My new computer is insane. But I have one... very small issue.
I have a 24" monitor, and a 8800GT / 6600 QCore / 3GB RAM.
I am running Unreal Tournament 3 at 1920x1200, with everything cranked graphically to the maximum. Everything runs smooth as silk for a while (sometimes entire matches when there aren't a lot of bots), but sometimes it will PAUSE for about 2-3 seconds, then run smooth as silk again.
Doesn't seem to happen in other games. UT 2004 works great.
In UT 3, most times, I'm absolutely locked at 60fps, but you can get some dips to 47-55.
Am I running up against the limits of my system? Do I have a power issue? Do I have some other problem?
Is this how UT 3 behaves (great, then pause)? Or does UT3 scale like other games, where it's like a slide show when it needs more power, or is this pausing the behavior I can expect, and I just need to dial it back a setting or two?
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edit: I had this problem and I think it was (bizarrely) something to do with my network card. Although I can't remember my exact fix (it was some combination of installing SP1, and using the XP drivers for the network card instead of the Vista drivers and a program called Vista Antilag)
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