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What do you do in a VAST UNIVERSE? Blow stuff up! Browser game invasion!

1356718

Posts

  • BraincowBraincow Registered User regular
    edited June 2009
    So we're ranked #22 at the moment. Not too bad for not even a day's worth of work.

    Also, I learned how to declare war. :lol:

    Braincow on
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  • SkulkrakenSkulkraken Registered User regular
    edited June 2009
    I'd like an invite to the federation, please. My account ID is 1544. 8-)

    Also, anyone in the federation is able to build up embassies. Whoever has the highest level one gets counted by the game for deciding how many members can join.

    Skulkraken on
  • BraincowBraincow Registered User regular
    edited June 2009
    3 new WANGs, and we've overtaken SPORE for #21. Look out, [iB]! You're next!

    Braincow on
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  • Atramental GhostAtramental Ghost Registered User regular
    edited June 2009
    Also, for anyone wondering on how to colonize other planets here's how:
    1. Build a ship yard (get it to tech lvl 3)

    2. Build a satellite

    3. Build hulls in your satellite for the following: 1. rocket propulsion 2. life support 3. colonization unit. - this is all you need, nothing more to make a 'colony Mayflower ship'

    4. Send your colony satellite ship to another planet and colonize it! See the navigation link at the top left of your page. To find an empty base, find a base location that is visible on your map. Then, copy (ctrl-c) the location (-4:8:32 for example) to your Fleet, then click move page. You ship will move to your new planet location in either minutes or many hours. Once there, you'll have to make sure you have 250 of each resource at your home base to build a new base. Then, click the colonize button, pick a name and there you go! Now, just start building mines, power plants, farms, like you did for your home base. Rinse and repeat, until you get a bunch of bases going, then you'll be very rich, even a billionaire!

    Atramental Ghost on
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  • Trevor GoodchildTrevor Goodchild Registered User regular
    edited June 2009
    I didn't have an embassy built, I started afresh a couple days ago for a cleaner go of it and I totally forgot to build one again. It's almost done so when you read this I could use an invite again. D:

    If there is room.

    Trevor Goodchild on
  • kedinikkedinik Registered User regular
    edited June 2009
    I need an embassy before I can merge with your WANG, right?

    kedinik on
  • Atramental GhostAtramental Ghost Registered User regular
    edited June 2009
    kedinik wrote: »
    I need an embassy before I can merge with your WANG, right?

    Correct.

    Atramental Ghost on
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  • SkulkrakenSkulkraken Registered User regular
    edited June 2009
    Yeah. You only need a level 1 Embassy, though.

    Has anyone else noticed the fact that all techs provide boosts to your empire's stats? The boosts are multiplied against the racial stats you picked.

    Example: My 150% resource production receives a 110% multiplier from the techs I've researched, so it ends up as 165% overall. I'm going to try to put together some sort of chart for this, along with what techs boost.

    Skulkraken on
  • ImperfectImperfect Toronto, Ontario, CanadaRegistered User regular
    edited June 2009
    God, you weren't KIDDING about resources being the bottleneck.

    Oh well, at least I'm researching stuff that should help with production.

    Imperfect on
  • DizzenDizzen Registered User regular
    edited June 2009
    Skulkraken wrote: »
    Yeah. You only need a level 1 Embassy, though.

    Has anyone else noticed the fact that all techs provide boosts to your empire's stats? The boosts are multiplied against the racial stats you picked.

    Example: My 150% resource production receives a 110% multiplier from the techs I've researched, so it ends up as 165% overall. I'm going to try to put together some sort of chart for this, along with what techs boost.

    Nifty! Be sure to share!

    I noticed that upping my physics level seemed to reduce the amount of time listed for all my other resources by a little bit, but that's about the extent of my observations.

    Dizzen on
  • SkulkrakenSkulkraken Registered User regular
    edited June 2009
    I've finished up with my chart of how techs affect your empire's stats.

    http://spreadsheets.google.com/ccc?key=rA7eFDdEd6i0eWJANsmANHw

    For now, I'm going to allow public editing so that you guys can use it. (...And because GoogleDocs won't allow me to protect individual cells...) Just plug in your current tech levels into the boxes on the left.

    To do:

    Add in formulas and junk so that it's able to show how those boosts affect your actual production rates and research times.

    Skulkraken on
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited June 2009
    I'm going for my seventh planet tonight... also I'll be getting space ports here shortly so I can trade between my planets... I'm -hurting- for energy something fierce... like i have one planet with 30,000 mineral, 20,000 organic and I'm down to about 200 energy... pumping up the Nuclear Plants on that planet now.

    Skulkraken> Nice spreadsheet. you left off Ecosystems so I added it on page 2, modified all the formulas etc. so it adds up correctly, but Captain Keel is viewing so I didn't wanna mess him up. If whoever reads this wants to copy over sheet 2 to sheet 1 so all of the Techs are on there (when nobody else is viewing) I'd be grateful. I'll keep checking till I hit the sack, but just wanted to throw that out there.

    Seventh Planet Up... the best energy producer in my neighborhood.

    e: Also, Skulkraken, have you been able to work out what the benefits to each building are on the rest of your colony... other than the blatantly obvious extra income? Building speed etc. I haven't really been able to work out how the income really works either... building modifier*planet quality*tech*population? or something like that. In any case I think the planet quality has a very large effect on the production... my 38 mineral planet with a 22 energy can't keep up with all the mineral coming in for lack of energy, with the same number of buildings placed.

    e2: And while I'm on the subject... does population grow slowly over time... or is it based on what buildings you build? Or do the buildings give you a max population and it slowly rises to that number? Seems like it may be the latter example...

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • SkulkrakenSkulkraken Registered User regular
    edited June 2009
    I'm still trying to work out how these buildings / stars / planets interact with each other.

    ...Oh, and the Goons have declared war on us.

    [Edit]
    As far as I can tell, though, it seems that buildings have a negligible effect, if any, on other planets besides the one they're built at. The only thing that is shared across your entire empire is the technology you research.

    Skulkraken on
  • BraincowBraincow Registered User regular
    edited June 2009
    Pfft, the Goons have declared war on every alliance in the game.

    Braincow on
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  • ImperfectImperfect Toronto, Ontario, CanadaRegistered User regular
    edited June 2009
    Oh, I suppose I forgot to throw up my support link. We're doing that, right?

    [url=
    http://beta.humugus.com/index.php/auth/register/inv/1664]
    http://beta.humugus.com/index.php/auth/register/inv/1664[/url]

    Imperfect on
  • SheepSheep Registered User, __BANNED USERS regular
    edited June 2009
    Jeez.

    I thought I was all ready to build my first probe.

    Then I found out I have to research modules for it as well. Along with Orbital what'sit and rocketrywho'sit.

    Will be at least another day or two.

    Especially since I keep running out of minerals.

    Sheep on
  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited June 2009
    Sheep wrote: »
    Jeez.

    I thought I was all ready to build my first probe.

    Then I found out I have to research modules for it as well. Along with Orbital what'sit and rocketrywho'sit.

    Will be at least another day or two.

    Especially since I keep running out of minerals.

    Look for the requirements for monoprop rocket
    it's the first one you use (which confuses me as to why its so far down the list)
    i use the probes to find planets for me to conq...er.. uh.... habitate
    :-D
    working to get planet number three running!
    If you see the planets Cadia or Terra, those are mine.

    Erin The Red on
  • DanHibikiDanHibiki Registered User regular
    edited June 2009
    Sheep wrote: »
    Jeez.

    I thought I was all ready to build my first probe.

    Then I found out I have to research modules for it as well. Along with Orbital what'sit and rocketrywho'sit.

    Will be at least another day or two.

    Especially since I keep running out of minerals.

    Don't forget a Radar. Without it that probe will have to wiz around every star to find anything. With Radar you can see a huge area.

    DanHibiki on
  • SheepSheep Registered User, __BANNED USERS regular
    edited June 2009
    Where do I go to find out which modules I need for a ship?

    I came across it yesterday but can't find it today.

    Sheep on
  • ImperfectImperfect Toronto, Ontario, CanadaRegistered User regular
    edited June 2009
    I'm just focusing on getting a huge economy going first. Or should I work on getting more colonies? Man, not knowing intimately how to min/max is confusing.

    Imperfect on
  • BraincowBraincow Registered User regular
    edited June 2009
    Sheep wrote: »
    Where do I go to find out which modules I need for a ship?

    I came across it yesterday but can't find it today.

    http://beta.humugus.com/index.php/requirements/modules.hum

    If you're just building defensive ships, you'll just need a hull and armor, when you research up to that point. You don't really need to put life support or engines for ships for this purpose.

    If you're planning on adding weapons, you'll need crew, which means you'll need a life support module (Requires : Shipyard level 3, Ecosystems level 1). You still don't need an engine if they're for defensive purposes, so you can stick a life support and weapon module on a probe.

    Braincow on
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  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited June 2009
    When I try to build a ship with no engine on it, it gives me some kind of error. Is there some way to ignore that? I want my planets to be bristling with weapons and death. Blood for the blood god!

    edit: also, what the hell gives you more area to build crap? I'm out apparently. I ran out of space. on my planet. I fail

    Erin The Red on
  • BraincowBraincow Registered User regular
    edited June 2009
    You must've picked a hella small planet. Try increasing your adaptivity racial trait.

    Also, you can ignore that error. It won't stop you from building ships.

    Braincow on
    Brainchow.png
  • BraincowBraincow Registered User regular
    edited June 2009
    Imperfect wrote: »
    I'm just focusing on getting a huge economy going first. Or should I work on getting more colonies? Man, not knowing intimately how to min/max is confusing.

    I make colonies when I have free resources. The first few are not expensive and they start out with enough resources such that you don't have to worry about shipping stuff in from another colony.

    Right now, I have my original planet as the research/tech up planet. My other colonies, once they've been developed, send resources back and build new colonies.

    Braincow on
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  • Bill CosbyBill Cosby Registered User regular
    edited June 2009
    can i get an invite id# 1663

    Bill Cosby on
  • BraincowBraincow Registered User regular
    edited June 2009
    Invited. I need another embassy.

    Braincow on
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  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited June 2009
    So my 8th planet will cost me 16,000 of each resource... I think I'm just going to Tech Up for a bit. I've pretty much covered my entire solar system with my planets. There were two people there to begin with, I moved in and swarmed the place. Muahahah.

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited June 2009
    See, I try to populate one planet in every system. Maybe I'm weird. So far, I have... three planets. They're close enough for me to be able to get to them quickly, but far enough away to.. uh... I dunno.... something. So if I were to launch a colonization ship from a planet that hadnt sent any before, does that restart the colony cost counter, or is it cumulative for your civilization>?

    Edit: one of my planets is starving, and the other two are broke. Do magma planets produce less money? My crystal planet is some kind of damn income jabberwocky. I love that word. Jabberwocky

    Erin The Red on
  • Bill CosbyBill Cosby Registered User regular
    edited June 2009
    so what exactly does it take to build a colony ship. Is it just a probe with a colonization module in it?

    Bill Cosby on
  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited June 2009
    Bill Cosby wrote: »
    so what exactly does it take to build a colony ship. Is it just a probe with a colonization module in it?

    You need to at least get to satellite level for the bodies.
    to colonize stuff you need:
    colonization module
    life support for your crew
    an engine

    unfortunately the probe only holds two sluts, so you have to have a sattelite or better.

    Erin The Red on
  • Bill CosbyBill Cosby Registered User regular
    edited June 2009
    Ah, thanks. Looks like im about ready to get to colonizing me some planets.

    Bill Cosby on
  • Bill CosbyBill Cosby Registered User regular
    edited June 2009
    Bill Cosby wrote: »
    so what exactly does it take to build a colony ship. Is it just a probe with a colonization module in it?

    You need to at least get to satellite level for the bodies.
    to colonize stuff you need:
    colonization module
    life support for your crew
    an engine

    unfortunately the probe only holds two sluts, so you have to have a sattelite or better.

    Man I want one of those Slut probes.

    Bill Cosby on
  • ImperfectImperfect Toronto, Ontario, CanadaRegistered User regular
    edited June 2009
    Bill Cosby wrote: »
    Bill Cosby wrote: »
    so what exactly does it take to build a colony ship. Is it just a probe with a colonization module in it?

    You need to at least get to satellite level for the bodies.
    to colonize stuff you need:
    colonization module
    life support for your crew
    an engine

    unfortunately the probe only holds two sluts, so you have to have a sattelite or better.

    Man I want one of those Slut probes.

    TWO slut probes, even.

    Imperfect on
  • Atramental GhostAtramental Ghost Registered User regular
    edited June 2009
    Well, my colonizing satellite will be done as soon as my energy and organic resources catch up...
    bfxx5.jpg

    Atramental Ghost on
    de8j12.jpg
  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited June 2009
    Imperfect wrote: »
    Bill Cosby wrote: »
    Bill Cosby wrote: »
    so what exactly does it take to build a colony ship. Is it just a probe with a colonization module in it?

    You need to at least get to satellite level for the bodies.
    to colonize stuff you need:
    colonization module
    life support for your crew
    an engine

    unfortunately the probe only holds two sluts, so you have to have a sattelite or better.

    Man I want one of those Slut probes.

    TWO slut probes, even.


    ....shit
    I stand by my statement
    this is something that would make the game even better

    Erin The Red on
  • ClayburnClayburn Registered User regular
    edited June 2009
    Could I get an invite? ID : 1648

    and referral link http://beta.humugus.com/index.php/auth/register/inv/1648

    Clayburn on
    clayburn.png
    PS3 FriendNameThing: Caerus | Steam: clayburnp
    "He who fights monsters should look to it that he himself does not become a monster...For when you gaze into the Abyss, the Abyss also gazes into you."
    "Ónen i-Estel mellyn, ú-chebin estel anim"
  • BraincowBraincow Registered User regular
    edited June 2009
    I'll invite you, but we're kinda full at the moment. I'll have an embassy up in 4 hours.

    Braincow on
    Brainchow.png
  • ClayburnClayburn Registered User regular
    edited June 2009
    Braincow wrote: »
    I'll invite you, but we're kinda full at the moment. I'll have an embassy up in 4 hours.

    I thank ye kindly good sir. Im currently working on increasing output, it seems to help alot to build one of everything resource building wise. That and upping adaptivity and output to 150% heh. Finally starting to bog down with lack of organic. The tutorial is kinda weak atm, but im figuring things out. Question though, on increasing the levels of your buildings, does it increase the consumption as well as the output? I assume it does, the information pages on the various buildings just arent that helpful imo.

    Clayburn on
    clayburn.png
    PS3 FriendNameThing: Caerus | Steam: clayburnp
    "He who fights monsters should look to it that he himself does not become a monster...For when you gaze into the Abyss, the Abyss also gazes into you."
    "Ónen i-Estel mellyn, ú-chebin estel anim"
  • DizzenDizzen Registered User regular
    edited June 2009
    Clayburn wrote: »
    Braincow wrote: »
    I'll invite you, but we're kinda full at the moment. I'll have an embassy up in 4 hours.

    I thank ye kindly good sir. Im currently working on increasing output, it seems to help alot to build one of everything resource building wise. That and upping adaptivity and output to 150% heh. Finally starting to bog down with lack of organic. The tutorial is kinda weak atm, but im figuring things out. Question though, on increasing the levels of your buildings, does it increase the consumption as well as the output? I assume it does, the information pages on the various buildings just arent that helpful imo.

    Yeah, the consumption seems to increase with every building upgrade. So if your command center lists its consumption as three energy, two organic, two mineral, and two people, and it's level is three, then it's using up nine energy, six organic, and six mineral every hour, as well as taking up six of your population cap.

    Dizzen on
  • da newbda newb New York, New YorkRegistered User regular
    edited June 2009
    I love these types of games. Whenever I first start out I always want to keep playing, but by their nature you are forced to wait. I will soon settle into a routine.

    By the way, here is my support link: http://beta.humugus.com/index.php/auth/register/inv/1734. Use it if you wish.

    da newb on
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