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[WoW] [Chat] The Horde Employs Cylon Paladins!

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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited July 2009
    we had a guy take a Cursed Vision off our first Illidan kill then ninja server transfer, taking a bunch of shit from the gbank as he did so.

    Came onto our vent and without a trace of uncertainty, proclaimed he'd been hacked. We all assumed it was true, we had no reason to doubt him, then someone anonymously posted a link to WoW Detective on our forums of an application he'd made to another guild.

    Dhalphir on
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    I needed anime to post.I needed anime to post. boom Registered User regular
    edited July 2009
    I'd love to live in a world where you could actually get decent PvP weapons without doing goddamn arenas. I like doing BGs, but hate arenas....yet I can't get any weapons with honor points alone.

    Raiding Naxx.

    Dohohohohohohoho.

    I needed anime to post. on
    liEt3nH.png
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    DisruptorX2DisruptorX2 Registered User regular
    edited July 2009
    I'd love to live in a world where you could actually get decent PvP weapons without doing goddamn arenas. I like doing BGs, but hate arenas....yet I can't get any weapons with honor points alone.

    Raiding Naxx.

    Dohohohohohohoho.

    Oh you!

    Seriously, though, doing naxx for weapons is easier than getting arena weapons was even in s1 and 2 when you didn't need rating.

    DisruptorX2 on
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    CrayonCrayon Sleeps in the wrong bed. TejasRegistered User regular
    edited July 2009
    Crayon wrote: »
    If someone stays ungrouped with you and heals you while aoe grinding will you lose out xp?

    This isn't too hard of a question to answer with all you wonderfully experienced people is it?

    Crayon on
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    RaykefireRaykefire Devil by the Deed Registered User regular
    edited July 2009
    Crayon wrote: »
    Crayon wrote: »
    If someone stays ungrouped with you and heals you while aoe grinding will you lose out xp?

    This isn't too hard of a question to answer with all you wonderfully experienced people is it?

    No.

    Possibly.

    Raykefire on
    3dS: 2852-8431-6782
    XBox: Raykefire
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    OptyOpty Registered User regular
    edited July 2009
    I believe it will lower your exp, not 100% sure though. My reasoning is that I'm sure they made killing mobs when you're out of party reduce exp (from the RFC quick levelling method that was popular in TBC) so I don't see why they'd skip over adding healing to it too.

    Opty on
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    RaykefireRaykefire Devil by the Deed Registered User regular
    edited July 2009
    Them damaging the mobs would detract XP, them healing you out of party doesn't do anything.

    On a side note it's not generally considered a valuble way to XP anymore because of the xp/hour that can be gotten by questing. Now if you doing it for another reason (such as farming for a Faction mob or something) then it's not so bad.

    Raykefire on
    3dS: 2852-8431-6782
    XBox: Raykefire
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    DehumanizedDehumanized Registered User regular
    edited July 2009
    Rorus Raz wrote: »
    You guys must have missed the note saying that you'll need 15% more resilience to get what you have now.

    it's still vastly better than what it is currently, they made the curve 15% steeper but it's still going from a crits-percent-reduction-and-crit-damage-reduction-oh-and-it-makes-dots-weaker to a crit-percent-reduction-and-flat-damage-reduction. Jesus stat.

    Dehumanized on
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    CrayonCrayon Sleeps in the wrong bed. TejasRegistered User regular
    edited July 2009
    I haven't played since pre-tbc, but back then I was part of a pretty raid-centric guild. We were server firsts in a lot of areas pre-tbc, but now I'm playing post-wotlk on a new server with a friend.

    Finally got my first char to 55 and started a death knight. I hate to say it, but I'm loving the hell out of it. I'm only 59 on it, and can't wait to start TBC/Wotlk areas since I've never been to them. I hear at that point is really when questing xp starts really shining, I hope so anyways.

    So is this the best the death knight gets, or does it get even better than this? There is virtually no downtime so far as unholy and I'm aoe'ing like 5 mobs at a time in the time it took me to kill 1 on just about every other char I played (60 warlock, druid and paladin pre-tbc).

    Crayon on
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    delrolanddelroland Registered User regular
    edited July 2009
    It gets better.

    I've raided with DK tanks who were top dps in the raid when they were tanking (5000+).

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    The Muffin ManThe Muffin Man Registered User regular
    edited July 2009
    Rorus Raz wrote: »
    You guys must have missed the note saying that you'll need 15% more resilience to get what you have now.

    it's still vastly better than what it is currently, they made the curve 15% steeper but it's still going from a crits-percent-reduction-and-crit-damage-reduction-oh-and-it-makes-dots-weaker to a crit-percent-reduction-and-flat-damage-reduction. Jesus stat.
    So Blizzard pretty much wants to force every PvPer to either use Resilience or just not queue up ever. Meaning if you don't have resilience already, OOOOOOH WEEEEELL!

    The Muffin Man on
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    tehmarkentehmarken BrooklynRegistered User regular
    edited July 2009
    Or you just keep PvPing against better geared people and steadily work your way up to earning that gear. Like how it's always been.

    tehmarken on
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    delrolanddelroland Registered User regular
    edited July 2009
    tehmarken wrote: »
    Or you just keep PvPing against better geared people and steadily work your way up to earning that gear. Like how it's always been.

    Since Arena.

    Well, okay, that's not entirely true. More since T2.

    I'm still a proponent of PvP-only gear that is super mega easy to get so that PvP is more about skill and less about who can play 100+ hours a week. But then those 100+ hour grinders would whine like two year olds.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    edited July 2009
    I have successfully derailed the trade channel from it's usual anal tirade by telling people that gnomes are an egg laying mammal

    Brainleech on
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    I needed anime to post.I needed anime to post. boom Registered User regular
    edited July 2009
    Problem with that is that back in the old days, the damage:health ratio wasn't what it is now. For reference, the percentage of my health right now on live that I lose in a rogue stunlock with 500 resilience or so is pretty much equal to the percentage that I lost at 70 with like, two pieces of PvP gear.

    Blizzard simply shoved damage and healing up way too high for PvP this expansion. I'd argue that they shoved it up a bit too high for PvE as well, considering what healing is like. There's a whole wealth of other problems, like the difficulty of caster escape or the fragility of pets, but the giant jack-up of damage compared to people's health is probably the biggest thing that made PvP suck this x-pac.

    I needed anime to post. on
    liEt3nH.png
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    delrolanddelroland Registered User regular
    edited July 2009
    PvP has always sucked in WoW. PvP is all about the instant gratification, MMO's are about the grind; these are polar opposites. People liked world PvP specifically because it was spontaneous, and the gear grind has killed that spontaneity. Until Blizzard brings it back, PvP will continue its downward spiral.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    LednehLedneh shinesquawk Registered User regular
    edited July 2009
    Speaking of PvP, just happened like one hour ago.

    Goon Squad on Mal'Ganis takes Wintergrasp in 62 seconds

    Nerf engineering

    Ledneh on
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    delrolanddelroland Registered User regular
    edited July 2009
    PTR with improved explosives?

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    edited July 2009
    I do agree world pvp was fun when it happened
    Now the alliance still tries to bulldoze Crossroads but it's not as fun to defend it as it was in vanilla wow.

    Brainleech on
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    LednehLedneh shinesquawk Registered User regular
    edited July 2009
    delroland wrote: »
    PTR with improved explosives?

    Nope. Mal'Ganis, not PTR. :D

    Ledneh on
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    I needed anime to post.I needed anime to post. boom Registered User regular
    edited July 2009
    See now that is exactly why I am switching to Goblin engineering next patch.

    I needed anime to post. on
    liEt3nH.png
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    InquisitorInquisitor Registered User regular
    edited July 2009
    Rorus Raz wrote: »
    You guys must have missed the note saying that you'll need 15% more resilience to get what you have now.

    it's still vastly better than what it is currently, they made the curve 15% steeper but it's still going from a crits-percent-reduction-and-crit-damage-reduction-oh-and-it-makes-dots-weaker to a crit-percent-reduction-and-flat-damage-reduction. Jesus stat.
    So Blizzard pretty much wants to force every PvPer to either use Resilience or just not queue up ever. Meaning if you don't have resilience already, OOOOOOH WEEEEELL!

    It's very easy to get a full set of gear with resilience via battlegrounds, and it's not like you need optimal gear for battlegrounds.

    Also, assuming you play 10 arena games every week, even if you lose all of them, you'll still get 300 or so arena points a week allowing you to get 5 of your pieces of gear quite discounted.

    Really, it's pathetically easy to gear up for PvP.

    Inquisitor on
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    LednehLedneh shinesquawk Registered User regular
    edited July 2009
    I am infinitely disappointed that the world first achievement for yogg+0 isn't called Even Death May Die :(

    Ledneh on
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    Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    edited July 2009
    There's crafted resilience gear too. And the stuff from BC that you can buy from outland factions.

    Kevin Crist on
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    Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
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    mynameisguidomynameisguido Registered User regular
    edited July 2009
    You know, I'm starting to get the itch again, but I'm wanting to see how they do the whole xp in PvP thing before making up my mind.

    mynameisguido on
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    reVersereVerse Attack and Dethrone God Registered User regular
    edited July 2009
    delroland wrote: »
    tehmarken wrote: »
    Or you just keep PvPing against better geared people and steadily work your way up to earning that gear. Like how it's always been.

    Since Arena.

    Well, okay, that's not entirely true. More since T2.

    I'm still a proponent of PvP-only gear that is super mega easy to get so that PvP is more about skill and less about who can play 100+ hours a week. But then those 100+ hour grinders would whine like two year olds.

    In the next patch, when all dungeons drop emblems of conquest, you should be able to cheese your way to proper PvP gear by just doing shitloads of heroics.

    reVerse on
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    delrolanddelroland Registered User regular
    edited July 2009
    So if that vid's pre-bomb buff, I want to see the 10s WG post-bomb buff.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    -SPI--SPI- Osaka, JapanRegistered User regular
    edited July 2009
    delroland wrote: »
    So if that vid's pre-bomb buff, I want to see the 10s WG post-bomb buff.

    With the new queue system you wouldn't be able to set it up like that video though.

    -SPI- on
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    BikkstahBikkstah Registered User regular
    edited July 2009
    You'll notice by the door tooltip that they stop when it's low to farm kills to rank up to get 3 marks. They could have actually blitzed it down quicker.

    Bikkstah on
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    TyberiusTyberius Registered User regular
    edited July 2009
    I wonder if they had a Tenacity buff, because I know on my server that's the only way the Horde will get that achievement (before all the other raiders enter the zone).

    Tyberius on
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited July 2009
    I've never done Winter's Grasp. What exactly did they do and why did it go by so fast?

    Henroid on
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    TyberiusTyberius Registered User regular
    edited July 2009
    Henroid wrote: »
    I've never done Winter's Grasp. What exactly did they do and why did it go by so fast?

    Certain Engineering bombs does damage to the structures in Wintergrasp, with enough Engineers you can wreck some shit quickly.

    Tyberius on
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited July 2009
    Okay but what was being wrecked, why was it being wrecked, etc.

    Henroid on
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    BikkstahBikkstah Registered User regular
    edited July 2009
    In Wintergrasp, you kill other people, each kill gives you 1/10th of the kills needed to get to the next rank. 10 kills to move from Recruit to Corporal, 10 kills from Corporal to First Lieutenant. Corporals can build catapults, fast but low damage. Demolishers/Siege Engines require First Lieutenant and do more damage but move slower. The goal of Wintergrasp on offense is to capture the 4 workshops in the zone to allow for 16 vehicles to be built, to be used to attack the walls of the fortress and then the final goal is do knock down that gate and claim the titan relic to win. By using the bombs they got inside while the rest of their team was probably still farming the kills needed to rank up to get vehicles.

    Bikkstah on
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    SabanSaban Registered User regular
    edited July 2009
    Its 6 kills for Corporal, and then 10 for First Lieutenant.

    Saban on
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    BikkstahBikkstah Registered User regular
    edited July 2009
    Ahh, it used to be 10.

    Bikkstah on
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    The WolfmanThe Wolfman Registered User regular
    edited July 2009
    They dropped the required kills down a few patches ago.

    What's the feature though where you go right to First Lieutenant in one kill? Is that the auto balancer system thingy Blizz vaguely mentioned about once?

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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    BikkstahBikkstah Registered User regular
    edited July 2009
    Yeah, that's for low pop fights, and I think it might have something to do with tenacity too. If you fly in and 1 shot a tower with 20 stacks of tenacity, you get First Lieutenant right away. You also used to be able to log out with the rank and log back in with it if there was a battle in progress. Was the source of seeing 16 siege engines roll your way on defense in the first 10 sec of the game.

    Bikkstah on
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    The WolfmanThe Wolfman Registered User regular
    edited July 2009
    That's nothing. Best game I ever saw went as follows: Horde is gathered en mass at the portal as usual, waiting for the game to start. Portal comes up. 40 Horde all port through. One Alliance scrub is in the Horde camp, for whatever stupid reason. Said scrub gets predictably vaporised. 40 Horde all get First Lieutenant and have full siege engines at the gate right off the bat.

    We won the match in about 3 minutes.

    Everybody in the zone learned a key strategic lesson that day.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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    SaerisSaeris Borb Enthusiast flapflapflapflapRegistered User regular
    edited July 2009
    Inquisitor wrote: »
    Rorus Raz wrote: »
    You guys must have missed the note saying that you'll need 15% more resilience to get what you have now.

    it's still vastly better than what it is currently, they made the curve 15% steeper but it's still going from a crits-percent-reduction-and-crit-damage-reduction-oh-and-it-makes-dots-weaker to a crit-percent-reduction-and-flat-damage-reduction. Jesus stat.
    So Blizzard pretty much wants to force every PvPer to either use Resilience or just not queue up ever. Meaning if you don't have resilience already, OOOOOOH WEEEEELL!

    It's very easy to get a full set of gear with resilience via battlegrounds, and it's not like you need optimal gear for battlegrounds.

    Also, assuming you play 10 arena games every week, even if you lose all of them, you'll still get 300 or so arena points a week allowing you to get 5 of your pieces of gear quite discounted.

    Really, it's pathetically easy to gear up for PvP.

    It's true that the crafted 78 gear really is good enough to get started in battlegrounds. Not solo, though. That'd be suicide. You need to bring at least one other skilled player, or two other players if you're a priest/shaman healer, with you if you want to have a chance at victory. That should change for shamans in 3.2 with the ghost wolf buff, but priests will still be very sad if they don't have two escorts.

    But as for arenas, do you really think it's reasonable to have no chance to even have a good fight, let alone win, for several weeks until you get the gear necessary? I've given up on arenas making any sense at all.

    Saeris on
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