What happend to NWN??

BiggieMclargehugeBiggieMclargehuge Registered User new member
edited October 2009 in Games and Technology
Ever find yourself a dnd nerd with nobody around with your interests, or want something with a little more rp than your standard MMO?

So I ask, the hell happend to NeverWinter Nights??
The expansions rocked. The 2nd installment pretty much blew IMO, but still a good chunk of people rockin the old school virtual 3rd edition DnD.

Lot of times I can't sit there on the graphing paper without loosing some interest with no real visual stimulation. Thus NWN is my godsend. The things been up and free sence 2002 ,and hell, it's still getting player ran patches and updates.


Anyone ever play it? How they liked it?

Curious how you guys will react on the subject.

~BiggieMcLargeHuge

BiggieMclargehuge on
«13

Posts

  • AshanceAshance Registered User regular
    edited August 2009
    Aurora engine eats babies

    Ashance on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited August 2009
    The things been up and free sence 2002
    ?!

    INeedNoSalt on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited August 2009
    Ever find yourself a dnd nerd with nobody around with your interests, or want something with a little more rp than your standard MMO?

    So I ask, the hell happend to NeverWinter Nights??
    The expansions rocked. The 2nd installment pretty much blew IMO, but still a good chunk of people rockin the old school virtual 3rd edition DnD.

    Lot of times I can't sit there on the graphing paper without loosing some interest with no real visual stimulation. Thus NWN is my godsend. The things been up and free sence 2002 ,and hell, it's still getting player ran patches and updates.

    What?

    Unless you're referring to the ongoing updates to the ever so common CEP I guess. NWN1 is a good game but it's not much better than NWN2 in the respect that there's a few really good mods and an ocean of shit.

    Fiaryn on
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  • B:LB:L I've done worse. Registered User regular
    edited August 2009
    Hey guys, do you remember NWN on AOL. It was like an online multiplayer Gold Box game, and was pretty much the first MMO, hosting up to 250 players at a time. Fun times were had crashing the gate, then abusing AOL's shitty idle timer glitches just to try and stay online.

    Those were the days.

    B:L on
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  • The Sneak!The Sneak! Registered User regular
    edited August 2009
    B:L wrote: »
    Hey guys, do you remember NWN on AOL. It was like an online multiplayer Gold Box game, and was pretty much the first MMO, hosting up to 250 players at a time. Fun times were had crashing the gate, then abusing AOL's shitty idle timer glitches just to try and stay online.

    Those were the days.

    "THE GATES TO NEVERWINTER ARE BLOCKED"

    Fuck you!

    God, I miss that game so much.

    The Sneak! on
  • The Sneak!The Sneak! Registered User regular
    edited August 2009
    Also, BiggieMcLargehuge, you sound like a fucking idiot, and I'm having a very difficult time decoding what the fuck you're trying to say. I will respond to this, however:
    The 2nd installment pretty much blew IMO

    Play through Mask of the Betrayer, then tell me it sucks.

    The Sneak! on
  • corin7corin7 San Diego, CARegistered User regular
    edited August 2009
    1. Welcome to the PA forums
    2. Don't sign your posts, it makes you look stupid
    3. If you want to talk about NWN the official thread is a good place to start
    4. Proper spelling and grammar will help your cause greatly

    corin7 on
  • PancakePancake Registered User regular
    edited August 2009
    I liked Neverwinter Nights and its multiplayer was pretty good. It's not very active anymore, but then neither is NWN2.

    ~Pancake

    Pancake on
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  • korodullinkorodullin What. SCRegistered User regular
    edited August 2009
    Pancake wrote: »
    I liked Neverwinter Nights and its multiplayer was pretty good. It's not very active anymore, but then neither is NWN2.

    ~Pancake

    I'd argue that both NWN communities are pretty active still, with NWN2 starting to get more steam now that Bioware can't really support the first anymore.

    korodullin on
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  • kitchkitch Registered User regular
    edited August 2009
    The Sneak! wrote: »
    B:L wrote: »
    Hey guys, do you remember NWN on AOL. It was like an online multiplayer Gold Box game, and was pretty much the first MMO, hosting up to 250 players at a time. Fun times were had crashing the gate, then abusing AOL's shitty idle timer glitches just to try and stay online.

    Those were the days.

    "THE GATES TO NEVERWINTER ARE BLOCKED"

    Fuck you!

    God, I miss that game so much.

    I caught "Rise of the Videogame" last night on the science channel, and a guy from GameSpot (I think) talked about this.

    Then the rest of the show was about Second Life. Bummer.

    kitch on
  • MasumeMasume Creator Caprica, FloridaRegistered User regular
    edited August 2009
    I haven't played NWN for ages, but it was probably the best D&D game out there. I created my own world and ran it for 4 years or so (Narfell) before leaving it to the heathens that probably still reside there. I didn't have the heart for another game or even NWN 2 after that, but maybe sometime in the future WOTC can put out another D&D game using 4th with a DM present.

    Masume on
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  • solsovlysolsovly Registered User regular
    edited August 2009
    The Sneak! wrote: »
    B:L wrote: »
    Hey guys, do you remember NWN on AOL. It was like an online multiplayer Gold Box game, and was pretty much the first MMO, hosting up to 250 players at a time. Fun times were had crashing the gate, then abusing AOL's shitty idle timer glitches just to try and stay online.

    Those were the days.

    "THE GATES TO NEVERWINTER ARE BLOCKED"

    Fuck you!

    God, I miss that game so much.

    I loved that game so much.

    Who remembers grinding away the Royal Guards in the warehouse? The first time you fought in the Dracolich room. Epic PVP fights in the sewers with the damn golems near by. Getting feebleminded by some unsavory players...

    God, I can't believe this was back when you paid an hourly rate for internet access. I had to call up AOL and threaten to cancel so many times to get more free hours.

    solsovly on
  • TheStigTheStig Registered User regular
    edited August 2009
    kitch wrote: »
    The Sneak! wrote: »
    B:L wrote: »
    Hey guys, do you remember NWN on AOL. It was like an online multiplayer Gold Box game, and was pretty much the first MMO, hosting up to 250 players at a time. Fun times were had crashing the gate, then abusing AOL's shitty idle timer glitches just to try and stay online.

    Those were the days.

    "THE GATES TO NEVERWINTER ARE BLOCKED"

    Fuck you!

    God, I miss that game so much.

    I caught "Rise of the Videogame" last night on the science channel, and a guy from GameSpot (I think) talked about this.

    Then the rest of the show was about Second Life. Bummer.

    Ugh, I'm sick of the media giving second life attention. It's like the biggest game that no one who plays games cares about.

    TheStig on
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  • BullioBullio Registered User regular
    edited August 2009
    I loved NWN. It was one of those games that I picked up primarily because of potential. I never really found a lot of people to play it with, but some people from my old EQ guild picked it up and really got into it with me. One of them got really into the editor and ended up creating a mod called the Random Dungeon Generator. There was a hub world that you started out in where you could buy items, then once you entered the dungeon area itself you had to progress through a series of randomly generated maps. One of the best parts was that it really required a balanced group. Our guild was an all rogue guild, and I usually ended up playing a rogue class during our games, so there was always a lot to do (tons of trap detecting and disarming). I remember the first time I opened a door to find a huge ass dragon on the other side and screaming while frantically trying to close the door before it noticed us. I remember he was approached by someone to make an official mod or something out of the RDG and asked if we wanted to participate as beta testers (which ended up not happening as they wanted to use internal testers), but I'm not really sure what became of the whole thing.

    Bullio on
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  • BlackjackBlackjack Registered User regular
    edited August 2009
    I just recently reinstalled both NWN and NWN2. Good timing on a thread. Never did any online/multiplayer stuff with it, though.

    Blackjack on
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  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    edited August 2009
    The problem with NWN is that after having great awesome sex with BG, BG2, PT, and ID; you found out that they have a younger sister who's about to come visit and would love for you to take her out for a spin. After months of anticipation, it turns out the younger sister only like missionary position, in the dark, with the clothes on, under the sheets, with a priest standing in the room to take confessions afterwards. Also, she wasnt all that hot looking either.

    Casually Hardcore on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited August 2009
    Similarly, when I first heard of NWN and got some preview info about it, it ticked in my mind as essentially a Baldur's Gate III with a more robust multiplayer component and a toolset. The fact that you originally could import your Baldur's Gate character into it didn't help -- BG2 even made a point to remind you in one of its loading loading screens! It was epic hearing that the you play that same character you've cultivated since BG1 to ToB straight into NWN.

    Of course, that feature never made it in, and I guess it's my fault for expecting another epic RPG experience as opposed to a (admittedly robust) content creation toolkit that shipped with an example singleplayer module to help get you started.

    Zxerol on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited August 2009
    I'm not going to lie, I fully believe The Aielund Saga campaign for NWN1 kicks the shit out of Baldurs Gate 1 and every single official campaign for NWN1. Premium or otherwise. It could be professional work aside from a few spelling errors that fail to detract from overall good dialogue.

    Fiaryn on
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  • korodullinkorodullin What. SCRegistered User regular
    edited August 2009
    I still haven't beaten the final Aielund episode. I should some time or another, but while I'm stuck on 56k, downloading anything NWN-related is a pipe dream. :(

    korodullin on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited August 2009
    korodullin wrote: »
    I still haven't beaten the final Aielund episode. I should some time or another, but while I'm stuck on 56k, downloading anything NWN-related is a pipe dream. :(

    As in you haven't beaten Act 4 or Part 3 of Act 4

    Really either of these situations is terrible so I don't know why I'm asking because they're both sooo goooood

    Fiaryn on
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  • korodullinkorodullin What. SCRegistered User regular
    edited August 2009
    Part 3 of Act 4. Due to the big gap between releases, I kind of forgot how I had all my spells set up on my Wizard, so I was a bit fumbly and couldn't get my spellcasting groove back. When I get a better connection I'll probably give Aielund another go with a totally different character and go through the whole thing.

    I see a bunch of horses in some of the episode links. Did horses get implemented or something?

    korodullin on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited August 2009
    korodullin wrote: »
    Part 3 of Act 4. Due to the big gap between releases, I kind of forgot how I had all my spells set up on my Wizard, so I was a bit fumbly and couldn't get my spellcasting groove back. When I get a better connection I'll probably give Aielund another go with a totally different character and go through the whole thing.

    Part 3 is incredibly badass and ties it all up nice and neat.

    And I loved the choice of final antagonist.

    Edit: Yes. He recently did a total revamp, all four Acts got revamped to accomodate horses (including the Ride Skill and Mounted Combat feat) and Bioware cloaks as well as a few tweaks to quests. It's Aielund 2.0

    Fiaryn on
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  • elliotw2elliotw2 Registered User regular
    edited August 2009
    Blackjack wrote: »
    I just recently reinstalled both NWN and NWN2. Good timing on a thread. Never did any online/multiplayer stuff with it, though.

    This is exactly what I did today as well. I shall try this Aielund module and any others you guys want to recommend

    elliotw2 on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited August 2009
    Aielund is a module that works best singleplayer, or with two players tops. Pretty much any class is good, the henchmen are varied and have plenty of character.

    Act 1 takes you from level 1-8 (and is a tad mundane as a natural consequence but it sets the stage), Act 2 is 8-16, Act 3 from 16 to 22, and Act 4 from 22 to 34ish. It's pretty much the only module out there that has managed to create a story that facilitates a coherent flow from level 1 to those kinds of heights.

    Fiaryn on
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  • korodullinkorodullin What. SCRegistered User regular
    edited August 2009
    Fiaryn wrote: »
    korodullin wrote: »
    Part 3 of Act 4. Due to the big gap between releases, I kind of forgot how I had all my spells set up on my Wizard, so I was a bit fumbly and couldn't get my spellcasting groove back. When I get a better connection I'll probably give Aielund another go with a totally different character and go through the whole thing.

    Part 3 is incredibly badass and ties it all up nice and neat.

    And I loved the choice of final antagonist.

    Edit: Yes. He recently did a total revamp, all four Acts got revamped to accomodate horses (including the Ride Skill and Mounted Combat feat) and Bioware cloaks as well as a few tweaks to quests. It's Aielund 2.0

    Awesome. I'll definitely pick it back up and go through it again. Not sure what class to use for it this time around though.

    korodullin on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited August 2009
    I generally stick to something that can Persuade myself. Paladin, Monk, Bard, or Rogue.

    Persuasion is super handy. Bluff and Intimidate not so much.

    Fiaryn on
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  • BlackjackBlackjack Registered User regular
    edited August 2009
    It always bugged me that Sorcerers don't have Persuade as a class skill.

    Or any Charisma dependent skill, really.

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  • xzzyxzzy Registered User regular
    edited August 2009
    What killed NWN for me is it was too easy to mod. I was unable to resist creating myself fuckawesome swords, and running around eviscerating everything. Even with the auto-level limit system the game had gear, it wasn't too hard to make something stupid powerful.

    I'm aware this is a fault with myself more than the game, and yet, there you have it.

    xzzy on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited August 2009
    Blackjack wrote: »
    It always bugged me that Sorcerers don't have Persuade as a class skill.

    Or any Charisma dependent skill, really.

    That's a ditto.

    Fiaryn on
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  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited August 2009
    Every now and then I get this weird urge to reinstall and play Neverwinter Nights from the humble beginning all the way to the end, but then I remember that I'd have to hear the term "Waterdhavian creatures" a hundred times, so I don't.

    MinionOfCthulhu on
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  • BlackjackBlackjack Registered User regular
    edited August 2009
    Every now and then I get this weird urge to reinstall and play Neverwinter Nights from the humble beginning all the way to the end, but then I remember that I'd have to hear the term "Waterdhavian creatures" a hundred times, so I don't.
    Fucking Aribeth and her SCREAMING EVERY LINE so that you need to mute the game or go insane.

    Blackjack on
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  • OremLKOremLK Registered User regular
    edited August 2009
    NWN remains one of my favorite games, simply for the toolset (and the many great user-made modules that resulted from it) and for its multiplayer. I don't think any other game has captured the spirit of DnD better, even though many games have more accurately translated its specific mechanics.

    OremLK on
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  • AresProphetAresProphet Registered User regular
    edited August 2009
    I still play on an NWN PW, 7 years after the game was released.

    There are hundreds of great mods (and tens of thousands of shitty ones) for single-player action, and several dozen thriving PW servers with high player populations.

    And nothing prevents you from loading up a DM-friendly mod with 3 or 4 of your D&D nerd friends and having an online D&D session without the logistics of getting people in the same room.

    In short, nothing "happened" to NWN, it's still as awesome as ever.

    AresProphet on
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  • Hey AshtrayHey Ashtray Registered User regular
    edited August 2009
    I just got this with both expansions (NWN 2), patched it up, and now I can't leave the sunken flagon without it crashing. So fuck you, NWN2!

    I put too much time into NWN1, though. Loved it online.

    Hey Ashtray on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited August 2009
    Blackjack wrote: »
    Every now and then I get this weird urge to reinstall and play Neverwinter Nights from the humble beginning all the way to the end, but then I remember that I'd have to hear the term "Waterdhavian creatures" a hundred times, so I don't.
    Fucking Aribeth and her SCREAMING EVERY LINE so that you need to mute the game or go insane.

    Why the hell would anyone subject themselves to the NWN1 Original Campaign

    Even the most mediocre fan made modules are still better than that heap of shit

    Fiaryn on
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  • RoyceSraphimRoyceSraphim Registered User regular
    edited August 2009
    I was so bored with the story that came with NWN 1 that I stopped playing, I hope there are some graphical enhancement mods that will prove worthwhile for me.

    Anyone know of a campaign that isn't all savior of the world but is a more down to earth, mystery and drama that involves interacting (stealing, seducing, manipulating) with people?

    RoyceSraphim on
  • korodullinkorodullin What. SCRegistered User regular
    edited August 2009
    I would link A Dance With Rogues, but I'll spare you the agony.

    korodullin on
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  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited August 2009
    Repetitive "waterdhavian" and crazy Aribeth aside, I really enjoyed the campaign.

    -shrug-

    Shadowfire on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited August 2009
    NWN2 core campaign was plain awful.

    Mask of the Betrayer was fantastic.

    My problem is tolerating the horrible 3rd edition ruleset. I like playing rogue type characters, but I keep forgetting 3/4 of the things you face in Mask are undead or plant type so are immune to critical hits (making half my character pointless). Then I just restart as a cleric, slightly optimize it and then blast through the entire game like some sort of greek God. Even those Vampire monks get spanked.

    I hate to admit it, but I much prefer playing Icewind Dale and Baldurs Gate 2 than later games like NWN, Icewind Dale 2 or NWN2.

    Aegeri on
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  • OremLKOremLK Registered User regular
    edited August 2009
    Fiaryn wrote: »
    Blackjack wrote: »
    Every now and then I get this weird urge to reinstall and play Neverwinter Nights from the humble beginning all the way to the end, but then I remember that I'd have to hear the term "Waterdhavian creatures" a hundred times, so I don't.
    Fucking Aribeth and her SCREAMING EVERY LINE so that you need to mute the game or go insane.

    Why the hell would anyone subject themselves to the NWN1 Original Campaign

    Even the most mediocre fan made modules are still better than that heap of shit

    This is patently untrue. Not that the original campaign was particularly good--it was of middling quality, to be certain--but the mediocre fan-made modules (which most of them were) were very bad by professional standards indeed.

    However, there were some fan modules that were much better than the original campaign. Stefan Gagne's, for instance, especially Excrucio Eternum.

    OremLK on
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