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It was a trap! X-Wing/TIE Fighter info not coming soon?

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  • Cameron_TalleyCameron_Talley Registered User regular
    edited August 2009
    I'm kinda amused that everyone seems to throw around terms like "hardcore sim" when the only things that really distinguish the games from your average space arcade shooter are power management and the inclusion of a narrative that involves things other than blowing stuff up.


    And, well, the license.

    Well, most space arcade shooters have an up and a down. X-Wing/TIE Fighter were space sims where there was no set orientation that you ever return to automatically. Even the training levels had you flying upside-down at one point, except there is no upside down. Compare this to something like Rogue Squadron.

    Pretty much this. Took me forever to get used to Rogue Squadron and I still don't like the space battles in those games very much because they are so different from TIE Fighter.

    Cameron_Talley on
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  • OrogogusOrogogus San DiegoRegistered User regular
    edited August 2009
    Brym wrote: »
    I'm kinda amused that everyone seems to throw around terms like "hardcore sim" when the only things that really distinguish the games from your average space arcade shooter are power management and the inclusion of a narrative that involves things other than blowing stuff up.


    And, well, the license.

    Truth. What I would love to see is if they made the flight modeling a bit more spacey. You know, where if I cut my throttle to zero and make a hard turn left, I should keep on traveling in my original direction. It's how it worked in the X-wing books, so it was always a little disappointing that the games didn't work that way.

    I remember that Microsoft's Allegiance did have controls like that... any others?

    I think almost any space combat game made after Wing Commander 3, except the Star Wars and Freespace games, at least has a sliding brake key that lets you do that. At the very least, I know it's in Wing Commander 3, 4, Prophecy, Tachyon: The Fringe, Freelancer, Starlancer and Starshatter. And, of course, it's practically the only way to fly in the Independence War 1 & 2.

    Orogogus on
  • gigEsmallsgigEsmalls __BANNED USERS regular
    edited August 2009
    I'd just like to see a graphical update to all the prior games. That'd make me happy enough!

    gigEsmalls on
  • MarikirMarikir Registered User regular
    edited August 2009
    gigEsmalls wrote: »
    I'd just like to see a graphical update to all the prior games. That'd make me happy enough!

    True, very true.


    I'd like a new game, sure, but a graphical update would be fantastic. Heck, I'd "settle" for a release of all of them that works on modern systems. Through one of the digital distribution services as well, if at all possible too.

    Marikir on
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  • ArasenArasen Registered User regular
    edited August 2009
    As much as I enjoyed Project Sylpheed and think they might get passable controls on a console I still really hope the news isn't a going to just be a XBLA/PSN release. Much rather play these games on the PC. Maye they'll go the Monkey Island route and have a XBLA and PC version.

    Allegiance... man I loved that game.

    Arasen on
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  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited August 2009
    I don't even need the graphical update. Like I've said before, widescreen and Vista/7 functionality is all I need to make these games purchases for me.

    If we are getting re-releases of one or all the space sims, I can't see Lucasarts not releasing on Steam. They just cut a huge deal with Valve, more of the LA library are on the way. Not only that, but TIE Fighter is an automatic PC-gamer boner; why would they cut out a substantial market share of people all but guaranteed to buy this game?

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  • StrikerkcStrikerkc Registered User regular
    edited August 2009
    Arasen wrote: »
    Maye they'll go the Monkey Island route and have a XBLA and PC version.

    I would play the hell out of this on my xbox. It'd be great to finaly play it with the cognative ability to actualy win... I was 7 when I played X-Wing/B-Wing.

    Strikerkc on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited August 2009
    jdarksun wrote: »
    ...I can't see Lucasarts not releasing on Steam.
    I expect we'll get the X-Wing Trilogy release and XvT with BoP. Which would pretty damn great, in my opinion.

    If they pulled a Monkey Island and updated the graphics that would also not be unwelcome.

    Khavall on
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited August 2009
    Red Leader standing by...

    MagicPrime on
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  • lowlylowlycooklowlylowlycook Registered User regular
    edited August 2009
    Heh, I was trying to come up with a thread title something like: Lock S-Foils in anticipation, but never got anything I was really happy with.

    lowlylowlycook on
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  • jhunter46jhunter46 Registered User regular
    edited August 2009
    Porkins standing by...

    jhunter46 on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited August 2009
    Heh, I was trying to come up with a thread title something like: Lock S-Foils in anticipation, but never got anything I was really happy with.

    I don't know, that's actually pretty good, man

    Olivaw on
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  • aBlankaBlank Registered User regular
    edited August 2009
    jhunter46 wrote: »
    Porkins standing by...

    Unsung hero of the Rebel Alliance.

    aBlank on
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited August 2009
    Things I Learned From Playing X-Wing:

    1) If you want something done right, do it yourself. Wingmen are often useless for anything but buying you time.

    2) There is no "up" in space, merely your orientation relative that fucking Star Destroyer.... OH SHIT DIVE DIVE DIVE!

    3) People you are escorting have no will to live, yet you'll be blamed for them failing to show even an inkling of self preservation. Unfortunately, cutting out the middle man and shooting them yourself is frowned upon.

    4) Sometimes you need to throw caution to the wind and divert all power from shields to engines and/or weapons arrays. Unless you already possess massive testicular fortitude, in which case you're already piloting something without shields, possibly while being fellated by personal worshipers who lavish you and your ... prowess with the adoration you deserve. In the latter case, however, try not to feel to bad when you get blown out of the sky by someone glancing in your general direction.

    4a) Try not to weep too heavily when missions force you into ships with shields. Make them simple, manly tears. Unless you're a woman, in which case I guess they'd be simple, womanly tears.

    5) There are few problems in space that cannot be solved by throwing enough fighters at it. However, should you be on the numerically superior force of this, something should come by to rectify that situation shortly. And by "something", I mean a Star Destroyer and/or Mon Calamari Cruiser(s).

    6) Success can be measured by many metrics; ribbons, tattoos, a sense of satisfaction, etc. Failure is often accompanied by explosive decompression and a rapidly fading fireball. Don't fail.

    7) The Freighter Phoenix can go fuck itself.

    8) There is no lesson 8.

    9) If you see one A-Wing or TIE Interceptor, odds are good that there are at least 1-3+ vying for a piece of your ass.

    10) It doesn't work often, but occasionally you can use the hyperdrive as a way to move waaaaay faster than you should be able to. Trying this on missions you've yet to succeed at risks clutching defeat from the jaws of victory, however.
    Olivaw wrote: »
    Heh, I was trying to come up with a thread title something like: Lock S-Foils in anticipation, but never got anything I was really happy with.

    I don't know, that's actually pretty good, man

    I second this.

    Forar on
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  • ReaperSMSReaperSMS Registered User regular
    edited August 2009
    The best part of any ship with a beam weapon was "Oh hey, I can have shields at half, guns at full, *and* engines at full? ROCK ON"

    Sadly, the shield-less ships usually couldn't touch that, as there was no way to get full engine without killing your guns...

    ReaperSMS on
  • pheknophekno Registered User regular
    edited August 2009
    Having played through the better part of X-Wing (I still don't know why I didn't finish) and all of Tie Fighter, I can say that I really want these to be completely updated from the ground up. Don't change the story or game play, just update the graphics and shit. I've been dreaming of that since the advent of hardware 3D acceleration.

    I've also played XvT and didn't find it that enjoyable. It could be that I never played against anyone. Maybe that would change things. But I really prefer single player and I loved the fact that X-Wing and Tie Fighter actually had pretty decent (albeit frustrating at times) single player campaigns.

    In fact, a couple years ago, I rescued a 100MHz Pentium from the recycle pile at work, installed DOS and Windows and managed to get both X-Wing and Tie Fighter working. My X-Wing savegame files would corrupt, though, and I didn't invest too much time trying to figure out why. I also got a CH Flightstick Pro to use...God I loved that joystick.

    phekno on
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  • bloodatonementbloodatonement Registered User regular
    edited August 2009
    I bought a wireless joystick a couple months back, just so I could play XWA from my couch. Going to hyperspace always makes me sad. The graphics are so dated. I'd love a Star Wars space sim with decent graphics.

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  • DehumanizedDehumanized Registered User regular
    edited August 2009
    RE: Forar's post:

    Lessons from TIE Fighter:

    1) If you're a really good servant of the Emperor, you get an awesome tattoo.

    Dehumanized on
  • ViscountalphaViscountalpha The pen is mightier than the sword http://youtu.be/G_sBOsh-vyIRegistered User regular
    edited August 2009
    During the west coast road trip, We had a consistent joke about "staying on target!"

    It seems like the old lucasarts is back and we will welcome them back with open arms (and wallets)

    Viscountalpha on
  • lowlylowlycooklowlylowlycook Registered User regular
    edited August 2009
    Did anyone else play X-Wing as a coop game with a "pilot" on the joystick and a "R2 unit" on the keyboard?

    lowlylowlycook on
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  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited August 2009
    That was my childhood. We would also point out targets on the radar.

    PunkBoy on
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  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited August 2009
    That was my childhood. We would also point out targets on the radar.

    PunkBoy on
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  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited August 2009
    That was my childhood. We would also point out targets on the radar.

    PunkBoy on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited August 2009
    And when your various systems get knocked out you punch the guy who's pretending to be the Astromech droid!

    Right?

    Sock him right in the jaw? No? That was just me? Oops.

    TychoCelchuuu on
  • TK-42-1TK-42-1 Registered User regular
    edited August 2009
    FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT.


    FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT

    TK-42-1 on
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  • SyngyneSyngyne Registered User regular
    edited August 2009
    My friends wouldn't let me be the astromech droid because I kept yelling wwwwaaaaAAAAAAAAOOOooow in their ears when they got hit.

    Syngyne on
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  • BasilBasil Registered User regular
    edited August 2009
    But that's what astromech droids are for.

    You had terrible friends.

    I trust you have disposed of them since.

    Basil on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2009
    Did anyone else play X-Wing as a coop game with a "pilot" on the joystick and a "R2 unit" on the keyboard?

    Even though I'm much more of a TIE Fighter person, that is a goddamn cool idea, and wish I had considered it when I was younger.

    Am I the only one who would like a few atmospheric combat missions? Maybe in an urban setting? I mean, requiring a player think on their feet and all. That, and more thins to catch on fire.

    Right now, I'm enjoying the TIE Fighter Total Conversion, which puts TIE Fighter in the X-Wing Alliance engine (with a few new models for good measures). What have I learned?

    1) A shieldless ship is always more durable than you think it is, but not nearly durable enough.

    2) You see that big, bad-ass command ship hanging out there? Yeah, it's probably not going to do anything. Fucking glorified flying hangar.

    3) There's a reason space-combat droids beep. You don't want to hear them talk.

    4) Apparently, your bosses would rather commission a ship with the sole responsibility of reloading your--and only yours--ordinance. As oppose to letting you land and do it, you know, the normal ways.

    5) Apparently, all TIE Bombers are carrying laundry, a spare bunk, a pair of motorcycles, and a full-sized refrigerator, because they carry shit for ordinance in that gigantic pod.

    Synthesis on
  • delrolanddelroland Registered User regular
    edited August 2009
    Real men kill other men with space bombs.

    I also find it amusing when people get all "OMG TIE Defender!" being that the Missle Boat was designed to kill TIE Defenders.

    Eat rockets, bitches!

    delroland on
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  • GlocjtGlocjt catstronaut in spaaace.Registered User regular
    edited August 2009
    Synthesis wrote: »
    Right now, I'm enjoying the TIE Fighter Total Conversion, which puts TIE Fighter in the X-Wing Alliance engine (with a few new models for good measures).

    Wait wait wait wait. There's a TC that puts TIE Fighter into the XWA engine?!

    Oh man oh man oh man. Am I safe in assuming it works fine with XWA Upgrade?

    Glocjt on
  • Lord Of The PantsLord Of The Pants Registered User regular
    edited August 2009
    Also, if we can mention RC, can we mention

    "You have not adequately supported me on this mission...and...it has failed."

    Lord Of The Pants on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2009
    Glocjt wrote: »
    Synthesis wrote: »
    Right now, I'm enjoying the TIE Fighter Total Conversion, which puts TIE Fighter in the X-Wing Alliance engine (with a few new models for good measures).

    Wait wait wait wait. There's a TC that puts TIE Fighter into the XWA engine?!

    Oh man oh man oh man. Am I safe in assuming it works fine with XWA Upgrade?

    You mean the models? Well, the TCTF switches out those for the Imperial fighters by default, but you can still add others--though replacing the TIE Fighter, for examples, can cause a glitch when it is modified by the mission to carry missiles.
    delroland wrote: »
    I also find it amusing when people get all "OMG TIE Defender!" being that the Missle Boat was designed to kill TIE Defenders.

    And the TIE Defender was designed to kill everything else. Which is why it's got a tougher hull and ion cannons. :winky: Weaker shields though.

    Which is not to say the boat isn't fantastic, it is, but I'll pass on the missile-spamming ship. Just a matter of taste, really.

    Synthesis on
  • ViscountalphaViscountalpha The pen is mightier than the sword http://youtu.be/G_sBOsh-vyIRegistered User regular
    edited August 2009
    I still would love to see the eclipse show up and some different starwars universe battles. I swear if we see battle of yavin one more time...

    Viscountalpha on
  • VeganVegan Registered User regular
    edited August 2009
    Did anyone else play X-Wing as a coop game with a "pilot" on the joystick and a "R2 unit" on the keyboard?

    That's exactly how a friend of mine and I played them before I had a computer of my own. I was on keyboard duty.

    Vegan on
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  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited August 2009
    Oh goooood, TIE Fighter mission 6

    WHY CAN'T I BEAT THIS LEVEL ANYMORE WHAT THE HELL

    Zxerol on
  • ArrathArrath Registered User regular
    edited August 2009
    Vegan wrote: »
    Did anyone else play X-Wing as a coop game with a "pilot" on the joystick and a "R2 unit" on the keyboard?

    That's exactly how a friend of mine and I played them before I had a computer of my own. I was on keyboard duty.

    That was the best way to play, back in the day.

    Unless your keyboard guy decided to be a dick. "NO PUT POWER BACK INTO LASERS! Don't dump lasers to shields dammit!"

    Arrath on
  • TK-42-1TK-42-1 Registered User regular
    edited August 2009
    I still would love to see the eclipse show up and some different starwars universe battles. I swear if we see battle of yavin one more time...

    best part of BoP was when you fought the ssd. i mean it took probably 2 minutes to fly from prow to command tower

    TK-42-1 on
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  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited August 2009
    Did anyone else play X-Wing as a coop game with a "pilot" on the joystick and a "R2 unit" on the keyboard?

    nnnnnnnneeeeeeerrrrrrddddddd
    I wish I'd thought of that.

    GoodKingJayIII on
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited August 2009
    I did the exact same thing

    Huh

    It really is a small world

    Olivaw on
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  • bejeavisbejeavis Registered User regular
    edited August 2009
    Also, if we can mention RC, can we mention

    "You have not adequately supported me on this mission...and...it has failed."

    Oh sweet wonderful game. As far as Star Wars goes, thats probably right underneath the X-Wing franchise on my list. It was so under appreciated. So complex. I have played it a couple times in recent years... as long as you let battles auto resolve (holy cat balls is the space combat terrible), it still holds up pretty well as a game, even to this day. But man, back in the day, Sunday afternoons, me, my little bro, a null modem cable, and a big ass sheet tacked to the ceiling between our computers so we couldnt see where eachother's bases/leaders were... hours and hours. Good times.

    "It appears that the Rebel Alliance is attempting to blockade one of our planets..."

    bejeavis on
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