I'm trying to find somewhere and somehow to play this amazing game on the cheap.
I got it for free back in the day with Monkey Island 4 and somehow it's now only out-there for $30+.
Anyone know of a place to still get this game except for ebay?
Someone should mod Manny's skull into World of Goo and have the levels play Grim Fandango's soundtrack. And when you click on a goo-skull, it goes, "Lotteria!"
Thirith on
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Your best bet would probably be to check online retailers in Australia or New Zealand. They re-released all the lucasarts adventure games here a while back on cd-rom and most places have them in stock.
I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
Nope, LucasArts hasn't given any of their adventure games to digital distro services. though they are making a remake and xbla/wiiware release of Monkey Island, so there's hope of seeing it sometime in the future.
It's probably lying around in someone's house somewhere. You could put a stocking over your head and go break into their residence. Maybe arm yourself with a nice little 9mm pistol.
Because I was just thinking about this the other day: If you guys are fans of the game (and if you're not, you should be): a while ago Tim Schafer actually posted a link to the original design document he drew up for Grim Fandango. I think the link is dead on his page but Kotaku made a mirror here! Read it, because it's hilarious.
The best part is that, by Tim's own admission, he hadn't finalized the solution to the game's final puzzle by the time he had to submit the document, so instead:
"We didn’t have the last puzzle designed when I wrote that document, so I wrote two nonsense paragraphs and then overlapped them in the file so it would look like the final puzzle description was in there, but obscured by a print formatting error. That way I could turn the document in by the deadline."
Nope, LucasArts hasn't given any of their adventure games to digital distro services. though they are making a remake and xbla/wiiware release of Monkey Island, so there's hope of seeing it sometime in the future.
It would be really sweet if they did put them out there, I'd love to try someone of the ones I managed to miss (seeing as I was about 10 in those days and didn't really appreciate adventure games then.)
You can have my copy when you pry it from my cold sprouted hands.
This.
I'm pretty sure I got my copy back when it was released..... 11 years ago. But through all the moving I've done during and after college I've lost track of which box it's in. I hope it hasn't gotten lost along the way
Sevorak on
3DS: 0748-2282-4229
0
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
edited June 2009
1) This is the best game ever so don't give up looking for it.
2) That design doc posted by Lunker is outstanding. Worth reading cover to cover.
As one of the many who didn't play it back in the day, I just had to watch the game and cinemas in a Let's play with no commentary. The game is holy fuck bugged on Vista, and the controls and gameplay don't retain any of their charisma with shitty new age technology.
I don't see how I could've played the game all the way through, those puzzles would have been deflating my intelligence all the time.
This game deserves a sequel, too bad Tim Schafer is so metal.
Yeah, this is a fun game, with a good story, but the controls are shit, and are what I think killed the adventure game genre.
that's kind of silly because this and MI4 are the only games with this control scheme
what killed the adventure games genre was a giant advance in graphics technology and a correspondingly giant increase in production capital to make a game
Probably one of my favorite games of all time, I usually end up playing through it at least once a year. I would murder a family of babies for a re-make.
Yeah, this is a fun game, with a good story, but the controls are shit, and are what I think killed the adventure game genre.
What, seriously? The hypothesis is that games like Broken Sword and Longest Journey didn't sell a million jillion copies because people thought, "Wait, is this like that game with the skeletons and the tank controls?"
I'd think a far more reasonable hypothesis would be that everyone else who storyboarded an adventure game realized that wasn't nearly as good as Grim Fandango, and gave up. Except the Nancy Drew guys, who seem to be making out like gangbusters year after year.
Honestly, I don't even remember that the game had tank controls until I see people bitch about it on message boards, or if I think about the forklift puzzle. Controls or not, I think Grim Fandango was the best adventure game ever made.
It shone, pale as bone
As I stood there alone
And I thought to myself how the moon, that night,
cast its light
on my heart's true delight,
and the reef where her body was strewn.
Yeah, this is a fun game, with a good story, but the controls are shit, and are what I think killed the adventure game genre.
that's kind of silly because this and MI4 are the only games with this control scheme
what killed the adventure games genre was a giant advance in graphics technology and a correspondingly giant increase in production capital to make a game
Posts
Yeah, that's what I've seen so far. It's ironic that a game they had to give away has become such a collectors item these days
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
bought it from my library for 1 euro.
then my pc crashed and i threw it out, without realising disc one was still in the drive.
Let me tell you about Demon's Souls....
Nope, LucasArts hasn't given any of their adventure games to digital distro services. though they are making a remake and xbla/wiiware release of Monkey Island, so there's hope of seeing it sometime in the future.
Ya know, if you're okay with that sort of thing.
Going to recommend you delete this. Pretty taboo around here.
BNet: StandrdError#1826
The best part is that, by Tim's own admission, he hadn't finalized the solution to the game's final puzzle by the time he had to submit the document, so instead:
It would be really sweet if they did put them out there, I'd love to try someone of the ones I managed to miss (seeing as I was about 10 in those days and didn't really appreciate adventure games then.)
Also stay away from my Grim Fandango discs.
This.
I'm pretty sure I got my copy back when it was released..... 11 years ago. But through all the moving I've done during and after college I've lost track of which box it's in. I hope it hasn't gotten lost along the way
2) That design doc posted by Lunker is outstanding. Worth reading cover to cover.
http://product.half.ebay.com/Grim-Fandango_W0QQprZ7007QQtgZinfo
But yeah, this game had me at hello.
I don't see how I could've played the game all the way through, those puzzles would have been deflating my intelligence all the time.
This game deserves a sequel, too bad Tim Schafer is so metal.
that's kind of silly because this and MI4 are the only games with this control scheme
what killed the adventure games genre was a giant advance in graphics technology and a correspondingly giant increase in production capital to make a game
What, seriously? The hypothesis is that games like Broken Sword and Longest Journey didn't sell a million jillion copies because people thought, "Wait, is this like that game with the skeletons and the tank controls?"
I'd think a far more reasonable hypothesis would be that everyone else who storyboarded an adventure game realized that wasn't nearly as good as Grim Fandango, and gave up. Except the Nancy Drew guys, who seem to be making out like gangbusters year after year.
Honestly, I don't even remember that the game had tank controls until I see people bitch about it on message boards, or if I think about the forklift puzzle. Controls or not, I think Grim Fandango was the best adventure game ever made.
It shone, pale as bone
As I stood there alone
And I thought to myself how the moon, that night,
cast its light
on my heart's true delight,
and the reef where her body was strewn.
What killed adventure games was adventure games.
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Equals
WIN
Run, you pigeons! It's Robert Frost!