So here's the deal:
I am 32, got a bachelor's degree(or diploma, to be correct, but that has been replaced by the equivalent bachelor since then here in Germany) in library science and work full time as a librarian(What I want to say with that is: I finished university and got a job, I do not intend to make a career in the gaming industry out of the blue or something).
I am looking for some creative and intellectual stimulus after work and I would really love to get into the basics of game design, having been an avid gamer almost my whole life, starting with Pac Man in 1980.
I have no illusions about becoming the next Sid Meyer or making it big, this is just something I want to learn for myself for now and I still have a "real" job that I intend to keep.
So, since I could probably afford it and might be able to squeeze it into my schedule, I was thinking about online studies, which of course would cost me some money, but would have the added benefit of a real degree.
Thing is, there are so many institutions out there offering game design classes now, I have no idea what a good one would be.
Does anyone here have any experience with online studies? Especially online studies related to video game design?
It would have to be pure online studies available for international students, since I am not a US resident and don't intend to leave Germany.
And it has to be doable while working full-time.
TL DR: Whats a good online game design course that has not been set up by greedy scammers?
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I believe some forumers here are enrolled with FS at the moment and from what I've read they say good things about it. Not sure how the online degrees will work with you being in Germany though, not sure if there are 'live' webcast tutorials or that sort of thing.
I know, let's just say I would be perfectly content & happy if I learned some basics of Flash or Java or whatever on the way and could design flashgames that maybe a few people on the internet would enjoy.
I know that I can not make a "real" bigtime game on my own, but creating something along the lines of Kingdom of Loathing or Dwarf Fortress(I know both games are complex, I am talking about graphic design/programming) would be cool with me.
Certainly more competently than the majority of the detritus on Newgrounds, say.
I really need to start at the beginning here.
They've got some really good tomes on general ActionScripting and ActionScripting specifically for making games. This was back in 2001 so the exact titles probably aren't relevant any more but I'd imagine they've updated their collection with contemporary books on the subject. I think I worked from a couple - one the Actionscript bible or whatever they call it and another specifically focused on game design in Flash - and managed to code a simple game in about a week. The first half of the week was trying to shoehorn code from their examples into the game I wanted to make and then the second half of the week was realising that I understood the principles and would be better off writing my own code from scratch based on what I'd learned from the books. This was all without ready access to the internet to look stuff up as well.
I think O'Reilly also has some books specifically focused on AS and Flash games, as well as titles on Java and game design. I believe I have an O'Reilly book at home that deals with physics for game design, which contains general theories that can be applied to any development environment.
While I am tempted to try to go this way, experiences in the past lead me to believe, that I might end up buying some books on actionscript, flash games and game design and will then follow up on it for a couple of days, until something else catches my fancy.
I will still look these books up, but doing online studies and having to pay for it might actually be a good thing for me, because it will put some pressure on me, not to waste that money.
Actually, that might still happen, but I think that learning a new skill together with some other people(I assume these institutes have ways for students to communicate with each other)interested in the same topics might help me to see this through.
I just think that learning this with a group of likeminded people and having someone to ask about stuff might help, also having to do projects or other stuff with a deadline.
yeah, best bet as a casual game designer is flash, possibly python. there are tons of resources on the web. plus, as a librarian, i'm sure you can get general programming books. possibly flash ones as well. at least, my library has them.
at least with flash and python, you can have images on screen immediately, rather than the hours and hours that some other languages may take.
some quick frameworks:
http://www.pygame.org/news.html
http://flixel.org/
Unfortunately, though, I don't know anything about the Game Design master's.
One key thing: understand that "game design" is a bad term. There are many different types of work that go into making a game - design, art, programming, production, and project management, to name the basics. My degree covers some basic design knowledge (writing a design doc, critique, presenting ideas, etc.), but is mainly focused on programming.
Twice?