field harassing all points of the map. But I've seen people use a silenced, cloaked onos to great effect as well. Even a stomp spamming adrenaline onos is useful in certain situations ie. anti heavy train defense.

    There's rarely a situation where I would say never get a certain upgrade as a given lifeform. Marines are the ones that have definite no-nos. Aliens have much more leeway.

    bamjo on
  • msleepermsleeper Registered User regular
    edited June 2009
    What are you talking about? Catalyst packs are something that need to be researched first and given out as often as possible.

    msleeper on
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  • ElosElos Registered User regular
    edited June 2009
    Shit, it seems that HL1 wants to force mouse acceleration on me even though it's off and other games have no problems. -noforcemaccel does nothing.

    I blame the 64-bit Vista. Fuck you microsoft, I really wanted to play this.

    Elos on
  • msleepermsleeper Registered User regular
    edited June 2009
    I think there's another command you have to use also in addition to -noforcemaccel, can someone with Vista confirm?

    msleeper on
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  • MalaysianShrewMalaysianShrew Registered User regular
    edited June 2009
    For skulks, I go celerity, carapace and focus.

    For Lerks, adrenaline, carapace, and SoF or Focus

    For fades, adrenaline, carapace and either SoF or Focus. This depends a lot because the higher rate of fire with a normal attack does more damage against buildings than Focus, so if I'm doing some hit and run against buildings I go with SoF to avoid marines and if marines don't have armor upgrades it's always Focus.

    Onos, Celerity, Carapace and SoF. I like knowing if I'm going to run into 5 marines if I turn a corner.

    MalaysianShrew on
    Never trust a big butt and a smile.
  • ElosElos Registered User regular
    edited June 2009
    So I made a shortcut to the desktop and put XP compatibility mode on and now there's no acceleration. I would've tried right from the start it but HL being a steam game it took me a while to realize that's even an option.

    So yeah I played a while on g4b2s and mostly just died as a skulk and spammed umbra as a lerk. I tried the marines for a bit and sucked even more. The amount of suckage might be related to the fact that last time I played was few weeks after the release of combat, whatever version that was. But I had all kinds of fun I haven't experienced in years, there's something really unique about NS.

    Elos on
  • msleepermsleeper Registered User regular
    edited June 2009
    You should play with us tonight at Midnight EST, we're happy to show people the ropes. There's been at least 1 newcomer every game that I've played.

    msleeper on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited June 2009
    Looks like there's a GAME ON going on right now at the server. I might pop in in ~30 minutes if it's still alive.

    TychoCelchuuu on
  • msleepermsleeper Registered User regular
    edited June 2009
    I'll be there at 12. :( Fucking work.

    msleeper on
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  • JJJJ DailyStormer Registered User regular
    edited June 2009
    The community wiki sucks a lot of dick. Is there a graphical guide to what in the fuck shit does? Tech trees and that goodness.

    JJ on
  • msleepermsleeper Registered User regular
    edited June 2009
    http://www.unknownworlds.com/ns/static/comm_manual/basic/index.htm

    I had a few good rounds before everyone left! That was a great Marine win. :)

    msleeper on
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  • JJJJ DailyStormer Registered User regular
    edited June 2009
    Ah thanks. I'll finally be able to devote some real time this weekend.

    JJ on
  • Zombie MonkeyZombie Monkey Registered User regular
    edited June 2009
    So is this a trail by fire game? It sounds hard and complicated, but also intriguing

    Do you shout at new people?

    Zombie Monkey on
    League of Legends - Enzo III
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited June 2009
    I get angsty at people.

    But I'm not as bad as I used to be :P

    Mostly I get annoyed when people take redemption as something big and nasty when I am gorge healing them. Mostly because I am dead the second they teleport out and some marine sodomises me with a shotgun.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • msleepermsleeper Registered User regular
    edited June 2009
    Zombie, the worst thing you can do wrong is not ask questions. Considering there is probably 30-40 people who play on this server total, we're more than happy to show people the ropes, but if you press buttons just to see what happens, then yeah you probably will get some people angry at you.

    Also, don't think that you will be able to command effectively quickly. I'm sure some people, myself included, will be able to give you a lesson versus some Bots if you're interested in getting comfortable in the chair.

    msleeper on
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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited June 2009
    "The Chair", you make it sound like he's going to be dragged away and electrocuted or something.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2009
    Yeah, for great victory no newbs in the comm chair. :P

    I finally got a bit of my edge back last night after going early Lerk and having some good runs cross-map with msleeper to cover our new hives.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • bamjobamjo Registered User regular
    edited June 2009
    Played in a few intense rounds. We had a full server going for a while there, I think the steam events people are making are really effective.

    Man do early lerks suck, as do early shotties. If one team goes for those early, and the other team doesn't counter they are in for a world of hurt. I've noticed the overall level of play has gotten better. Veterans are remembering and new people are learning. It makes for more exciting games with lots of back and forth.

    bamjo on
  • MrDelishMrDelish Registered User regular
    edited June 2009
    msleeper wrote: »
    Zombie, the worst thing you can do wrong is not ask questions. Considering there is probably 30-40 people who play on this server total, we're more than happy to show people the ropes, but if you press buttons just to see what happens, then yeah you probably will get some people angry at you.

    Also, don't think that you will be able to command effectively quickly. I'm sure some people, myself included, will be able to give you a lesson versus some Bots if you're interested in getting comfortable in the chair.

    The best thing to do as marine is to listen to teammates. If the marines coordinate and talk to each other they're unstoppable.

    MrDelish on
  • xzzyxzzy Registered User regular
    edited June 2009
    And back and forth is what makes games fun.

    If the game ends before the timer reaches 45 minutes, there wasn't nearly enough of it going on.

    xzzy on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2009
    xzzy wrote: »
    And back and forth is what makes games fun.

    If the game ends before the timer reaches 45 minutes, there wasn't nearly enough of it going on.

    Well clearly you guys aren't following the zomg srs bznz pro guide to NS which states that all matches should be over in less than ten minutes with precision teamwork and omfg what are you doing having fun and screwing around

    oh wait that was the pub server bamjo and I were on with the whiny Eurotrash getting upset at his team.

    And Early Lerk is best Lerk. <3

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • xzzyxzzy Registered User regular
    edited June 2009
    Well yes, most people equate winning with fun.

    I find the fighting fun. I don't even care if I lose, as long as we put forth a good effort and had the enemy questioning whether they'd win or not.

    xzzy on
  • BloodySlothBloodySloth Registered User regular
    edited June 2009
    Losing can actually be really fun, at least as the marine team. It tends to just be really aggravating as the aliens if it's drawn out.

    BloodySloth on
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