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I still don't get why everyone hates the NWN2 OC. It was decently fun. Not all of the companions were great, true, but Khelgar and Neeshka and Sand are awesome and that's all that matters.
I suppose we'll have to agree to disagree because if you say that your problem with the game is "mindless and repetitive dungeon crawling" and "mindless combat" I really, honestly and truly wouldn't be able to pick out which D&D CRPG you were talking about. I found the combat in BG 2 to be pointlessly easy outside of a couple fights (basically Mind Flayers and the penultimate battle were the only ones outside of the "Super Boss" lich that were difficult at all). I also thought that, like NWN2, most of the companions in BG2 were pretty bland and uninteresting.
This is all a bit off topic, though. How about those user mods, huh? Pretty good stuff there.
My main beef with the NWN1 OC was that it was so painfully formulaic. You have a central hub with exits to each quest-related area and are tasked with collecting several MacGuffins from the surrounding territory - shockingly, there just so happens to be one MacGuffin per quest area. You then collect them, return to the quest hub where - oh no! - there is a plot twist, the objectives have changed, and you romp off to an end-of-chapter scenario where you then get dumped into the next quest hub.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Don't forget the ridiculous amount of micromanaging you have to do to stop your retarded teammates from running around provoking attacks of opportunity, bad camera, and bad UI.
Torment doesn't have awful combat, either. Its better than NWN's in that while its not very strategic at all, at least its simple to control. Its nonsense that gets thrown around as a matter of course on this forum, just like "Bloodlines is unplayably buggy" and other lies.
I would link A Dance With Rogues, but I'll spare you the agony.
ADWR is everything wrong with fan-made content rolled into one of the most engrossing single-player games you'll ever play.
It's a complete guilty pleasure but I've never played any other module which makes being a rogue even half as fun. The whole mod is built around being sneaky, avoiding combat, tricking people, and stealing things.
I haven't played NWN for ages, but it was probably the best D&D game out there. I created my own world and ran it for 4 years or so (Narfell) before leaving it to the heathens that probably still reside there. I didn't have the heart for another game or even NWN 2 after that, but maybe sometime in the future WOTC can put out another D&D game using 4th with a DM present.
Wait you are Narfell's Masume? I DM'd on your server. o_O
I only ever tried a few RP servers. There were a bunch of vampire-demon-prince-superwizards sitting around on benches in the starting town. Anyone who wasn't playing that was playing a CRAZY!!!11!! halfling.
Also, apparently the correct way of playing a dwarf is to ignore character and just say 'ye' alot. Same with paladins and 'thou', which is really amusing.
There might have been some really good RP servers, I just never found one.
There were some awesome arena modules, though. Most notably BoW, which is still around, but not really any fun at this point.
I played a bit on Narfell as well, and as a whole played way too much time on a number of NWN PWs. I still know some people who remain really active in the NWN1 multiplayer community, and every now and again I still dust off my copy and give it a go. I never got too big into any singleplayer games, but the rougelike fan in me might have to look up one of these random dungeon generators sometime soon.
I haven't played NWN for ages, but it was probably the best D&D game out there. I created my own world and ran it for 4 years or so (Narfell) before leaving it to the heathens that probably still reside there. I didn't have the heart for another game or even NWN 2 after that, but maybe sometime in the future WOTC can put out another D&D game using 4th with a DM present.
Wait you are Narfell's Masume? I DM'd on your server. o_O
The one and only, yes. Don't recall your nick, so you'd have to remind me who you were, if I was still around when you did.
Masume on
3DS Code - 5370-0463-9307 Wii U - 'Nocero' XBox ID - therealmasume PS4 ID - realmasume
I had tried (really I did) to stomach the single player campaign on release, but I wasn't able to get through it. The box was then put on the shelf for almost a year.
I remember just quitting EQ, and looking around for a MMO fix when I found that NWN had an extremely thriving mod community. I started downloading all sorts of modules (I loved some of the remakes of AD&D modules). Then I started playing the player-made PW's. Some were just fantastic.
Now I feel like re-installing. Anyone into the PW's have any recommendations? I like perma-death and challenges. Also ones that don't really rely on grouping as I have odd play hours.
I would link A Dance With Rogues, but I'll spare you the agony.
ADWR is everything wrong with fan-made content rolled into one of the most engrossing single-player games you'll ever play.
It's a complete guilty pleasure but I've never played any other module which makes being a rogue even half as fun. The whole mod is built around being sneaky, avoiding combat, tricking people, and stealing things.
Yeah, ADWR was fun despite all of its... peculiarities. I never got around to the second chapter, though, despite hearing that it was more gameplay oriented and less focused on the titillation. Not a huge surprise to learn that the first ADWR is much more popular.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Every now and then I get this weird urge to reinstall and play Neverwinter Nights from the humble beginning all the way to the end, but then I remember that I'd have to hear the term "Waterdhavian creatures" a hundred times, so I don't.
Fucking Aribeth and her SCREAMING EVERY LINE so that you need to mute the game or go insane.
Why the hell would anyone subject themselves to the NWN1 Original Campaign
Even the most mediocre fan made modules are still better than that heap of shit
This is patently untrue. Not that the original campaign was particularly good--it was of middling quality, to be certain--but the mediocre fan-made modules (which most of them were) were very bad by professional standards indeed.
No really, the NWN OC is completely worthless. I mean as much as I love playing games with unlikeable characters, boring hack 'n slash dungeons, and the same damn formula every single act (hub with four locations containing macguffins, go explore all four in whatever order), and uninteresting loot to make it an even shittier hack 'n slash...I think I'll pass.
It really didn't help that playing the OC just felt like the most generic and vanilla thing conceivable by man.
Edit: As for A Dance With Rogues, the moment I saw one of the featured screenshots was a nude hak'd chick in a cage I could see where that was going.
Edit Edit: I haven't tried Excrucio Eternum, mostly because the name struck me as idiotic. I'll have to give that a try.
I only ever tried a few RP servers. There were a bunch of vampire-demon-prince-superwizards sitting around on benches in the starting town. Anyone who wasn't playing that was playing a CRAZY!!!11!! halfling.
Also, apparently the correct way of playing a dwarf is to ignore character and just say 'ye' alot. Same with paladins and 'thou', which is really amusing.
There might have been some really good RP servers, I just never found one.
There were some awesome arena modules, though. Most notably BoW, which is still around, but not really any fun at this point.
Your experience with RP was pretty much my experience with RP.
Most of this was done pre-SoU, but my character was a halfling cleric/monk who spoke and behaved normally rather than normal halfling crazy talk. Total cheese build, using high wisdom & dexterity to great effect.
Quite often I would anger the vampire/demon/angst prince(s) and provoke them to attack me, I suppose so that I would understand the agony that was their lives, except for the part where they were dark, cool, and edgy.
I made great use of the counterspell trick to cancel spells AFTER they'd landed but BEFORE it got counted towards my spells per day. An exploit, to be sure, but it was so worth it to burn the emo-kings to the ground in a smoldering heap with my Searing Light spells as they made a futile effort to slay me with their glowing red Greatsword of Dark Pain or whatever.
I should also add that I, too, enjoyed Aielund Saga, and now that it's been retooled it looks like I'll be reinstalling. Darkness over Daggerford is another great module, made by Ossian Studios. It was originally intended to be a Premium Module, but the whole PM line was cancelled before they finished theirs so they released it free.
Guys I think you could have had much less terrible roleplaying server experiences if you'd first checked to see if a server permits anything over level 25. If the answer is yes, it's almost certainly going to be retarded.
Also, playing the Aielund Saga as a Bard/Fighter/RDD
Once again, you people should have found better RP servers. The one I frequented outright banned Red Dragon Disciples and getting past level 22 was rare.
Made for a much less retarded environment, let me tell you.
This is patently untrue. Not that the original campaign was particularly good--it was of middling quality, to be certain--but the mediocre fan-made modules (which most of them were) were very bad by professional standards indeed.
No really, the NWN OC is completely worthless. I mean as much as I love playing games with unlikeable characters, boring hack 'n slash dungeons, and the same damn formula every single act (hub with four locations containing macguffins, go explore all four in whatever order), and uninteresting loot to make it an even shittier hack 'n slash...I think I'll pass.
Man but some of those dungeons were really long and boring weren't they? I thought there were some good elements to the original NWN though. The writing varied in quality and some side quests were interesting. Mostly, though, it was at least polished. The level of polish in most user-made modules is atrocious. All the way down to the simplest things like spelling and arranging your dialogue so that NPC statements aren't gargantuan walls of text. I mean, is it really that hard to split statements into paragraphs using the "Continue" function?
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
0
citizen059hello my name is citizenI'm from the InternetRegistered Userregular
God help anyone who looked for roleplaying servers in the Social section.
I mean, Social server was a not-so-secret byword for "Cyber Sex Server" and everyone knew it
This is true.
Also, I played Aielund as a large, burly wizard.
Human, high INT, moderate CON + STR and fillers for the rest. Martial weapons feat, and plenty of self buffing spells. He made a great melee fighter in the early levels, especially once you hit L3 and get ghostly visage + flame weapon.
Then later on, once I was able to shapeshift into an Iron Golem, I pretty much wrecked everything in sight until epic levels. By that time I'm an epic wizard so the shapeshifting wasn't needed as much as the big booming spells.
Your experience with RP was pretty much my experience with RP.
I just remember always trying out some new RP server with my Half-Orc Monk, and then discovering they had super-hardcore resting rules, healing potions costed a gazillion gps, and monk gear was almost non-existent. This meant I'd get bit by some friggen rat and then have to wait an hour, or get down on my knees and beg any passing clerics for healing. For some strange reason, there were always zillions of people playing Clerics, Druids, and Paladins. Can't imagine why.
I think there was one persistant world I actually liked, but I had to stop playing it because I was constantly getting booted by bugs.
On the plus side, my monk was so badass looking I didn't have too hard a time getting invites. Still, it was a pain. I ended up drifting more towards arena style multiplayer servers after a while.
I recall early on in Narfell's history before we went more 'hardcore' RP...it was extremely easy to gather a large set of hardcore gear, and most higher level players were nigh unkillable without uber mobs. That's when I switched up to the Hardcore ruleset, and while some things were aggravating about it, it did even things out into a stable RP environment. Of course, healing was a bitch, but I made the Inns cheap to compensate. Everyone was thankful I shut off eating/drinking on a regular basis. It was a contrast to the more 'open' servers with easier rulesets, or ones with spammable quests (I could name a half dozen), but it had it's followers for a long time.
Masume on
3DS Code - 5370-0463-9307 Wii U - 'Nocero' XBox ID - therealmasume PS4 ID - realmasume
I could never understand the idea of a Persistent World with spammable quests
Like
What better way to NOT appear to be a living breathing world is there?
hehe, the funniest moment was when I went to check out a few others and one of them (I think one of the other large PW's) literally had a *line* of people waiting in front of quest 'houses', taking turns to spam the quest. It was like D&D Disneyland.
Masume on
3DS Code - 5370-0463-9307 Wii U - 'Nocero' XBox ID - therealmasume PS4 ID - realmasume
I was always fond of how the NWN1 era DMs of Dragoncoast pretty much publically said
No we are not going to impose hardcore rules or go out of our way to make grinding hard. Why? Because we don't give a shit about power gamers. It's a game, the point here is to have fun and for many of us to relax. Power gamers will power game no matter what, most often times all you manage to achieve is to shit on people who aren't OCD as fuck.
That was a very chill stance. And it worked out for the best really because hey guess what if all you do is grind and build tweak without roleplaying and giving people a reason to give a shit who you are, then you probably won't get into the DM events that are fun!
So if I decided to reinstall NwN, where's the best place to go to get campaigns that can be played solo that are actually good?
Also, is my not having Hordes of the Underdark going to be a problem? I've lost the discs to NwN Diamond, but I still have Gold lying around. (I have both because I had misplaced Gold, Steam is a godsend because I always lose my PC games)
Xaev on
Steam - Lysus || XBL - Veax || PSN - Lysus || WoW - Lysus (Korgath - US) || Guild Wars - Lysus Yjirkar || Starcraft II - Lysus.781 || League of Legends - Lysus Feel free to add me on whatever network, it's always more fun to play with people than alone
So if I decided to reinstall NwN, where's the best place to go to get campaigns that can be played solo that are actually good?
Also, is my not having Hordes of the Underdark going to be a problem? I've lost the discs to NwN Diamond, but I still have Gold lying around. (I have both because I had misplaced Gold, Steam is a godsend because I always lose my PC games)
The creator of Aielund's page will link you to the NWVault pages for each Act. Revenant is a somewhat short but awesome module. It's ideal to have at least one Rogue level given how advantageous Spot/Open Lock/Disarm Trap/Search are in that module. Story wise it's the oddball bastard child of Planescape: Torment and Fullmetal Alchemist. Or something.
I was always fond of how the NWN1 era DMs of Dragoncoast pretty much publically said
No we are not going to impose hardcore rules or go out of our way to make grinding hard. Why? Because we don't give a shit about power gamers. It's a game, the point here is to have fun and for many of us to relax. Power gamers will power game no matter what, most often times all you manage to achieve is to shit on people who aren't OCD as fuck.
That was a very chill stance. And it worked out for the best really because hey guess what if all you do is grind and build tweak without roleplaying and giving people a reason to give a shit who you are, then you probably won't get into the DM events that are fun!
To an extent, somewhat. I found that the powergamers are exactly the ones who ruin events and SL's because they simply wade in and destroy any semblance of balance for the people who aren't on their level. You really didn't have to be OCD to level normally, you DID have to be OCD to grind away to get to those 'power levels' in a hardcore ruleset. Normal rulesets, not so much. Sorry, the comment just strikes me as lazy, and I've run the campaigns on both ends of the stick. I've also found that 'grinding' environments with easy gains destroys most semblance of RP and even balance.
Really, it comes down to the environment you desire. If your looking for a bunch of doofballs running around whacking monsters, well then, don't bother to make the ruleset difficult. You want a Story run campaign with actual RPers who care about the story...go hardcore. It weeds out the less dedicated/lazy gamers.
Masume on
3DS Code - 5370-0463-9307 Wii U - 'Nocero' XBox ID - therealmasume PS4 ID - realmasume
I was always fond of how the NWN1 era DMs of Dragoncoast pretty much publically said
No we are not going to impose hardcore rules or go out of our way to make grinding hard. Why? Because we don't give a shit about power gamers. It's a game, the point here is to have fun and for many of us to relax. Power gamers will power game no matter what, most often times all you manage to achieve is to shit on people who aren't OCD as fuck.
That was a very chill stance. And it worked out for the best really because hey guess what if all you do is grind and build tweak without roleplaying and giving people a reason to give a shit who you are, then you probably won't get into the DM events that are fun!
To an extent, somewhat. I found that the powergamers are exactly the ones who ruin events and SL's because they simply wade in and destroy any semblance of balance for the people who aren't on their level.
Not a hard problem to solve, that. All the DM has to have is sufficient balls to tell them this isn't an event geared towards their level, and if they aren't a cool enough (or smart enough) brosef to realize the job of the DM is to facilitate fun for more than one person, the DM then has to have the balls to use the Jump To command
Or kill. Jump them to somewhere out of the way or kill them for being self-centred.
Really, it comes down to the environment you desire. If your looking for a bunch of doofballs running around whacking monsters, well then, don't bother to make the ruleset difficult. You want a Story run campaign with actual RPers who care about the story...go hardcore. It weeds out the less dedicated/lazy gamers.
You can have a story without being an elitist/srs bizness 24/7 type
S'just a game maaaaaan.
Basically what I'm getting at is the only "problems" hardcore rulesets solve can be just as easily solved with communication and social regulation, with less tediousness to boot! :V
I was always fond of how the NWN1 era DMs of Dragoncoast pretty much publically said
No we are not going to impose hardcore rules or go out of our way to make grinding hard. Why? Because we don't give a shit about power gamers. It's a game, the point here is to have fun and for many of us to relax. Power gamers will power game no matter what, most often times all you manage to achieve is to shit on people who aren't OCD as fuck.
That was a very chill stance. And it worked out for the best really because hey guess what if all you do is grind and build tweak without roleplaying and giving people a reason to give a shit who you are, then you probably won't get into the DM events that are fun!
To an extent, somewhat. I found that the powergamers are exactly the ones who ruin events and SL's because they simply wade in and destroy any semblance of balance for the people who aren't on their level.
Not a hard problem to solve, that. All the DM has to have is sufficient balls to tell them this isn't an event geared towards their level, and if they aren't a cool enough (or smart enough) brosef to realize the job of the DM is to facilitate fun for more than one person, the DM then has to have the balls to use the Jump To command
Or kill. Jump them to somewhere out of the way or kill them for being self-centred.
Really, it comes down to the environment you desire. If your looking for a bunch of doofballs running around whacking monsters, well then, don't bother to make the ruleset difficult. You want a Story run campaign with actual RPers who care about the story...go hardcore. It weeds out the less dedicated/lazy gamers.
You can have a story without being an elitist/srs bizness 24/7 type
S'just a game maaaaaan.
On the first one, it's waaay easier said than done. It's like customer service, and when you have a large population of gamers, there will be bitching. If that population is PGers, well then...you have a lot of bitching. What then, they restrict events to half the server? Can you imagine the complaining? What do you do then, hold seperate events? Trust me...it sounds easier than actually doing it.
As for the second, well yeah it's just a game, but the kind of game I was interested in (After running the alterantives) was a story/RP driven world. Elitist? To an extent, yes, but it was the kind of game I wanted to create. Anyone can throw down a bunch of quests and churn out monsters and gain levels...not everyone can create a living, breathing world. Even with all the work I put in though, it was difficult as all hell to keep it that way for as long as I did.
Masume on
3DS Code - 5370-0463-9307 Wii U - 'Nocero' XBox ID - therealmasume PS4 ID - realmasume
0
citizen059hello my name is citizenI'm from the InternetRegistered Userregular
I was always fond of how the NWN1 era DMs of Dragoncoast pretty much publically said
No we are not going to impose hardcore rules or go out of our way to make grinding hard. Why? Because we don't give a shit about power gamers. It's a game, the point here is to have fun and for many of us to relax. Power gamers will power game no matter what, most often times all you manage to achieve is to shit on people who aren't OCD as fuck.
That was a very chill stance. And it worked out for the best really because hey guess what if all you do is grind and build tweak without roleplaying and giving people a reason to give a shit who you are, then you probably won't get into the DM events that are fun!
To an extent, somewhat. I found that the powergamers are exactly the ones who ruin events and SL's because they simply wade in and destroy any semblance of balance for the people who aren't on their level.
Not a hard problem to solve, that. All the DM has to have is sufficient balls to tell them this isn't an event geared towards their level, and if they aren't a cool enough (or smart enough) brosef to realize the job of the DM is to facilitate fun for more than one person, the DM then has to have the balls to use the Jump To command
Or kill. Jump them to somewhere out of the way or kill them for being self-centred.
Really, it comes down to the environment you desire. If your looking for a bunch of doofballs running around whacking monsters, well then, don't bother to make the ruleset difficult. You want a Story run campaign with actual RPers who care about the story...go hardcore. It weeds out the less dedicated/lazy gamers.
You can have a story without being an elitist/srs bizness 24/7 type
S'just a game maaaaaan.
On the first one, it's waaay easier said than done. It's like customer service, and when you have a large population of gamers, there will be bitching. If that population is PGers, well then...you have a lot of bitching. What then, they restrict events to half the server? Can you imagine the complaining? What do you do then, hold seperate events? Trust me...it sounds easier than actually doing it.
As for the second, well yeah it's just a game, but the kind of game I was interested in (After running the alterantives) was a story/RP driven world. Elitist? To an extent, yes, but it was the kind of game I wanted to create. Anyone can throw down a bunch of quests and churn out monsters and gain levels...not everyone can create a living, breathing world. Even with all the work I put in though, it was difficult as all hell to keep it that way for as long as I did.
My guess in regards to the difficulty of keeping it that way is the current MMO culture most of us have been trained in, where the level treadmill and grinding is really the way of life.
That said, I do enjoy a good hack'n'slash from time to time, so those types of servers were fine by me. Fuck you and your angsty elitist bullshit storylines and your stuck up veteran players and GMs who won't give new players time of day, I'm gonna go kill me some dragons. (not directed at anyone in this thread, more of a general statement based on some of my experiences)
My guess in regards to the difficulty of keeping it that way is the current MMO culture most of us have been trained in, where the level treadmill and grinding is really the way of life.
That said, I do enjoy a good hack'n'slash from time to time, so those types of servers were fine by me. Fuck you and your angsty elitist bullshit storylines and your stuck up veteran players and GMs who won't give new players time of day, I'm gonna go kill me some dragons. (not directed at anyone in this thread, more of a general statement based on some of my experiences)
All too true, in some respects...and are you sure it isn't directed at me? :P
In most respects I did my best to acclimate new players, hold events for lowbies only, and trained GM's to handle newer folks. I couldn't keep an eye on everything or everyone however, and in later years my hand wasn't in a lot of what was going on in my world.
Masume on
3DS Code - 5370-0463-9307 Wii U - 'Nocero' XBox ID - therealmasume PS4 ID - realmasume
I was always fond of how the NWN1 era DMs of Dragoncoast pretty much publically said
No we are not going to impose hardcore rules or go out of our way to make grinding hard. Why? Because we don't give a shit about power gamers. It's a game, the point here is to have fun and for many of us to relax. Power gamers will power game no matter what, most often times all you manage to achieve is to shit on people who aren't OCD as fuck.
That was a very chill stance. And it worked out for the best really because hey guess what if all you do is grind and build tweak without roleplaying and giving people a reason to give a shit who you are, then you probably won't get into the DM events that are fun!
To an extent, somewhat. I found that the powergamers are exactly the ones who ruin events and SL's because they simply wade in and destroy any semblance of balance for the people who aren't on their level.
Not a hard problem to solve, that. All the DM has to have is sufficient balls to tell them this isn't an event geared towards their level, and if they aren't a cool enough (or smart enough) brosef to realize the job of the DM is to facilitate fun for more than one person, the DM then has to have the balls to use the Jump To command
Or kill. Jump them to somewhere out of the way or kill them for being self-centred.
Really, it comes down to the environment you desire. If your looking for a bunch of doofballs running around whacking monsters, well then, don't bother to make the ruleset difficult. You want a Story run campaign with actual RPers who care about the story...go hardcore. It weeds out the less dedicated/lazy gamers.
You can have a story without being an elitist/srs bizness 24/7 type
S'just a game maaaaaan.
On the first one, it's waaay easier said than done. It's like customer service, and when you have a large population of gamers, there will be bitching. If that population is PGers, well then...you have a lot of bitching. What then, they restrict events to half the server? Can you imagine the complaining? What do you do then, hold seperate events? Trust me...it sounds easier than actually doing it.
I don't need to trust you, I've seen and been apart of making it a reality. If "half your population" are PGers in the first place you either have improbably shitty luck or don't do a good job of indicating what kind of server you're running.
In my experience, grinding levels is pretty dull and unfun without hardcore rules making it an official chore and/or work. When including something that is unfun into your game you have to ask yourself, is this a price that is actually gaining us something in excess of the cost? I would say no, why? Because last I checked having the personality type that is willing to trudge through incredible tedium has nothing to do with being an intelligent person who can roleplay well. Furthermore, there is literally nothing you can do to fully get rid of power gamers. It's better to have a community prepared to just not give a shit about them and ostracize the ones that can't balance their habit with any semblance of roleplay than waste your time taking ever escalating measures that will never actually work. There will always be those OCD enough.
Sometimes a dude just wants to beat up some baddies to break things up a bit. That shouldn't have to be work.
Posts
3DS: 1607-3034-6970
3DS: 1607-3034-6970
This is all a bit off topic, though. How about those user mods, huh? Pretty good stuff there.
3DS: 1607-3034-6970
- The Four Horsemen of the Apocalypse (2017, colorized)
Torment doesn't have awful combat, either. Its better than NWN's in that while its not very strategic at all, at least its simple to control. Its nonsense that gets thrown around as a matter of course on this forum, just like "Bloodlines is unplayably buggy" and other lies.
ADWR is everything wrong with fan-made content rolled into one of the most engrossing single-player games you'll ever play.
It's a complete guilty pleasure but I've never played any other module which makes being a rogue even half as fun. The whole mod is built around being sneaky, avoiding combat, tricking people, and stealing things.
Wait you are Narfell's Masume? I DM'd on your server. o_O
Sixty -40- on Origin for some ME3 goodness.
http://steamcommunity.com/id/brilliantinsanity/
Also, apparently the correct way of playing a dwarf is to ignore character and just say 'ye' alot. Same with paladins and 'thou', which is really amusing.
There might have been some really good RP servers, I just never found one.
There were some awesome arena modules, though. Most notably BoW, which is still around, but not really any fun at this point.
The one and only, yes. Don't recall your nick, so you'd have to remind me who you were, if I was still around when you did.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
I had tried (really I did) to stomach the single player campaign on release, but I wasn't able to get through it. The box was then put on the shelf for almost a year.
I remember just quitting EQ, and looking around for a MMO fix when I found that NWN had an extremely thriving mod community. I started downloading all sorts of modules (I loved some of the remakes of AD&D modules). Then I started playing the player-made PW's. Some were just fantastic.
Now I feel like re-installing. Anyone into the PW's have any recommendations? I like perma-death and challenges. Also ones that don't really rely on grouping as I have odd play hours.
Yeah, ADWR was fun despite all of its... peculiarities. I never got around to the second chapter, though, despite hearing that it was more gameplay oriented and less focused on the titillation. Not a huge surprise to learn that the first ADWR is much more popular.
- The Four Horsemen of the Apocalypse (2017, colorized)
No really, the NWN OC is completely worthless. I mean as much as I love playing games with unlikeable characters, boring hack 'n slash dungeons, and the same damn formula every single act (hub with four locations containing macguffins, go explore all four in whatever order), and uninteresting loot to make it an even shittier hack 'n slash...I think I'll pass.
It really didn't help that playing the OC just felt like the most generic and vanilla thing conceivable by man.
Edit: As for A Dance With Rogues, the moment I saw one of the featured screenshots was a nude hak'd chick in a cage I could see where that was going.
Edit Edit: I haven't tried Excrucio Eternum, mostly because the name struck me as idiotic. I'll have to give that a try.
White FC: 0819 3350 1787
Your experience with RP was pretty much my experience with RP.
Most of this was done pre-SoU, but my character was a halfling cleric/monk who spoke and behaved normally rather than normal halfling crazy talk. Total cheese build, using high wisdom & dexterity to great effect.
Quite often I would anger the vampire/demon/angst prince(s) and provoke them to attack me, I suppose so that I would understand the agony that was their lives, except for the part where they were dark, cool, and edgy.
I made great use of the counterspell trick to cancel spells AFTER they'd landed but BEFORE it got counted towards my spells per day. An exploit, to be sure, but it was so worth it to burn the emo-kings to the ground in a smoldering heap with my Searing Light spells as they made a futile effort to slay me with their glowing red Greatsword of Dark Pain or whatever.
I should also add that I, too, enjoyed Aielund Saga, and now that it's been retooled it looks like I'll be reinstalling. Darkness over Daggerford is another great module, made by Ossian Studios. It was originally intended to be a Premium Module, but the whole PM line was cancelled before they finished theirs so they released it free.
Also, playing the Aielund Saga as a Bard/Fighter/RDD
I feel so fancy.
White FC: 0819 3350 1787
- The Four Horsemen of the Apocalypse (2017, colorized)
Made for a much less retarded environment, let me tell you.
White FC: 0819 3350 1787
- The Four Horsemen of the Apocalypse (2017, colorized)
I mean, Social server was a not-so-secret byword for "Cyber Sex Server" and everyone knew it
White FC: 0819 3350 1787
Man but some of those dungeons were really long and boring weren't they? I thought there were some good elements to the original NWN though. The writing varied in quality and some side quests were interesting. Mostly, though, it was at least polished. The level of polish in most user-made modules is atrocious. All the way down to the simplest things like spelling and arranging your dialogue so that NPC statements aren't gargantuan walls of text. I mean, is it really that hard to split statements into paragraphs using the "Continue" function?
This is true.
Also, I played Aielund as a large, burly wizard.
Human, high INT, moderate CON + STR and fillers for the rest. Martial weapons feat, and plenty of self buffing spells. He made a great melee fighter in the early levels, especially once you hit L3 and get ghostly visage + flame weapon.
Then later on, once I was able to shapeshift into an Iron Golem, I pretty much wrecked everything in sight until epic levels. By that time I'm an epic wizard so the shapeshifting wasn't needed as much as the big booming spells.
It was a great build and I'd do it again. :winky:
I just remember always trying out some new RP server with my Half-Orc Monk, and then discovering they had super-hardcore resting rules, healing potions costed a gazillion gps, and monk gear was almost non-existent. This meant I'd get bit by some friggen rat and then have to wait an hour, or get down on my knees and beg any passing clerics for healing. For some strange reason, there were always zillions of people playing Clerics, Druids, and Paladins. Can't imagine why.
I think there was one persistant world I actually liked, but I had to stop playing it because I was constantly getting booted by bugs.
On the plus side, my monk was so badass looking I didn't have too hard a time getting invites. Still, it was a pain. I ended up drifting more towards arena style multiplayer servers after a while.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
Like
What better way to NOT appear to be a living breathing world is there?
White FC: 0819 3350 1787
hehe, the funniest moment was when I went to check out a few others and one of them (I think one of the other large PW's) literally had a *line* of people waiting in front of quest 'houses', taking turns to spam the quest. It was like D&D Disneyland.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
No we are not going to impose hardcore rules or go out of our way to make grinding hard. Why? Because we don't give a shit about power gamers. It's a game, the point here is to have fun and for many of us to relax. Power gamers will power game no matter what, most often times all you manage to achieve is to shit on people who aren't OCD as fuck.
That was a very chill stance. And it worked out for the best really because hey guess what if all you do is grind and build tweak without roleplaying and giving people a reason to give a shit who you are, then you probably won't get into the DM events that are fun!
White FC: 0819 3350 1787
Also, is my not having Hordes of the Underdark going to be a problem? I've lost the discs to NwN Diamond, but I still have Gold lying around. (I have both because I had misplaced Gold, Steam is a godsend because I always lose my PC games)
Feel free to add me on whatever network, it's always more fun to play with people than alone
The Aielund Saga
http://www.lds.liquidannihilation.com/savant/
Revenant
http://nwvault.ign.com/View.php?view=Modules.Detail&id=5766
The creator of Aielund's page will link you to the NWVault pages for each Act. Revenant is a somewhat short but awesome module. It's ideal to have at least one Rogue level given how advantageous Spot/Open Lock/Disarm Trap/Search are in that module. Story wise it's the oddball bastard child of Planescape: Torment and Fullmetal Alchemist. Or something.
White FC: 0819 3350 1787
To an extent, somewhat. I found that the powergamers are exactly the ones who ruin events and SL's because they simply wade in and destroy any semblance of balance for the people who aren't on their level. You really didn't have to be OCD to level normally, you DID have to be OCD to grind away to get to those 'power levels' in a hardcore ruleset. Normal rulesets, not so much. Sorry, the comment just strikes me as lazy, and I've run the campaigns on both ends of the stick. I've also found that 'grinding' environments with easy gains destroys most semblance of RP and even balance.
Really, it comes down to the environment you desire. If your looking for a bunch of doofballs running around whacking monsters, well then, don't bother to make the ruleset difficult. You want a Story run campaign with actual RPers who care about the story...go hardcore. It weeds out the less dedicated/lazy gamers.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
Not a hard problem to solve, that. All the DM has to have is sufficient balls to tell them this isn't an event geared towards their level, and if they aren't a cool enough (or smart enough) brosef to realize the job of the DM is to facilitate fun for more than one person, the DM then has to have the balls to use the Jump To command
Or kill. Jump them to somewhere out of the way or kill them for being self-centred.
You can have a story without being an elitist/srs bizness 24/7 type
S'just a game maaaaaan.
Basically what I'm getting at is the only "problems" hardcore rulesets solve can be just as easily solved with communication and social regulation, with less tediousness to boot! :V
White FC: 0819 3350 1787
On the first one, it's waaay easier said than done. It's like customer service, and when you have a large population of gamers, there will be bitching. If that population is PGers, well then...you have a lot of bitching. What then, they restrict events to half the server? Can you imagine the complaining? What do you do then, hold seperate events? Trust me...it sounds easier than actually doing it.
As for the second, well yeah it's just a game, but the kind of game I was interested in (After running the alterantives) was a story/RP driven world. Elitist? To an extent, yes, but it was the kind of game I wanted to create. Anyone can throw down a bunch of quests and churn out monsters and gain levels...not everyone can create a living, breathing world. Even with all the work I put in though, it was difficult as all hell to keep it that way for as long as I did.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
My guess in regards to the difficulty of keeping it that way is the current MMO culture most of us have been trained in, where the level treadmill and grinding is really the way of life.
That said, I do enjoy a good hack'n'slash from time to time, so those types of servers were fine by me. Fuck you and your angsty elitist bullshit storylines and your stuck up veteran players and GMs who won't give new players time of day, I'm gonna go kill me some dragons. (not directed at anyone in this thread, more of a general statement based on some of my experiences)
All too true, in some respects...and are you sure it isn't directed at me? :P
In most respects I did my best to acclimate new players, hold events for lowbies only, and trained GM's to handle newer folks. I couldn't keep an eye on everything or everyone however, and in later years my hand wasn't in a lot of what was going on in my world.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
I don't need to trust you, I've seen and been apart of making it a reality. If "half your population" are PGers in the first place you either have improbably shitty luck or don't do a good job of indicating what kind of server you're running.
In my experience, grinding levels is pretty dull and unfun without hardcore rules making it an official chore and/or work. When including something that is unfun into your game you have to ask yourself, is this a price that is actually gaining us something in excess of the cost? I would say no, why? Because last I checked having the personality type that is willing to trudge through incredible tedium has nothing to do with being an intelligent person who can roleplay well. Furthermore, there is literally nothing you can do to fully get rid of power gamers. It's better to have a community prepared to just not give a shit about them and ostracize the ones that can't balance their habit with any semblance of roleplay than waste your time taking ever escalating measures that will never actually work. There will always be those OCD enough.
Sometimes a dude just wants to beat up some baddies to break things up a bit. That shouldn't have to be work.
White FC: 0819 3350 1787