[DnD 4e PbP] Keep on Shadowfellin' [OOC/IC] JELLY SANDWICH!

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Posts

  • BhowBhow Sunny day, sweeping the clouds away. On my way to where the air is sweet.Registered User regular
    edited September 2009
    Invisible Castle presents a server error, but I'm too excited to wait and try again later. Orokos Roller = 11

    Not great, not terrible. Is Orokos an acceptable substitute, Mr. GM, or should I re-roll when IC returns?

    Also, do you have a preference for how we present rolls? Just the total? Roll + total modifiers? Roll + each modifier?

    The professor jauntily tosses his hip-length crimson cloak back over one shoulder, revealing a sphere he rolls lightly between his palms, as his eyes quickly measure distances between him and the surrounding assailants.

    Bhow on
  • TunnelRunnerTunnelRunner Registered User regular
    edited September 2009
    I thought IC was back up, but I guess I was mistaken. Orokos and showing just the final tally are both fine. Is it same to assume you've decided to fight?

    (PS Rocks and woods are difficult terrain and provide cover.)

    TunnelRunner on
    Pkmn D FC: 1591 5067 6103 --- KotS
  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited September 2009
    I think everyone knows Khaladh's answer to that question. I'm so glad I rolled high initiative, my first combat post is gonna be fun to write.

    Powerpuppies on
    sig.gif
  • BhowBhow Sunny day, sweeping the clouds away. On my way to where the air is sweet.Registered User regular
    edited September 2009
    I'm so glad I rolled high initiative, my first combat post is gonna be fun to write.

    Save some kobolds for me! I want to pew pew with the BOOM!

    Bhow on
  • illgottengainsillgottengains Registered User regular
    edited September 2009
    http://4e.orokos.com/roll/10169
    1d20+4: 21 [1d20=17]

    Fritz laughs at the kobold leader's poor common, then unsheathes his short sword.

    "Why, that's highway robbery! How unprofessional. Really, if you want to rob someone you shouldn't tell them that's what you want to do... tsk. And no, we will certainly NOT be paying you! To arms! Let's have a go at it! Let them feel the sting of my Saber Tooth!"

    illgottengains on
  • TunnelRunnerTunnelRunner Registered User regular
    edited September 2009
    Is it poor etiquette for the DM to roll all the PCs' initiatives, as well as the monsters'? In the other PbPs I've looked at, each PC rolled their own initiative, but it seems to me that having the DM roll them all in the post setting up the encounter would streamline things a great deal. It would deprive players of their opening remarks, but maybe they could merge that in with their first action?

    TunnelRunner on
    Pkmn D FC: 1591 5067 6103 --- KotS
  • illgottengainsillgottengains Registered User regular
    edited September 2009
    Is it poor etiquette for the DM to roll all the PCs' initiatives, as well as the monsters'? In the other PbPs I've looked at, each PC rolled their own initiative, but it seems to me that having the DM roll them all in the post setting up the encounter would streamline things a great deal. It would deprive players of their opening remarks, but maybe they could merge that in with their first action?

    [spoiler
    My feeling on that is is anything you can do as a DM to streamline PbP gameplay the better. I don't feel like it would hamper my ability to make sarcastic remarks at all.

    That's just my two cents
    [/spoiler]

    illgottengains on
  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited September 2009
    My opening remarks will merge well with my opening action. We're going to have enough problems with shifty, anything to streamline things would be excellent.

    Powerpuppies on
    sig.gif
  • TunnelRunnerTunnelRunner Registered User regular
    edited September 2009
    I'm going to go ahead and exercise DM's privilege and do that starting now. Snarky remarks may be made without having to accompany your combat turn. (Immediate Interrupt, Free Action)
    If those of you with your character in your sig can add a (+x) {where x= your initiative modifier} at the end, I would appreciate it.

    Initiative List
    Kobold grunts A
    Kobold Dragonshield A
    Thaladh Keranth & Fritz
    Yuriel Firestarter
    Kobold Slinger A & B
    Prof. Fighum
    Thom
    Kobold Dragonshield B
    Kobold grunts B

    Chanting martial mantras in Draconic, the Kobolds march clumsily out from behind the rocks and advance en masse. Attempting a crude phalanx formation, they move forward in not quite lockstep and thrust as one.
    http://4e.orokos.com/roll/10171
    Kobold grunts move and make Spear Attacks against Thom, Thaladh, and Yuriel
    1d20+5: 9 [1d20=4]
    1d20+5: 6 [1d20=1]
    1d20+5: 8 [1d20=3]
    None connect with their target.

    "Idiotsssssss!" Hisses their leader. "What were you trying to hit?" Disenheartened, the Kobolds retreat slightly. Perhaps these travelers will not be such easy prey after all...
    Kobold grunts use Shifty to shift as a minor, ending up in J7, K7, & L7.

    "Mussst I do everything myssssssself?" the larger Kobold continues, as he advances on the blind swordsman. "How can you miss a creature that cannot sssssssee?" he asks as his swings his sword.
    Dragonshield vs Thom's AC
    http://4e.orokos.com/roll/10172
    1d20+7: 18 vs AC of 20
    Thom is marked by the Dragonshield.

    To the Kobold's [strike]ssssurprise[/strike] bewilderment, the blindfolded man in the lead deftly parries the blow with his own blade. A slight smirk can be seen on his lips.

    MAP
    rkn0he.jpg

    NEXT: Thaladh & Fritz

    TunnelRunner on
    Pkmn D FC: 1591 5067 6103 --- KotS
  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited September 2009
    "Let battle be joined! Let blood be spilled!" Thaladh leaps past the nearest opponent, seeking a more worthy foe. The critter sees him coming, however, and dodges aside. With a moment of focus, the elf shifts his target to follow his opponent, landing a fearsome blow. The elf laughs, taunting the creature. "You seek to flee the fury of my fists! Best to depart the battlefield entirely!" He punctuates his shout with another blow, striking out at a second opponent, and toppling it.
    Full discipline, move to J6 without opportunity attack, attack kobold slinger J5.
    Open the Gate of Battle v kobold slinger J5: 1d20+9 13 3d8+1d6+5 17

    Elven accuracy: Elven Accuracy Reroll: 1d20+9 24 3d8+1d6+5 23

    Centered Flurry of blows: 4 damage to nearby grunt at K7, killing it.

    Powerpuppies on
    sig.gif
  • illgottengainsillgottengains Registered User regular
    edited September 2009
    With the swordmage providing the perfect distraction Fritz rushes in on the Kobold leader, moving to set up a flanking position. He moves toward his opponent slowly, stalking him. Then suddenly he slashes horizontally but it's only a feint! He springs foward halfway through the slash and buries the tip of his Saber Tooth into the kobold!
    Move to N9
    Piercing strike on kobold in M8
    dex vs ref
    1d20+8: 20 [1d20=12]
    1d8+4: 6 [1d8=2]

    illgottengains on
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited September 2009
    Though this may be out of turn, here's my initiative (but you can keep my initiative in the List if you want).

    IC is giving me some lip, so I'm using Orokos for this, even though my character was made by Mythweavers.

    1d20 +0 (0 Dex Mod) = 7 :x

    Yuriel gives a short glance to the Kobold and his cronies and spits in the leader's direction.

    Great, Yuriel thought. Of all the monsters in the world, we get ambushed by this motly trash of a group.

    Yuriel had no love for Kobolds. They were annoying, stupid and most of all, smelly of all the monsters he'd met on his travels (though he had to admit he ran from most of them; no sense in talking to rotting undead and violent goblins).

    "Be careful, people. These Kobolds are sneaky little things. Who knows what they have up their sleeves (not that they had sleeves:P)."
    I'm also setting up my Firepulse encounter power as an Immediate Reaction to the first non-minion monster that hits me in melee.

    Also posting this for all members to see:
    Your study of magic has given you the ability to manipulate the arcane energy contained within items. You begin each day with the ability to empower a magic item, and you gain one additional arcane empowerment for each milestone you reach. You must spend a short rest with an item in order to empower it.

    Augment Energy: You infuse a weapon or an implement with a reservoir of energy that lasts until the end of your next extended rest or until it is expended. The wielder of the implement or the weapon can use a free action after making an attack roll to expend the reservoir of energy to gain a +2 bonus to that attack roll. An implement or a weapon can be augmented only once per day in this way.

    Fritz's Short sword will be Augmented this way.
    Edit: Nevermind, i'lll enchant Powerpuppies, since he's only got fists to pummel them:P

    And also:
    Before combat, an artificer spends time infusing his or her allies' magic items with curative energy. Whenever one of the artificer's allies uses a magic item's daily power, that ally absorbs the energy and gains temporary hit points equal to one-half your level + your Intelligence modifier (+4).

    This healing enchantment is for everyone, except for me.

    I'm gonna assume I did this last night, before we got ambushed.

    TiamatZ on
  • illgottengainsillgottengains Registered User regular
    edited September 2009
    Tiamatz, who are you giving the healing buff to? The swordmage I imagine?

    illgottengains on
  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited September 2009
    Care to enchant mah FISTS?

    Powerpuppies on
    sig.gif
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited September 2009
    Light!

    Though he sees his allies getting the upperhand over these draconic delinquents, he knows that a strong defense will ensure their victory.

    "Thom! Catch!", exclaims Yuriel as he tosses a small vial in the swordmage's direction. The vial lands right beneath Thom's feet, and suddenly bursts into a green blue gas. The gas is quickly absorbed in Thom's armor, and he feels much tougher and resilient.

    Yuriel then proceeds to whip out his rod and trusted spear and yells, "You're in for it now Kobold!"
    Replace Standard and move for 3 minor actions in total.

    Minor: Draw Rod
    Minor: Draw Spear
    Minor: Cast : Healing Infusion: Resistive Formula on the Swordmage

    Healing Infusion: Resistive Formula
    You channel the energy of your infusion into your target's armor. providing lasting protection.
    Encounter (Special) • Arcane
    Minor Action Close burst 5
    Target: You or one ally in burst
    Effect: The target gains a +1 power bonus to AC until the
    end of the encounter, and you expend an infusion crafted
    with your Healing Infusion class feature. The target can
    end the bonus as a free action to gain temporary hit
    points equal to its healing surge value + your Constitution
    modifier (+3).

    Number of infusions now: 1 left

    So Arkan gets a+1 to AC and can gain temp HP as a free action.

    Edit: NEXT UP: Kobold Slinger A+B, Followed by Prof. Fighum

    TiamatZ on
  • illgottengainsillgottengains Registered User regular
    edited September 2009
    Edited my post, Thaladh explosive punched the kobold I was thinking of attacking. I have to get used to this PbP style.

    illgottengains on
  • NorthGuardNorthGuard Registered User regular
    edited September 2009
    Damnit, thought I had a subscription to this thread, and was wondering why I hadn't got an email ... I'm really sorry folks. I do have an icon made, though I don't have access to that computer until later today.

    NorthGuard on
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited September 2009
    NorthGuard wrote: »
    Damnit, thought I had a subscription to this thread, and was wondering why I hadn't got an email ... I'm really sorry folks. I do have an icon made, though I don't have access to that computer until later today.
    It's cool...

    Mybe TR would put you in on the 2nd round (like you were tailing us or something)

    TiamatZ on
  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited September 2009
    I hit J5 and K7, leaving J7 for you!

    Powerpuppies on
    sig.gif
  • TunnelRunnerTunnelRunner Registered User regular
    edited September 2009
    Reeling heavily from the buffet of blows, the kobold adjacent to the monk drunkenly retreats and takes cover behind the boulder with his companion slinger. Together, they load their slings, whirl them about their heads and let their missiles fly. One thumps into the wizard, winding him. The other strikes the monk and explodes, coating the boisterous elf in a sticky mess.
    Slinger A (bloodied) Minor: Shifty to shift to K4
    Move: move to O4
    http://4e.orokos.com/roll/10193
    Standard: 1d20+6: 18 [1d20=12] vs Monk AC
    http://4e.orokos.com/roll/10194 dmg = 1d6+3: 4
    Special Shot: Gluepot. Target is immobilized (save ends)
    Slinger B - Standard: 1d20+6: 18 [1d20=12] vs Wizard AC
    dmg = 1d6+3: 4

    "KEHEHE!" a hissing laughter emerges from the Kobold who fired the Gluepot Shot at the monk. "Cower, foolssss, at the brilliant weaponry of the Kobold Empire! Ssssurrender now, and acknowledge usss as your ssssuperiorsss!"

    MAP
    2vw7o5f.jpg

    NEXT: Prof. Fighum
    then Thom

    TunnelRunner on
    Pkmn D FC: 1591 5067 6103 --- KotS
  • BhowBhow Sunny day, sweeping the clouds away. On my way to where the air is sweet.Registered User regular
    edited September 2009
    As Professor Fighum reconnoiters the field, his lips begin whispering into the orb that begins to slowly mix pale colours within itself.
    Slingers are now in L4 & O4.
    Minions haven't moved from last posted map (but k7 is dead).
    Kobolds south of road haven't moved.
    Is this correct?

    Do the rocks block line of sight/effect?

    Bhow on
  • TunnelRunnerTunnelRunner Registered User regular
    edited September 2009
    Map is up.
    Rocks provide cover but do not block line of sight or effect.

    I note that cover does not apply against AoE spells, such as scorching burst.

    TunnelRunner on
    Pkmn D FC: 1591 5067 6103 --- KotS
  • BhowBhow Sunny day, sweeping the clouds away. On my way to where the air is sweet.Registered User regular
    edited September 2009
    "They're trying to flank! It's a basic textbook strategic maneuver, used by combatants throughout history. But for it's simplicity, it won't hurt any less if you allow yourselves to become surrounded. You needn't worry, however, for I shan't let them execute their PINCH."

    His arms wove and weaved before him as he spoke, and the last word received extra emphasis as he thrust his hands forward, one cupping the cloudy orb, the other flat as if pressed against a wall.
    Thunderwave against minions at J7 and L7, and also (sorry Arkan) Thom in L8.

    Minion @ J7 Thunderwave: 1d20+4+1 15
    Minion @ L7 Thunderwave: 1d20+4+1 25 Ooooooo!
    Thom @ L8 Thunderwave: 1d20+4+1 23


    If that beats the Fortitude defenses, the minions are dead and Thom takes Friendly fire: 1d6+4 8 and he may be pushed into M7 or N7 at Arkan's discretion.

    If the minions are both dead, I'll also move two forward, to I8. Otherwise I'm staying next to this friendly Genasi.

    So, uh, how do you folks feel about a little friendly fire now and then? Let it fly whenever? Only when situationally required? Keep my magic off your hinies if I value my orbing fingers?


    Bhow on
  • BhowBhow Sunny day, sweeping the clouds away. On my way to where the air is sweet.Registered User regular
    edited September 2009

    I note that cover does not apply against AoE spells, such as scorching burst.


    My understanding (which may be faulty) is that cover may still apply, but is more situational. For examples, if an enemy is hiding behind a wall, and I drop a fireball next to him, also behind the wall, he gets fried because he has no cover from the explosion (even if he has cover from my position). If the fireball goes off in front of the wall, he would receive the benefit of cover, just as if I had fired an arrow at him.

    Allies of the bad guy never grant each other cover from close or area attacks, but environment features may.

    Edit: On another note, if you're still looking for ways to streamline our PbP process, I've seen other DMs list the bad guys' defense scores. This allows players to narrate hit/miss in the same post as the attack, and you don't have to post every time someone attacks a monster that was already killed by the previous player.

    Bhow on
  • illgottengainsillgottengains Registered User regular
    edited September 2009
    @ powerpuppies. lol, so you did. Aw well, they are minions anyhow so it's prolly best to leave them to the wizard ^ and focus on something that could take a few hits to drop.

    illgottengains on
  • illgottengainsillgottengains Registered User regular
    edited September 2009
    "You're weaponry and tactics are pathetic, kobold ambusher! Prepare to die!"

    Fritz keeps a close eye on the tides of the battle, preparing counterattack plans and strategies into the near future of the tempestuous melee.

    'We must focus on the archerers! Everything else will be easy pickings with out their support!"

    illgottengains on
  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited September 2009
    You're spellling iz allso puhthetick.

    Powerpuppies on
    sig.gif
  • NorthGuardNorthGuard Registered User regular
    edited September 2009
    keldanico.jpg
    TunnelRunner, I can jump in if we can find a way to make it work, or join later depending on whatever you prefer...

    Keldan's Initiative
    1d20+0: 3 [1d20=3]
    What an appropriate roll for me!
    http://4e.orokos.com/roll/10241

    NorthGuard on
  • ArkanArkan Registered User regular
    edited September 2009
    I knew I was forgetting to check something!

    It looked like you rolled your initiative for me, so if it's my turn I'll post my action.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited September 2009
    Just waiting on you Arkan

    Also Bhow as long as you fling fire spells in my area I'm fine, since I resist 5 fire. I love being a Genasi:mrgreen:

    Next up:Thom / On Deck:Kobold Dragonshield B and Kobold grunts B

    TiamatZ on
  • ArkanArkan Registered User regular
    edited September 2009
    Thom smirked. "You think I'm helpless, eh? Well, boy do you have another thing coming!" he says, sidestepping around the dragonshield before swinging, his blade enchanted with a geas designed to compel the draonshield into blindly walking away from its companions. At the same time, he cast a subtler enchantment onto the dragonshield that might prove useful later.
    Using Luring Strike: Shifting before the attack to L9. If it connects, shifting to J10 (and pulling the dragonshield into L9)

    25 vs AC is probably a hit, and the damage is 8. A fine start, and a lot better than the other PbP I was in where I didn't connect with a single attack until the 3rd or 4th fight.

    This also opens up the dragonshield for flanking from a certain rogue who is now directly behind him. Hint, hint.

    Also, marking the Dragonshield with Aegis of Ensnarement.

    EDIT:
    Also, if you notice on IC that I made a really weird roll (1d80+42) that was me testing to make sure it was working; some people earlier were saying that it's down. It's back up.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited September 2009
    "Be careful where you point those spells, Professor Fighum," Yuriel remarked, "Lest you have rather decided to join the Kobolds then?"
    Next up:Kobold Dragonshield B and Kobold grunts B / On Deck: Keldan?/Kobold grunts A & Kobold Dragonshield A?

    Also TR, could you please reduce the map (say by 25-50%) in size, they're quite large.

    Also, I like the idea where you could post the enemies' defenses for us to work with (see if we hit them etc.)

    Edit: Also Arkan, you got +1 to ac thanks to me (see my previous post).

    TiamatZ on
  • ArkanArkan Registered User regular
    edited September 2009
    Yup, I noticed. So now it's 21 and I got blackjack and I win a million dollars!




    ...Sorry, that was terrible.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • TunnelRunnerTunnelRunner Registered User regular
    edited September 2009
    Arkan wrote: »
    Yup, I noticed. So now it's 21 and I got blackjack and I win a million dollars!
    I should hit you for that.

    Undeterred despite their flagging numbers (due to a well placed burst of arcane aggression from the Professor), Kobolds shift and shimmy about the battlefield, positioning themselves to strike at the more vulnerable looking combatants.
    Movement: Kobold Grunts to H9 & O9, Dragonshield to J11.
    Attacks: Grunt vs Fighum -- 6vsAC MISS
    Grunt vs Fritz -- 8vsAC MISS
    Dragonshield vs Fighum -- 26vsAC, 6 dmg and Fighum is marked
    Dragonshield vs Thum -- 27vsAC, 8 damage and Thom is marked

    http://invisiblecastle.com/roller/view/2257326/
    http://invisiblecastle.com/roller/view/2257330/
    Fighum did kill both minions with that blast. Map will be up eventually, don't let that stop you if you're ready to act.

    NEXT: Thaladh
    THEN: Fritz

    (NorthGuard, you're going in after Yuriel.)

    TunnelRunner on
    Pkmn D FC: 1591 5067 6103 --- KotS
  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited September 2009
    Thaladh extricates himself from the sticky substance, swearing furiously at the slinger who fired it.
    Standard: Total Defense. Save immobilize:Save immobilized (1d20=15) - saved.

    NEXT: Fritz
    Then: Yuriel

    Powerpuppies on
    sig.gif
  • ArkanArkan Registered User regular
    edited September 2009
    Which dragonshield hit who? If the one I marked hit someone else I get to use Aegis of Ensnarement on it.

    You should distinguish them, call 'em "Dragonshield A/B" and put an A or a B on them on the map.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • illgottengainsillgottengains Registered User regular
    edited September 2009
    I would like to take a look at the map before I go. It's important to know who's back I can sink my short sword into.

    illgottengains on
  • illgottengainsillgottengains Registered User regular
    edited September 2009
    Or, maybe I'll just do this instead since I can't get CA on this guy I'll just do this...

    Fritz's keen battle sense keeps reminding him that he's opened himself to attack from the kobold grunts. He turns to the side and see's one moving in for the attack. With what looks like the grace of an acrobat he dodges the attack. Then with a sly wink he ignores the grunt and moves with his target: the spear wielding kobold who's been shouting orders. Fritz knows that eliminating him will leave the kobolds without leadership and make the archers more vulnerable to attack.

    "En garde!" He shouts to draw the kobold's attention.

    Fritz immediately moves into a flutter of swordplay, feinting, parrying and positioning himself while waiting for the opening...
    Using Duelist's short sword as a minor. Popping an action point as well. Move to N10. Provoking AoA from the minion I think

    He knocks a sloppy jab away and then steps inside the spears ideal range. Saber tooth flashes in the light a short quick slash for it's throat.
    That's a probing strike dex vs AC
    The minor action duelist activation grants me CA ( 8+2=10 ) until the end of this turn so that's actually an 11 but it's a critical failure any how.
    Damn.
    1d20+9;1d8+4;2d8+3 → [1,9] = (10)
    1d20+9;1d8+4;2d8+3 → [6,4] = (10)
    1d20+9;1d8+4;2d8+3 → [5,4,3] = (12)

    Unfortunately someone left a horseshoe on the road and fritz stubs his toe on it. Cursing under his breath he catches his balance and springs back at the kobold in what he hopes to be a much more deadly, if somewhat less well planned attack.
    Torturous strike Enc power
    dex vs AC
    2d6+4+3 (brutal scoundrel adds my str mod)
    1d20+10;1d6+7;2d8+3 → [10,10] = (20)
    1d20+10;1d6+7;2d8+3 → [3,7] = (10)
    1d20+10;1d6+7;2d8+3 → [8,6,3] = (17)

    Yay! that looks like a hit I hope. The third roll is Sneak attack damage since I have CA.

    illgottengains on
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited September 2009
    Arkan wrote: »
    Yup, I noticed. So now it's 21 and I got blackjack and I win a million dollars!
    I should hit you for that.

    Undeterred despite their flagging numbers (due to a well placed burst of arcane aggression from the Professor), Kobolds shift and shimmy about the battlefield, positioning themselves to strike at the more vulnerable looking combatants.
    Movement: Kobold Grunts to H9 & O9, Dragonshield to N8.
    Attacks: Grunt vs Fighum -- 6vsAC MISS
    Grunt vs Fritz -- 8vsAC MISS
    Dragonshield vs Fighum -- 26vsAC, 6 dmg and Fighum is marked
    Dragonshield vs Thum -- 27vsAC, 8 damage and Thom is marked

    http://invisiblecastle.com/roller/view/2257326/
    http://invisiblecastle.com/roller/view/2257330/
    Fighum did kill both minions with that blast. Map will be up eventually, don't let that stop you if you're ready to act.

    NEXT: Thaladh
    THEN: Fritz

    (NorthGuard, you're going in after Yuriel.)
    You forgot Dragonshield's movement from L12, or was that a range attack?

    Also, weren't the 2 minions from J7 and L7 not killed by Bhow?

    Also, Arkam, how did you shift toJ10 if you shifted to L9 then shifted again?[don't you mean K10?]

    Yuriel sees Fighum being flanked from his right side. "Blasted Kobolds! I'll show you just how dangerous an ignored Genasi can be!". Yuriel moves carefully next to the kobold's side. Summoning the arcane powers trapped within his spear, he thrusts and pierces the kobold on the shoulder. The arcane energies are released from the weapon, and encompass them with a blue arcane mist, making his allies more powerful.

    "I'm not done yet!", Yuriel exclaims as he quickly disconnects his spear from the kobold. Yuriel summons his Firesoul heritage and wreathes the spear in an arcane fire. He then pierces the kobold near the beast's ribcage and releases the fury of the flame, making the kobold writhe in flame for a few seconds. This flame then floats to Yuriel's companions and engulfs Thom's scimitar and Fighum's Orb in flame, yet remain strangely cool to the touch of the weapon's users.

    "Don't fret people, I've merely enhanced your weapons and fire-based spells to give more of a 'kick' to these kobolds! But use it wisely; it doesn't last for too long!"
    Move Action: Shift to J10 (since Thom's in K10[Assumption] and the DragonShield's in J11 [assumption])
    Standard Action: Magic Weapon (at-will) (+8 vs AC)
    (1d20) + 8 = 24; (1d8)+5 normal damage= 9 normal damage;

    Spend action Point: Burning Weapons (encounter) (+7 vs AC)
    (1d20) + 7 = 20; (1d8)+5 fire damage = 7 fire damage;


    So Fighum and Thom gain a +1 to attack rolls and +3 to damage rolls (Magic Weapon) and all allies within 2 squares of me (Fighum and Thom again) can deal +3 extra fire damage with weapon or fire attacks (Burning weapons). Both end at the end of my next turn.

    BTW: Does the damage bonus from Magic weapon and Burning weapons stack for my allies?

    Also Next Up: Keldan(AKA Northgaurd)

    TiamatZ on
  • illgottengainsillgottengains Registered User regular
    edited September 2009
    "BTW: Does the damage bonus from Magic weapon and Burning weapons stack for my allies?"

    Not certain as I'm not looking at the power right now, but I doubt it.

    illgottengains on
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