Hey duders. So I ran The Halls Of Tizun Thane as a PbP game here from January to July and am just about ready for a sequel. However, only five of my original players will be continuing, leaving the sixth spot free for a new player. Here's what I'd like prospective members of this merry band to do.
Your sheet will be on mythweavers, and you'll
start at level 3. Magic items and gold should be taken in amounts appropriate for that level (check the PHB for details). For your application I want you to narrate an IC meeting of your character with the party (details of whom below) in whatever circumstance you like. Are they rescuing him from bandits? Breaking her out of an orc jail? Propositioning him for some lovin'? Asking her the time?
What else? The campaign is in a generic D&D setting. It is a PbP game. I frown on D&DI exclusive stuff. And your post had better be great if you're applying with a drow. If you want to know what kind of game I run, check out the Tizun Thane thread
here. A nice moment occurs
here and
here
Oh, and applications will close when I feel like closing them. Probably Friday evening UK (civilised) time.
The party so far consists of:
Lucan Loreweaver (Anarchy) - eladrin wizard.
Dain (Streever) - dwarf ranger sheet.
Makar (Jam Warrior) - dragonborn paladin.
Anwar Senafalli (tastydonuts) - half-elf sorcerer.
Duragon (Dac) - dragonborn cleric.
Posts
And I have no preference for classes. It's up to the applicants to decide what would fit best into the existing party. Or whether you should care. After all, your paladin is much better than him.
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I also realised I was a reserve in the previous game, so I probably should have know that!
PHB2 classes/races ok? How about Artificer class from Eberron Player's Guide?
Any and all restrictions are already in the OP. Unless I think of some new ones that aren't and your beloved warforged homage to C3PO brings them to light..
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Appearance: Background:
The group looks visibly shocked and began murmuring their discontent with this revelation.
Ukret snorts. "You owe me! You think my clan would have just let you go own your way after you blundered into the sacred festival like that? The only reason you're still breathing is because I volunteered to escort you out of the clan-lands. My father dislikes my 'spunk' and is disappointed that I don't want to take my place as ruler of some squatter's huts. I'm sure he's glad I'll be 'getting adventuring out of my system'."
The rogue shifts his massive mace to his other shoulder and grunted. "You ladies ready, or we gonna talk all day?" Without waiting for an answer, the bugbear begins brushing aside branches along the forest trail back into town.
Ukret, level 3
Bugbear, Rogue
Rogue Tactics: Ruthless Ruffian
FINAL ABILITY SCORES
Str 15, Con 13, Dex 20, Int 10, Wis 8, Cha 10.
STARTING ABILITY SCORES
Str 13, Con 13, Dex 18, Int 10, Wis 8, Cha 10.
AC: 19 Fort: 14 Reflex: 19 Will: 12
HP: 35 Surges: 7 Surge Value: 8
TRAINED SKILLS
Stealth +13, Thievery +11, Acrobatics +11, Intimidate +8, Perception +5, Bluff +6
UNTRAINED SKILLS
Arcana +1, Diplomacy +1, Dungeoneering, Endurance +2, Heal, History +1, Insight, Nature, Religion +1, Streetwise +1, Athletics +3
FEATS
Level 1: Backstabber
Level 2: Surprise Knockdown
POWERS
Rogue at-will 1: Clever Strike
Rogue at-will 1: Disheartening Strike
Rogue encounter 1: Termination Threat
Rogue daily 1: Checking Jab
Rogue utility 2: Sneak in the Attack
Rogue encounter 3: Enforced Threat
ITEMS
Vicious Mace (Large) +1, Serpentskin Leather Armor +1, Magic Shuriken (Large) +1, Adventurer's Kit, Amulet of Protection +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Working on a 199 year old gnome crossbowman (artificer) who has been on a 20 year holiday, needing to re-polish his skills as the money has run out.
All worked out for stats/powers but no idea what to do for feats beyond the obvious (and dull) Weapon Focus/Expertise. Maybe Skill Focus (History). Should be all done before the arbitrary deadline in the OP.
Edit: Mythweavers Sheet - needs a bit of filling out. Background and such tomorrow before the arbitrary.
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Tomas , level 3
Revenant, Warlock
Eldritch Blast: Eldritch Blast Constitution
Eldritch Pact: Infernal Pact
Choose your Race in Life: Human
Background: On the Run from the Devil
FINAL ABILITY SCORES
Str 10, Con 20, Dex 12, Int 14, Wis 8, Cha 11.
STARTING ABILITY SCORES
Str 10, Con 18, Dex 10, Int 14, Wis 8, Cha 11.
AC: 16 Fort: 17 Reflex: 15 Will: 13
HP: 42 Surges: 11 Surge Value: 10
TRAINED SKILLS
Intimidate +8, History +8, Arcana +8, Religion +8
UNTRAINED SKILLS
Acrobatics +2, Bluff +1, Diplomacy +1, Dungeoneering, Endurance +8, Heal, Insight, Nature, Perception, Stealth +2, Streetwise +1, Thievery +2, Athletics +1
FEATS
Level 1: Sacrifice to Caiphon
Level 2: Implement Expertise (rod)
POWERS
Warlock encounter 1: Vampiric Embrace
Warlock daily 1: Tyranny of Flame
Warlock utility 2: Ethereal Stride
Warlock encounter 3: Fiery Bolt
ITEMS
Vicious Rod +1, Repulsion Leather Armor +1, Dagger, Adventurer's Kit, Cloak of Distortion +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
I'll have the IC info up tomorrow, I should be able to get it done at work.
IC Post:
The group eyed Tomas with distrust, and he admitted to himself that he could hardly blame them. His silver eyes shone from a pallid face and more than one town had turned him away, believing him to be a monstrosity that could endanger the residents. A recent rejection had led him to seek a campsite off the main road, but even here misfortune had dogged his every move as he came across this band of adventurers.
"I have no violent intentions to any of you. I seek only a place to stay for the night where I might rest."
He saw their blades lower, although mistrust still shone in their eyes. Tomas released the breath he had been holding. Setting up his camp, he considered his options. Perhaps he should ask if he could follow them into the next town; his supplies were running low and the legitimacy of an adventuring company could provide him the access he needed.
Perhaps he could even find redemption.
Real MW to follow if I am picked.
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Build
+7 attack rolls using implement
+5 damage for all powers
====== Created Using Wizards of the Coast D&D Character Builder ======
Bombastus Buck, level 3
Gnome, Bard
Bardic Virtue: Virtue of Cunning
Background: Arcane Agent (Stealth class skill)
FINAL ABILITY SCORES
Str 8, Con 14, Dex 13, Int 16, Wis 10, Cha 18.
STARTING ABILITY SCORES
Str 8, Con 14, Dex 13, Int 14, Wis 10, Cha 16.
AC: 19 Fort: 13 Reflex: 16 Will: 16
HP: 36 Surges: 9 Surge Value: 9
TRAINED SKILLS
Arcana +11, Stealth +8, Streetwise +10, Bluff +10, Diplomacy +10, Thievery +6
UNTRAINED SKILLS
Acrobatics +2, Dungeoneering +2, Endurance +3, Heal +2, History +5, Insight +2, Intimidate +6, Nature +2, Perception +2, Religion +5, Athletics
FEATS
Bard: Alchemist
Level 1: Sneak of Shadows
Level 2: Focused Expertise (Dagger)
POWERS
Bard at-will 1: Jinx Shot
Bard at-will 1: War Song Strike
Bard encounter 1: Focused Sound
Bard daily 1: Arrow of Warning
Bard utility 2: Song of Courage
Bard encounter 3: Song of the New Dawn
ITEMS
Ritual Book, Harsh Songblade Dagger +1, Magic Hide Armor +1, Light Shield, Muleback Harness (heroic tier), Bracers of Mighty Striking (heroic tier), Adventurer's Kit, Climber's Kit, Thieves' Tools, Horn
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Meeting the Party
As the goblins came closer to the party, they could clearly make out a voice yelling in a mix of broken goblin and common curse words, harrying the goblins. Just before the party was about to step out and ambush them, the goblin further back hurled a dagger at the goblin in front. The blade of the dagger became a spinning spark of light as it pierced the back of the lead goblin, rebounding upwards into the air and returning to the hand of its owner.
"Hail good sirs," said the small green figure in the same voice they heard before.
Now less than 15 yards away, they could easily see that the rear goblin that had been yelling the whole time was no goblin at all. A male gnome, head shaved and painted green had been running alongside the goblins picking them off from behind while shouting in goblin that some supernatural spirit was upon them.
"I hope the village sent you guys to help me bring down the rest of these goblin scum. This is my third batch that I've led to death, I can't run anymore!"
Used bluff/diplomacy check to blend in with goblin minions and warn them of incoming danger
Used bluff/Ghost Sound (racial) to get goblin minions to run
Used Jinxed Shot at-will to down goblin minions
I'm currently in one PbP game ("Monster Party").
Background:
I've not used Mythweavers before, so I'm not sure how to auto-fill in all the powers and such. Help would be appreciated (since there's no help file on the site itself). Until then, here's a CB file:
Lerissa Harkmoon, level 3
Tiefling, Warlord
Build: Resourceful Warlord
Commanding Presence: Resourceful Presence
Background: Tiefling - Merchant Dynasty
FINAL ABILITY SCORES
Str 16, Con 13, Dex 10, Int 16, Wis 8, Cha 16.
Starting Ability Scores
Str 16, Con 13, Dex 10, Int 14, Wis 8, Cha 14.
AC: 19 Fort: 16 Reflex: 16 Will: 16
HP: 35 Surges: 8 Surge Value: 8
TRAINED SKILLS
Athletics (+8), Diplomacy (+9), Intimidate (+9), History (+9).
UNTRAINED SKILLS
Acrobatics, Arcana (+4), Bluff (+6), Dungeoneering, Endurance (+1), Heal, Insight, Nature, Perception, Religion (+4), Stealth (+2), Streetwise (+6), Thievery
FEATS
1: Improved Initiative
2: Saving Inspiration
POWERS
1, At-Will: Wolf Pack Tactics
1, At-Will: Furious Smash
1, Encounter: Hammer Formation
1, Daily: Lead the Attack
2, Utility: Shake It Off
3, Encounter: Inspiring War Cry
ITEMS
Chainmail of Cleansing +1, Light Shield, Communal Scimitar +1, Resounding Throwing hammer +1, Amulet of Protection +1, Clearsense Powder (level 1) (3), Antivenom (heroic tier) (3), Adventurer's Kit, Climber's Kit, 18 gp
====== Created Using Wizards of the Coast D&DI Character Builder ======
Meeting the party:
Larissa spied dust on the horizon, a cloud swiftly approaching. More orcs? No- an odd party of travelers! Larissa watched with gratitude and admiration, as the new party of adventurers set about extracting vengeance on the orcs. She noted, in particular, the style of the sorcerer as he flung his devastating magic, the collected calm of the eladrin wizard, and the viciousness and brutality of the dwarf's axes and the dragonborn's hammer (and his unshakable, and loud, faith in Kord). Even the cleric seemed to get into it. But Larissa, with her trained eye, could see they could use some lessons in working together to really maximize their efficiency in battle.
The orc shaman, finally over the initial shock of having a band of adventurers cleave into his warparty, raised his staff high. Sickening words of power rolled off his tongue, immobilizing the adventurers in place. Larissa felt sick as the shaman grinned and strolled forward, minions close behind, to finish them off. She could not let that happen! With her final ounce of strength, she summoned her abilities to shout one last word - "Release!" With that, her eyes rolled up into her head and she faded into blackness.
Thus, she was unable to see the effect of her word - the adventurers spontaneously busting to life like animated statues. The shaman barely had time to scream before he was pierced by a missile of magic, chopped in twain by axes, and had his body engulfed by a bolt of pure chaos. The hammer swinging down on his head crushed it like a jar of jelly. The remaining orcs, stunned at this pure display of viciousness, fled, only to be picked off as they ran. The adventuring party then turned to thank their mysterious benefactor, but Larissa was not conscious to receive them.
Also, currently not in any games.
Description:
The gnome keeps his hair trimmed short in the military fashion, averting the usual `hat hair' common to those of his race. His thin eyes are not hostile, but reveal little about him; he has the hard look that is not uncommon among those who have seen serious combat.
IC Meeting:
"What you see is what I've got, fellas. Genuine antique gear that would've been handed down for generations if I hadn't stashed it ninety years ago. Special orders by request."
In the dim back room of the tavern, an old gnome with close-cropped grey hair gestures to a rough blanket stretched across a table, covered with a wide variety of weapons, clothing and knick-knacks. He inspects the adventurers carefully, perhaps judging their ability to pay, or maybe in his life he's learned to be careful at all times.
Holding up an unusually rough looking orb, the dwarf, Dain, considers the assorted goods that the wiry old gnome has on offer. "Not that I'm sayin' you're a thief, but how did a gnome like you get all this fancy gear?", he asks, in what he thinks is an innocent manner.
"Spoils of war, boyo", says the gnome easily, his eyes narrowing a little in response to Dain's almost-accusation. "More than 100 years served in assorted regiments and militias, most of 'em on the winning side, of course, on account of my bein' a particularly careful prick when it comes to things like not gettin' my head cut off by hobgoblins, burnt off by a dragon, or stuck on a pole by the enemy."
Taking a moment from posing with a particularly handsome oak wand with maple inlay, Anwar can't help but be impressed, not so much by the power, but by the universal taste & quality of the goods on offer; the gnome clearly has a discerning eye. "And why are you selling them now, after ninety years?"
With a bashful smile, the gnome replies. "The short answer is that I ran out of cash. Tends to happen when you live a life of leisure for thirty years; I have to admit I thought I'd be dead by now, but here we are."
Raising an eyebrow at the concept of a thirty-year holiday, Duragon can't help but interject. "Thirty years? You really haven't done anything to earn money for thirty years? Are you serious?"
Chuckling a little, the gnome nods "Certainly am, boyo. Back in the day, I headed up King Beaussen's personal guard for about six years; until he died of course. There's good money in maintaining wards and such, but it'd bore the eyes off a gorgon to do for any real length of time."
Quiet until now, Lucan considers the gnome's tale, prompting a rather important question. "I didn't hear the landlord say before we came in; what was your name again, good gnome?"
"Melf Menecci is my name, of the Deadhills Menecci.", replies the gnome readily. "Former member of the Redmist Skirmishers, the Third Arm of Elrath, the 2nd 5th Ensten Rangers Corps, the Freemen of Montfellig, the 1st through 6th Ducal Regiments of Tissond, the King's Militia of Cellentine and appointed Royal Protector by his majesty, King Beaussen of Cellentine, deceased."
There is a brief silence as the adventurer's mentally work through the full resume offered, considering the skills that the old gnome must have built up over his lifetime, and the tricks, strategies and pure rat cunning that he must have at his disposal.
With a winning smile, the gnome breaks the silence. "You can call me Melf."
Mythweavers sheet
I should probably also mention that I'll be unlikely to be able to post for about 5 days in mid-September, as an FYI.
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Also, Bogart would you be dear and pop into the Eternal thread to save Moxidas from being choked like a bitch? Cheers!
The Division, Warframe (XB1)
GT: Tanith 6227
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The Division, Warframe (XB1)
GT: Tanith 6227
Daniel Dragonfriend, Human Fighter
Background:
They found it, ridding towns of bandit threats and cleansing a graveyard of undead horrors. It was in the graveyard that Rhogar fell, his life drained by a pale spectre. Dan and the rest of the party were able to press forward and slay the wizard that was raising the undead, and Dan's companions did their best to comfort him, offering him Rhogar's share of the gold. He refused and left the group, making the long journey home to tell his foster father of his son's passing. Dan felt responsible for Rhogar's death and left the elder with a false impression of a failure on Dan's part. Life in the village was awkward and stilted, and he left once more. This time Dan seeks only to make a living, believing himself unworthy of saga and song. His unsure shyness and lack of confidence make it hard to be accepted into an adventuring group, and he feels all the more keenly the absence of his brash and bold friend.
Description:
IC Meeting:
Stop being so useless. You need this. With a grunt, Dan stood up from his stool. He hesitantly approached the group, walking slowly up to the center table. The half-elf spotted him first. Mistaking his intent, the sorcerer hefted a large staff.
"Looking for trouble, friend?" he asked, the note of warning in his voice unmistakable.
"Err, no... Ah... nevermind. Enjoy your evening." The human turned and made as if to head back to his seat at the bar.
"Well hold on a minute there. No reason to be rude, take a seat! " boomed one of the dragonborn.
Grinning nervously, Dan pulled up a chair. One of the adventurers was in the middle of a tale, so he said little at first, but as the night wore on, he began to open up a little. Eventually he found himself telling a group of strangers his personal history.
"So, you see, when I heard the tales of your success... and two of you are dragonborn..." Even after consuming enough ale to float a small ship, Dan couldn't get his question out.
"You seek to join us." It wasn't a question.
"Well, I mean... uh... it wouldn't have to be permanent. We could part company if it didn't work out?"
Makar couldn't contain himself; he burst out laughing. Red-faced, Dan began to stand up, clearly offended.
"No, sit down. I wasn't laughing at you - not in the way you think. It's just that you're so big, and so timid. Of course you can travel with us - the more the merrier!"
With a sigh of relief, Dan gestured for another round.
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I have gone for the submission whose IC post that gave me the best sense of their character, although I really liked several of them, and will of course note down names of others as backup chars in case someone gets hit by a bus.
So, the guy joining the new Tizun Thane adventure will be Hayasa, and his gnome artificer, Melf Menecci. Thanks to everyone for their thoughtful submissions.
The adventure will be starting this week, and I'll be pm'ing everyone to let them know when the thread is up. Cheers all.
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Have fun with your game dudes.