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Kingdom Hearts 2: Final Mix+ (Secret ending available!)
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Yeah, 'cause none of that was in the first one. :roll:
3DS: 1607-3034-6970
Tutorial was long, but not as long and not nearly as tedious. The focus of the game was to bring his friends back, but that was just the main premise. Sora's search for Riku in KH2 borders on the obsessive ( he cries when he holds the guys hand. I am well aware of Japan's love for touchy and emotional characters, but that's pushing it, even for them ), the plot was clear to understand, cohesive and with a surprising amount of depth to it. The dubbing, while not the best I've ever heard, was more than bearable, and the translation was decent as well. Let me repeat what I said in my original post:
That is not something that should be forgiven or forgotten, no matter what other run-of-the-mill translation errors may pass in the porting process.
Personally, having played (and loved) KH2, I can't stand KH1. I enjoyed it far more, mostly because of the fixed camera and good level design (the level design was goddamn atrociously bad in KH1) but I also enjoyed the story a lot more. Having said that, I really didn't like the Disney worlds, they ended up feeling like side-stories, while the original worlds (like Radiant Garden, etc) played the important roles.
[spoiler:4d30c88daa]Because it would be horribly depressing and spit on Roxas' very existence if they didn't somehow feel as though they knew him?
It would really kind of go against the theme of the game. Plus, it would have made it really awkward when Sora started crying at the train station and all.[/spoiler:4d30c88daa]
It wasn't a bad game by any means but the first one was so much better I could cry.
Edit: Oh oh, and yeah Kingdom Hearts.
If this comes out. I might buy it. No, I will buy it. Happy?
Apparently Aladdin needs to be in your party for you to advance the story when you're in that tiger's mouth. Plus that whole Ariel world was shit.
But, I love the story and I finished it. I loved the story in KH2. And frankly, story comes before gameplay for me.
So I can't wait for this. I've been hankering to play KH2 again, so I'm waiting for this before I do it. Plus I skipped chain of memories.
And I do think KH2 had direction: much like the first game, Sora and co. were looking for someone (Mickey and Sora's friends in Kingdom Hearts 1, Mickey and Riku in Kingdom Hearts 2), but unlike the first game the "real" action behind the scenes isn't immediately apparent. In Kingdom Hearts 1 it was made known through cutscenes that Maleficent was kidnapping people from other worlds, and the villainy from characters such as Jafar, Hades and others wasn't the primary goal. In Kingdom Hearts 2, this "real" action is from Organization XIII, who want to create a Kingdom Hearts of their own. However, we don't really get any hints of it until halfway through the game, and although most of the villains had some connection to Maleficent, neither Pete nor Maleficent had this connection with Organization XIII, giving the story a kind of disjointed feeling.
Except this happens in the first game too. The Trinity go to a world, are unable to find the people they're looking for, and do their heroic duty by defeating the villain that's terrorizing the world. Then they move on, and keep an extra eye out for any kidnapped girls.
I don't think it's fair to damn Sora for this. The "remorse for killing someone" thing isn't dealt with very often in these kinds of stories aimed at a younger age group, and I have my doubts Disney would even allow something like that in their game (especially when it needs to be done several times). Even then, however, it's been made clear the Organization XIII aren't neccesarily persons, and it's even stated that they're technically "nonexistant."
And finally, whenever Sora fights the Organization, they make it pretty clear they want to kill him. Sora really doesn't have much choice in the matter, and he doesn't seem to share a whole lot of sympathy for those who look to only exploit other worlds, even though they know full well the consequences of their actions.
Riku is a close friend of Sora's. A close friend who he had last seen a year prior in the World of Darkness, so I would expect him to be worried about Riku.
He was a "dick" to them because they were exploiting him and all the worlds out there. They wanted him to destroy as many Heartless as possible so they could collect the released hearts for their own purposes, and to encourage this they sent armies of them to all the worlds so that Sora would have to do it. And of course if he didn't, the unleashed Heartless would attack a lot of innocent people, and probably put entire worlds in jeapordy. If no innocents were injured, it's only because Sora acted fast enough.
http://www.square-enix.co.jp/kingdom2fm/
And I personally think it would make Sora's character a lot more interesting if he had shown some guilt over killing what were as close to people as you're going to get from a KH game. I realize that would never happen but it would certainly kick the story in the pants.
Have you ever played KH: Chain of Memories (Riku's story in particular)? I think you would find it very satisfying. I personally thought the narrative in that game was magnificently done, at least on par with the original game--it was also easy for me to empathize with the characters. Seriously, play it if you haven't.
First:
God of War was not dual-layer.
Second:
The tutorial was NOT 6 HOURS. It was 3 hours, MAX, the first play-through. When you actually know what to do, you can chop it down to MUCH shorter. I stopped reading when I got to this part, because it looks like you don't know what you're talking about.
The only complaint I had with KH2 is that it was way too short. By the looks of your time in the tutorial, that wasn't an issue for you.
KH2 had no secrets in any levels. There were odd out of the way chests in the first game. KH2 gave you.. a straight road through the level, with chests to your left and right. It was boring. KH2 level design was freakin' lame.
Also this looks shit hot. I still have hopes we'll get it over here.
For an 11 year old, kh1 was hard. I think square realized that and made kh2 much more accessible. Dumbed down, I guess you could say.
The story in the second one just seemed too scatterbrained and plot twisty for me and Pete and Maleficient could have very well just parachuted into the middle of the game and they'd have the same real impact.
I just really hated the FFVII storyline that ran through the second one. It just seemed so pointless and irritated me and then Tifa comes out of nowhere and starts punching walls. It was ridiculous.
I never played Chain of Memories, so I'll probably pick this up because it was fun to play and I like seeing new stuff.
• The new mode added to KH2:FM+ is called "Critical Mode". The most difficult mode in the works now. It has some abilities from the beginning, and being in this mode makes it easy to reach the new Secret Movie.
• The scene where Axel and Roxas are eating sea-salt ice cream on Twilight Town's clock tower is added. It beocmes a quiet scene.
• Donald obtains a rod, or mace, from Zexion's weapon (?). Donald can also be equipped with the Axe Sword.
• Vexen's shield is added to Goofy's weapon collection.
• The special looking keyblade that Sora uses, in this picture below, is obtained by defeating one of the 13 Org. Mushroom.
And from a recent interview:
Also, this makes me wonder if we'll be getting a lot of unique Organization-centric items from each member we defeat this time.
Edit: Also, Kairi has amazing balance, to be able to stand on that pillar despite sharing it with Namine.
I think we can all agree this is the biggest improvement they can make on the game.
This shit ain't as easy as I thought. I pretty much snoozed through standard mode and then took a break from the game after finishing it. Now I started again.
Although, if this does come to America, I'm gonna have a hard time purchasing the game again. It would be nice if they cut $10 off the price. But that's probably not gonna happen.
I, reading the reviews and seeing the difficulty complaints, jumped straight into Proud Mode.
FM+ Looks like it's going to fix all the problems I had with KH2. Difficulty, the lack of exploration, and lack of post-game content compared to KH1.
With Re:CoM I can easily see them charging 60 bucks. D=
I'll gladly pay full price for the game.
How many fanfics are they incorporating into this game?
Trust me. Today's Square seems to cater more towards the crowd that squeals at possible pairings than those who just want to play a good game.
http://kh-2.net/image.php?image=/newimages/210207/1.jpg
- Shows extra scenes involving Axel and Roxas. More perspective on their relationship, most likely.
http://kh-2.net/image.php?image=/newimages/210207/2.jpg- New abilities and weapons. Goofy and Donald get weapons based on Vexen and Lexaeus, and Sora seemingly gets a keyblade based on Roxas.
http://kh-2.net/image.php?image=/newimages/210207/3.jpg- We'll be fighting Vexen again in Twilight Town during KH2?
http://kh-2.net/image.php?image=/newimages/210207/4.jpg- KH2 Sora fighting Zexion (who's using books) and Larxene.
http://kh-2.net/image.php?image=/newimages/210207/5.jpg- Scenes from Re: Chain of Memories.
http://kh-2.net/image.php?image=/newimages/210207/6.jpg- A look into several of the world cutscenes.
http://kh-2.net/image.php?image=/newimages/210207/7.jpg- Atlantic and Monstro.
http://kh-2.net/image.php?image=/newimages/210207/8.jpgOne question that maybe someone can answer.
I can't believe no one is in the know besides EGM.
Well, did you catch that whole "fanfiction" discussion?
Yeah.
I'm also wondering if in KH2 you get to fight all of the Organization XIII again while they're super-strong, or if it only applies to the ones you killed in CoM.
Enjoy!