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Command and Conquer 4: EA one-ups Blizzard

DarkewolfeDarkewolfe Registered User regular
edited April 2010 in Games and Technology
In what is truly an epic move, sure to make you appreciate how insignificant Blizzard's lack of LAN support for Starcraft 2 is, EA has announced that Command and Conquer 4 will require you to be connected to the internet at all times, even to play single player.

Ars Technica Linky on the Announcement

I, for one, often have a single player game lying around to play when the 'net goes down. (That's the only reason I finished Company of Heroes). EA says they've tested and don't expect to lose significant purchases as a result. I probably won't bother to buy, though, because it negates half the reason I usually buy single player PC games.

Command and Conquer 4 wasn't announced that long ago, the official trailer won't even be released for over a week at the time of this post.

Official site where the trailer will be, currently hosts some bullshit fake newscaster pretending we've been on the edge of our seat waiting for the devs.

A few Gamespy screens

Quite a few people hold the C&C storyline pretty dear to their hearts, even if the games have been a bit up and down in terms of delivery. C&C4 is supposed to be the big ending, wrapping up the Tiberium saga once and for all. Of course, finding out how it ends will rely on your internet connection.

What is this I don't even.
Darkewolfe on
«13456712

Posts

  • FreakinchairFreakinchair Registered User regular
    edited July 2009
    That is such bullshit and they should be ashamed of themselves.

    Freakinchair on
    I'd construct a situation such that everyone died at the exact same moment so that we could attack whatever afterlife there happens to be en masse and so take it over and create a perfect unending afterlife existence. Also, everyone who wanted one would have an afterlife pony.
  • Dirk DaringDirk Daring Registered User regular
    edited July 2009
    But really, who didn't see this coming eventually? This really is the most logical way to prevent piracy from a corporate point of view -- if you need online authorization to play even the single player game it would make piracy impossible and useless. Not that it won't be cracked 5 minutes after release, but still.

    Dirk Daring on
  • MechanicalMechanical Registered User regular
    edited July 2009
    Yeah. RTSes for me are what I play offline. This kinda defeats the purpose for me.

    Mechanical on
  • SlicerSlicer Registered User regular
    edited July 2009
    I usually play through an RTS in singleplayer once, then stick to multiplayer.

    I don't find myself caring about this too much.

    Slicer on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited July 2009
    HAHAHAHA!

    I'm so glad I never enjoyed any of the C&C games.

    urahonky on
  • Richard_DastardlyRichard_Dastardly Registered User regular
    edited July 2009
    urahonky wrote: »
    I'm so glad I never enjoyed any of the C&C games.

    Richard_Dastardly on
  • ButtcleftButtcleft Registered User regular
    edited July 2009
    I used to love CnC so much.

    But after EA went retarded with the DRM with Tiberium Wars and Red Alert 3, I've just stopped caring.

    Nice to see them go even further off the deep end with each successive release to help justify abandoning my once all time favorite game series.

    Buttcleft on
  • ZellZell Registered User regular
    edited July 2009
    My guess is that there is no singleplayer game, they sure as hell are going to sell it claiming to have singleplayer though. I won't buy, much like I didn't buy Red Alert 3. Tiberium Wars only had relatively harmless disc checks IIRC.

    Zell on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited July 2009
    But really, who didn't see this coming eventually? This really is the most logical way to prevent piracy from a corporate point of view -- if you need online authorization to play even the single player game it would make piracy impossible and useless. Not that it won't be cracked 5 minutes after release, but still.

    That's the thing though, the game will be cracked fairly quickly and pirates will be able to play wherever and whenever they want.

    I haven't played a CnC game since, well actually I did play and enjoy CnC3, skipped RA3 though. I could live without CnC I think.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • TaximesTaximes Registered User regular
    edited July 2009
    urahonky wrote: »
    HAHAHAHA!

    I'm so glad I never enjoyed any of the C&C games.

    HAHAHAHA!

    I also derive pleasure in having coincidentally avoided a highly lauded series, just so as to escape a minor inconvenience in its seventh installment.

    Taximes on
  • xzzyxzzy Registered User regular
    edited July 2009
    Even Steam lets you play offline, and that fucker is locked down tighter than a nun's thighs.

    EA is selling games through Steam as well, so it's not like they're ignorant. They're just being petulant.

    xzzy on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited July 2009
    "as a nice side effect, since C&C4 requires players to be online all the time in order to prevent cheating, we'll be shipping without any form of DRM."

    :lol: Yeah, apart from having to be connected to their servers at all times. It's going to be sweet when EA takes them offline for a while for maintenance or whatever and you won't be able to play single player.

    -SPI- on
  • runwiledrunwiled Registered User regular
    edited July 2009
    This may very well be the first indication of where gaming is headed, towards a system where you'll have to be connected to the net constantly because most of, if not all of the game code is handled server side, much like browser games now. Systems like Steam need to be connected to the net most of the time anyway to make sure they're updated, otherwise you can't play, and MMO's certainly require it. PC gamers are rarely disconnected from the net at all these days, so I don't see how this will affect the game's sales. This seems more like a knee-jerk reaction, much like the one to the Starcraft II LAN debacle. It'll happen, people will buy it and enjoy it, and people will eventually drop the issue. We're just bitching because it's not what we're used to and we're scared.

    runwiled on
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  • ButtcleftButtcleft Registered User regular
    edited July 2009
    runwiled wrote: »
    This may very well be the first indication of where gaming is headed, towards a system where you'll have to be connected to the net constantly because most of, if not all of the game code is handled server side, much like browser games now. Systems like Steam need to be connected to the net most of the time anyway to make sure they're updated, otherwise you can't play, and MMO's certainly require it. PC gamers are rarely disconnected from the net at all these days, so I don't see how this will affect the game's sales. This seems more like a knee-jerk reaction, much like the one to the Starcraft II LAN debacle. It'll happen, people will buy it and enjoy it, and people will eventually drop the issue. We're just bitching because it's not what we're used to and we're scared.

    Or, you know, Some people don't have stable net connections, or live in areas where the only option is high latency satellite, or you know, any of a hundred reasons beyond " omg change is scary ", which is their very reason for prefering single player over multi games.

    Buttcleft on
  • IdolisideIdoliside Registered User regular
    edited July 2009
    So basically EA took what Steam has been doing for the last five years? Just without the offline mode.

    Idoliside on
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  • 4rch3nemy4rch3nemy Registered User regular
    edited July 2009
    What about people who take their laptops with them on road trips, camping, somewhere boring, etc. to play games once in a while? No CnC4 for them.

    It's pretty silly not to allow single player without net access if you ask me.

    Blizzard is (probably) doing it right. This is just.. wow.


    EDIT: I could always play this at home with my net connection.. since I'm always connected, however, I'm just thinking about those rare situations wherein we weren't inconvenienced and now we are. It won't bother me much and if the game is good I will definitely buy it.

    4rch3nemy on
  • runwiledrunwiled Registered User regular
    edited July 2009
    Buttcleft wrote: »
    runwiled wrote: »
    This may very well be the first indication of where gaming is headed, towards a system where you'll have to be connected to the net constantly because most of, if not all of the game code is handled server side, much like browser games now. Systems like Steam need to be connected to the net most of the time anyway to make sure they're updated, otherwise you can't play, and MMO's certainly require it. PC gamers are rarely disconnected from the net at all these days, so I don't see how this will affect the game's sales. This seems more like a knee-jerk reaction, much like the one to the Starcraft II LAN debacle. It'll happen, people will buy it and enjoy it, and people will eventually drop the issue. We're just bitching because it's not what we're used to and we're scared.

    Or, you know, Some people don't have stable net connections, or live in areas where the only option is high latency satellite, or you know, any of a hundred reasons beyond " omg change is scary ", which is their very reason for prefering single player over multi games.

    Right, but EA has decided they're a minority that they can afford to lose, though apparently a satellite connection will be enough to authenticate the game session, regardless of how piss-poor it is. People in the boonies are getting shafted, but I'd like to know if any of them are represented on this forum. Give a hands up people.

    runwiled on
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  • The_ScarabThe_Scarab Registered User regular
    edited July 2009
    Seems reasonable to me. My PC has been constantly connected to the internet for the last 17 months. If it is fun to play I'll probably pick it up.

    The_Scarab on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited July 2009
    Taximes wrote: »
    urahonky wrote: »
    HAHAHAHA!

    I'm so glad I never enjoyed any of the C&C games.

    HAHAHAHA!

    I also derive pleasure in having coincidentally avoided a highly lauded series, just so as to escape a minor inconvenience in its seventh installment.

    Rather play Starcraft than any of the C&C iterations. I prefer unrealistic RTS games to "realistic". Though after the SC2 debacle I was going to give the new C&C game a shot. Not anymore.

    Saved me $50

    urahonky on
  • MarikirMarikir Registered User regular
    edited July 2009
    My primary gaming computer is my laptop. I'm willing to bet that quite a few people use laptops, with their portability, as gaming computers.

    It isn't always connected to the Net, because I'm not always in my home with it. On a recent trip across country, I didn't have a problem because all of my games on it are from Impulse and Steam which allow me to play offline.

    But if I had C&C4, I wouldn't have been able to play it, basically. So, EA is decoupling Single-Player from Offline.


    Yeah...no thanks.

    Marikir on
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  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited July 2009
    urahonky wrote: »
    Taximes wrote: »
    urahonky wrote: »
    HAHAHAHA!

    I'm so glad I never enjoyed any of the C&C games.

    HAHAHAHA!

    I also derive pleasure in having coincidentally avoided a highly lauded series, just so as to escape a minor inconvenience in its seventh installment.

    Rather play Starcraft than any of the C&C iterations. I prefer unrealistic RTS games to "realistic". Though after the SC2 debacle I was going to give the new C&C game a shot. Not anymore.

    Saved me $50

    C&C is realistic? What? Yeah I guess with the time travel, organic alien rocks infesting the earth, mutants, cyborgs, aliens, evil AI and immortal messiah figures it's pretty realistic.

    -SPI- on
  • edited July 2009
    This content has been removed.

  • GumpyGumpy There is always a greater powerRegistered User regular
    edited July 2009
    The first C&C was kinda realistic

    Kinda

    Gumpy on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited July 2009
    -SPI- wrote: »
    urahonky wrote: »
    Taximes wrote: »
    urahonky wrote: »
    HAHAHAHA!

    I'm so glad I never enjoyed any of the C&C games.

    HAHAHAHA!

    I also derive pleasure in having coincidentally avoided a highly lauded series, just so as to escape a minor inconvenience in its seventh installment.

    Rather play Starcraft than any of the C&C iterations. I prefer unrealistic RTS games to "realistic". Though after the SC2 debacle I was going to give the new C&C game a shot. Not anymore.

    Saved me $50

    C&C is realistic? What? Yeah I guess with the time travel, organic alien rocks infesting the earth, mutants, cyborgs, aliens, evil AI and immortal messiah figures it's pretty realistic.

    I was more referring to the vehicles that I see in every preview of the game. Jeeps and stuff. I like futuristic RTS games.

    urahonky on
  • ZellZell Registered User regular
    edited July 2009
    runwiled wrote: »
    This may very well be the first indication of where gaming is headed, towards a system where you'll have to be connected to the net constantly because most of, if not all of the game code is handled server side, much like browser games now. Systems like Steam need to be connected to the net most of the time anyway to make sure they're updated, otherwise you can't play, and MMO's certainly require it. PC gamers are rarely disconnected from the net at all these days, so I don't see how this will affect the game's sales. This seems more like a knee-jerk reaction, much like the one to the Starcraft II LAN debacle. It'll happen, people will buy it and enjoy it, and people will eventually drop the issue. We're just bitching because it's not what we're used to and we're scared.
    No, we're bitching because these are inferior solutions to customers that will eventually be forced on us because they're better solutions for publishers.

    If there were actually advantages in it for customers they wouldn't be bitching because it's different.

    Zell on
  • psycojesterpsycojester Registered User regular
    edited July 2009
    This is a pretty dumb move. What will happen is everyone downloads the crack anyway.


    You ever get the feeling that these choices are being made by people who really don't understand how gamers think or how technology works?

    psycojester on
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  • DunxcoDunxco Should get a suit Never skips breakfastRegistered User regular
    edited July 2009
    The Battlecast thing is hailing it as the conclusion of the Tiberium storyline. So... No more Kane? :(

    Also, the 'net thing. That looks like a big "You could... But why would you want to?" move. "You could" make a game need net access all the time, even for single player, because the majority of your product's consumers will be connected to the internet, but why would you enforce something like that?

    Dunxco on
  • HeartlashHeartlash Registered User regular
    edited July 2009
    I can see it now. I'm 3/4 of the way through one of the pivotal missions. It's my third attempt and I've spent a few hours analyzing everything the computer sends at me, optimizing my macro, and catching some lucky breaks here or there. Finally, having beaten the seemingly invincible horde and stopped every super weapon before it demolishes and essential portion of my base or army, I march for the final hill only to see...

    "You've been disconnected!"

    Motherfuckers.

    Heartlash on
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  • DarkewolfeDarkewolfe Registered User regular
    edited July 2009
    Supposedly there will be some sort of functionality in single player that will take advantage of the constant connection. I have trouble thinking of anything other than Noby Noby Boy, though. "You don't get to play the final stage until 2 million people have beaten the first half of the game. We haven't sold that many copies? Guess you'd better buy some for your friends."

    And I don't know alot about what goes into cracking games, but I wouldn't be surprised if the "you must be connected at all times to play" security made it difficult or impossible to crack.

    Darkewolfe on
    What is this I don't even.
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited July 2009
    Didn't they already get pants about Spore DRM?

    Mostlyjoe13 on
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  • bladecruiserbladecruiser Registered User regular
    edited July 2009
    It wouldn't be difficult or impossible to crack. Depending on what kind of response the requests are looking for, just redirect the request back to your machine and send the required response and keep playing. At least that's how I'd do it if I knew anything about cracking games, which I don't but really wish I did so I could do that and not have to just bitch about lack of LAN in SC2 and hope they listen to me.

    bladecruiser on
  • FrostyFrosty Registered User regular
    edited July 2009
    Darkewolfe wrote: »
    And I don't know alot about what goes into cracking games, but I wouldn't be surprised if the "you must be connected at all times to play" security made it difficult or impossible to crack.

    Basically all it means is that the crackers have to figure out what communication is going on between the game client and the servers, and then fake that communication locally so the game thinks its online. Obviously its easier said than done, but I'm sure it will be done nonetheless

    Frosty on
  • RobmanRobman Registered User regular
    edited July 2009
    GOD DAMMIT SO MUCH GAMING COMPANIES

    STOP BEING COCKS

    Robman on
  • RobmanRobman Registered User regular
    edited July 2009
    Zell wrote: »
    runwiled wrote: »
    This may very well be the first indication of where gaming is headed, towards a system where you'll have to be connected to the net constantly because most of, if not all of the game code is handled server side, much like browser games now. Systems like Steam need to be connected to the net most of the time anyway to make sure they're updated, otherwise you can't play, and MMO's certainly require it. PC gamers are rarely disconnected from the net at all these days, so I don't see how this will affect the game's sales. This seems more like a knee-jerk reaction, much like the one to the Starcraft II LAN debacle. It'll happen, people will buy it and enjoy it, and people will eventually drop the issue. We're just bitching because it's not what we're used to and we're scared.
    No, we're bitching because these are inferior solutions to customers that will eventually be forced on us because they're better solutions for publishers.
    If there were actually advantages in it for customers they wouldn't be bitching because it's different.

    Motherfucking exactly. Why the hell would you slob the knob of the dev house that just shat in your lap by saying "MR PAYING CUSTOMER I DO NOT TRUST YOU".

    I'm even getting tired of Valve because of the seeming 50/50 rate that Steam has at letting me play a game like Fallout 3 or something else entirely offline when my net connection isn't up.

    Robman on
  • APZonerunnerAPZonerunner Registered User regular
    edited July 2009
    Right, I'm a C&C fan and shouldn't bite on this thread, but whatever:

    This isn't for DRM purposes as much as it is for the new experience system.

    C&C4 has an MMO-like experience system where every unit you kill and move you make in single player and multiplayer earns you experience that can be spent on support powers, unit upgrades and so on and so forth. The game has progression - you start out with a few basic units and you choose what type of armies you want to use by buying your way into various tech trees. Instead of doing 3 factions each with 3 subfactions to make for a total of 9 like C&C3, you'll essentially be able to build your own custom faction via experience. As you get to higher level play you'll see higher level units as those players will have more exp.

    The reason they want 24/7 connection is because if it was like say Red Alert 3 someone could use a trainer or crack to grind experience offline then go online and use that experience to steamroll other players who earned their exp legitimately.

    While people could still use cracks/trainers to get EXP here, they'll have to be online when they do it and as such they'll get caught and banned. I'm sure DRM factors into it too, but this is the big thing.

    APZonerunner on
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  • DarkewolfeDarkewolfe Registered User regular
    edited July 2009
    Haha, that's cute. No, DRM is the big thing. Companies just know they have to provide some sort of service that also requires a constant internet connection, or else the customer push-back would be even worse.

    If it was just about the "level up" system, you could still play offline, with a warning from the system that "Unless you log in, your unit progression won't count toward your multiplayer experience tables!"

    Darkewolfe on
    What is this I don't even.
  • APZonerunnerAPZonerunner Registered User regular
    edited July 2009
    I don't think I ever played C&C3 or RA3 in any situation where I wasn't connected, so this won't effect my decision to get this either way. We were discussing this game for a couple of damn pages in the C&C thread (in fact, why is this thread even here?) with mild issues with it but not the overreaction that's going on in here.

    APZonerunner on
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  • KorKor Known to detonate from time to time Registered User regular
    edited July 2009
    I love me some Tiberium games. The Red Alert series went south on the 2nd one, didn't touch the 3rd.

    I'm sure I'll pick this up. Well, as long as I don't have to buy a full game for each independent campaign.

    Kor on
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  • Nakatomi2010Nakatomi2010 Registered User regular
    edited July 2009
    I didn't touch RA3 because it was more about fast gameplay then the older ones that involved, you know, proper resource and base management... They need to have a "I wanna play for 30 minutes" or "I want this to last as long as I want it to" option for how the gameplay is played out...

    Didn't like RA3 that much...

    Not sure if I like the DRM on this one though as I do tend to put my machines offline from time to time...

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  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2009
    Let's be honest here, how often is your computer *not* connected to the internet?

    That's just not a scenario that occurs very frequently. I doubt this will be a major hassle, and it will probably get reversed, since they announced this was going to be true with Spore and Mass Effect as well and hey! that never materialized.

    3cl1ps3 on
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