It's funny, Spider may be the only game in recent memory that I have bought without having seen a single screenshot, video or a review. I bought it because of this:
"YOU ARE A SPIDER. One day you discover an abandoned mansion. Who lived here, and why did they leave? In search of answers, you must adventure from room to room, building webs to trap insects, and uncovering secrets in every dark corner. Do you have what it takes to solve the Bryce family mystery?"
Seriously, you don't get a concept that sounds more compelling than that, specially in this age of space marines.
I'm going to try to be as quick as possible with this (even if the game deserves many paragraphs to explain just how wonderful it is). Spider The Secret of Bryce Manor, a $2.99 game for the iDevices is a masterpiece. This little gem is one of the most refreshing and masterfully crafted games I've had the pleasure to play. The game shines in just about every single element that makes a game good.
The detailed hand-drawn visuals give the game an incredible sense of atmosphere. The aural experience is exquisite. And the most important part in any game, the gameplay, is just as good. Basically all you do is creating webs to capture bugs and eat them. The mechanics are really solid and combined with a fantastic level design you have a game that's a joy to play.
But what really makes of Spider an unforgetable experience is its story. Hideo Kojima (and many other developers for that matter) should play this title and learn how to effectively tell a story throughout the game.
The first time that I played Spider, I played it because it was a really fun game. The second time, I played it to find what really happened in that mysterious house. Man, this is not hyperbole at all: the way the developers approached story-telling with this game kick the absolute living sh*t out of almost every other game out there this generation. It's something that I have seen before in games like Fallout 3 or Bioshock, but not even those games did a job as good as in Spider.
There's not a single line of text, nor one second of a bullshit cutscene. All the story is told through the imagery in the environments. I've finished the game a few times now, and every time I find something new that connects to the plot of the game. And let me tell you, at first glance the story may very simple, but powerful and complex the more you investigate. I don't want to ruin the experience for you, but believe me that you are going to love what's going on here, and you are going to replay the game numerous times just to discover what really happened with the Bryce family. There's a twist in the game that absolutely blew me away and it just sent chills down my spine.
Spider The Secret of Bryce Manor single-handedly validated my purchase of an iPod Touch, and if you haven't bought it already, please do it.
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Sometimes the frame rate takes a dive, even on the GS, and the music isn't all that great. On occasion, the game suffers from finger in the way syndrome. Generally, it's not an issue.
Honestly, this is about as pure and original as iPhone/iPod games get. If you own a device, you absolutely must get this. At $3, it's really a no-brainer. Highly recommended.
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FYI, two of the main men behind this game and Tiger Style were directly involved in Thief and Looking Glass Studios, if that turns any heads.
I disagree with ZachSchilling on the music; I love the soundtrack and it gave a really downtempo vibe to the whole game. Even though some of the songs are more upbeat, they're still somber.
But it's the mystery of what the hell happened, plus a bit of a hint/spoiler in one of the achievements for finding all of the secrets, that's pushing me to dive right back in. I think I'm going to write down some notes this time through and puzzle some things out. This is so refreshing in a video game: A team that understands the maturity and nuance of "show, don't tell," and making the player fill in some of the gaps on his or her own. Or not at all: you can still just play the game like a fun puzzle-platformer.
I need to see more games like this, on iPhone and beyond.
If I knew what was happening, I'd be more than happy to oblige! :P I also snuck a peek at GameFAQs and saw absolutely nothing there, though there is a general info page.
I don't know if it's really the kind of thing you can write out, though, since the entire game is about running around as a spider in an empty mansion and using the background art and hidden areas/rooms you find to piece together an entirely optional backstory. When I jot down some notes, though, I might write up a basic line of what I think is happening.
I don't think so; I don't know anything about the PS1 game, but aside from "You're a spider and you spin webs to eat bugs" it's a brand-new story written up by Tiger Style.
Ahh, I will do my best not to peek.
I'd almost forgotten that the iPhone has built-in screenshotting, so I started a new game and have been snapping pics throughout. I'm doing it mostly for my sakes but if anyone else is interested, maybe I'll do a ghetto-rigged Let's Play out of it. I would think it would ruin a lot of the game's discovery by pointing out specifically the things in the background that you're supposed to notice, but it might be fun.
Edit: Whoops, misread that. I would have to buy this over wi-fi.
Any idea how it runs on a first gen?
"Broken chairs" is a concept named after a classic scene in Myst: in the Channelwood age, in Sirrus' lair, there are a number of interactive elements that can advance the game and the story, but there's also something that isn't interactive or story-affecting, but nonetheless hints at its own subplot: a couple of broken chairs in the otherwise lavish room. What happened here? You can complete the entire game without even noticing them, but they work together with other random bits of evidence to tell a deeper story.
PSN:RevDrGalactus/NN:RevDrGalactus/Steam
I've taken a bunch of screenshots of my previous runthrough, and I got to the secret room but think I missed one of the regular level secrets; I'm still looking through all of the pics, and every time I flip through I find more interconnected details.