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[WAR] Now With HDR & Bloom on PTS! Comparison Screens on p82!

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Posts

  • GlalGlal AiredaleRegistered User regular
    edited January 2010
    Are they making MDPS classes fun in T4? 'Cause that would be rad as hell.

    Glal on
  • darkmayodarkmayo Registered User regular
    edited January 2010
    Got off the phone from my Mythic connection. Don't want to spoil things guys, sooo lets just say that 1.4 is going to be rad as hell. :D

    I hate shit like this you fucking tease. :P

    did you get an ETA on 1.4 or at least when they might announce it.

    darkmayo on
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  • MalkorMalkor Registered User regular
    edited January 2010
    darkmayo wrote: »
    Got off the phone from my Mythic connection. Don't want to spoil things guys, sooo lets just say that 1.4 is going to be rad as hell. :D

    I hate shit like this you fucking tease. :P

    did you get an ETA on 1.4 or at least when they might announce it.

    Rad enough to convince people to re-sub once the details are released?

    Malkor on
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  • darkmayodarkmayo Registered User regular
    edited January 2010
    Malkor wrote: »
    darkmayo wrote: »
    Got off the phone from my Mythic connection. Don't want to spoil things guys, sooo lets just say that 1.4 is going to be rad as hell. :D

    I hate shit like this you fucking tease. :P

    did you get an ETA on 1.4 or at least when they might announce it.

    Rad enough to convince people to re-sub once the details are released?

    yea, thats what I want to know, Rad enough to make me want to play again because issues with one sided servers and the cascade failure of people jumping ship because its a lost cause in your realm.

    darkmayo on
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  • Catastrophe_XXVICatastrophe_XXVI Registered User regular
    edited January 2010
    I'd wouldn't resub until after 1.4 actually goes live and people confirm that it's not a whole new set of bugs. Haven't we been burned in the pass when they say they will be doing "x" and not delivering? I'm thinking of the big deal they made about the MDPS Patch.

    Catastrophe_XXVI on
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  • eatmosushieatmosushi __BANNED USERS regular
    edited January 2010
    god all they need are cross server scens.
    the population is so tiny as is.

    eatmosushi on
    [SIGPIC][/SIGPIC] Spun uncontrollably skyward... Driven brutally into the ground
  • Lucky CynicLucky Cynic Registered User regular
    edited January 2010
    Glal wrote: »
    Are they making MDPS classes fun in T4? 'Cause that would be rad as hell.

    I've been rolling a white lion and just made it to T4. Rank 33 but I'm having fun stabbing people. Just gotta watch my ass because I usually am burnt down the second I am noticed. >_>;

    Lucky Cynic on
  • NyhtNyht Registered User regular
    edited January 2010
    Got off the phone from my Mythic connection. Don't want to spoil things guys, sooo lets just say that 1.4 is going to be rad as hell. :D

    No matter how much they do ... without PEOPLE it won't be rad. Even after I got to jump ship from Phoenix Throne (the last RP server and I miss it dearly) to Gorfang, Tier 3 is still dead. Waiting a half hour or more between scenarios sometimes and I've done the pve side already and it's NOT interesting enough to do twice really.

    What they need to just do is after 1.4, if it's as HELLA AWESOME as Mythic probably believes it to be, they need to hand out a free month to EVERYONE, current subs and others, just try and and get old people coming back to actually stick it out. Or even another free 10 days or something ... iono. This game depends on a population.

    (And the only way this patch can be rad to me is if there is some HONEST class rebalancing ... 3 PBAoE BW's leveling a warband is not balanced.

    Nyht on
  • eatmosushieatmosushi __BANNED USERS regular
    edited January 2010
    Wake me up

    before you go go

    i'm so tired of going solo

    cross server scenarios.... i wanna get that

    hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigh

    warlord baby

    you gonna waagh into my life, yeah yeah

    a hundred gits per minute!

    eatmosushi on
    [SIGPIC][/SIGPIC] Spun uncontrollably skyward... Driven brutally into the ground
  • Rodrigo18Rodrigo18 Registered User regular
    edited January 2010
    Got off the phone from my Mythic connection. Don't want to spoil things guys, sooo lets just say that 1.4 is going to be rad as hell. :D

    I want to believe you but im not gunna believe anything until i see it in game.

    Rodrigo18 on
  • Paradox ControlParadox Control Master MC Registered User regular
    edited January 2010
    Huh, so you still can't have a character of both factions on a server? Considering theres only like 4 servers now I don't really see the point.

    Paradox Control on
    \
  • eatmosushieatmosushi __BANNED USERS regular
    edited January 2010
    Rodrigo18 wrote: »
    Got off the phone from my Mythic connection. Don't want to spoil things guys, sooo lets just say that 1.4 is going to be rad as hell. :D

    I want to believe you but im not gunna believe anything until i see it in game.

    SKEPTICISM FOR THE SKEPTICISM GOD

    eatmosushi on
    [SIGPIC][/SIGPIC] Spun uncontrollably skyward... Driven brutally into the ground
  • DetharinDetharin Registered User regular
    edited January 2010
    Sadly mythic has exhausted their supply of customer good will, heck claiming the patch is going to be loved by all is as good as saying give the hell up.

    Balance your classes cries the players.
    We revamped city sieges!
    Balance the damn classes cries the players.
    We've added bloom!
    Balance your god damn classes before you need to merge the last two servers just so there can be any RVR at all.
    Don't worry everyone is going to love what comes next!

    Are bright wizards and sorcs going to love the huge nerf beating that is needed to bring their AOE damage in line? Are healers going to love the changes that make it so their force multiplication is not so off the freaking charts? Are they going to cheer loudly the nerfs to AOE heals that make it so maybe, somehow, somewhere, someone might actually use single target healing as opposed to just spamming AOE to keep their group alive? Are warpriests and doks going to rejoice as their survivability takes a hit?

    Who is going to cheer when BWs are no longer the highest MDPS class. The MDPS have quit. Who is going to cheer when tanks toughness can equal a DPS classes Damage stat + Damage power with equal sacrifice? The tanks are gone.

    Oh look more live events, complete with daily quests. Woo freaking hoo more PVE content. I mean PVE content in abandoned RVR lakes.

    Mark my words, cross server battlegrounds are an absolute waste of code time for WAR. That time would be better spent on class balance, because frankly you are going to end up merging down to two servers anyway, and only then because you do not want people playing order and chaos chars on the same server,

    Detharin on
  • Mr.SunshineMr.Sunshine Registered User regular
    edited January 2010
    And then they try to balances the classes and people bitch and moan about classes being nerfed or overpowered much like they did with the previous patches.

    It's an endless cycle.

    Mr.Sunshine on
  • StericaSterica Yes Registered User, Moderator mod
    edited January 2010
    I'd say 1.4 would be rad as hell if it removes Tier 3 from the goddamn game.

    Sterica on
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  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited January 2010
    They have never balanced the classes.

    I think they came close, until they nerfed all resistances in the game so that Bright Wizards could solo AFK Chosen that were somehow twisting their spell damage reflect & toughness buff & spell resist buff auras with their other damage shield.

    Gnome-Interruptus on
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  • StericaSterica Yes Registered User, Moderator mod
    edited January 2010
    This isn't WoW where balance is fairly close and they at least have some benchmarking tool (Yeah, arena, go cry about it). The classes in WAR have always been a clusterfuck, and they released the post-launch classes too early in a desperate attempt to gain subs.

    Sterica on
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  • ChuckNorrisTypeRChuckNorrisTypeR Registered User regular
    edited January 2010
    Looks like steam dropped WAR from 50 to 20 and now to 15, I think I'm subscribing soon for the first time, it seems like a bad time but I want to support this game and I do want to have played it in case EA goes canning it like the Sims and Motor City Online.

    ChuckNorrisTypeR on
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  • Lucky CynicLucky Cynic Registered User regular
    edited January 2010
    Wow, none of you guys must have played DAoC RvR to be calling WAR unbalanced bullshit. Okay?

    You guys never had to deal with "Mez"

    What was Mez? Mez was an area affect stun that stopped entire zergs in their tracks. You couldn't move, you couldn't do any attacks or anything until you took 1 point of damage. There was also those oh so fun charmed pets. Nuetral monsters would roam around RvR areas that could be charmed. Some of them were tough as nails to begin with and had few spawns. So naturally they are must haves. Once charmed, the pet is buffed up the ass and if it is sent after you, you gotta play some keep away.

    Or how about Emain Macha's mile gates? The epitome of a choke point, the most popular of DAoC's RvR lands was just a series of vallies with damn like "milegates" that had a big central door. A properly set up group of 8 could just nuke the ever loving shit out of waves of enemies.

    Or how about dealing with high realm rank players in DAoC. If you got your character to the highest ranks, instead of displaying "Norse Invader" or whatever over your head, it would put your fucking character name and thats it. It was a dead give away that this fucker knows how to play, probably is in a highly skilled guild group, and has about 30 extra points to spec into his character from all those additional ranks.

    Despite all this, I see more people flipping the fuck out about WAR's balancing problems than anything else? Aside from an occasional weaker/stronger ability, I'd say the game is pretty damn nicely rounded. Sure in some situations abilities can beat the piss out of you, but outside that strict situation, this ability can be easily avoided or even ignored. Now I've played a White Lion, Zealot, Chosen, and Marauder to a good deal of depth with different specs in all different tiers and until you really branch out, you don't get to appreciate or learn as much as you would just staying put. Because I've been playing a White Lion or as a healer, I know what to do and what not to do as my main, the Chosen...

    Jesus fuck, do you guys just play the game to only lose a scenario and come back here and complain that a Rank 75 Sorc ripped you a new one with their guild WB? =/


    To put it simply, before you call the game unbalanced, you have to scrutinize the situation.
    Who is this player?
    What spec/class is his character?
    What rank/renown rank is his character?
    What items/set bonuses could he have?
    What kinds of potions and such could he have?
    What his group mates are classed/specced?
    What kinds of buffs and such do they have on this particular enemy?

    If you are getting absolutely distroyed by an engineer, write down his name, look his character up and see what they are bringing to play with because chances are they aren't hacking, cheating, over powered bullshit as players but rather know what the fuck they are doing and not just spamming the same over powered attacks over and over.

    Btw, to tease further: http://img390.yfrog.com/i/lly.jpg/

    Lucky Cynic on
  • GlalGlal AiredaleRegistered User regular
    edited January 2010
    Not that I'd be convinced to come back without some serious MDPS changes (I simply don't find it fun. Whether it's balanced or not doesn't change that), but I wouldn't really mind a guide on how one is supposed to play a WL in T4. What the roles are, etc.
    In earlier tiers it was somewhat obvious. Kill squishy DPS, pester squishy healers, have manly duos with other MDPS. In T4 this seems to have changed to die to squishy DPS, be completely ignored by squishy healers, fight other MDPS and pretend you are being helpful.

    Glal on
  • darkmayodarkmayo Registered User regular
    edited January 2010
    Btw, to tease further: http://img390.yfrog.com/i/lly.jpg/


    Thats a big box. Too big to be a box for a PC game unless it was some crazy collectors edition.


    As for DAoC I was on Midgard from the beginning, now that was mez city, especially before the immunity timers. AoE Mez , thane hammers, AoE mez, Thane Hammers. After that it was just AoE mez, burn down player.


    My main was a spiritmaster (which blew but I loved her) and a hunter (hands down the shittiest of the three stealth snipers) not sure what my love was for shitty classes, would likely explain why I love my Blackguard.

    darkmayo on
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  • ShensShens Portland, ORRegistered User regular
    edited January 2010
    WAR never captured half of the spirit or fun that was DAOC. Bad analogy. Class balance isn't the problem.

    Shens on
  • ChuckNorrisTypeRChuckNorrisTypeR Registered User regular
    edited January 2010

    Btw, to tease further: http://img390.yfrog.com/i/lly.jpg/

    Not sure whats in the box, but I have noticed the prices of retail dropping recently, the unlimited trial coming into play, and all the buzz of whats to come. I'm no prediction expert like some of the jurnos but I smell boxed expansion. Even though that box is big, they might have made a larger version just so it would look better in video I mean they laid off 80 people they have extra money for huge boxes just because they want them, or it is a crazy collectors edition, I just hope they don't leave me with blue balls, heh

    For those on the inside the unlimited trial was huge, they say it was so players can come back to see the changes they have patched in, but I really think it is setup to see the changes when the expansion drops, not sure that there will be that many in T1 but they did just change that all around so who knows. I think if they do have an expansion in the works, and they play their cards right and cater to the players that are re subbing with free game time or something they could boost the pop in a pretty big way.

    ChuckNorrisTypeR on
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  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited January 2010
    Its a re-release with a big box for the larger art book for the new collectors edition that comes with your griffon/manticore mount.

    Gnome-Interruptus on
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  • ChuckNorrisTypeRChuckNorrisTypeR Registered User regular
    edited January 2010
    Ahh, I might hold off on buying retail in less they make it 50$ again, its a good game but I guess I'm in the mindset that an MMO should be 30ish due to the recurring sub. I remeber the good ole Ultima days, you could get started at your local Walmart for 10 bucks but then EA got a hold of it, and now there are elves and Gargoyal people running around and a really shotty "3d" client.

    Why do all the things I love die and all the games I don't really care for (WoW) seem to thrive?

    Ah well I guess enough ranting I'm just going to play WAR because I love the game and see what happens

    ChuckNorrisTypeR on
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  • bobAkirafettbobAkirafett Registered User regular
    edited January 2010
    darkmayo wrote: »
    Btw, to tease further: http://img390.yfrog.com/i/lly.jpg/


    Thats a big box. Too big to be a box for a PC game unless it was some crazy collectors edition.


    That IS the collectors edition of the base game, I have mine right next to me.

    bobAkirafett on
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  • darkmayodarkmayo Registered User regular
    edited January 2010
    darkmayo wrote: »
    Btw, to tease further: http://img390.yfrog.com/i/lly.jpg/


    Thats a big box. Too big to be a box for a PC game unless it was some crazy collectors edition.


    That IS the collectors edition of the base game, I have mine right next to me.

    So then what is Lucky Cynic going on about teasing us if thats just the regular collectors edition. or was it because they were making a video..

    darkmayo on
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  • Lucky CynicLucky Cynic Registered User regular
    edited January 2010
    Ahh, I might hold off on buying retail in less they make it 50$ again, its a good game but I guess I'm in the mindset that an MMO should be 30ish due to the recurring sub. I remeber the good ole Ultima days, you could get started at your local Walmart for 10 bucks but then EA got a hold of it, and now there are elves and Gargoyal people running around and a really shotty "3d" client.

    Why do all the things I love die and all the games I don't really care for (WoW) seem to thrive?

    Ah well I guess enough ranting I'm just going to play WAR because I love the game and see what happens

    From what I hear from my UO buddies, they actually like the effort that EA and Mythic is putting into UO. Its the most recent developments to their game in quite some time. Hell, they've actually seen some *new* players.

    Regardless. When it comes to WAR, people say class balancing is the biggest thing and yet I look around and don't see any troubled spots to be frank. Yeah sure, rain of fire, lololol- outside of a keep where that BW is hiding nice and cozy, I (as a tank) am quite capable of just causing all kinds of fucking trouble for these assholes. Not every time- sometimes they just have too much dps to get melee close, but if I am running around and raising hell with their healers, I can quickly tab off of that warrior priest to knock down or stagger the BW before resuming my assault on the WP.

    Basically from what I have seen as a MDPS and a Tank, it plays like this. The enemy will see you coming at them on their screen. Their eyes will fixate on you for half a second and then return to whatever they were doing, being attacking your healer, checking out their UI and their ability timers whatever. Your goal is to stretch that .5 second to as long as possible. For certainly classes like the choppa and slayer, you want to get more and more people to stop paying attention to your clothies for example so it depends on what your spec and class is.

    Now, what are some ways to get that .5 seconds to expand. Obviously crowd control comes into play, if you have some knock downs or some knock backs or whatever, using them on the right opponent at the right time is key. Don't just charge that BW, knock him down, and stab stab stab. Instead just rush him, stab stab stab, and when a Knight of the Blazing Sun comes by, knock him down to continue to harass the BW.

    Also, don't be afraid of potions and bombs. For example, I have made up the fairly weak firebomb potions. They are a fairly weak molotov dot potion. Cheap, but it a fair range with a fair build up timer. Still, they have their part and just are another way to get attention. Even better, there is an AoE firebomb potion that creates an area of effect burning effect similar to a BWs. Throwing that to the healer's in the back, they often don't realize that it isn't a friendly AoE until they've been singed and standing in it for nearly its whole duration. A final way you can use these pots is in scenarios. If there is an interactable item like a flag or something, throwing an AoE pot at an enemy standing by it ensures that for the duration of that potion (which can be as long as 18 seconds), that item will not be interacted with because anyone who tries to gets kicked out of that little build up timer animation thing because they took damage.

    Theres other things, these are just the smallest of which that have become second nature in my play style. Am I the biggest baddest Chosen ever. No, but do I know how to make the most of everything I have, sure and that's all you can do really and until you use every advantage you have against all different opponents in all different arenas or scenarios, you can't really call what is broken and whats not, or what is over powered and what is not.


    And btw, that is the collectors edition of the game when it first released. You can find it some places still for around $40-80. It has a really nifty art book and graphic novel inside along with a Warhammer Tabletop mini. Pretty damn good collectors edition if you ask me.

    Lucky Cynic on
  • Lucky CynicLucky Cynic Registered User regular
    edited January 2010
    darkmayo wrote: »
    darkmayo wrote: »
    Btw, to tease further: http://img390.yfrog.com/i/lly.jpg/


    Thats a big box. Too big to be a box for a PC game unless it was some crazy collectors edition.


    That IS the collectors edition of the base game, I have mine right next to me.

    So then what is Lucky Cynic going on about teasing us if thats just the regular collectors edition. or was it because they were making a video..

    A: That's Josh Drescher who usually only comes on when there is something to announce. B: I have no idea who that other lass. C: There was no video podcast featuring her. D: No podcast was ever made with the collectors edition sitting center stage like that.

    This all kinda leads me to suspect that some new announcements are coming around the corner. That's all I am speculating.

    Lucky Cynic on
  • DarkewolfeDarkewolfe Registered User regular
    edited January 2010
    The problem with WAR wasn't class balance. It was that A. Keep Sieges are only fun the first 50 times you do them. Then they're boring as fuck. and B. Population imbalance is a game wrecker.

    Darkewolfe on
    What is this I don't even.
  • Lucky CynicLucky Cynic Registered User regular
    edited January 2010
    Darkewolfe wrote: »
    The problem with WAR wasn't class balance. It was that A. Keep Sieges are only fun the first 50 times you do them. Then they're boring as fuck. and B. Population imbalance is a game wrecker.

    This was something unique to WAR. Even if your city is being attacked (which most people associate as "Losing the overall campaign") you yourself can profit greatly by putting up a good fight. This is something that I never understood checking out the forums.

    "Omfg order has sieged our city twice today, haaax! Why should I even bother?"

    My reply would be "Good! Go out there and kick some ass. You'll probably start getting some invader gear if you guys beat the piss out of them. If not, oh well, you got a couple crests and a few thousand RPs."

    I'm not saying that there isn't a population imbalance, because in reality, this is just a problem that will not ever go away. That being said, Mythic tried to diminish that problem as best as they could. They first came up with scenarios, then the fort lock out things to keep from it being 500 attackers vs 50 defenders. I dunno, some people say Mythic didn't go far enough, but how level do they have to make every single fight? It is open RvR for god sakes, sometimes you go out there with 2 groups and find 3 groups waiting for you. >_>;

    Lucky Cynic on
  • DarkewolfeDarkewolfe Registered User regular
    edited January 2010
    Darkewolfe wrote: »
    The problem with WAR wasn't class balance. It was that A. Keep Sieges are only fun the first 50 times you do them. Then they're boring as fuck. and B. Population imbalance is a game wrecker.

    This was something unique to WAR. Even if your city is being attacked (which most people associate as "Losing the overall campaign") you yourself can profit greatly by putting up a good fight. This is something that I never understood checking out the forums.

    "Omfg order has sieged our city twice today, haaax! Why should I even bother?"

    My reply would be "Good! Go out there and kick some ass. You'll probably start getting some invader gear if you guys beat the piss out of them. If not, oh well, you got a couple crests and a few thousand RPs."

    Well, you're right that you still get rewarded. But you're still always just running around, doing the same defense of the same keeps. And I think it IS frustrating to figure that, at most, you'll get a chance to siege their city once in the next three months.

    Darkewolfe on
    What is this I don't even.
  • DetharinDetharin Registered User regular
    edited January 2010
    Wow, none of you guys must have played DAoC RvR to be calling WAR unbalanced bullshit. Okay?

    You guys never had to deal with "Mez"

    It is not 2001 anymore, the excuse that it is better that DAOC does not fly. Being less broken than DAOC does not mean it is not broken. However now as opposed to being one of the few games in town, you have to deal with players having a lot more options.
    Or how about Emain Macha's mile gates? The epitome of a choke point, the most popular of DAoC's RvR lands was just a series of vallies with damn like "milegates" that had a big central door. A properly set up group of 8 could just nuke the ever loving shit out of waves of enemies.
    How about the several MONTHS after 1.2 where a properly setup group of six did not even need a choke point due to stacking AOE? Of which only ranged AOE no longer stacks, but PBAOE continues to stack and is a problem.

    Or how about dealing with high realm rank players in DAoC. If you got your character to the highest ranks, instead of displaying "Norse Invader" or whatever over your head, it would put your fucking character name and thats it. It was a dead give away that this fucker knows how to play, probably is in a highly skilled guild group, and has about 30 extra points to spec into his character from all those additional ranks.

    Despite all this, I see more people flipping the fuck out about WAR's balancing problems than anything else? Aside from an occasional weaker/stronger ability, I'd say the game is pretty damn nicely rounded. Sure in some situations abilities can beat the piss out of you, but outside that strict situation, this ability can be easily avoided or even ignored. Now I've played a White Lion, Zealot, Chosen, and Marauder to a good deal of depth with different specs in all different tiers and until you really branch out, you don't get to appreciate or learn as much as you would just staying put. Because I've been playing a White Lion or as a healer, I know what to do and what not to do as my main, the Chosen...

    People are flipping the fuck out because WARs balance is complete shit. What has higher DPS at melee range? A BW, or anything else? Why is it you have 2 stats to stack for offense that compete with one state for defense? Why is it that at both the 0-20 and 20-40 renown tiers I can spend points in offensive stats, but toughness is only in the 0-20 bracket? Why is it that at a 0.0 base chance to be crit BWs still crit me about 40% of the time? Why am i taking 2k crits with softcapped toughness and mitigation?

    Then of course we have the force multiplication on healers. Which is why we have two or three of them per 6 man group AOE healing. Soon as one gets attacked they just run in circles hoping for bonus run speed procs. That is if no handy bright wizard will just wander over and PBAOE down everything wailing on them.

    Healer force multiplication is off the charts, the BW mechanic is nuts considering the downside is easily countered by a retarded healer. Make it so combustion adds a heal debuff and maybe we might get somewhere.



    Jesus fuck, do you guys just play the game to only lose a scenario and come back here and complain that a Rank 75 Sorc ripped you a new one with their guild WB? =/

    Btw, to tease further: http://img390.yfrog.com/i/lly.jpg/

    Noone cares about 1v1 anymore. Heck I barely play anymore because every time I log in its either to PVE for some warlord gear. I do like the game, its the only MMO i currently play. However i accept the balance is severely out of whack.

    Also I have that same box on my floor. Its the collectors edition box. Mythic can keep churning out more PVE content but the simple fact is whenever a returning player asks "So is the class balance fixed yet?" the truthful answer is no.

    Detharin on
  • darkmayodarkmayo Registered User regular
    edited January 2010
    I loved my destruction characters but there was some painful discrepencies between the two sides. Magus vs Engineer was a prime example.

    As well the too many servers at launch was a problem, after mergers and transfers things got a bit better but slowly broke up the community that formed from other servers. When ostermark merged with Phoenix Throne we received a huge influx of destro characters and laid a serious beatdown on order.. then slowly order just grew and grew and then we got raped daily, I remember seeing a warband of about 180 order beating on a keep while destro managed to muster one warband.

    Day after day of being completely outnumbered wore down on the remaining destruction players (not to mention the whole bomb group bullshit, mythic should have learned from DAoC that PBAOE is fucked) until people just started leaving enmass. Then phoenix throne was low/low always and now its gone merged into badlands.

    not sure what mythic could have done to prevent it.

    darkmayo on
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  • Lucky CynicLucky Cynic Registered User regular
    edited January 2010
    Darkewolfe wrote: »
    Well, you're right that you still get rewarded. But you're still always just running around, doing the same defense of the same keeps. And I think it IS frustrating to figure that, at most, you'll get a chance to siege their city once in the next three months.

    There has been quite a number of sieges lately. Mythic removed the cock block that was the forts a while ago and it resulted in a few too many city sieges but at least they were happening when people wanted them the most. It was such a gap between Sentinel and Conqueror gear and Invader because the City stage was so rare and drops were sparse. They opened it up and made that transition a lot smoother.

    Still, if you are complaining about the rather stagnant keeps, like how attacking the N keep in Praag is almost always the same, well, they tried tweaking that with how guilds could Rank keeps up. Sadly to say though, this feature wasn't as indepth as Camelot's. Camelot's keeps would noticeably get bigger and have a lot more cover and hiding areas and choke points and such so when you were attacking Caer Bold, it could be a fairly straight forward siege (level 2 or 3) or it could be an epic all nighter (level 9 or 10).

    Screens:
    keep_stage1.jpg

    keep_stage2.jpg

    keep_stage3.jpg

    And they even got bigger than that.

    Lucky Cynic on
  • TransporterTransporter Registered User regular
    edited January 2010
    Iron Rock was Mythic's perfect server. Bunch a dudes with a hardon for fightin, and fightin face to face. Order and Destro was a back and forth bloody affair in both tiers. No guard bullshit. No chicken fighting. Just straight up "WE WANT TO KILL YOU TO DEATH, NO MATTER THE COST". Gigantic, open conflict. It was a perfect representation of how Mythic wanted the game to be. Everyone just enjoyed beating the hell out of each other, and no one really cared about rewards, or rep, or hell, anything else, other then THEY GOT OUR KEEP TAKE IT THE FUCK BACK.

    Theeeen the first server transfer's came. Hell, there was a gigantic vent guild leader's meeting with the top Iron Rock guilds, both Destro and Order, with the respective sides that were coming in. It was going to be a glorious time to be had by all.

    Unfortunatley, pretty much every guild Order high rank guild that did promise to come to Iron Rock didn't come, out of fear of actual competition and left for greener pastures to an already Order dominated Badlands. And every Destro guild that promised to come, DID, + about 2 or 3.

    So Iron Rock's population went from about 3 to 3 Dead even hardcore badasses, to about 4 to 2301 BLOOD FOR THE BLOOD GOD, SKULLS FOR THE SKULL THRONE.

    Order was in two places, and Destro were in EVERY OTHER place, + 6 or 7 Warbands defending what Order was trying to take. It went from being fun, to being a one-sided, boring fight for both sides.

    Meanwhile, Badlands was the exact same thing, but opposite. All the Top Destro guild that had to transfer flocked to Iron Rock, leaving Badlands to get raped by the 7 or 8 top flight Order guilds who transfered there.

    Which, leaves the state of the game to where we have it now.

    Ironic that one, simple tiny thing, like allowing a choice for server transfers, basically destroyed the game for Mythic's dream server.

    Transporter on
  • ChuckNorrisTypeRChuckNorrisTypeR Registered User regular
    edited January 2010
    From what I hear from my UO buddies, they actually like the effort that EA and Mythic is putting into UO. Its the most recent developments to their game in quite some time. Hell, they've actually seen some *new* players.

    I haven't kept my finger on OSI for a long ass time, I bailed with most of the old hardcore PVP crew around the Samuri Expansion, to me the game was going away from what I played for for a long time, the creation of trammel was the start of that, I guess PVP only has been my thing for a long time, I know some people that came to the game post UO:R like the changes but to me its not really the same game. Before it was mostly about PVP and the hardcore stayed and most of the noobs would either sink or swim, the ones that swam would be great at pvp by the time they got done with it.

    It was pretty savage and not real friendly to new players but it seemed like a pure PVP experience, and if you died you lost alot so you quickly taught yourself how to either trick people or own them. I haven't played in a few year though so I'm not sure what the PVP scene is like or who is on top anymore. I used to play on Baja with Shingod, Honey Dipped Blunt, JT, Dirty Tampon and a ton others, the hardcore scene was so small that those dudes were like UO nerd legends, haha

    ChuckNorrisTypeR on
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  • GlalGlal AiredaleRegistered User regular
    edited January 2010
    Now, what are some ways to get that .5 seconds to expand. Obviously crowd control comes into play, if you have some knock downs or some knock backs or whatever, using them on the right opponent at the right time is key. Don't just charge that BW, knock him down, and stab stab stab. Instead just rush him, stab stab stab, and when a Knight of the Blazing Sun comes by, knock him down to continue to harass the BW.
    And WLs?

    Glal on
  • Lucky CynicLucky Cynic Registered User regular
    edited January 2010
    Glal wrote: »
    Now, what are some ways to get that .5 seconds to expand. Obviously crowd control comes into play, if you have some knock downs or some knock backs or whatever, using them on the right opponent at the right time is key. Don't just charge that BW, knock him down, and stab stab stab. Instead just rush him, stab stab stab, and when a Knight of the Blazing Sun comes by, knock him down to continue to harass the BW.
    And WLs?

    Same principle. Its all about knowing exactly at what moment to do your pounces and other enjoyably annoying abilities. Your lion also is good for scaring the shit out of healers- even if he is doing terrible damage. You just have to distract and juggle the right people. I find with a white lion, if you can send your white lion pet against an enemy, the white lion will run to a straight line to that enemy and just start meleeing it. What works great for me is to pounce and run behind said character. If they have to turn their character to stave me off, then they aren't facing their party members and some spells just will not work without proper LoS.

    You just find little quirks like this in behavior and in combat. These usually don't help in huge clusterfuck zerg fights, but they are perfect for scenarios.

    Lucky Cynic on
  • ChuckNorrisTypeRChuckNorrisTypeR Registered User regular
    edited January 2010
    Got a Shaman up to 8 tonight, still wondering if I should go destro or order... I like the order classes but I love my little greenskin pals!

    ChuckNorrisTypeR on
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