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Battle for Brikopolis - Lego Warfare [Playtest Thread]

SkulloSkullo Registered User regular
edited July 2009 in Critical Failures
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Battle for Brikopolis? Lego Warfare? What's this you say?
Battle for Brikopolis, or BFB from here on out, is a miniatures skirmish played with small figures on a small table top. The game is designed to be used with building block minifigs and blocks (obviously, LEGO(r) being the optimum choice).

BFB centers around two or more players creating and battling with minifig Superheroes (or Villains). The game is designed to be light hearted and easy to learn.


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Superheroes! I'm all for it!

Yes! While there are plenty of games out there focusing on robots, knights, or space warriors, BFB is comic books and super heroes in building block form. If you need any more incentive, the basic rules come with 50 super powers to choose from! And a bunch of weaknesses, if you're into that sort of thing.

Well good sir, you've piqued my interest. What do I need to play?


First off, you're going to need some building blocks.
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You don't need that many. A few sets are good enough.

Next off, you're going to need minifig parts...
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to make your super heroes...
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(Icy Hot, Mr. Mysterious, and Heroic Hank are examples of the characters you could create!)

super villains...
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(Evil Doers such as Block-Head, Clayboy and his Claymates, and Parrot Pirate are common in Brikopolis.)

and plenty of helpless citizens!
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(Minifig citizens are actually quite used to wanton destruction.)

Is that it? Minifigs are cool and all, but I want more!
Would you read a comic book, or watch an action movie, that doesn't have any stuff being blown up? Super Heroes and Villains wreck everything. Ever. Breaking stuff is cool and exciting!

In BFB, you can do just that. Grab your bricks, and build some buildings, because in BFB you're going to breaking stuff left and right.

A modest section of Brikopolis:
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Wow! Will I need anything else?
The only things left to get are a copy of the rules, and some six sided dice. Being the Critical Failures forum, I'm sure you all have a ton laying around, but if you don't, go raid some board games for about 6 or so.

Other than that, you'll need to make BRIKSTIKS (pictured below, and explained in the rules) to measure distances, but if you're lazy and boring and don't like to be different you can use a ruler.
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Okay, rulers are more than fine, but it's a building block game!

Hmm. This is all very cool, but WHY should I play BFB?
Remember back when you were a wee child? If you were anything like me, and almost everyone else I've talked to, you can remember building things just to break them, creating battles with all sorts of toys, and every action figure you ever owned had force fields, could fly, and shot lasers.

BFB is that, but everything is with bricks. It's senseless fun. It's your inner child released in concentrated form.

More importantly, if you need more reason to play it, it was because Battle for Brikopolis was designed by yours truly. My brother and I found our huge stash of Legos (thats ours stash, plus a whole other giant tub thats still down in the basement, pictured above), and we heard about Lego games like BrikWars and Mechaton. But there are a sad amount of games out there focusing on Super Heroes. So combining my love of Legos and comic books, I created BFB over the last three days.

So, let's get down to brass tacks. My brother and I have tried out the rules a few times, and we personally think it's pretty easy and very fun. But that's not enough for us. I got permission from Thanatos to make this thread, since it is riding a fine line around being whoring, and I would really love some input from other people on what they think of the rules.

Okay, so how do I do that?
Just get the rulebook and play! I'm not charging anything for it, and I don't think I ever will. Games are more fun when they're free.

After you've played, let me know what you think! I'm an adult, so I can take criticism (as long as it's constructive of course), and I WANT it. What works? What doesn't? Is it ACTUALLY fun? We can use this thread to talk about it. And since it's basically a Lego(r) game, we can share our creations!

DOWNLOAD THE FREE V.02 RULEBOOK HERE

Or if that doesn't work, PM me and I can send a copy your way.

SO DOWNLOAD THE RULEBOOK AND GO BREAK STUFF!
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(LEGO is a registered trademark of the LEGO Group. They do not endorse or support me in any way.)

Skullo on

Posts

  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited July 2009
    I always like the rules and ideas behind LEGO wargames.

    I always get disappointed when I realize that despite owning like a hundred pounds of legos, I don't actually have enough matching pieces of any given color to make anything that looks cool. :(

    INeedNoSalt on
  • SkulloSkullo Registered User regular
    edited July 2009
    During my downtime over the past couple of days, I've just been going through my enormous piles of bricks and have just been hunting for minifig parts. Just when you think you've looked through an area thoroughly, you'll find more hands and heads.

    God, if I see another sunglasses head I'm going to break something.

    Skullo on
  • NechriahNechriah Chookity!Registered User regular
    edited July 2009
    This is an awesome idea Skullo. I have a metric butt-ton of lego, and now I actually have something to do with it! I've dowloaded the rulebook, and as soon as my brother wakes up I'm going to give this a try. I'll let you know how it goes.

    Nechriah on
  • samurai6966samurai6966 Registered User regular
    edited July 2009
    Man, if only I had mini figs. I would love to play but I have no legos. Have fun. But I would have killed you with Sonicboom. Not a mini figure per say but lego nevertheless. :(

    samurai6966 on
  • SkulloSkullo Registered User regular
    edited July 2009
    Fun fact! You don't need Lego(r) or building block figures. You can use the rules and just use action figures and stacks of DVDs or videogames for structures! All that matters is that everyone playing uses something consistent.

    Also, be sure to check the blog, as I've already errata'd a few powers.

    Skullo on
  • SkulloSkullo Registered User regular
    edited July 2009
    New version of the rulebook has been collected.
    Collects all the changes that have been posted on the blog up to today, including power rewordings, grammatical error fixes, and some restructuring. I've cleared up some of the more confusing or unclear powers.

    You can grab it here!

    Skullo on
  • godmodegodmode Southeast JapanRegistered User regular
    edited July 2009
    This is a very good idea! Unfortunately, I am unable to play at this time. Excellent thinking, though! I loved Legos as a kid.

    godmode on
  • SkulloSkullo Registered User regular
    edited July 2009
    Nechriah wrote: »
    This is an awesome idea Skullo. I have a metric butt-ton of lego, and now I actually have something to do with it! I've dowloaded the rulebook, and as soon as my brother wakes up I'm going to give this a try. I'll let you know how it goes.

    Did you guys get a chance to try it out yet?

    Skullo on
  • samurai6966samurai6966 Registered User regular
    edited July 2009
    If I had stuff to use as minifigs I'll play. Ive been looking at the Handbooks and been thinking of some villain. MUHAHAHAHAHA!
    Any idea how I can show what Im doing? I could draw some minifigs but I have to figure out how to post the drawing here.

    samurai6966 on
  • SkulloSkullo Registered User regular
    edited July 2009
    Well, posting an image is easy once you have someplace to host it.
    I suggest photobucket.com, it's free, easy to use, gives you a lot of hosting space, and once you've hosted the image it comes down to simply choosing the proper link to post in a reply.

    You could use virtually anything to play, I just chose a lego theme because it's easy to be silly with, I love lego, and we have a ton. But action figures, models, or miniatures from other games work too.

    Skullo on
  • samurai6966samurai6966 Registered User regular
    edited July 2009
    I love legos too and Im still a member of the lego fan club getting the magazine every month since I was 12. But now 7 years later, Im in the military and I don't have any legos. My little brother has them. But I can draw and post with photobucket. I'll work on a villain today and post tomorrow maybe.

    samurai6966 on
  • NechriahNechriah Chookity!Registered User regular
    edited July 2009
    Skullo wrote: »
    Nechriah wrote: »
    This is an awesome idea Skullo. I have a metric butt-ton of lego, and now I actually have something to do with it! I've dowloaded the rulebook, and as soon as my brother wakes up I'm going to give this a try. I'll let you know how it goes.

    Did you guys get a chance to try it out yet?

    Ach, not yet. He was totally good for it but our mum seemed to think that we needed to focus on organising stuff for my 21st...pft! In a way, I am kind of glad that we didn't give it a go then, since now we can use your updated rules. We'll definately give it a try tonight though, promise!

    Nechriah on
  • DiannaoChongDiannaoChong Registered User regular
    edited July 2009
    I am definately going to try this out with a friend, we were going to do brikwars but it seemed way to complicated, this seems much more boiled down and easier to rip through.

    DiannaoChong on
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  • LightRiderLightRider __BANNED USERS regular
    edited July 2009
    If at least half of a minifig is blocked

    is nigh indistinguishable from
    If more than half of a minifig is blocked


    You may want to clear that section up a bit I think.

    LightRider on
  • Orange SodaOrange Soda Registered User regular
    edited July 2009
    Man where was this during my childhood!

    Maybe next time I go back home I'll try to dig up the ton of legos chilling there.

    Reading through the rulebook now.

    Orange Soda on
  • SkulloSkullo Registered User regular
    edited July 2009
    LightRider wrote: »
    If at least half of a minifig is blocked

    is nigh indistinguishable from
    If more than half of a minifig is blocked


    You may want to clear that section up a bit I think.

    Well, all the measurements and stuff are more general and based on estimates, it's more about playing then it is getting everything down to a T. But yeah, when my brother and I were trying it out again, we actually forgot to take hiding behind stuff like that into account. I think I'm going to move cover and stuff like that into an "optional rules" section, since it doesn't really add anything critical to the game.

    Skullo on
  • SkulloSkullo Registered User regular
    edited July 2009
    BFB just released it's first bonus materials today: Character Pack 1.
    Character Pack 1 includes 14 Pre-Created Character Cards:
    5 Heroes, 5 Villains, 2 Assistance Cards, and 2 Structure cards.

    It's available for free from the blog, or you can download it directly here.


    I'd love to see what you guys have to say about these.

    Skullo on
  • SoulgrindSoulgrind Registered User regular
    edited July 2009
    Played for the first time today and enjoyed it immensely. We did a 3v3 brawl that took a little over two hours, including setup. A couple questions about the rules, so I thought I'd go straight to the authority:

    First off, is it legitimate for sidekicks to have minion powers like Animal Empathy and Brikomancy, or are they similar to Assistance? On that, any suggestions for how the turn-order of minions should go? We couldn't find anything in the rules and so decided on grouping them with superhero they belonged too.

    Soulgrind on
  • SUPERSUGASUPERSUGA Registered User regular
    edited July 2009
    I won't be able to play this, but I'm thoroughly interested in hearing how other people get on with it.

    SUPERSUGA on
  • SkulloSkullo Registered User regular
    edited July 2009
    Soulgrind wrote: »
    Played for the first time today and enjoyed it immensely. We did a 3v3 brawl that took a little over two hours, including setup. A couple questions about the rules, so I thought I'd go straight to the authority:

    First off, is it legitimate for sidekicks to have minion powers like Animal Empathy and Brikomancy, or are they similar to Assistance? On that, any suggestions for how the turn-order of minions should go? We couldn't find anything in the rules and so decided on grouping them with superhero they belonged too.


    A few questions of my own: Do you mean 3 minifigs versus 3 minifigs, or 3 players versus 3 players?
    If it was your first time playing, then I can see why set up was long. The next game should go much faster!
    Also, did you use Lego or something else?


    Okay, now for some answers:
    Animal Empathy
    As far as we've tested, the only powers we limited sidekicks from having were Assitance and Sidekick. This was for a few reasons: One being that if you think about it, with a sidekick allowed to take 2 powers, they could infinite combo Assitance and Sidekick (1 SK takes both powers, which gives him 2 friends, and a sidekick that can then take 2 powers...see what I mean?)

    Animal Empathy gives you two allies, but they're very weak (only 1 AD and DD), so we didn't limit them. It's perfectly fine, as the rules are now, for a sidekick to take Animal Empathy. On the subject, Animals CAN rescue civilians and rob the bank. If a giant, flying, magical Shark strolled into your Bank and demanded money, would you say no?

    Brikomancy
    I never actually thought of giving a sidekick Brikomancy, but since structures are hit automatically, they can be taken down relatively easily.

    Did you feel that a sidekick taking those powers threw off the balance of the game? If I find someone to play today, I'll test out a Brikomancy sidekick.

    Turn Order:
    Page 3: "During each turn, a minifig can use 2 actions per turn. Once a minifig has used all their actions, you may move on to another minifig and do theirs. Once all your minifigs have done their actions, it is the next players turn."

    As long as one player activated all the heroes they chose to before the passing the turn, you didn't do anything wrong. But to clear things up:

    Minions/Sidekicks/Animals/and Brikomancy'd Structures each go seperately on the turn of the controlling player, just like regular Heroes. The only thing that matters for order, as with everything, is that they do both of their actions before moving on to the next figure. So it's perfectly acceptable to have your Hero with Animal Empathy use his actions, and then go on to a different Hero, and save the Animals for last. This can help you prioritize your targets.


    Other than that:
    I'm so happy that you enjoyed it! If you have any pictures of the battle, would you care to post them? Or perhaps take some pictures of the teams you used/your city? I'd love to see what other people are coming up with!

    Skullo on
  • SoulgrindSoulgrind Registered User regular
    edited July 2009
    Thanks so much for the speedy answer and I apologize for taking so long to respond. Well, happily, since asking the last batch of questions, we've managed to play four more times and a whole new crop of observations has cropped up, so to speak. Let me answer yours first though:

    So far, we've done 3 minifigs vs. 3 minifigs, with each minifig controlled by a different player. We also tried 9 vs 9 today, with each player controlling a team of 3. The games seem to be averaging about two hours, partly I think because we have so many players, but also because we can be infuriatingly slow with our turns. And yes, we're using Lego.

    After playing, neither Animal Empathy or Brikomancy seem to be a problem when used by a sidekick. Animal empathy, in fact, seems extremely weak—in one game, one of my hero's assistants killed both of them without taking any damage himself—we don't have any particular suggestions, but it seems like they could use an effectiveness boost. Brikomancy is fine and, more importantly, fun; my friend used it to great effect, moving it along the field as cover for his ranged heroes and then finally smashing my brikmobile to pieces with it.

    No pictures yet, we keep meaning to do it at the outset of the games, but it gets forgotten in the excitement of the moment; I promise we'll get some to you soon. Coincidentally, I just found the BFB photobucket account and my villain, Captain Crush, looks almost exactly like Doctor Darkness! I don't know if I was subtly influenced by your latent telepathic powers or what, but the resemblance is uncanny.

    Now then, onto weightier matters:

    We've been having trouble with the speed powers, Super Fast and Charge in particular. One of our heroes, the Assassin, has these powers, along with Super Speed, Super Strength and Ninja Training, giving him a potential attack of 7 dice. Normally, this wouldn't be a problem as it leaves him with 1 defense, but using Super Fast, he has been able to get into melee range, strike a target for massive damage (he's yet to fail to kill) and then speed back out of range; on the 3v3 games in particular, he has been devastating. In our last game, we tried to level the field by making the free move given by Super Fast long distance instead of huge. This seemed effective as he no longer had the potential to attack without repercussion but could still move very large distances. We were trying to find a compromise that wouldn't destroy the usefulness of Super Fast. We were especially curious if you had a similar experience because we're still debating whether or the Assassin's power is due to the tactical situation he has been in—often fighting isolated from the rest of the team—or if the powers are innately unbalanced.

    Another issue is that of Yellow Briktonyte. This has been the almost universal choice for a Briktonyte weakness; the only other to be used is No Powers. We created an energy based hero specifically to test whether the +2 damage struck a good balance, but the results were disappointing. In one instance, the extra damage taken by a hero over an entire turn was exactly equal to the extra studs he had from taking Impervious as his fifth power. Again, we don't have any specific suggestions, but at this point it seems like an extra power is too good to pass up.

    Other than that, there were a few sundry questions and comments:

    When it says that sidekicks must have the same briktonyte weakness as their partner, does that mean they inherit the advantage as well: would say a Yellow Briktonyte sidekick get three powers?

    What do you think about the dice roll to break Transmogrify taking an action? At this point, it seems a bit strange that you can successfully hit someone and yet have no actual effect, provided they roll well. For example, why would someone choose Transmogrify over Freeze as it has exactly the same chance of immobilizing the enemy, plus damage. Really just curious about this one. If you meant it to be a bit of a gamble, that's cool, it's just kind of disappointing to have it hit and then have them break it at the start of their next turn. :P

    Lastly, one player wondered if the distances were chosen with a particular logic. He was curious why you didn't do things incrementally, as in short=12, long=24, huge=36. Just throwing it out there. :D

    Well, I think that about covers it. Still enjoying enormously. I try to remember to take pictures next time and I'll write down any questions the boys have. Thanks again for writing up the rules and making them available.

    Soulgrind on
  • SkulloSkullo Registered User regular
    edited July 2009
    Soulgrind wrote: »
    Answers, answers, answers!

    Play Time: Our games have been averaging a little over an hour, but we've almost always used the same figures and structures. I changed the BGG page appropriately, not sure if I changed the rulebook yet. I was crazy to originally suggest a 30min play time. WTH.

    Animal Empathy: Yes, the animal allies are quite weak, but remember, they have the flight power. They were designed with the intention of harassing minifigs, not taking them down.

    Captain Crush/Doctor Darkness: Haha, that’s great! I came up with Doctor Darkness after seeing that cape and helmet online, and I was like “I MUST HAVE THEM!” They’re a sweet combo.

    Super Fast Characters: Wow! I’m glad to hear that a super speedy character is wrecking house (I love the Flash, haha). My super speeder almost always dies fast. But, on to serious answers:
    First, just to be sure, the “Super Fast” power is still limited by the distance you move. Which doesn’t change the problem, because a Super Speeder is moving Huge Distance anyway, but I just wanted to make that clear.

    I haven’t run into a problem, but then again, my super speeder was never rolling that many dice. But, this was one of the powers I was concerned about when I made the game. My brother pointed out that it’s a lot like the dilemma with the Heroclix “Hypersonic Speed” power. It’s really fluffy, and makes a lot of sense for it to exist, but it is really hard to balance.

    In the original draft, Super Fast was Super Jump, and let you move over terrain and stuff. But then, why not just take flight and get a longer distance and that ability all in one? So I made Super Fast, and it gave you an extra action of any type, but that was too good, so I limited it to just a move action.

    I’m torn as to the action I should take on this power. It is easy to make a broken minifig in BFB with the right combos, but where is the fun in that? For now, I guess this falls under the “Don’t make an unstoppable character.” I’ll be thinking of solutions. (Until then, you could counter it with a Minifig with like 8 defense dice :P). But seriously, I’ll try out some ideas that were on the back-burner.

    While Charge, in this combination, is quite good, I won’t be changing it, as it remains a viable choice for non-speeders as well.

    Weaknesses: Yes, I’ve noticed this as well. I’m currently trying to come up with some sort of greater risk for taking these. Originally, you would take double damage from a weakness, but I felt that would be too powerful. I’ll test it out again though. Additionally, if you have any ideas, let me know. Energy Powers have the most offensive ranged powers, so I assumed they would be a frequent choice. If I make them a bit stronger, and the risk of a weakness greater, this might balance out.

    Sidekick Weaknesses: Yes, you do receive the bonus. I checked my play binder, and apparently I have this written down at least twice, but upon looking over v.02 I’ve still forgotten to put it in the book!

    Transmogrify: Hmm. I’ll think about this one. The intention was that it has a longer distance, and could possibly prevent them from doing anything at all. A frozen character is only limited to not taking move actions. But, you do have a point about it’s effectiveness.

    Logic behind distances: At the time I came up with this game, we had no rulers around, so we just grabbed some of the longer 1 by X bricks we could find and pieced ‘em together. Then, we lined them up, and as long as each distance was sufficiently larger than the previous, we ran with it. Only other thing was that we didn’t want the distances to be TOO large, because we wanted this to fairly fit on a regular table.

    I didn’t measure them until writing the book, because my brother pointed out that some people might want more specific numbers. Of course, measuring in BFB is totally free-form/fudgeable/whatever, so if you want to use a different system, go right ahead! Use what works, and is more fun for you!


    Thanks for the comments, they've seriously been a great help! You'll most certainly be getting a Special Thanks in the next release.


    Other than that, if anyone who's tried it out could swing over to BGG and give it a rating, that'd be awesome!

    Skullo on
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