MyWorld; Sab's Portfolio thread

SabSab Registered User
edited July 2010 in Artist's Corner
Hey, I've lurked for a bit and have seen some great art on this forum. Most interesting to me is all the comic stuff which may be unsurprising considering what forum this is. But since I'm not an animator, a storyboarder, or the like it's fun to see something other than fully realized illustrations (not to say comics aren't in their own way fully realized.)

Anyway, my work is just a bit more traditional. I've been going to school for illustration for 4 years and am on my last year. I wanted to get into character design for games but I discovered I'm having fun doing environments so I may go that route. Really though I want to do illustrations for just about anything and everything, book covers, movies, whatever.

But enough about me, I'll let my work get a word in;

Environments


Obsidian Tundra
37618_527220470116_132501816_31174193_6203014_n.jpg

Proto Cave
30413_524047219336_132501816_31070919_3801759_n.jpg

Flier's Bane Canyon
24151_523651272816_132501816_31058170_1104345_n.jpg

Faux Book cover
28203_525532777266_132501816_31115693_3568572_n.jpg

Magma Beast
28203_525523770316_132501816_31115420_4415336_n.jpg


Tell me what you think, where you think I could improve or if you like what you see. I'm still experimenting a lot so any critique is helpful.

pasigsab.png
Sab on

Posts

  • AumniAumni Registered User regular
    edited July 2010
    Wow I really like the magma creature. Just need to creep that orange into the light. Your environments are really enjoyable.

    I think that bookcover could use a kick of contrast, and then it would be friggin' nice.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • MustangMustang Registered User regular
    edited July 2010
    Nice, some of your perspectives feel a little wonky though.
    Have you tried working with overlayed perspective lines? Might help shore them up a bit.

    I think we need more enviro artists on here, so please keep posting. :)

    Mustang on
  • SabSab Registered User
    edited July 2010
    Thanks! Perspective has always been tough for me, but I try to maintain believable perspective (even if it's not entirely accurate) as much as possible.

    Though I do enjoy them immensely, I don't just do environments. Here's some character concepts

    23651_522918062176_132501816_31033126_4153194_n.jpg

    23651_522918057186_132501816_31033125_858574_n.jpg

    29203_524730774486_132501816_31089197_6667518_n.jpg
    (Oh, I'm aware I misspelled marauder and there's a few proportion inconsistencies with the turn around. I actually fixed a bunch of things but I never uploaded the modified image >.<)

    Sab on
    pasigsab.png
  • KendeathwalkerKendeathwalker Registered User regular
    edited July 2010
    your color is extremely chalky.

    By chalky I mean dead- Muted- Dull- Lacking in saturation and vibrancy. It is compartmentalized and does not relate to the rest of the picture.

    This is mainly due to your overuse of black in the shadows and tinting for your lights.

    There is not much of a feeling of warm light vs cool shadow or vice versa. You have loose themes of warm and cool but then parts of the paintings are isolated and do not reflect those themes.

    Because of this your pieces lack quite a lot in the mood department.

    These are just my observations. I do not intend them to be offensive or demeaning. I feel the rest of your skill set is quite strong but your color is holding you back.

    Your edge sensitivity is a bit weak as well.- (In terms of more traditional painting conventions where you are not using hard edge because it is a style choice. )

    The last one with the magma creature and the knight .. There are quite a lot of hard edges in areas that draw attention and there is nothing going on. Specifically the areas on the top and side surrounding the creatures head. The peice is all about this creature opening its mouth and being intimidating.. so key down all of those edges and just activate the surrounding space with temperature shift and pattern arrangments be it value patterns or actual pattern.

    Speaking of value -- some of your peices have nice overall groupings of lights and dark shapes while others are very broken up and haphazard. Are you doing value studies before executing?

    Kendeathwalker on
  • SabSab Registered User
    edited July 2010
    Thanks, I appreciate it. Really just means I need to work ever harder. I've been focusing on rendering techniques for a while and just sort of hap-hazardly approached color based on what I know of color theory. But for some reason it's really hard for me to figure out which colors are warm and cool and etc in photoshop. I don't tend to have that problem when I'm using pastels or watercolor, something about the HSB slider just confuses the crap out of me even though it seems so simple.

    Right now I'm working on doing 1hr long environment concepts just to practice composition, value, and color all at once. I think I'll start focusing on color a lot more though since it seems to be my weakest area.

    I will say that my values are usually exactly how I want them but that doesn't mean I can't try something different.

    I think I need to come up with a system for dealing with the HSB in PS that makes sense to me otherwise I'm just going to keep mistranslating traditional methods into digital.

    Sab on
    pasigsab.png
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