I'd like an invite to the federation, please. My account ID is 1544. 8-)
Also, anyone in the federation is able to build up embassies. Whoever has the highest level one gets counted by the game for deciding how many members can join.
Also, for anyone wondering on how to colonize other planets here's how:
1. Build a ship yard (get it to tech lvl 3)
2. Build a satellite
3. Build hulls in your satellite for the following: 1. rocket propulsion 2. life support 3. colonization unit. - this is all you need, nothing more to make a 'colony Mayflower ship'
4. Send your colony satellite ship to another planet and colonize it! See the navigation link at the top left of your page. To find an empty base, find a base location that is visible on your map. Then, copy (ctrl-c) the location (-4:8:32 for example) to your Fleet, then click move page. You ship will move to your new planet location in either minutes or many hours. Once there, you'll have to make sure you have 250 of each resource at your home base to build a new base. Then, click the colonize button, pick a name and there you go! Now, just start building mines, power plants, farms, like you did for your home base. Rinse and repeat, until you get a bunch of bases going, then you'll be very rich, even a billionaire!
I didn't have an embassy built, I started afresh a couple days ago for a cleaner go of it and I totally forgot to build one again. It's almost done so when you read this I could use an invite again.
Has anyone else noticed the fact that all techs provide boosts to your empire's stats? The boosts are multiplied against the racial stats you picked.
Example: My 150% resource production receives a 110% multiplier from the techs I've researched, so it ends up as 165% overall. I'm going to try to put together some sort of chart for this, along with what techs boost.
Has anyone else noticed the fact that all techs provide boosts to your empire's stats? The boosts are multiplied against the racial stats you picked.
Example: My 150% resource production receives a 110% multiplier from the techs I've researched, so it ends up as 165% overall. I'm going to try to put together some sort of chart for this, along with what techs boost.
Nifty! Be sure to share!
I noticed that upping my physics level seemed to reduce the amount of time listed for all my other resources by a little bit, but that's about the extent of my observations.
For now, I'm going to allow public editing so that you guys can use it. (...And because GoogleDocs won't allow me to protect individual cells...) Just plug in your current tech levels into the boxes on the left.
To do:
Add in formulas and junk so that it's able to show how those boosts affect your actual production rates and research times.
Skulkraken on
0
DyvionBack in Sunny Florida!!Registered Userregular
edited June 2009
I'm going for my seventh planet tonight... also I'll be getting space ports here shortly so I can trade between my planets... I'm -hurting- for energy something fierce... like i have one planet with 30,000 mineral, 20,000 organic and I'm down to about 200 energy... pumping up the Nuclear Plants on that planet now.
Skulkraken> Nice spreadsheet. you left off Ecosystems so I added it on page 2, modified all the formulas etc. so it adds up correctly, but Captain Keel is viewing so I didn't wanna mess him up. If whoever reads this wants to copy over sheet 2 to sheet 1 so all of the Techs are on there (when nobody else is viewing) I'd be grateful. I'll keep checking till I hit the sack, but just wanted to throw that out there.
Seventh Planet Up... the best energy producer in my neighborhood.
e: Also, Skulkraken, have you been able to work out what the benefits to each building are on the rest of your colony... other than the blatantly obvious extra income? Building speed etc. I haven't really been able to work out how the income really works either... building modifier*planet quality*tech*population? or something like that. In any case I think the planet quality has a very large effect on the production... my 38 mineral planet with a 22 energy can't keep up with all the mineral coming in for lack of energy, with the same number of buildings placed.
e2: And while I'm on the subject... does population grow slowly over time... or is it based on what buildings you build? Or do the buildings give you a max population and it slowly rises to that number? Seems like it may be the latter example...
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I'm still trying to work out how these buildings / stars / planets interact with each other.
...Oh, and the Goons have declared war on us.
[Edit]
As far as I can tell, though, it seems that buildings have a negligible effect, if any, on other planets besides the one they're built at. The only thing that is shared across your entire empire is the technology you research.
I thought I was all ready to build my first probe.
Then I found out I have to research modules for it as well. Along with Orbital what'sit and rocketrywho'sit.
Will be at least another day or two.
Especially since I keep running out of minerals.
Look for the requirements for monoprop rocket
it's the first one you use (which confuses me as to why its so far down the list)
i use the probes to find planets for me to conq...er.. uh.... habitate
:-D
working to get planet number three running!
If you see the planets Cadia or Terra, those are mine.
I'm just focusing on getting a huge economy going first. Or should I work on getting more colonies? Man, not knowing intimately how to min/max is confusing.
If you're just building defensive ships, you'll just need a hull and armor, when you research up to that point. You don't really need to put life support or engines for ships for this purpose.
If you're planning on adding weapons, you'll need crew, which means you'll need a life support module (Requires : Shipyard level 3, Ecosystems level 1). You still don't need an engine if they're for defensive purposes, so you can stick a life support and weapon module on a probe.
Braincow on
0
Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
edited June 2009
When I try to build a ship with no engine on it, it gives me some kind of error. Is there some way to ignore that? I want my planets to be bristling with weapons and death. Blood for the blood god!
edit: also, what the hell gives you more area to build crap? I'm out apparently. I ran out of space. on my planet. I fail
I'm just focusing on getting a huge economy going first. Or should I work on getting more colonies? Man, not knowing intimately how to min/max is confusing.
I make colonies when I have free resources. The first few are not expensive and they start out with enough resources such that you don't have to worry about shipping stuff in from another colony.
Right now, I have my original planet as the research/tech up planet. My other colonies, once they've been developed, send resources back and build new colonies.
DyvionBack in Sunny Florida!!Registered Userregular
edited June 2009
So my 8th planet will cost me 16,000 of each resource... I think I'm just going to Tech Up for a bit. I've pretty much covered my entire solar system with my planets. There were two people there to begin with, I moved in and swarmed the place. Muahahah.
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
0
Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
edited June 2009
See, I try to populate one planet in every system. Maybe I'm weird. So far, I have... three planets. They're close enough for me to be able to get to them quickly, but far enough away to.. uh... I dunno.... something. So if I were to launch a colonization ship from a planet that hadnt sent any before, does that restart the colony cost counter, or is it cumulative for your civilization>?
Edit: one of my planets is starving, and the other two are broke. Do magma planets produce less money? My crystal planet is some kind of damn income jabberwocky. I love that word. Jabberwocky
"He who fights monsters should look to it that he himself does not become a monster...For when you gaze into the Abyss, the Abyss also gazes into you."
"Ónen i-Estel mellyn, ú-chebin estel anim"
I'll invite you, but we're kinda full at the moment. I'll have an embassy up in 4 hours.
I thank ye kindly good sir. Im currently working on increasing output, it seems to help alot to build one of everything resource building wise. That and upping adaptivity and output to 150% heh. Finally starting to bog down with lack of organic. The tutorial is kinda weak atm, but im figuring things out. Question though, on increasing the levels of your buildings, does it increase the consumption as well as the output? I assume it does, the information pages on the various buildings just arent that helpful imo.
"He who fights monsters should look to it that he himself does not become a monster...For when you gaze into the Abyss, the Abyss also gazes into you."
"Ónen i-Estel mellyn, ú-chebin estel anim"
I'll invite you, but we're kinda full at the moment. I'll have an embassy up in 4 hours.
I thank ye kindly good sir. Im currently working on increasing output, it seems to help alot to build one of everything resource building wise. That and upping adaptivity and output to 150% heh. Finally starting to bog down with lack of organic. The tutorial is kinda weak atm, but im figuring things out. Question though, on increasing the levels of your buildings, does it increase the consumption as well as the output? I assume it does, the information pages on the various buildings just arent that helpful imo.
Yeah, the consumption seems to increase with every building upgrade. So if your command center lists its consumption as three energy, two organic, two mineral, and two people, and it's level is three, then it's using up nine energy, six organic, and six mineral every hour, as well as taking up six of your population cap.
I love these types of games. Whenever I first start out I always want to keep playing, but by their nature you are forced to wait. I will soon settle into a routine.
Posts
Also, I learned how to declare war.
Also, anyone in the federation is able to build up embassies. Whoever has the highest level one gets counted by the game for deciding how many members can join.
2. Build a satellite
3. Build hulls in your satellite for the following: 1. rocket propulsion 2. life support 3. colonization unit. - this is all you need, nothing more to make a 'colony Mayflower ship'
4. Send your colony satellite ship to another planet and colonize it! See the navigation link at the top left of your page. To find an empty base, find a base location that is visible on your map. Then, copy (ctrl-c) the location (-4:8:32 for example) to your Fleet, then click move page. You ship will move to your new planet location in either minutes or many hours. Once there, you'll have to make sure you have 250 of each resource at your home base to build a new base. Then, click the colonize button, pick a name and there you go! Now, just start building mines, power plants, farms, like you did for your home base. Rinse and repeat, until you get a bunch of bases going, then you'll be very rich, even a billionaire!
If there is room.
Correct.
Has anyone else noticed the fact that all techs provide boosts to your empire's stats? The boosts are multiplied against the racial stats you picked.
Example: My 150% resource production receives a 110% multiplier from the techs I've researched, so it ends up as 165% overall. I'm going to try to put together some sort of chart for this, along with what techs boost.
Oh well, at least I'm researching stuff that should help with production.
Nifty! Be sure to share!
I noticed that upping my physics level seemed to reduce the amount of time listed for all my other resources by a little bit, but that's about the extent of my observations.
http://spreadsheets.google.com/ccc?key=rA7eFDdEd6i0eWJANsmANHw
For now, I'm going to allow public editing so that you guys can use it. (...And because GoogleDocs won't allow me to protect individual cells...) Just plug in your current tech levels into the boxes on the left.
To do:
Add in formulas and junk so that it's able to show how those boosts affect your actual production rates and research times.
Skulkraken> Nice spreadsheet. you left off Ecosystems so I added it on page 2, modified all the formulas etc. so it adds up correctly, but Captain Keel is viewing so I didn't wanna mess him up. If whoever reads this wants to copy over sheet 2 to sheet 1 so all of the Techs are on there (when nobody else is viewing) I'd be grateful. I'll keep checking till I hit the sack, but just wanted to throw that out there.
Seventh Planet Up... the best energy producer in my neighborhood.
e: Also, Skulkraken, have you been able to work out what the benefits to each building are on the rest of your colony... other than the blatantly obvious extra income? Building speed etc. I haven't really been able to work out how the income really works either... building modifier*planet quality*tech*population? or something like that. In any case I think the planet quality has a very large effect on the production... my 38 mineral planet with a 22 energy can't keep up with all the mineral coming in for lack of energy, with the same number of buildings placed.
e2: And while I'm on the subject... does population grow slowly over time... or is it based on what buildings you build? Or do the buildings give you a max population and it slowly rises to that number? Seems like it may be the latter example...
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
...Oh, and the Goons have declared war on us.
[Edit]
As far as I can tell, though, it seems that buildings have a negligible effect, if any, on other planets besides the one they're built at. The only thing that is shared across your entire empire is the technology you research.
[url=
http://beta.humugus.com/index.php/auth/register/inv/1664]
http://beta.humugus.com/index.php/auth/register/inv/1664[/url]
I thought I was all ready to build my first probe.
Then I found out I have to research modules for it as well. Along with Orbital what'sit and rocketrywho'sit.
Will be at least another day or two.
Especially since I keep running out of minerals.
Look for the requirements for monoprop rocket
it's the first one you use (which confuses me as to why its so far down the list)
i use the probes to find planets for me to conq...er.. uh.... habitate
:-D
working to get planet number three running!
If you see the planets Cadia or Terra, those are mine.
Don't forget a Radar. Without it that probe will have to wiz around every star to find anything. With Radar you can see a huge area.
I came across it yesterday but can't find it today.
http://beta.humugus.com/index.php/requirements/modules.hum
If you're just building defensive ships, you'll just need a hull and armor, when you research up to that point. You don't really need to put life support or engines for ships for this purpose.
If you're planning on adding weapons, you'll need crew, which means you'll need a life support module (Requires : Shipyard level 3, Ecosystems level 1). You still don't need an engine if they're for defensive purposes, so you can stick a life support and weapon module on a probe.
edit: also, what the hell gives you more area to build crap? I'm out apparently. I ran out of space. on my planet. I fail
Also, you can ignore that error. It won't stop you from building ships.
I make colonies when I have free resources. The first few are not expensive and they start out with enough resources such that you don't have to worry about shipping stuff in from another colony.
Right now, I have my original planet as the research/tech up planet. My other colonies, once they've been developed, send resources back and build new colonies.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Edit: one of my planets is starving, and the other two are broke. Do magma planets produce less money? My crystal planet is some kind of damn income jabberwocky. I love that word. Jabberwocky
You need to at least get to satellite level for the bodies.
to colonize stuff you need:
colonization module
life support for your crew
an engine
unfortunately the probe only holds two sluts, so you have to have a sattelite or better.
Man I want one of those Slut probes.
TWO slut probes, even.
....shit
I stand by my statement
this is something that would make the game even better
and referral link http://beta.humugus.com/index.php/auth/register/inv/1648
PS3 FriendNameThing: Caerus | Steam: clayburnp
"Ónen i-Estel mellyn, ú-chebin estel anim"
I thank ye kindly good sir. Im currently working on increasing output, it seems to help alot to build one of everything resource building wise. That and upping adaptivity and output to 150% heh. Finally starting to bog down with lack of organic. The tutorial is kinda weak atm, but im figuring things out. Question though, on increasing the levels of your buildings, does it increase the consumption as well as the output? I assume it does, the information pages on the various buildings just arent that helpful imo.
PS3 FriendNameThing: Caerus | Steam: clayburnp
"Ónen i-Estel mellyn, ú-chebin estel anim"
Yeah, the consumption seems to increase with every building upgrade. So if your command center lists its consumption as three energy, two organic, two mineral, and two people, and it's level is three, then it's using up nine energy, six organic, and six mineral every hour, as well as taking up six of your population cap.
By the way, here is my support link: http://beta.humugus.com/index.php/auth/register/inv/1734. Use it if you wish.