The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

[4E]Welcome to Sharn (OOC):THERE'S A RAT IN MY FACE !

Bok ChoiBok Choi Registered User regular
edited September 2009 in Critical Failures
Welcome To Sharn
sharn.jpg
The Players: The great expanse of the City of Towers looms above you, from below you can hear the faint clangs of the great forges. In front of you is simple unmarked entrance to what you can only hope are the steam tunnels under Morgrave University. The youthful face on the missing persons flier still swims in your mind, a pudgy and rather unremarkable face. The University needs to sort out this mess and they have hired you, at a price much higher than you would have expected, to find and retrieve the wayward student, who is suspected to have run off into the Steam Tunnels several wards below the University itself. You have made your way to the bottom tiers of the Menthis Plateau and now stand ready to begin your search.

What is going on here:
I intend to run a city based adventure; however, and this is important, I want to allow as much sandbox game play as you, the players, are up for. With that in mind, any races and classes are acceptable for character submissions, but please make it interesting.

What you should expect:
The first portion of the game will begin with a dungeon crawl where in you (as a party) must keep track of your progress. I will present maps of the immediate area for combat, but otherwise you are in charge of documenting your progress. To be clear, I intend for you to draw your maps as you progress, at least in part. The tunnels and caves that run under Sharn will give plenty of opportunity for an old fashioned dungeon crawl, however the city above will also be available for you to explore if and when you choose.

I want to throw a relatively difficult dungeon at you, not because I want to see you fail, but because I want to make you try out new things. In the same vein as above, I am willing to entertain any ideas you have, with the caveat that I enjoy reading entertaining things and will probably be more agreeable to a stupid/crazy/extravagant idea if you can sell it well.

The game itself will hopefully run as long as we are all having fun. I think there is enough material to go to epic levels, but it will depend on how long you guys are interested in playing a pbp game.

Recruitment Information Archive:
What I am looking for
-Five players
-Level 1
-22 point buy
-100gp starting money
-Any material is alright for submissions. If you need to ask, then yes.
-Interesting characters
-Characters that can work together (though not necessarily cooperate)
-Eberron, while the game takes place in Sharn, this might not be the Eberron you expect. Partially because I am not a huge Eberron buff and partially because I don't want to put too many constraints on what can and can't happen. That means that you drow can be evil, you halfling can ride a bear and your gensai can (still) be a swordmage. But please tell me why.
-Multiple submissions are permitted

If it comes down to it, I will probably allow a party of five strikers. But why that would happen is beyond me.

A few additional notes on character creation:
-If you want to add a bit more to your characters, try coming up with two goals for them; one in character and one that you have for the character. The general idea being that I want to see how you envision the character growing.
-If possible, uploading CB files would be nice. Infidel's site should be up at some point, but for now Sendspace is alright.
-If you want to keep secrets from other players, please go ahead and PM me information about your character.

On character sheets
We can try to use iplay4e.com right now, but Infidel is promising to outdo them soon! I am not requiring it, since not everyone one has the CB, but it does make my life easier. I will probably end up making a CB sheet for you if your character is accepted and you don't have it.
Finally:
I am not an expert DM nor an expert on Eberron, so why would I choose to do this? Well, I want to have some fun and run an exciting game that people will want to post in and that other will want to follow. Hopefully it will be a good way to try new things, as players and for me as a DM. If that sort of game philosophy appeals to you, then I invite you to submit you character ideas.

You enter the Steam Tunnels August 17.
Date is tentative, but no sooner than the 17th

[SIGPIC][/SIGPIC]
<ProfMoriarty> oh yeah. one time I PMed a picture of my penis to a forumer, and then I got a PM from Thanatos saying "nice girth"
Bok Choi on
«13456

Posts

  • Bok ChoiBok Choi Registered User regular
    edited August 2009
    Submissions as of 8/12:

    Those Who Dared to Attempt:
    Mike Danger Uxon Esotiel, Deva Shaman
    OptimusZed Thunk, Warforged Cleric
    ProfMoriarty Leon d'Cannith, Human Artificer
    ProfMoriarty Theron Wain, Minotaur Fighter
    SuperRanger Stolk, Revenant Predator Druid
    susan Jingo 'Scabby' Badmoon, Goblin Rogue
    samurai6966 Vanri, Genasi Swordmage
    samurai6966 Rizzen the Kalashtar Bard/Warlock Hybrid
    Helix09 Lars Sabian, Tiefling Bard
    Mike Danger Samm d'Lyrandar, Half-Elf Sorcerer
    Mr_Rose Ire, Revenant Warlock
    streever Thoin Stormhammer, Dwarf Warden
    Rainfall Ash-Kai, Genasi Windsoul Barbarian
    SimpsonsParadox Jack, Warforged Monk
    lodwilk Qodax, Changeling Sorcerer
    lodwilk Erelis, Eladrin Psion
    feeddannow Bait, Kobold Rogue
    Helix09 Orin the Gnome Illusionist Controller
    SimpsonsParadox Meva kri, the Kalashtar Bard (Prescience Bard) And Shutup (The Parrot Familiar)
    Zarcath Cyndorl the Gruesome Dragonborn Bard
    The Heremenegilde Cookie Chronicle Archive:
    Hermenegilde Khandareth, Kalashtar Paladin
    Hermenegilde One, Warfroged Barbarian
    Hermenegilde Two, Warforged Fighter
    Hermenegilde Three, Warforged Bard
    Hermenegilde Four, Warforged Druid
    Hermenegilde Five Warforged Hybrid Ranger/Warlord
    Hermenegilde Oss, Bugbear Monk
    Hermenegilde Shai'ella, Changeling Psion
    Hermenegilde Idrian the Toymaker, Human Artificer
    Hermenegilde Zzod, Bugbear Fighter
    Hermenegilde Hunter 43, Warforged Beastmaster
    Hermenegilde Sergeant Daefin, Bard Emeritus
    Hermenegilde Corporal Caeliss, Psion
    Hermenegilde Taevon, Monk
    Hermenegilde Taelor the Blessed, Fighter
    Hermenegilde Naerval the Defier, Avenger of Dol Dorn
    Hermenegilde Sergeant Gaeliss, Swordmage
    Hermenegilde Corporal Smaelin, Artificer.
    Hermenegilde Daelon the Unlucky, Fighter.
    Hermenegilde Saeron, Wizard
    Hermenegilde Reaval the Thrower, Ranger.
    Hermenegilde Legion Devil with no name
    Hermenegilde Morshk, Insane Dwarven Warlock of Doom
    Hermenegilde Adrienne, Half-Orc Brutal Scoundrel
    Hermenegilde Xendel, Genasi Tactical Warlord
    Hermenegilde Trinn, Dragonborn Sorceress
    Hermenegilde Shae, Elven Avenger of Corellon, Killer of spiders



    wtsclasses.png
    graph as of 8/12

    Multiple submissions are allowed.

    Choices have been made, see first post.

    Bok Choi on
    [SIGPIC][/SIGPIC]
    <ProfMoriarty> oh yeah. one time I PMed a picture of my penis to a forumer, and then I got a PM from Thanatos saying "nice girth"
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited August 2009
    Uxon Esotiel, Deva Shaman

    Background
    Having wandered Eberron for decades, Uxon was eventually drawn to the city of Metrol, where he made a living working in a Jorasco apothecary's store. Finally, when the situation grew desperate for Cyre, the two were pressed into service: Uxon and J'att slowly rose through the ranks and witnessed many astounding sights: the march of the Karrnathi dead, the wreck of the Veldarren, and finally, the Mourning.

    The two did not survive: Uxon, of course, awoke months later and made his way back to Sharn, following the lines of the lightning rail. J'att, son of W'att, died--after a fashion. Something in the Mourning combined with Uxon's regenerative abilities, and J'att was able to hang on as a spirit. Uxon found that he had opened a door of sorts to these fetches and haunts of the Last War, and soon came to the attention of the Sharn Watch when he began assisting the dead with putting matters to rest--ensuring the discovery of hidden wills, bringing murderers to justice, etc.

    The Watch called upon him again and again to join the ranks, but Uxon prefers to work at his own pace, taking on whatever dilemmas of the dead (or the living) are of interest to him. J'att is the "silent partner" of the duo, usually preferring to whisper in Uxon's ear (although he sometimes bangs on furniture and throws glasses in the hopes of scaring away clients he doesn't care for).

    Uxon and J'att, with their reputation and "reasonable rates", are quickly hired on by the university to locate the missing student. Uxon only hopes that he will not have to summon up the dead of the War to help him accomplish his goals this time.

    Personality
    Uxon always seems a little distracted--this is usually due to J'att whispering in his ear, or his fixation on some small detail. He does not have any particular compunctions about keeping company--he is just as willing to rub elbows with the idle rich in the restaurants and ballrooms of Skyway as he is to navigate the loud marketplaces of the lower wards. His sense of humor is distant from slapstick and pranks--he much more prefers elaborate wordplay and carefully placed witticisms. In his spare time, he has taken up playing the violin (mostly reserved, minimalist Aereni pieces, although he occasionally displays a surprisingly broad knowledge of Aundairian folk songs, some of astounding vulgarity) and some amateurish pursuit of the healing arts.

    Character Stats
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Esordiel, level 1
    Deva, Shaman
    Companion Spirit: Stalker Spirit
    Background: Sharn (Streetwise class skill)

    FINAL ABILITY SCORES
    Str 9, Con 14, Dex 10, Int 12, Wis 20, Cha 10.

    STARTING ABILITY SCORES
    Str 9, Con 14, Dex 10, Int 10, Wis 18, Cha 10.


    AC: 11 Fort: 13 Reflex: 11 Will: 16
    HP: 26 Surges: 9 Surge Value: 6

    TRAINED SKILLS
    Nature +10, Insight +10, Perception +10, Streetwise +5

    UNTRAINED SKILLS
    Acrobatics, Arcana +1, Bluff, Diplomacy, Dungeoneering +5, Endurance +2, Heal +5, History +3, Intimidate, Religion +3, Stealth, Thievery, Athletics -1

    FEATS
    Level 1: Battle Intuition

    POWERS
    Shaman at-will 1: Wrath of Winter
    Shaman encounter 1: Twin Panthers
    Shaman daily 1: Wrath of the Spirit World

    ITEMS
    Cloth Armor (Basic Clothing), Adventurer's Kit, Implement, Staff

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • DelmainDelmain Registered User regular
    edited August 2009
    Yeah, well my this post will spontaneously metamorphose into something entirely different.

    Delmain on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited August 2009
    This post will spontaneously combust, and a baby phoenix will crawl from its ashes.

    And by that I mean a character.

    3cl1ps3 on
  • MegazverMegazver Registered User regular
    edited August 2009
    This post will not change into anything, because editing is for pussies and all of you horrible people will bump the thread anyway, defeating the whole point.

    But there might be a good and proper post coming down the road.

    Megazver on
    Chief Tyrol. Academician Megazver of the Jol-Nar Universities
  • kuhlmeyekuhlmeye Registered User regular
    edited August 2009
    Depending on how my submissions for Hunters and Eternal go, I might make up a character, but as of now I'm DM'ing and playing in 2, so I'll hold off.

    kuhlmeye on
    PSN: the-K-flash
  • HermenegildeHermenegilde Registered User regular
    edited August 2009
    kuhlmeye wrote: »
    Depending on how my submissions for Hunters and Eternal go, I might make up a character, but as of now I'm DM'ing and playing in 2, so I'll hold off.

    I'm with kuhlmeye on this one. Even though the odds of my characters getting picked... Must be from my feeling that lvl 1 characters can't have had much of a life. I mean, you can get to lvl 2 with a couple of tavern brawls :P.

    "Go out and kill a bunch of dogs. Come back when you're lvl 2."

    Hermenegilde on
  • OptimusZedOptimusZed Registered User regular
    edited August 2009
    First non-reserve post. Take that, thread.

    Thunk, Reactivated Penitent of Dol Dorn

    darkwood_study_by_longeye.jpg

    Background:

    The earliest thing that Thunk can actively recall is his reactivation in the Cathedral of the Sovereign Host in Sharn. This particular situation might have been a shock to virtually anyone else on the planet, but Thunk thankfully lacked the context necessary to really comprehend what was happening to him. According to the assorted clergy that were tending to him, he had been brought there by a group of robed men who claimed to have found him in his inert state in the undercity.

    Upon being handed this blank slate of a potential convert, the clergy of the Sovereign Host wasted little time before inundating him with the details and tenets of their various sects, and Thunk was equally swift in forgetting the vast majority of it. As it turns out, killer robots don't tend to make great theologians.

    With that in mind, Thunk threw in with the battle clerics of Dol Dorn. Their worship being of the more martial variety, Thunk took to them with ease. While not the most worshipful of beings, the construct found a degree of clarity and certainty in the reverberating *thunk* *thunk* of his training gear hitting the practice dummies. Having no other personal direction, Thunk formally enlisted with the church and spent the next few months in the Dornite equivalent of seminary, and has now been unleashed on the world, a newly minted servant of Dol Dorn.

    Already, Thunk has gained a reputation for being direct and aggressive in pursuing the interests of the church.
    Personality:
    Thunk is less reserved than some warforged, but not necessarily actively outgoing. He harbors a mild disdain for fully organic humanoids that he can't seem to completely shake. Close friends and associates are generally spared the full brunt of this sentiment, though he occasionally lets some derision slip into his interactions with them accidentally.

    The closest Thunk comes to true happiness is when he's cracking skulls. His faith in Dol Dorn may waver, but his weapon never will. In battle he's an effective, decisive leader. Outside of it, he's taciturn, sarcastic and prone to long periods of silence.

    Thunk has fairly extensive knowledge of things that he probably shouldn't, given his memory loss and recent reactivation. He himself is not entirely clear as to the source of this knowledge, though he also seems far less concerned by it than are the other members of his church.
    Description:
    Thunk is large even by warforged standards. His massive body is covered with gashes and rusty pits, apparent souveniers of his forgotten existence before his life in the church. In some places, most notably on his arms and his shoulders, it appears that he has had components forcibly ripped out of him, though he has no memories of this. These scars are one of the reasons he rarely takes off his chainmail, though he would never admit it.

    The old warforged's face is regal in appearance, at least relative to the rest of him. Composed of darkwood, oak and bronze, with a number of ridges and studs that give the impression of some sort of short headdress or even a crown, it gleams in the sun when he actually takes the time to polish it.

    Build Summary:
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Thunk, level 1
    Warforged, Cleric
    Build: Battle Cleric
    Background: Unstoppable Soldier (Athletics class skill)

    FINAL ABILITY SCORES
    Str 18, Con 15, Dex 11, Int 10, Wis 8, Cha 16.

    STARTING ABILITY SCORES
    Str 16, Con 13, Dex 11, Int 10, Wis 8, Cha 16.


    AC: 16 Fort: 14 Reflex: 10 Will: 16
    HP: 27 Surges: 9 Surge Value: 6

    TRAINED SKILLS
    Religion +5, Arcana +5, History +5, Athletics +8

    UNTRAINED SKILLS
    Acrobatics -1, Bluff +3, Diplomacy +3, Dungeoneering -1, Endurance +3, Heal -1, Insight -1, Intimidate +5, Nature -1, Perception -1, Stealth -1, Streetwise +3, Thievery -1

    FEATS
    Cleric: Ritual Caster
    Level 1: Battle Healer

    POWERS
    Channel Divinity: Healer's Mercy
    Cleric at-will 1: Righteous Brand
    Cleric at-will 1: Recovery Strike
    Cleric encounter 1: Healing Strike
    Cleric daily 1: Shield of the Gods

    ITEMS
    Ritual Book, Chainmail, Morningstar
    RITUALS
    Gentle Repose, Make Whole, Explorer's Fire
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

    Thunk's Deep Dark Secret:
    Dm's eyes only.
    No, seriously.
    If you're not Bok_Choi, stop clicking.
    Absolute last warning.
    Will PM upon acceptance.

    And shame on all of you for getting this far.

    Thunk's Motivations, Desires and Dreams:

    Thunk mostly just does what he does because he knows he's supposed to. He doesn't specifically know WHY that is, just that it is. The instructors at his seminary and the higher ups in the church put it down to a calling, or religious fervor, but that's not really something Thunk himself is concerned with.

    He seeks to serve his order and become one of the influential members of the church, again for reasons he doesn't really understand. He's not ambitionless, but his ambitions seem to stem from somewhere outside himself.

    Thunk has also found himself seeking out capable individuals (like his party mates) and becoming acquainted with them. As though he's taking stock of resources, or gathering an army for some purpose...

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • SuperRuperSuperRuper Registered User regular
    edited August 2009
    Interesting....will see how stuff pans out, I don't want to get overloaded.

    SuperRuper on
    steam_sig.png
    PSN: ChemENGR
  • susansusan Registered User regular
    edited August 2009
    I'm interested, probably in a Rogue of some sort (maybe a Goblin, for one of those street-smart Dhakaan
    types...). Never PbP'd here on the PA boards, though I've done a bit in the past on other boards. I'll try to get a build done within a day or so.

    Later!

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • Bok ChoiBok Choi Registered User regular
    edited August 2009
    kuhlmeye wrote: »
    Depending on how my submissions for Hunters and Eternal go, I might make up a character, but as of now I'm DM'ing and playing in 2, so I'll hold off.

    I'm with kuhlmeye on this one. Even though the odds of my characters getting picked... Must be from my feeling that lvl 1 characters can't have had much of a life. I mean, you can get to lvl 2 with a couple of tavern brawls :P.

    "Go out and kill a bunch of dogs. Come back when you're lvl 2."

    It is always a bit awkward for a "trained assassin" or "practiced mage" to be fumbling around whiffing attacks against kobolds.

    Then again there is some interesting stuff that can be done without trying to make your character seem "experienced" as it were.

    Bok Choi on
    [SIGPIC][/SIGPIC]
    <ProfMoriarty> oh yeah. one time I PMed a picture of my penis to a forumer, and then I got a PM from Thanatos saying "nice girth"
  • Silas BrownSilas Brown That's hobo style. Registered User regular
    edited August 2009
    Leon d'Cannith, Human Artificer

    "Leon, I need to speak with you a moment."
    "Can it wait? I'm on my way back to my lab to--"
    "Tut tut tut tut. You know the rule. I am not to be made explicitly aware of your experiments. As far as I know or care, everything you are doing is legal in the eyes of Sharn and House Cannith."
    "Merrix, I--"
    "Quiet, Leon. There playtime and then there is listening time. Right now is listening time.

    "I have a task for you. If you want to continue your experiments with your copious funding and expected... privacy, you'll do your best to fulfill my request. Morgrave University has put out a search for a boy in the tunnels below, and I want you to help. It's for House Cannith's image, you see. For too long people have suspected our own creations haunt those tunnels, stealing people away..."

    "There was that one ti--"
    "Tut tut tut tut. You want to be able to continue your work, don't you?"
    "Yes.."
    "Then you'll do it."
    "Yes.."
    "Good, Leon."
    "Can I bring the disembodied Warforged head? The one that still talks and thinks it has free will?"
    "No, Leon..."

    Character Sheet
    http://www.crashmoriarty.com/cb/leon.dnd4e

    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Leon d'Cannith, level 1
    Human, Artificer

    FINAL ABILITY SCORES
    Str 9, Con 13, Dex 10, Int 18, Wis 16, Cha 10.

    STARTING ABILITY SCORES
    Str 9, Con 13, Dex 10, Int 16, Wis 16, Cha 10.


    AC: 16 Fort: 13 Reflex: 15 Will: 15
    HP: 25 Surges: 7 Surge Value: 6

    TRAINED SKILLS
    Dungeoneering +8, Arcana +9, Perception +8, History +9, Thievery +5, Heal +10

    UNTRAINED SKILLS
    Acrobatics, Bluff, Diplomacy, Endurance +1, Insight +3, Intimidate, Nature +3, Religion +4, Stealth, Streetwise, Athletics -1

    FEATS
    Artificer: Ritual Caster
    Human: Mark of Making
    Level 1: Combat Medic

    POWERS
    Artificer at-will 1: Magic Weapon
    Artificer at-will 1: Thundering Armor
    Bonus At-Will Power: Aggravating Force
    Artificer encounter 1: Spike Wire
    Artificer daily 1: Obedient Servant

    ITEMS
    Ritual Book, Adventurer's Kit, Leather Armor, Implement, Rod, Dagger, Alchemical Reagents (Arcana) (37)
    RITUALS
    Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

    Silas Brown on
  • SuperRuperSuperRuper Registered User regular
    edited August 2009
    I'm thinking of building a Revenant Rogue. Are we gonna get into the paragon tiers? Just so I can choose me racial thingy

    SuperRuper on
    steam_sig.png
    PSN: ChemENGR
  • Bok ChoiBok Choi Registered User regular
    edited August 2009
    I want to take this to epic tiers if you guys are down for the long haul.
    It will depend on the players but Eberron (and Sharn) has lots and lots of stuff to explore and I'm interested in that.

    I guess that's another thing. You guys can sort of map out how you want to make the character progress. I will go in and put a few more ideas/guidelines for character submission into the OP.

    Just as a quick note: if you want to give me two goals, one that your character has and a goal that you have for the character (so, find his lost love and become an avatar of his god, respectively), in addition to the goals, a secret could also add some depth.

    Not requirement per se, but something to chew on.

    Bok Choi on
    [SIGPIC][/SIGPIC]
    <ProfMoriarty> oh yeah. one time I PMed a picture of my penis to a forumer, and then I got a PM from Thanatos saying "nice girth"
  • streeverstreever Registered User regular
    edited August 2009
    Dwarven Warden--earth strong--more tomorow... going to be down-playing the polymorph stuff and focusing on him being incredibly tough.

    streever on
  • OptimusZedOptimusZed Registered User regular
    edited August 2009
    Thunk thinks this thread is getting uncomfortably leader heavy.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • SuperRuperSuperRuper Registered User regular
    edited August 2009
    Don't worry, a striker is being formed as we speak

    Edit: Revenant Predatory Druid

    SuperRuper on
    steam_sig.png
    PSN: ChemENGR
  • samurai6966samurai6966 Registered User regular
    edited August 2009
    Vanri, Genasi Swordmage.

    Background story:
    Day 282, Rainy.
    This city is changing me. I was once a little girl, looking for my prince charming. Now, in a few months, Ive become a Bounty Hunter. I barely remember how. I'm looking for a man. This man is powerful. Some one in the Morgrave University. I probably wouldn't have tried to hunt him down, if it wasn't for the fact that he has something special to me. Sure, he killed my family to get it, but they can't come back. The Hollow Storm is too powerful for revenge. A spear that can summon the might of a storm itself. Genasi in my family have guarded the spear for centuries. And I messed it up. So I came to Sharn. To the University.
    I needed money and an identity. That came when I took my first job. It was a simple job. Find this deadbeat and bring him back alive. I got lucky. I found him at a tavern, gambling away with loaned money. I wasn't even looking for real. I was hungry and it looked to be a place to eat. I knocked him out and dragged him back over to the loan sharks. They were so pleased that it took so little time. As the man shock my hand, I saw a tattoo on him arm of the University's seal. "Whats your name?" He asked. I looked at the first thing I saw, a rum bottle. "Vanri" I said. "Like the rum." I heard the gambler scream as they cut off his hand. He's fault. He shouldn't gamble with other people's money.
    I've been working odd jobs since. Hunted people more then anything. And I make a scary girl. Or a beautiful one. I've pretend to be all sorts of people. I've been a noblewomen, a beggar, a thief, a lady of the night, and many more. Before Sharn, I was a guardian. Now, here in Sharn, I'm a hunter. Funny how a city changes a girl!

    Personality:
    Venri is a kinda heartless. She cares about her job, and herself, but not so much others. She's a no- nonsense type of person. She loves her work, loves changing herself to different roles. But she will never forget that the University has a dangerous weapon. One she is spirituality attach to. If someone uses The Hollow Storm, then it will drain her of her powers and soul, killing her. It was a way to keep the guardians from using the spear for their evil deeds.

    Goals:
    Venri wants to find the spear and break away from the bond she and The Hollow Storm has. I want to see her grow a heart.



    Stats:
    Vanri, level 1 (Female)
    Genasi, Swordmage
    Build: Assault Swordmage
    Swordmage Aegis: Aegis of Shielding
    Elemental Manifestation: Stormsoul
    Background: Occupation - Bounty Hunter (+2 to Perception)

    FINAL ABILITY SCORES
    Str 13, Con 15, Dex 10, Int 18, Wis 10, Cha 13.

    STARTING ABILITY SCORES
    Str 11, Con 15, Dex 10, Int 16, Wis 10, Cha 13.


    AC: 17 Fort: 13 Reflex: 14 Will: 13
    HP: 30 Surges: 10 Surge Value: 7

    TRAINED SKILLS
    Arcana +9, Athletics +6, Intimidate +6, History +9

    UNTRAINED SKILLS
    Acrobatics, Bluff +1, Diplomacy +1, Dungeoneering, Endurance +4, Heal, Insight, Nature +2, Perception +2, Religion +4, Stealth, Streetwise +1, Thievery

    FEATS
    Level 1: Intelligent Blademaster

    POWERS
    Swordmage at-will 1: Booming Blade
    Swordmage at-will 1: Lightning Lure
    Swordmage encounter 1: Lightning Clash
    Swordmage daily 1: Dimensional Thunder

    ITEMS
    Adventurer's Kit, Leather Armor, Falchion

    samurai6966 on
  • susansusan Registered User regular
    edited August 2009
    Jingo 'Scabby' Badmoon, Goblin Artful Dodger Rogue

    STATS:
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Jingo 'Scabby' Badmoon, level 1
    Goblin, Rogue
    Rogue Tactics: Artful Dodger
    Background: Darguun (+2 to Endurance)

    FINAL ABILITY SCORES
    Str 8, Con 11, Dex 20, Int 10, Wis 10, Cha 16.

    STARTING ABILITY SCORES
    Str 8, Con 11, Dex 18, Int 10, Wis 10, Cha 14.


    AC: 17 Fort: 10 Reflex: 18 Will: 13
    HP: 23 Surges: 6 Surge Value: 5

    TRAINED SKILLS
    Stealth +12, Thievery +12, Bluff +8, Streetwise +8, Acrobatics +10, Intimidate +8

    UNTRAINED SKILLS
    Arcana, Diplomacy +3, Dungeoneering, Endurance +2, Heal, History, Insight, Nature, Perception, Religion, Athletics -1

    FEATS
    Level 1: Backstabber

    POWERS
    Rogue at-will 1: Piercing Strike
    Rogue at-will 1: Sly Flourish
    Rogue encounter 1: Fox's Gambit
    Rogue daily 1: Trick Strike

    ITEMS
    Dagger (5), Leather Armor, Thieves' Tools, Adventurer's Kit, Footpads, Camouflaged Clothing

    BACKSTORY:
    Jingo 'Scabby' Badmoon, son of Jagrin Badmoon and Tylian Badmoon, and the 11th child in a pack of 15. He's a young man, fresh from his village on the outskirts of the Dhakaan Empire, and moving into the Big City to put his skills and talents to use, make a name for himself, and maybe make a bit of scratch in the process. See his family always had a thing for training sneaky types, and already 12 of his brothers and sisters had found more-or-less honest employment around the continent, working as scouts and trackers and, more often than not, thieves. Scabby knows he's one of the best of the litter, and soon he’s going to get a chance to prove it.

    Scabby smirks as he places his tiny calloused hand in the plump sweaty paw of the University staff, accepting the job of finding a runaway student before the idiot gets himself killed. How nice is this? Barely in the city a month and already he's landed a nice cushy pickup job, low risk high pay, with an employer that'll probably give him even more work down the line. He's almost a little disappointed that he's not going to get a chance to really get some knife work in on this one, but you can't have everything.

    APPEARANCE:
    Scabby's your average young Goblin; 3' 5", slight agile build, yellow-green mottled skin and red eyes that always seem to be looking for an opening. He has sharp yellow teeth and a mouth that always seems to be smirking, carries matching pairs of sharp knives at his waist, and wears gray-green loose fabrics over his leather armor that makes him vanish while standing in shadows.

    GOALS:
    Scabby's major goals are simple enough: Get rich, get famous, live the life in the Big City and maybe send some coin back to his parents if he has some to spare. Apart from that though, he does have something he's working on: Finding his brothers and sisters that have gone missing. Living the life of quasi-mercenaries is hard on a family, and a few of his siblings have fallen off the world, so to speak. Wherever Scabby goes, he makes sure to talk to the local Goblin population and see if anyone's heard from them. He knows they're probably gone, but still, he needs to find out for sure...

    MYTHWEAVER CHARACTER SHEET: http://www.myth-weavers.com/sheetview.php?sheetid=145951

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • SuperRuperSuperRuper Registered User regular
    edited August 2009
    Stolk, Revenant Predator Druid

    Background Story:
    Stalker finished his daily training. Just as the forest around him thundered. He and his mentor knew it was time. There was no hesitation. They lept from their stones and raced to the village. The longtooths were here. This was part of the reason he was training. As he ran he looked at his fath-- mentor who gave him a slight nod. Unfortunately that was when the tripwire was pulled. His father fell. Stalker stopped. His father slowly looked up at him and shook his head. Don't help me. To the village!

    As his father sat up, a javelin pierced through his chest. As his eyes grew cold, Stalker held back his emotions. Emotions that could cripple him. He turned and ran to the village.

    As he arrived at his village. The view was morbid. The fight was well underway. There was nothing left for him to do but die with his people. To be with his father.

    A brisk pain shot through Stalker's side. He looked down at the spear that stuck out of his body. A fitting way to die, in battle. He fell to his knees.

    "NO! This can't happen. There was supposed to be more. THERE WAS SUPPOSED TO BE MORE!"

    Stalker awoke in a city. Memories, not but fragment. As if remembering pages of a book long-since read. He sat up and looked down at his hands, his body mishapen and disfigured. He stood and walked out the door, joining the crowds of the city. Lost in the shuffle, he only remembered on part of his identity: Stolk.

    Appearance:
    Beast form: Stolk prefers a dark panther-like cat form. His dreadful eyes are all he retains of his natural form. Sleek black hair covers his body and obsidian claws are revealed.

    Natural Form: Stolk is a medium-sized figure, not too tall to heavy. He has long black hair, as well as a thick beard that he keeps to remind him of his past life as a razorclaw shifter. He has since left this life behind. His eyes are the most daunting part of his facade. They are black as night with only a pinpoint of red in the center to suggest that life hides in the dark form.

    Secrets and Goals:
    His goal is that he has no exact goal. As far as he knows, there is no reason for him to be alive. He wants, no needs, to find a purpose.

    My goal: I see him eventually becoming a hit man for the raven queen. An enforcer if you will. Perhaps mid-campaign, he can recieve a list of names? Could possibly lead to a few adventures...

    SuperRuper on
    steam_sig.png
    PSN: ChemENGR
  • HermenegildeHermenegilde Registered User regular
    edited August 2009
    Khandareth, Kalashtar Paladin of the Light, scourge of darkness, bane of evil and otherwise all-around great, if slightly insane, guy.

    Background
    Khandareth was a typical Kalashtar youth, at least outwardly : pensive, calm, even serene, just like all the other members of his race. Like all the others, his Quori soul gnawed at his sanity, making him more and more paranoid, until we grew convinced that everyone was an agent of the Dreaming Dark. They were all out to get him. So he ran. Away from everyone.
    Turns out that, when you run alongside a road people keep showing up. So Khandareth spent a lot of time hiding. And running away, screaming his panic for the whole world to hear. Aimless, unfocused, panicked flight across the lands of Eberron. It lasted 4 years.
    Then he grew calm again. Far away from his home he found peace in the belief that he could make a difference. That with him on its side the Light would prevail.
    Of course, that might require fighting rather than running away. So he set out to do that, found odd jobs to sustain himself and buy weapons, and found an old master of arms to teach him the rudiments of weapons and fighting and armor and stuff.
    Turns out that his belief in the Light can actually be turned into power to oppose the forces of evil.

    Now that he has basic training and a vague idea of how to conduct himself in a fight, the time has come for step two of his master plan " honing his skills to perfection and recruiting allies. Oh and incidentally, oppose darkness and evillity in its various forms.

    For now, Khandalesh's will is strong, but the fragment of Quori soul is not silent, it whispers of the hidden agents of the dreaming dark. Always after him, lurking in the shadow and hiding under inn's beds...

    Personnality
    Khandareth would very much like to be a paragon of goodness and perfection. He still has a ways to go. His suspicion of everyone makes him wary of lending a hand to anyone, for fear that they would be evil in disguise. As such he tends to analyze before acting, and his brain is not his strongest weapon. He lacks the self-confidence to follow his instincts, which are, usually, pretty good in regards to people and their motivations. Mostly calm and pensive, a lot of things push him towards the edge and make him freak out.
    But I aint telling what they are...yet

    Appearance
    Human_Warrior_3rd_armor_by_reaper78.jpg

    Builder stuff
    Khandareth, level 1
    Kalashtar, Paladin
    Kalashtar: Diplomacy Bonus
    Background: Vigilant (+2 to Intimidate)

    FINAL ABILITY SCORES
    Str 10, Con 12, Dex 12, Int 8, Wis 18, Cha 18.

    STARTING ABILITY SCORES
    Str 10, Con 12, Dex 12, Int 8, Wis 16, Cha 16.


    AC: 20 Fort: 12 Reflex: 14 Will: 15
    HP: 27 Surges: 11 Surge Value: 6

    TRAINED SKILLS
    Religion +4, Insight +11, Heal +9, Diplomacy +11, Intimidate +11

    UNTRAINED SKILLS
    Acrobatics -3, Arcana -1, Bluff +4, Dungeoneering +4, Endurance -3, History -1, Nature +4, Perception +4, Stealth -3, Streetwise +4, Thievery -3, Athletics -4

    FEATS
    Level 1: Hero of Faith

    POWERS
    Lay on Hands: Ardent Vow
    Paladin at-will 1: Ardent Strike
    Paladin at-will 1: Bolstering Strike
    Paladin encounter 1: Valorous Smite
    Paladin daily 1: Majestic Halo

    ITEMS
    Adventurer's Kit, Plate Armor, Heavy Shield, Longsword

    Hermenegilde on
  • Helix09Helix09 Registered User regular
    edited August 2009
    Lars Sabian
    Tiefling Bard

    Character Summary
    Lean and fairly grungy for a tiefling, Lars has skin a dull red ember color and spiraled horns that sweep back from his temples to point behind his head. Originally raised in gloomy Karrnath, Lars leapt at the chance to escape the slum his family lived and indulging his musical inclinations in by joining the Karrnath defense force and training under a senior bard. In his three years serving, Lars was primarily charged with directing and overseeing a small contingent of zombie troops. Quickly growing bored of the situation, Lars started experimenting with different musical sounds since his fellow soldiers could hardly complain about his ruckus ‘waking the dead’. Gradually Lars taught himself percussion instruments and he learned that certain drum beats motivated the zombies more than his other music. We he finally got out of the military, Lars decided to try his luck in Sharn, to find his fame and fortune. Now that most of his savings have run out, Lars is staying at a poor flop house owned by the Circle of Song. He occasionally sells his services gathering rumors to Inquisitives. Rumors of ancient drum beats and melodies practiced by the Giants of Xendrick have currently peaked his interest. He imagines if he can find and master such a technique, he can bring together a band and ride the novelty to fame and fortune in Sharn.

    Note: As a consequence of his military service, Lars has an unconscious nonchalance around undead no matter how disgusting, specifically rotting zombies. Others may find this unnatural and eerie.

    Stats
    ====== Created Using Wizards of the Coast D&DI Character Builder ======
    Lars Sabian, level 1
    Tiefling, Bard
    Build: Valorous Bard
    Bardic Virtue: Virtue of Valor

    FINAL ABILITY SCORES
    Str 10, Con 16, Dex 10, Int 13, Wis 8, Cha 19.

    STARTING ABILITY SCORES
    Str 10, Con 16, Dex 10, Int 11, Wis 8, Cha 17.


    AC: 11 Fort: 13 Reflex: 12 Will: 15
    HP: 28 Surges: 10 Surge Value: 7

    TRAINED SKILLS
    Arcana +6, Acrobatics +5, Heal +4, Streetwise +9, Bluff +13

    UNTRAINED SKILLS
    Diplomacy +5, Dungeoneering, Endurance +4, History +2, Insight, Intimidate +5, Nature, Perception, Religion +2, Stealth +3, Thievery +1, Athletics +1

    FEATS
    Bard: Ritual Caster
    Level 1: Strength of Valor

    POWERS
    Bard at-will 1: Vicious Mockery
    Bard at-will 1: War Song Strike
    Bard encounter 1: Shout of Triumph
    Bard daily 1: Stirring Shout

    ITEMS
    Ritual Book, Adventurer's Kit, Scythe, Lyre, Chainmail, Dagger, Fine Clothing
    RITUALS
    Comprehend Language, Glib Limerick
    ====== Created Using Wizards of the Coast D&DI Character Builder ======

    Goals
    Currently just scraping by, Lars' goals are primarily monetary from day to day. Ultimately Lars would like to make it big performing a lost song from Xendric or getting together a band to win fame and fortune in Sharn.
    I personally would like to get Lars involved with the more criminal organizations of Sharn/Eberron at some point.

    Helix09 on
    D&D setting work in Progress: http://infernalcity.wikispaces.com/
  • HermenegildeHermenegilde Registered User regular
    edited August 2009
    Bok Choi wrote: »
    I want to take this to epic tiers if you guys are down for the long haul.
    It will depend on the players but Eberron (and Sharn) has lots and lots of stuff to explore and I'm interested in that.

    EPIC !!! Can I submit more than one character ? Say fifty or so ?

    Hermenegilde on
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited August 2009
    Samm d'Lyrandar, Storm Sorcerer

    82908.jpg

    Background
    The half-elf marched into the Drunken Dragon, paid for a beer, and sat down in the one vacant chair that didn't have its back to a door at the moment. Those who were paying attention might have noticed a half-orc start walking towards the table, and a changeling sit down.

    "What's the good word?" he asked.

    "I got the burn," the half-elf replied, kicking back one foot so that the table shook slightly. Those who were paying attention might have noticed him glancing around the room, but most were too concentrated on the heated game of Time for the Other Eye to notice.

    "I told you not to go home with those Torchlight girls," the changeling snickered, waving for a waitress.

    "No. Beach Until Rightful Notice. They took my wings."

    "So?" He arched a gossamer-thin eyebrow. "Go back to Uncle what's-his-name in Stormreach and beg for 'em back."

    "You don't understand," the half-elf said, his voice becoming heated and quiet. "I've got no cash, no line-a-credit with the dwarves, and as far as employers are concerned, they don't know me from Johnny Riedra working down at the docks. I'm stuck in Sharn," he said with more than a little disgust.

    "So now what?" the changeling said, wiping his mouth on the cuff of his sleeve.

    "I'm gonna have to go freelance," the half-elf replied, splaying out one hand on the scarred table, the dragonmark swirling on his knuckles as he drummed his fingers. "Work with what I got." He held up one finger. "Gunshy ex-girlfriend at Morgrave." Another. "Friend who used to snitch on me to the Boromars
    and Daask?"

    The changeling held up a hand. "Whoa, whoa, whoa. Listen, I don't do any business with Daask any--" He cut short his comment at a glare from the half-elf.

    "And there's always family, too," he said with a sigh, draining the last of his drink and staring at the wall of mounted hunting trophies the bar's patrons had brought back (some signing a small card underneath). A kraken's tentacle flailed menacingly, with only an L underneath.

    Gold pieces skittered across the table, and the half-elf pushed himself up to leave. "So, while we're down to brass tacks: until I figure out who grounded me--and why, I'm not going anywhere."

    Personality
    Samm is the man you want to have on your side when the chips are down. Years of work both with the Raincallers and the airship crews have left him with an aptitude for conjuring up troublesome storms--whether of the meteorological or the somewhat criminal sort. After his recent mysterious discharge from House Lyrandar for reasons that he himself doesn't even know, Samm has taken to the adventurer's life in the hopes of making ends meet until he figures out what happened to get him kicked out.

    He enjoys games of all kinds, and finds book reading a waste of time (unless it's a rip-roaring adventure yarn). He prefers loose clothing, and coats over cloaks for when it gets cold. He hopes that in his time away from the House he can learn to fight with a sword better, and get some real action.

    Character Stuff
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Samm, level 1
    Half-Elf, Sorcerer
    Spell Source: Storm Magic
    Background: Sharn (Streetwise class skill)

    FINAL ABILITY SCORES
    Str 11, Con 12, Dex 14, Int 10, Wis 8, Cha 20.

    STARTING ABILITY SCORES
    Str 11, Con 10, Dex 14, Int 10, Wis 8, Cha 18.


    AC: 12 Fort: 11 Reflex: 12 Will: 17
    HP: 24 Surges: 7 Surge Value: 6

    TRAINED SKILLS
    Arcana +5, Streetwise +10, Intimidate +10, Bluff +10

    UNTRAINED SKILLS
    Acrobatics +2, Diplomacy +7, Dungeoneering -1, Endurance +1, Heal -1, History, Insight +1, Nature -1, Perception -1, Religion, Stealth +2, Thievery +2, Athletics

    FEATS
    Level 1: Mark of Storm

    POWERS
    Dilettante: Cutting Words
    Sorcerer at-will 1: Lightning Strike
    Sorcerer at-will 1: Storm Walk
    Sorcerer encounter 1: Thundering Roar
    Sorcerer daily 1: Howling Tempest

    ITEMS
    Cloth Armor (Basic Clothing), Adventurer's Kit, Implement, Staff, Dagger (9), Disguise Kit, Inquisitive's Kit

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • Bok ChoiBok Choi Registered User regular
    edited August 2009
    Bok Choi wrote: »
    I want to take this to epic tiers if you guys are down for the long haul.
    It will depend on the players but Eberron (and Sharn) has lots and lots of stuff to explore and I'm interested in that.

    EPIC !!! Can I submit more than one character ? Say fifty or so ?

    If you can write up fifty characters before the 17th I will mail you a cookie.

    Not a joke.

    Bok Choi on
    [SIGPIC][/SIGPIC]
    <ProfMoriarty> oh yeah. one time I PMed a picture of my penis to a forumer, and then I got a PM from Thanatos saying "nice girth"
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited August 2009
    Ire, Revenant Warlock
    Ire.png
    Ire has offered her aid in the search for the missing student for two principal reasons; the first is that the face on the poster seems familiar to her though whether it is of a friend in a former life or a relative of one of her former lives, she knows not. The second reason is to have relatively free access to the university's resources of both knowledge and arcane power.
    Like many Revenants, Ire has very few memories of her former life. She does know that she was most recently a half-elf, but she also knows that she was also other things in the past, the memories of which haunt her, seeming almost to be separate entities in their own right, whispering in her sleep and guiding her as she channels arcane power. These vestiges of past lives also seem to be guiding her forward towards some end that they are more aware of than she. Though she realises that this ought to terrify her, she also trusts her past selves implicitly; her working theory is that she/they made a pact with The Traveller to become a Revenant in order to avoid the clutches of The Keeper. Trouble is, the details of her deal with the Traveller are lost to her, for now at least...
    Ire wears the mask of a beautiful Half-Elf maiden uncomfortably when in any other social setting than battle, in which case she almost seems to be alive again. Accordingly, she spends as much of her time as possible in a state of contention with those around her, if not outright physical conflict, though she realises that his is frequently counter-productive and can turn it down when appropriate, but at the cost of slipping into a more morbid state of both mind and body.

    All Ire really wants is to find out why she would have made a deal with the Traveller and, more importantly, why the Traveller would have made a deal with her....
    I kinda want to see where this whole mysterious past thing goes as well, also, it would be nice to get to Paragon or Epic and pick up some of those lovely "dark knight" type paths/destinies.
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Ire, level 1
    Revenant, Warlock
    Eldritch Blast: Eldritch Blast Constitution
    Eldritch Pact: Vestige Pact
    Choose your Race in Life: Half-Elf

    FINAL ABILITY SCORES
    Str 10, Con 20, Dex 10, Int 14, Wis 11, Cha 10.

    STARTING ABILITY SCORES
    Str 10, Con 18, Dex 8, Int 14, Wis 11, Cha 10.


    AC: 14 Fort: 15 Reflex: 13 Will: 11
    HP: 32 Surges: 11 Surge Value: 8

    TRAINED SKILLS
    Intimidate +7, History +7, Religion +7, Insight +5

    UNTRAINED SKILLS
    Acrobatics, Arcana +2, Bluff, Diplomacy, Dungeoneering, Endurance +7, Heal, Nature, Perception, Stealth, Streetwise, Thievery, Athletics

    FEATS
    Level 1: Dark Feasting

    POWERS
    Warlock encounter 1: Life Bind
    Warlock daily 1: Armor of Agathys

    ITEMS
    Leather Armor, Dagger, Backpack (empty), Bedroll, Flint and Steel, Pouch, Belt (empty), Rope, Silk (50 ft.), Flask (empty) (5), Oil (1 pint) (5), Candle (10)
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • streeverstreever Registered User regular
    edited August 2009
    Thoin Stormhammer
    Dwarven Warden

    Finding the Student:
    Thoin first saw the help needed poster at a favorite tavern of his. "There's none better than me for this job", he told the University administrator assigned to the issue. "I know the tunnels beneath Sharn like few others--and even the tunnels I've yet to enter, I'll be able to feel my way about in. I was born in rock, & I can sense it's intentions--it's meaning--even hear it's voice. I'm as tough as the earth itself, and I'll happily suffer the wounds of any we encounter down there so that we may get through & save him. First, it's the right thing to do. Second, you've put the right price on the job."

    Mannerisms/etc:
    Thoin is a heavy, stout dwarf. His hair is charcoal grey--the same color as the mountain stone he is descended from. He feels most comfortable surrounded by rocks & earth--either in the mountains or underneath the city of Sharn. He detests boats & water with a passion. He believes battle to be virtuous, and is a front-line soldier. He works in the tunnels underneath Sharn, unearthing treasures & artifacts for his own purposes.

    Background:
    Thoin was born in the dwarven mountains. His parents moved him to Sharn at a young age so his father could continue his work for House Kundarak as a banker. Thoin greatly resented his families decision, and left home early to explore the catacombs beneath Sharn.

    While exploring, he was attacked by a small group of goblins--heavily wounded, bleeding, & past even his race's limits of endurance, death was certain. Regardless, he swung his hammer with all of his might--and was amazed at the effect it had on the goblin's leader. A clap of thunder shook the tunnel, and the goblin was thrown over 20 feet. He died before his body slammed into the ground--and the other goblins realized they had no chance of winning. The suddenly re-invigorated dwarf could hear the earth speaking to him, encouraging him to purge it of the monsters who had spilled his blood here. His blows gave him strength, & when he finished slaughtering the goblins, he knew he had an ally for the rest of his life.

    Realizing his powers would be of use to others, he's dedicated himself to braving the underground horrors of Sharn, to protect life, and to reclaim the sacred ground. He feels the connection from this stone to the stone of his homeland--and even further back to the dwarven ancestral lands of Frostfell. He feels the connections in the stones that surround him, & this gives him the strength and dedication to fight.

    Hooks/Short background pieces:
    Family:
    Thoin has spent so much time resenting his family, and only recently realized that he was wasting his time. His father still works in house Kundarak as a powerful & influential banker, setting prices, stockpiling goods, & manipulating the supply & demand to improve market conditions.
    Religion:
    Thoin is given strength not by a god but by an ancient, ancestral connection to the earth. He worships the stone he walks on & is greatly disturbed by acts of evil occuring underground. He has an affinity for navigating underground.
    Weaponry:
    Thoin only uses hammers. His main weapon is a massive one-handed crag hammer, the weight & heft of which reminds him of his ancestral home. He also likes to send his enemies careening into the walls of the catacombs under Sharn, hoping to do additional damage.


    Character Builder dump:
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Thoin Stormhammer, level 1
    Dwarf, Warden
    Build: Earth Warden
    Guardian Might: Earthstrength
    Background: Geography - Mountains (+2 to Dungeoneering)

    FINAL ABILITY SCORES
    Str 17, Con 18, Dex 10, Int 10, Wis 13, Cha 8.

    STARTING ABILITY SCORES
    Str 17, Con 16, Dex 10, Int 10, Wis 11, Cha 8.


    AC: 19 Fort: 15 Reflex: 12 Will: 12
    HP: 35 Surges: 13 Surge Value: 8

    TRAINED SKILLS
    Nature +6, Perception +6, Athletics +5, Dungeoneering +10

    UNTRAINED SKILLS
    Acrobatics -3, Arcana, Bluff -1, Diplomacy -1, Endurance +3, Heal +1, History, Insight +1, Intimidate -1, Religion, Stealth -3, Streetwise -1, Thievery -3

    FEATS
    Level 1: Dwarven Weapon Training

    POWERS
    Warden at-will 1: Strength of Stone
    Warden at-will 1: Weight of Earth
    Warden encounter 1: Thunder Ram Assault
    Warden daily 1: Form of the Fearsome Ram

    ITEMS
    Craghammer, Throwing hammer (2), Hide Armor, Heavy Shield, Adventurer's Kit, Climber's Kit, Identification Papers, Standard
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

    streever on
  • HermenegildeHermenegilde Registered User regular
    edited August 2009
    Bok Choi wrote: »
    Bok Choi wrote: »
    I want to take this to epic tiers if you guys are down for the long haul.
    It will depend on the players but Eberron (and Sharn) has lots and lots of stuff to explore and I'm interested in that.

    EPIC !!! Can I submit more than one character ? Say fifty or so ?

    If you can write up fifty characters before the 17th I will mail you a cookie.

    Not a joke.

    I believe you are grossly overestimating my need for sleep.
    Just to have you pass food through customs...

    Hermenegilde on
  • samurai6966samurai6966 Registered User regular
    edited August 2009
    I've added a background story on to Venri! Anyone see anything messed up about it?

    samurai6966 on
  • Bok ChoiBok Choi Registered User regular
    edited August 2009
    Here's a quick idea (I am going to update the OP tonight with all of these thoughts):
    If you could upload your CB files and link to them (for those using CB) that would be pretty snazzy.

    Also feel free to PM me deep dark character secrets if you'd like (ie: my human paladin is really a changeling, or what have you).

    Hermenegilde: 1/50, 49 to go!

    Great submissions so far, thank you all for the interest!

    Bok Choi on
    [SIGPIC][/SIGPIC]
    <ProfMoriarty> oh yeah. one time I PMed a picture of my penis to a forumer, and then I got a PM from Thanatos saying "nice girth"
  • lodwilklodwilk Registered User regular
    edited August 2009
    I have two charcter concepts in mind and will be posting them tonight. I was wondering how you're going to be handling domains for divine characters? Which god gets what domain and etc.

    lodwilk on
  • Bok ChoiBok Choi Registered User regular
    edited August 2009
    I would like to stick to Eberron gods. If you want to describe what sort of god you want the character to worship I can just fit that to one of the pantheons.
    In general worship in Eberron is less about a god in particular and more about an idea, though adhering to one god is also fine.

    Bok Choi on
    [SIGPIC][/SIGPIC]
    <ProfMoriarty> oh yeah. one time I PMed a picture of my penis to a forumer, and then I got a PM from Thanatos saying "nice girth"
  • samurai6966samurai6966 Registered User regular
    edited August 2009
    I saw something about evil drow. Does that mean we can have evil alignment characters? I'm not sure if I'll make one but its a thought since no DM I've ever played under has allowed.

    samurai6966 on
  • Bok ChoiBok Choi Registered User regular
    edited August 2009
    If you can make it work, yes.

    See the line about "characters that can work together." So, if you are going to be anti-social, rape shopkeepers, burn orphanages, et. c, then probably not. But I am willing to hear you out if you have an idea for an evil character that is functional.

    As a tangent (sort of): the comment mostly was meant to point out that you don't HAVE to stick to Eberron stereotypes.

    Bok Choi on
    [SIGPIC][/SIGPIC]
    <ProfMoriarty> oh yeah. one time I PMed a picture of my penis to a forumer, and then I got a PM from Thanatos saying "nice girth"
  • lodwilklodwilk Registered User regular
    edited August 2009
    Bok Choi wrote: »
    I would like to stick to Eberron gods. If you want to describe what sort of god you want the character to worship I can just fit that to one of the pantheons.
    In general worship in Eberron is less about a god in particular and more about an idea, though adhering to one god is also fine.

    Oh I was going to have a Paladin who worshiped Dol Dorn. What I meant was what domains would you assign to the gods for the chance to choose domain feats? From looking at the description of the god, I'd think he'd belong to the War, Strength, and Skill domains.

    lodwilk on
  • samurai6966samurai6966 Registered User regular
    edited August 2009
    I was thinking about either an "Sold my soul to the devil for an ice cream cone and now I want it back no matter the cost" or "I want to be immortal no matter how many sins I must comment (necromancy came to mind)" or something undead (vampire or zombie but not the mindless zombie). I don't think there is an undead built but I don't know. I've never had the chance to be evil in D&D before. Its just thoughts.

    samurai6966 on
  • RainfallRainfall Registered User regular
    edited August 2009

    "Kalok Shash! It's so big!"
    The slim Genasi stared up at the walls of Sharn with wide eyes. It had taken her months to get down here, fighting off wolves, rats, and other vicious creatures that prowled Khorvaire. But at last... Sharn.

    It was a big step for an elemental manifestation that had originally decided to manifest on the Demon Wastes. Then again, it's not like she had made a lot of good decisions since she had shown up there, anyway. Quickly realizing that she couldn't do any good against the demons as a baby, she began training, taking on the weapons of the Ghaash'kala and using them with deadly skill and a wholly unnatural strength belied by her small frame.

    Then she had outgrown the weaker threats of the Demon Wastes, and still couldn't hope to scratch the true terrors of that place. And so now she was here. Sharn. A warrior of her skill could easily enough find work, and time to train without demons roaring down her back would be nice.

    And it was so civilized! Everyone here was sure to be nice, right?


    Personality -
    Not very bright, prone to trusting people and making plans that look good on paper but have no hope of working out in reality, Ash-Kai is the biggest mark walking into Sharn. Or she would be, if she wasn't a poor barbarian from the Demon Wastes with nothing more than a few pieces of jewelry, an old woodwind, and a giant weapon to her name.

    CB Summary(Click on the name for Mythweavers link)
    ====== Created Using Wizards of the Coast D&DI Character Builder ======
    Ash-Kai, level 1
    Genasi, Barbarian
    Feral Might: Thaneborn Triumph

    FINAL ABILITY SCORES
    Str 18, Con 13, Dex 10, Int 13, Wis 8, Cha 16.

    STARTING ABILITY SCORES
    Str 16, Con 13, Dex 10, Int 11, Wis 8, Cha 16.


    AC: 15 Fort: 16 Reflex: 12 Will: 13
    HP: 28 Surges: 9 Surge Value: 7

    TRAINED SKILLS
    Acrobatics +4, Athletics +8, Endurance +9

    UNTRAINED SKILLS
    Arcana +1, Bluff +3, Diplomacy +3, Dungeoneering -1, Heal -1, History +1, Insight -1, Intimidate +3, Nature +1, Perception -1, Religion +1, Stealth -1, Streetwise +3, Thievery -1

    FEATS
    Level 1: Improved Roar of Triumph

    POWERS
    Barbarian at-will 1: Howling Strike
    Barbarian at-will 1: Pressing Strike
    Barbarian encounter 1: Vault the Fallen
    Barbarian daily 1: Swift Panther Rage

    ITEMS
    Adventurer's Kit, Hide Armor, Greataxe, Woodwind
    ====== Created Using Wizards of the Coast D&DI Character Builder ======
    Goals:
    IC: Learn to be a great warrior, and return to the Demon Wastes to smite evil!
    OOC: I want to try playing a character who is not the brightest, and who's also totally 100% friendly. It's not something I really do a lot, and I'm looking forwards to it.

    Rainfall on
  • Silas BrownSilas Brown That's hobo style. Registered User regular
    edited August 2009
    Theron Wain, Minotaur Fighter

    minotaur.jpg

    "So tell me... Theron, is it? What makes you qualified to search a series of dangerous, maze-like tunnels?"
    "I've been in a few maze-like tunnels in my time."

    Personality and Background
    Theron is the quintessential dungeon crawler.

    Many of his kin have been forced to make the choice between man and beast, and at a very young age, Theron had decided he wanted to walk amongst the civilized races and behold their wonders.

    However, the call of the beast still lies deep within Theron's minotaur heart. To quell it, Theron chose to become an explorer of sorts. Rebuking the skies and water for caves and dungeons, Theron decided to live a life of adventerous delving for two reasons. First, it allows Theron to take out his bloodlust on the various creatures that choose to make the underground their home. Secondly, he found that the various shapes that these tunnels took were almost hypnotic. While focusing on tracking his path through a variety of labyrinths, Theron has allowed himself to meditate in his exploration. Both have served well to quell the beast inside.

    Theron is quiet for the most part, on a calculated level. He sees no need for riotous discourse, and he has found that indulging in it tends to lead him too close to a form of frenzy he hopes to never engage in.

    When not searching for treasure or exploring for payment, Theron earns his coin and seeks his entertainment as an arena fighter. This also helps prepare him for his various excursions.

    Character Sheet
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Theron Wain, level 1
    Minotaur, Fighter
    Fighter Talents: One-handed Weapon Talent

    FINAL ABILITY SCORES
    Str 16, Con 18, Dex 14, Int 10, Wis 13, Cha 8.

    STARTING ABILITY SCORES
    Str 14, Con 16, Dex 14, Int 10, Wis 13, Cha 8.


    AC: 19 Fort: 16 Reflex: 14 Will: 11
    HP: 33 Surges: 13 Surge Value: 8

    TRAINED SKILLS
    Athletics +6, Streetwise +4, Endurance +7

    UNTRAINED SKILLS
    Acrobatics, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +1, Heal +1, History, Insight +1, Intimidate -1, Nature +3, Perception +3, Religion, Stealth, Thievery

    FEATS
    Level 1: Opportunity Gore

    POWERS
    Fighter at-will 1: Footwork Lure
    Fighter at-will 1: Tide of Iron
    Fighter encounter 1: Shield Bash
    Fighter daily 1: Lasting Threat

    ITEMS
    Adventurer's Kit, Scale Armor, Battleaxe, Heavy Shield
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

    Silas Brown on
  • SimpsonsParadoxSimpsonsParadox Registered User regular
    edited August 2009
    Jack, Warforged Monk

    Picture

    Eberron-Warforged2.gif

    Backround

    If Jack knows what his backround is, he certainly isn't telling you. Jack considers his backround 'his' property, and thus not to be shared with others. What he will shares is this: He didn't fight during the Last War, instead spending a large amount of time in a Monastery training himself to harness and control his natural Warforged strength. Since the Last War, he has spent a large amount of time in Sharn, and an even larger time in Sharn's jail system. After seeing a young woman abducted and forced into the prostitution industry, Jack went on a one (warforged) man justice spree. He was 'at large' and fighting those who he considered to be kingpins in the human trafficking business for roughly a year before one of those he attempted to imprison turned the tables and got him thrown into jail for attempted battery. It is only recently that he got out, and even then it was only on a technicality.

    Personality

    There are two sides to Jack's personality: The quiet side, and the robot side. He finds that being a 'robot' Warforged is much easier for people to feel at ease near by, as it fits the stereotype of how a Warforged should act to a T. He will normally act this way when around people he doesn't trust. He'll speak in a monotone, respond to questions with only a short "Positive" or "Negative" should his input be required, and in general shut up and stay in the back. His 'quiet' side, however, is only shown to a very select few. It's hard to detect the difference between the two sides at first glance. He still speaks in a monotone, still only responds with short answers to most questions, and still prefers not to talk. However, if pressed or given enough time to answer, he will drop the monotone and start to express how he really feels. To see him drop his 'robot' facade, however, is extremely rare.

    Jack carries around a small locket with an even smaller drawing inside of it. The drawing looks like the rough sketch of a young teenager. Whenever stressed or faced with a decision, he'll take out the locket and slowly roll it between his hands. He'll also occasionally talk to the locket, although never in front of anyone.

    Mannerisms and Appearance

    Jack is 6'2" tall. His 'metal' skin is a very dull silver, and the cords binding him are a dull brown. His jawline, far from having even a semblance of teeth, is a mere three blocks: two on his lower jaw, one on his upper jaw. Other than that, his entire body could be considered generic. His marking is a set of overlapping, chaotic triangles. The more 'pure' his emotion, the fewer triangles are lit up; the more 'chaotic' his emotion, the more are lit up. Jack wears very simple clothes, although he shows a very strong attachment to a sand colored hooded cloak he wears.

    Character Sheet

    Clink the name for the Mythweaver's link

    Jack, level 1
    Warforged, Monk
    Build: Centered Breath Monk
    Monastic Tradition: Centered Breath
    Background: Sharn

    FINAL ABILITY SCORES
    Str 13, Con 12, Dex 18, Int 8, Wis 14, Cha 10.

    STARTING ABILITY SCORES
    Str 11, Con 10, Dex 18, Int 8, Wis 14, Cha 10.


    AC: 16 Fort: 13 Reflex: 15 Will: 14
    HP: 24 Surges: 8 Surge Value: 6

    TRAINED SKILLS
    Thievery +9, Stealth +9, Acrobatics +9, Athletics +6

    UNTRAINED SKILLS
    Arcana -1, Bluff, Diplomacy, Dungeoneering +2, Endurance +3, Heal +2, History -1, Insight +2, Intimidate +2, Nature +2, Perception +2, Religion -1, Streetwise

    FEATS
    Level 1: Weapon Focus (Staff)

    POWERS
    Monk at-will 1: Dancing Cobra
    Monk at-will 1: Crane's Wings
    Monk encounter 1: Open the Gate of Battle
    Monk daily 1: Whirling Mantis Step

    ITEMS
    Shuriken (10), Quarterstaff, Cloth Armor (Basic Clothing)

    Goals

    Jack's Goal: To rescue the teenager that he saw kidnapped over a year ago. He carries around her 'portrait' in a locket that he found at the scene of her abduction, and since then he's talked to 'her' almost as if she was his muse. He believes that rescuing her will balance the scales.

    My Goals: I want to make Jack as sort of a Samurai Jack character. I usually play thinking characters that tend to talk alot, so creating a character in which most of the speech out of his mouth will be single character and yet still put some personality into the character is a challenge I look forward to. That, and I REALLY (REALLY) want to brain someone with a staff. REALLY

    Chance of Inspiration From Samurai Jack

    100%

    -edit- Minor change to Personality. I realized I had an old paragraph hanging in there from a different character concept. I'll fix it on mythweavers as well.

    -double edit- Do'oh! GOALS!

    SimpsonsParadox on
  • samurai6966samurai6966 Registered User regular
    edited August 2009
    Damn, I haven't even tried to make a samurai :cry: I'm working on a bard/warlock fay or dark pact hybrid.

    samurai6966 on
Sign In or Register to comment.