So, while I've been trying to figure out a Classess 4e system, I figured why not collaberate on it with you guys?
I figure this way, we can probably catch any balance issues early and maybe solve them a bit quicker. And more people involved can only be a good thing when it comes to generating ideas on the right way to go.
Currently the idea I have is a point-buy system, utilizing the magical number 22.
HEALTH
Low - 10/4/6 (1pt)
Medium - 12/5/6 (2pts)
High - 15/6/8 (3pts)
+2 Starting HP (1pt)
+1 Healing Surge (1pt)
+1 HP per level (2pts)
PROFICIENCIES
1pt per Proficiency for Armor, Weapon, and Implement categories. For Armor proficiencies you have to buy them in order.
All characters are proficient with Cloth, Simple Melee, and Simple Ranged.
NAD BONUSES
All characters begin with a +2 that they can distribute to NADs anyway they please. For an additional 1pt you may add another +1. You may only do this once and no single NAD bonus can exceed +2.
SKILLS
All characters begin with 3 trained skills. You may purchase additional trained skills at a cost of 1pt each.
EXAMPLES
Swordmage
Health: High (15/6/8) (3pts)
Armor Proficiencies: Cloth, Leather (1pt)
Weapon Proficiencies: Simple melee, military light blade, military heavy blade, simple ranged. (2pts)
Implement: Any light blade or heavy blade (2pts)
Bonus to Defense: +2 Will. (0pts)
Skills: 4 (1pt)
Class Features: Swordbond (1pt), Swordmage Aegis (6pts), Swordmage Warding (6pts)
Total: 22pts
Paladin
Health: High (15/6/8) + 2HS (5pts)
Armor Proficiencies: Cloth, leather, hide, chainmail, scale, plate; heavy shields, light shields. (7pts)
Weapon Proficiencies: Simple melee, military melee, simple ranged. (1pt)
Implement: Holy Symbol (1pt)
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will. (1pt)
Skills: 4 (1pt)
Class Features: Divine Challenge (3pts), Lay on Hands (1pts), Channel Divinity: Divine Mettle (1pt), Channel divinity: Divine Strength (1pt)
Total: 22pts
Fighter
Health: High (15/6/8) + 1HS (4pts)
Armor Proficiencies: Cloth, leather, hide, chainmail, scale; heavy shields, light shields. (6pts)
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged. (2pts)
Bonus to Defense: +2 Fortitude. (0pts)
Skills: 3 (0pts)
Class Features: Combat Challenge (5pts), Combat Superiority (2pts), Fighter Talents (3pts)
Total: 22pts
Warden
Health: High (15/6/8) +2HP, +1HS (5pts)
Armor Proficiencies: Cloth, leather, hide; heavy shields, light shields. (4pts)
Weapon Proficiencies: Simple melee, military melee, simple ranged. (1pt)
Bonus to Defense: +1 Fortitude, +1 Will. (0pts)
Skills: 4 (1pt)
Class Features: Font of Life (2), Guardian Might (2), Nature's Wrath (7)
Total: 22pts
Wizard
Health: Low (10/4/6) (1pt)
Armor Proficiencies: Cloth (0pts)
Weapon Proficiencies: Simple melee, Simple ranged (0pts)
Implement Proficiencies: Wand, Rod, Staff, Tome, Orb (5pts)
Bonus to Defense: +2 Will. (0pts)
Skills: 4 (1pt)
Class Feature: Arcane Implement Mastery (3), Cantrips (3), Ritual Casting (2), Spellbook (8)
Total: 22pts
So, basically, I was wondering if anyone was interested in working on this with me to cut down on some of the design and balance time?
Posts
In my opinion? By far. Divine Challenge lets you mark a single creature, and it only does damage to said creature once before turning into a normal mark. On top of that, if you don't attack or end adjacent to the creature, the mark poofs.
Aegis, on the other hand is a mark with quite a bit behind it.
As for Warding--Swordmage is tough. All the other defenders fit nicely together point-wise before their Features, whereas a Swordmage only uses 9 points prior to features, and Swordbond is hard for me to justify even costing anything, really. :P But +3 AC is pretty nice if you can also be wearing armor (due to this point-buy system) or have awesome dex.
But that's why I'm looking for collaboration, to try and balance all of it.
PSN: SAW776
So you could have Lay on Hands, Prime Shot, and something from a third class for your features, and then have powers from whatever on top of that.
PSN: SAW776
That's debatable. Most powers are pretty similar just with different fluff.
And you have to assume a standard point limit when you're dealing with a point-buy system.
PSN: SAW776
3pts of implements
1 pt of HP
1 pts of skill
That leaves you 20 for Arcane Implement mastery, Ritual Caster and Cantrips
As for wizards, 4 for implements, now that tome has been added. And you're forgetting Spellbook, which in a Classless system will be crazy good, since it would no longer be limited to just Wizard powers.
Also how do you get that that leaves 20? 22 - even just the 5 you had listed is 17.
So its actually 16 split between Implement Mastery, Ritual Caster, Cantrips, and Spellbook.
Spellbook could be 8 or so. That leaves 8. 2 for Ritual Caster, 3 for Cantrips and 3 for Mastery.
PSN: SAW776
PSN: SAW776
Though, if it did end up being a bit too much, it'd be easy enough to say that Combat Challenge only works with melee attacks.
PSN: SAW776
Though, I suppose since it would now trigger when you used any encounter/daily, that it might be worth the 8 points. Hmm.
Actually, maybe I'll adjust Ritual Casting up to 3, and drop the Wizard's Implement Mastery to 2, and then make Divine Covenant 7.
Edit: Blah, and Druids show that the health values don't work either. To get a druids HP it costs 5 points. But you can spend the same amount of points to get a Wardens HP, which obviously doesn't work.
PSN: SAW776
However, I fixed the Health equations.
Low Health (4pt) - 10/4/6
Medium Health (6pts) - 12/5/6
High Health (12pts) - 15/6/8
+2 Starting Health (1pt) [May only be bought once]
+1HS (1pt) [May only be bought twice]
+1HP/L (1pt)
But now the problem is re-balancing the number of points and the values of the abilities based around that. And hoping its possible. >.<
PSN: SAW776
Health: High (3pts)
AP: plate, heavy shield (7pts)
Weapons: military melee(1pt)
Bonus to Defense: +2 Fort (0 pts)
Skills:3 (0 pts)
Class Features: Swordmage Aegis (6 pts), Combat Superiority (2 pts), ???(3 pts)
On the other hand, an armored wizard would be awesome and you don't lose much wizard stuff to do it:
Health: High (3pts)
AP: plate, heavy shield (7pts)
Weapons: - (0 pts)
Implement: Orb (1 pt)
Bonus to Defense: +1 Fort, +1 Will (0 pts)
Skills:3 (0 pts)
Class Features: Arcane Implement Mastery(3 pts), Spellbook
Finally, a swordmage is made way more powerful by access to wizard spells, isn't he? And if I were building a swordmage, I would trade light blade stuff and swordbond for hide profiency and ritual casting to make a strong defender who is also a controller in his own right.
PSN: SAW776
I think ability scores still act to massively rein in what you can accomplish, and force you to specialize to an extent.
But, as I'm sketching out more and more classes, the point values for features is harder and harder to make work. Like, Wardens, for example, have awesome Features. But they also have a high point-value in comparison to other classes everywhere else as well.
PSN: SAW776
the fighter is the 'standard' defender class. wardens, swordmages, paladins and invokers should all be derived from his template.
ditto wizard for controller.
ditto cleric for leader.
ditto ranger for striker.
derive the value for class features from there.
I thought about that too. The problem still comes from the fact that some defenders, feature wise, are not created equal.
Swordmage has high hp/almost no armor&weapons and 2 really nice Features plus 1 pointless one.
Warden, comparatively, has higher hp, better armor, and 2 of the Warden Features are really nice while the third is still quite good.
And while I definitely believe that both classes are balanced as a whole (Warden needs the higher HP because they mark entire groups, and such), I'm not sure how to balance the Features independently.
PHB1 was easy. PHB2 breaks the mold and makes it all wonky.
PSN: SAW776