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Okami (or sequel, we're not sure yet) coming to!...

EtericEteric Registered User regular
edited September 2010 in Games and Technology
viploader1155949.jpg

Nintendo DS!

Makes me hug the shit out of my DS. I love this thing.

eatfranks5.png
Eteric on
«1345

Posts

  • KuratosuKuratosu Registered User regular
    edited September 2009
    Makes sense.

    Kuratosu on
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  • undeinPiratundeinPirat Registered User regular
    edited September 2009
    I think the painting on this would be amazing, because you know... you would actually be painting.

    undeinPirat on
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  • slash000slash000 Registered User regular
    edited September 2009
    Sweet deal. Color me excited!

    slash000 on
  • YggiDeeYggiDee The World Ends With You Shill Registered User regular
    edited September 2009
    Today, just today, I was seeing a copy of Okami in EB and thinking... "I would murder my entire street if it would get me an Okami sequel. Maybe on the DS, for awesome fucking painting."

    I guess I have some work to do then.

    Edit: So while I have an apparent psychic link with the Gods, are there any other requests out there?

    YggiDee on
  • SenicksSenicks Registered User regular
    edited September 2009
    Here's to hope that it not a DSi exclusive because I just won't buy a DSi since I have the DS lite.

    Still, I'm very impressed with the graphics for a DS, could be a good looking as the DS Zelda games

    Senicks on
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited September 2009
    If this is a port I might be interested but a sequel? Not touching it. Just take a look at the last few sequels to Kamiya games where he didn't direct the sequel. RE3? Mediocre. DMC2? Shit. Viewtiful Joe 2? Mediocre. Capcom really don't have anyone that can design games as well as he can.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited September 2009
    Okami is boring.

    DS doesn't help with making it less boring, only maybe helping with the controls.

    Hell this is the one Clover project where a different team doing the sequel could only help.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • CowbombCowbomb Registered User regular
    edited September 2009
    If this is a port I might be interested but a sequel? Not touching it. Just take a look at the last few sequels to Kamiya games where he didn't direct the sequel. RE3? Mediocre. DMC2? Shit. Viewtiful Joe 2? Mediocre. Capcom really don't have anyone that can design games as well as he can.

    To be fair, RE4 and DMC3 are fan-fucking tastic, so Okami 3 should be pretty good...

    Cowbomb on
    sig.gif
  • UncleSporkyUncleSporky Registered User regular
    edited September 2009
    Aw man yes, this will be great.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • RolloutRollout Registered User regular
    edited September 2009
    Having recentled refinished 100% Okami on the Wii, I can't say no to more painting fun.

    While I think the DS is underpowered for this kind of game, I enjoyed Phantom Hourglass and it wasn't a graphical masterpiece. Hopefully, this could warrant a high budget sequel/prequel/port/remake if it sells enough.

    Rollout on
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited September 2009
    Issun better not be in this goddamnn game.

    MinionOfCthulhu on
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited September 2009
    I liked Okami lots

    Therefore I will like this lots

    Olivaw on
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  • UncleSporkyUncleSporky Registered User regular
    edited September 2009
    Rollout wrote: »
    Having recentled refinished 100% Okami on the Wii, I can't say no to more painting fun.

    While I think the DS is underpowered for this kind of game, I enjoyed Phantom Hourglass and it wasn't a graphical masterpiece. Hopefully, this could warrant a high budget sequel/prequel/port/remake if it sells enough.
    Judging by the screens it'll look just fine, in my opinion. It's only slightly below Square-Enix level.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • CowbombCowbomb Registered User regular
    edited September 2009
    Rollout wrote: »
    Having recentled refinished 100% Okami on the Wii, I can't say no to more painting fun.

    While I think the DS is underpowered for this kind of game, I enjoyed Phantom Hourglass and it wasn't a graphical masterpiece. Hopefully, this could warrant a high budget sequel/prequel/port/remake if it sells enough.
    Judging by the screens it'll look just fine, in my opinion. It's only slightly below Square-Enix level.

    Capcom can do some crazy stuff on the DS. Did anyone else play that Viewtiful Joe game a few years ago? It looked amazing.

    Cowbomb on
    sig.gif
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited September 2009
    Cowbomb wrote: »
    Rollout wrote: »
    Having recentled refinished 100% Okami on the Wii, I can't say no to more painting fun.

    While I think the DS is underpowered for this kind of game, I enjoyed Phantom Hourglass and it wasn't a graphical masterpiece. Hopefully, this could warrant a high budget sequel/prequel/port/remake if it sells enough.
    Judging by the screens it'll look just fine, in my opinion. It's only slightly below Square-Enix level.

    Capcom can do some crazy stuff on the DS. Did anyone else play that Viewtiful Joe game a few years ago? It looked amazing.

    Played like shit though. Horrible, horrible.

    MinionOfCthulhu on
    mgssig.jpg1152dt.gif
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited September 2009
    Cowbomb wrote: »
    If this is a port I might be interested but a sequel? Not touching it. Just take a look at the last few sequels to Kamiya games where he didn't direct the sequel. RE3? Mediocre. DMC2? Shit. Viewtiful Joe 2? Mediocre. Capcom really don't have anyone that can design games as well as he can.

    To be fair, RE4 and DMC3 are fan-fucking tastic, so Okami 3 should be pretty good...

    Eh, DMC3 was worlds better than DMC2 but I don't really think it lived up to DMC1. And RE4 was directed by Mikami, who doesn't work at Capcom anymore either.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • DirtyDirty Registered User regular
    edited September 2009
    Eh, DMC3 was worlds better than DMC2 but I don't really think it lived up to DMC1.

    Yeah, it didn't live up to DMC1, it blew its fucking doors off. Were you wanting more whiny emo fill-your-dark-soul-with-liiiiiiighhhhht animu bullshit?

    Dirty on
  • RolloutRollout Registered User regular
    edited September 2009
    I don't deny the possibility of the game coming out looking actually great, but the game will probably be criticized for being on the DS instead of a console, not matter how great it could look like.

    Rollout on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited September 2009
    Wow, that is an unnexpected turn of events. very cool news though.

    Brainiac 8 on
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  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited September 2009
    Dirty wrote: »
    Eh, DMC3 was worlds better than DMC2 but I don't really think it lived up to DMC1.

    Yeah, it didn't live up to DMC1, it blew its fucking doors off. Were you wanting more whiny emo fill-your-dark-soul-with-liiiiiiighhhhht animu bullshit?

    Nope. I just wanted a good setting, very little backtracking, interesting bosses and no Dragonball Z cutscenes.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • XagarathXagarath Registered User regular
    edited September 2009
    Dirty wrote: »
    Eh, DMC3 was worlds better than DMC2 but I don't really think it lived up to DMC1.

    Yeah, it didn't live up to DMC1, it blew its fucking doors off. Were you wanting more whiny emo fill-your-dark-soul-with-liiiiiiighhhhht animu bullshit?

    Nope. I just wanted a good setting, very little backtracking, interesting bosses and no Dragonball Z cutscenes.

    Thoroughly concur.
    Plus DMC1's genuine B-Movie atmosphere was much funnier than 3's forced one.


    Anyway, Okami DS.
    Very promising.
    Hopefully a sequal.

    Xagarath on
  • LunkerLunker Registered User regular
    edited September 2009
    Fuck yeah, DS. I saw the explosions over at GAF regarding the graphics, but just like with FF 4 Warriors of Light, I'll reserve judgment until I see it in motion, like pretty much every DS game ever. And really, the fact that the franchise is getting a sequel after bombing hard on both the PS2 and Wii, both epicly huge market leaders, should highlight why Japanese developers heart handhelds and why low dev costs are pretty freaking important. Not having Clover at the helm makes me cautious, though.

    Lunker on
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  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited September 2009
    Oh hell yeah. I don't care what people say, I loved Okami, more is always better.

    PaperLuigi44 on
  • LunkerLunker Registered User regular
    edited September 2009
    Proper details—it's definitely a sequel.
    Okami Set for DS
    Take control of baby Okami in an all new adventure.
    by John Tanaka


    September 1, 2009 - Last week's big 7-Eleven reveal, Okamiden, has turned out to be a DS title. As promised, this week's Famitsu got the first word on the new game.

    Fully titled Okamiden: Chisaki Taiyou, the followup to the critically acclaimed PS2 original puts players in control of what appears to be a new wolf character, Chibiterasu. Picture a baby version of Okami main character Amaterasu, right down to the red marks. We can't share the artwork with you until Capcom provides official online media, but one word comes to mind when seeing Chibiterasu: adorable.

    Okamiden follows the events of the original Okami by a few months, in a world now restored to peace. Issun, Amaterasu' guide from the original, accompanies Chibiterasu to Sakuya, the girl who called Okami to the world in the original. Sakuya asks Chibiterasu for some form of help.

    You take control of Chibiterasu in a game whose fundamentals appear rooted in the original Okami. Just as you did in the original, you'll be exploring the game's brilliantly colored (well, for the DS) world while combatting monsters and solving puzzles. Much of the gameplay is being kept under wraps at present, but the combat system does appear to resemble that of the original.

    The switch to the DS brings about some major changes thanks to the stylus. Capcom will be letting you use the stylus to make direct drawings with your Celestial Brush. Your uses of the brush once again include such things as drawing circles to make trees spring to life with flowers and drawing lines to slash enemies.

    Also new for Okamiden is the presence of a partner character for Chibiterasu. Accompanying the baby wolf on his adventure is Kuninushi, the son of a swordsman named Susano who appeared in the original (as you play through Okamiden, you'll apparently find out why Kuninushi is suddenly able to have a son despite there being only a few months gap from the original).

    The two characters will have to work together. As an example, there's a section of the world where the two have to cross a crumbling bridge. They wouldn't be able to get across with Kuninushi riding on Chibiterasu's back. To clear this part of the game, you'll have to make use of the stylus to draw out a path for Kuninushi to follow on his own. Once Kuninushi crosses to the other side of the bridge, you can directly move Chibiterasu across the bridge.

    The original Okami was the swan song for Clover Studio before key members of the studio went on to form Platinum Games. From what we can tell, Okamiden is being developed within Capcom. The game's producer is Motohide Eshiro, producer of Ace Attorney Investigations and director of Onimusha 2. The game's director is Kuniomi Matsushita, a planner on Dino Crisis who went on to direct the Wii version of Okami.

    In an interview with Famitsu, the two revealed a surprising start for Okamiden. In December of last year, Matsushita approached Eshiro and said that he wanted to make a portable version of Okami. Not only that, but he'd already created an advanced prototype. After seeing the prototype, Eshiro decided to turn it into a full product.

    The magazine asked Matsushita why he wanted to bring Okami to a portable system. His response was that he wanted to give as many people as possible a chance to know the charms of Okami's visuals and game systems.

    We already know the charms of Okami (it was our game of the year in 2006), and now we look forward to getting another look at the game on the small screen. Okamiden isn't due out in Japan until 2010, but we'll hopefully get a sneak peak at the Tokyo Game Show later this month.

    More like "Ubisoft presents: Imagine Okamiz" :rotate: I'm just kidding—there aren't a lot of portable action/adventure Zelda-ish titles outside of, well, Zelda.

    Lunker on
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  • cloudeaglecloudeagle Registered User regular
    edited September 2009
    Ah crap, so much for the thread I made on this.

    Anyway, DS. Makes sense.

    cloudeagle on
    Switch: 3947-4890-9293
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited September 2009
    I called it.

    maximumzero on
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  • UncleSporkyUncleSporky Registered User regular
    edited September 2009
    I called it.
    For all of you that didn't believe me with the new DSi colors:

    I fucking called it.

    gah why are you doing this all over the place

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • cloudeaglecloudeagle Registered User regular
    edited September 2009
    I called it.
    For all of you that didn't believe me with the new DSi colors:

    I fucking called it.

    gah why are you doing this all over the place

    What's hilarious is that he never, ever, ever listens to other people in return. Especially when they offer to send him the Metroid Prime Trilogy poster for free after he griped about not getting one 47,000 times.

    cloudeagle on
    Switch: 3947-4890-9293
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited September 2009
    Noone offered to send me their MP poster. :(

    :P

    Brainiac 8 on
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  • LunkerLunker Registered User regular
    edited September 2009
    350px-ICalledIt.jpg

    Sorry to repost, but just for the new page:
    Proper details—it's definitely a sequel.

    quote:
    Okami Set for DS
    Take control of baby Okami in an all new adventure.
    by John Tanaka


    September 1, 2009 - Last week's big 7-Eleven reveal, Okamiden, has turned out to be a DS title. As promised, this week's Famitsu got the first word on the new game.

    Fully titled Okamiden: Chisaki Taiyou, the followup to the critically acclaimed PS2 original puts players in control of what appears to be a new wolf character, Chibiterasu. Picture a baby version of Okami main character Amaterasu, right down to the red marks. We can't share the artwork with you until Capcom provides official online media, but one word comes to mind when seeing Chibiterasu: adorable.

    Okamiden follows the events of the original Okami by a few months, in a world now restored to peace. Issun, Amaterasu' guide from the original, accompanies Chibiterasu to Sakuya, the girl who called Okami to the world in the original. Sakuya asks Chibiterasu for some form of help.

    You take control of Chibiterasu in a game whose fundamentals appear rooted in the original Okami. Just as you did in the original, you'll be exploring the game's brilliantly colored (well, for the DS) world while combatting monsters and solving puzzles. Much of the gameplay is being kept under wraps at present, but the combat system does appear to resemble that of the original.

    The switch to the DS brings about some major changes thanks to the stylus. Capcom will be letting you use the stylus to make direct drawings with your Celestial Brush. Your uses of the brush once again include such things as drawing circles to make trees spring to life with flowers and drawing lines to slash enemies.

    Also new for Okamiden is the presence of a partner character for Chibiterasu. Accompanying the baby wolf on his adventure is Kuninushi, the son of a swordsman named Susano who appeared in the original (as you play through Okamiden, you'll apparently find out why Kuninushi is suddenly able to have a son despite there being only a few months gap from the original).

    The two characters will have to work together. As an example, there's a section of the world where the two have to cross a crumbling bridge. They wouldn't be able to get across with Kuninushi riding on Chibiterasu's back. To clear this part of the game, you'll have to make use of the stylus to draw out a path for Kuninushi to follow on his own. Once Kuninushi crosses to the other side of the bridge, you can directly move Chibiterasu across the bridge.

    The original Okami was the swan song for Clover Studio before key members of the studio went on to form Platinum Games. From what we can tell, Okamiden is being developed within Capcom. The game's producer is Motohide Eshiro, producer of Ace Attorney Investigations and director of Onimusha 2. The game's director is Kuniomi Matsushita, a planner on Dino Crisis who went on to direct the Wii version of Okami.

    In an interview with Famitsu, the two revealed a surprising start for Okamiden. In December of last year, Matsushita approached Eshiro and said that he wanted to make a portable version of Okami. Not only that, but he'd already created an advanced prototype. After seeing the prototype, Eshiro decided to turn it into a full product.

    The magazine asked Matsushita why he wanted to bring Okami to a portable system. His response was that he wanted to give as many people as possible a chance to know the charms of Okami's visuals and game systems.

    We already know the charms of Okami (it was our game of the year in 2006), and now we look forward to getting another look at the game on the small screen. Okamiden isn't due out in Japan until 2010, but we'll hopefully get a sneak peak at the Tokyo Game Show later this month.

    I didn't finish Okami on PS2, but it felt fresher to me than most of the recent Zelda titles; it could have done with some trimming of fat, from what I've heard, but I'm always excited for a chance at a good portable action/adventure title.

    Lunker on
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  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited September 2009
    Well, it looks like I need to get ahold of the Wii Okami and play through it.

    Brainiac 8 on
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  • UncleSporkyUncleSporky Registered User regular
    edited September 2009
    Lunker wrote: »
    Chibiterasu

    awesome

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • cloudeaglecloudeagle Registered User regular
    edited September 2009
    Brainiac 8 wrote: »
    Noone offered to send me their MP poster. :(

    :P

    You want it? The person who I offered to send it to completely ignored my PM, so it's yours if you'd like.

    cloudeagle on
    Switch: 3947-4890-9293
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited September 2009
    cloudeagle wrote: »
    I called it.
    For all of you that didn't believe me with the new DSi colors:

    I fucking called it.

    gah why are you doing this all over the place

    What's hilarious is that he never, ever, ever listens to other people in return. Especially when they offer to send him the Metroid Prime Trilogy poster for free after he griped about not getting one 47,000 times.

    I don't recall anyone on the board here offering to send me a poster.

    There's a guy on Cheap Ass Gamer that PMed me with an offer, however, and I took him up on it.

    maximumzero on
    FU7kFbw.png
    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
  • cloudeaglecloudeagle Registered User regular
    edited September 2009
    cloudeagle wrote: »
    I called it.
    For all of you that didn't believe me with the new DSi colors:

    I fucking called it.

    gah why are you doing this all over the place

    What's hilarious is that he never, ever, ever listens to other people in return. Especially when they offer to send him the Metroid Prime Trilogy poster for free after he griped about not getting one 47,000 times.

    I don't recall anyone on the board here offering to send me a poster.

    There's a guy on Cheap Ass Gamer that PMed me with an offer, however, and I took him up on it.

    I sent you a PM on Saturday.

    cloudeagle on
    Switch: 3947-4890-9293
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited September 2009
    cloudeagle wrote: »
    cloudeagle wrote: »
    I called it.
    For all of you that didn't believe me with the new DSi colors:

    I fucking called it.

    gah why are you doing this all over the place

    What's hilarious is that he never, ever, ever listens to other people in return. Especially when they offer to send him the Metroid Prime Trilogy poster for free after he griped about not getting one 47,000 times.

    I don't recall anyone on the board here offering to send me a poster.

    There's a guy on Cheap Ass Gamer that PMed me with an offer, however, and I took him up on it.

    I sent you a PM on Saturday.

    I apologize, but I haven't received anything from you.

    The last PM I received was actually from Brainiac on the 21st.

    maximumzero on
    FU7kFbw.png
    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
  • cloudeaglecloudeagle Registered User regular
    edited September 2009
    Well, then I apologize for getting annoyed. Looks like we're the victim of a glitch.

    At any rate, glad you got your poster.

    So, Okami! Wonder if Capcom will be able to recapture the magic now that Clover is gone. I direct your attention to every Viewtiful Joe made after the first one.

    cloudeagle on
    Switch: 3947-4890-9293
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited September 2009
    cloudeagle wrote: »
    Well, then I apologize for getting annoyed. Looks like we're the victim of a glitch.

    At any rate, glad you got your poster.

    So, Okami! Wonder if Capcom will be able to recapture the magic now that Clover is gone. I direct your attention to every Viewtiful Joe made after the first one.

    Y'know I thought Viewtiful Joe on the DS wasn't too bad, for what it's worth.

    I need have to play Okami. I was hoping I could find it in a store for $20 like I found RE4, but I'm having little luck. I'll probably have to end up ordering it online soon.

    maximumzero on
    FU7kFbw.png
    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
  • UncleSporkyUncleSporky Registered User regular
    edited September 2009
    I played some of the DS Viewtiful Joe, it was pretty graphically amazing at that period of the DS's life. While it wasn't the best, would you Viewtiful people say it was still better than the other console sequels?

    http://www.youtube.com/watch?v=uCC9_U7QW2Y

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • TimestonesTimestones Registered User regular
    edited September 2009
    cloudeagle wrote: »
    Well, then I apologize for getting annoyed. Looks like we're the victim of a glitch.

    At any rate, glad you got your poster.

    So, Okami! Wonder if Capcom will be able to recapture the magic now that Clover is gone. I direct your attention to every Viewtiful Joe made after the first one.

    That's funny, I thought the original Viewtiful Joe was the only one not made by clover. :P

    Timestones on
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