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[Chaos] CitOW Game 7 - Victory for Tzeentch!

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Posts

  • DarianDarian Registered User regular
    edited February 2010
    admanb wrote: »
    This one's interesting:
    (NEW) Q: Once a region has been
    ruined, can it be selected for the
    effects from an Old World card?

    When you are given the choice among several options
    for placement, you may choose a ruined region, however,
    since new Old World tokens cannot be placed in a
    ruined region, selecting that region has no effect, since a
    token will not be placed.

    Yeah... my reaction (just posted on BGG):

    This leaves the question unanswered: what if the player is told to place something in "any region" or "any other region"? Does this count as giving them "the choice among several options", or may they not choose a ruined region in that case? What about Divine Inspiration - can you choose a peasant in a ruined region, and if so, would it fizzle or be replaced? Basically, once the first region is ruined, can the player with lowest threat make choices in such a way as to avoid putting down new Old World tokens? Sounds like they are saying "yes", but I cannot tell for sure whether they only mean cards like Dwarf Trollslayers with specific choices.

  • GoodOmensGoodOmens Registered User regular
    edited February 2010
    Well, now, this sounds fun...
    Q: When you control an enemy
    Cultist using Slaanesh’s Soporific
    Musk card, can you resummon the
    controlled Cultist to another region?
    A: Yes, the Slaanesh player can summon the controlled
    Cultist to another region. If the Cultist is summoned
    to another region, it remains under the influence of the
    Soporific Musk. The controlled figure should be marked
    in some way to make sure everyone knows the figure is
    still under control of the Slaanesh player until the end of
    the turn.

    steam_sig.png
    IOS Game Center ID: Isotope-X
  • DarianDarian Registered User regular
    edited February 2010
    Wasn't that one in the old FAQ? You also get to use it's special abilities, so you can drag Warpstones around with an upgraded acolyte or summon an upgraded leper for free (following its usual restrictions).

  • The Cow KingThe Cow King The Walls of Jakiro Registered User regular
    edited February 2010
    Wait it's two Warpstone's/Magic Symbols for a Tzeentch Dial tick?

    That makes it more interesting to say the least.

    (Back to observing)

    ud7n4M7.png
  • RiusRius Registered User regular
    edited February 2010
    Wait it's two Warpstone's/Magic Symbols for a Tzeentch Dial tick?

    That makes it more interesting to say the least.

    (Back to observing)

    It's always been that.

    1d6.hitsopen(4,6)=0 Zero hits in Tilea.

  • GoodOmensGoodOmens Registered User regular
    edited February 2010
    Mad Jazz wrote: »
    This turn has been the worst.

    I think it was officially worse for me.

    steam_sig.png
    IOS Game Center ID: Isotope-X
  • RiusRius Registered User regular
    edited February 2010
    GoodOmens wrote: »
    Mad Jazz wrote: »
    This turn has been the worst.

    I think it was officially worse for me.

    How so? You're getting a dial click and 5 VP; Khorne's getting nothing.

    Advice for you, Khorne; when summoning Bloodletters late in a round, summon them to regions with lots of enemy figures such that they cannot all run away. Kislev or The Empire would have been a much better choice than Estalia for that last figure =(

  • GoodOmensGoodOmens Registered User regular
    edited February 2010
    True, but I also end up only 2 figures on the board. I suppose that means this turn wasn't too bad, but in the larger picture it was awful.

    steam_sig.png
    IOS Game Center ID: Isotope-X
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited February 2010
    Round 2 Battle Results

    1. Norsca - quiet
    2. Troll Country - Ecstasy
    3. Kislev - 2 seductresses
    4. The Empire - none
    5. Bretonnia - peasant
    6. Estalia - nada
    7. Tilea - zilch
    8. The Border Princes - peace
    9. The Badlands - love

    Board after battle:

    CitOW-g7-r2-4.gif

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  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited February 2010
    Round 2 Corruption Phase

    1. Norsca - No domination (1 = 1)
    Khorne places 1 corruption.

    2. Troll Country - Slaanesh Dominates for 2 VP (4 > 1 = 1)
    Slaanesh places 2 corruption. DIAL

    3. Kislev - Nurgle Dominates for 3 VP (4 > 3 = 3)
    Nurgle places 2 corruption. DIAL
    Slaanesh places 1 corruption.

    4. The Empire - Nurgle Dominates for 5 VP (6 > 4 > 2 > 1)

    5. Bretonnia - No domination. (3 > 2)
    Khorne places 1 corruption

    6. Estalia - No Domination (3 > 2)
    Khorne places 1 corruption

    7. Tilea - Tzeentch Dominates for 3 VP (3 > 2 > 1)
    Tzeentch places 2 corruption.
    Khorne places 1 corruption

    8. The Border Princes - Tzeentch Dominates for 1 VP (3 > 1)
    Tzeentch places 2 corruption. DIAL

    9. The Badlands - Tzeentch Dominates for 1 VP (2 > 0)
    Tzeentch places 2 corruption. DIAL

    DIAL tokens:
    Khorne: 0
    Nurgle: 1
    Tzeentch: 2
    Slaanesh: 1

    Updated VP:
    Khorne: 4
    Nurgle: 3 + 8 = 11
    Tzeentch: 2 + 5 = 7
    Slaanesh: 5 + 2 = 7

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  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited February 2010
    Board at the start of the Round 2 End Phase:

    (Board doesn't reflect new VP totals)

    CitOW-g7-r2-5.gif

    1. Remove Chaos Cards from the Board

    2. Hero Tokens are resolved - none

    3. Resolve Old World cards - none

    4. Score Ruined Regions - none

    5. Advance Threat Dials - Tzeentch ticks twice. Slaanesh and Nurgle tick once.
    Nurgle:
    10 - Remove 1 Corruption

    Tzeentch:
    9 - Upgrade
    15 - Score 3 VP

    Slaanesh :
    11 - Upgrade


    6. Check for Game end - the game does not end

    Total VP:
    Khorne: 4
    Nurgle: 11
    Tzeentch: 7 + 3 = 10
    Slaanesh: 7

    Things that need to happen (feel free to go out of order):
    1. Tzeentch to choose an upgrade
    2. Slaanesh to choose an upgrade.
    3. Nurgle to remove a corruption.
    4. I'll reveal the next Old World card and begin updating hands
    5. Tzeentch may discard one card, if he wishes (3 cards left in hand), before drawing back up to 5 cards.

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  • DarianDarian Registered User regular
    edited February 2010
    Remove 1 corruption from the Border Princes

  • RiusRius Registered User regular
    edited February 2010
    To nobody's surprise, I'm sure, I'll take the Cultist upgrade.

    I'll wait until the Old World card is drawn before I decide to discard a card or not.

  • GoodOmensGoodOmens Registered User regular
    edited February 2010
    Selecting Seductress upgrade.

    Seductresses - Stats: (1/0/2)

    steam_sig.png
    IOS Game Center ID: Isotope-X
  • DarianDarian Registered User regular
    edited February 2010
    GoodOmens wrote: »
    Selecting Seductress upgrade.

    Seductresses - Stats: (1/0/2)

    This is why I had to kill them while I still could. :P

  • RiusRius Registered User regular
    edited February 2010
    Best Cultist Upgrade is totally a tie between Tzeentch and Slaanesh.

  • DarianDarian Registered User regular
    edited February 2010
    Worst goes to Nurgle?

  • RiusRius Registered User regular
    edited February 2010
    I'd put Khorne and Nurgle at about the same place. Khorne's is useful, but one die only goes so far. Nurgle's is great for stalling, but if you spread out all your lepers you're probably just going to regroup them anyway.

    I like Nurgle's Plaguebearers upgrade, personally.

  • DarianDarian Registered User regular
    edited February 2010
    Rius wrote: »
    I'd put Khorne and Nurgle at about the same place. Khorne's is useful, but one die only goes so far. Nurgle's is great for stalling, but if you spread out all your lepers you're probably just going to regroup them anyway.

    I like Nurgle's Plaguebearers upgrade, personally.

    Sure, try to steer me away from the Ruination upgrade. I see your plan, Brother.

  • RiusRius Registered User regular
    edited February 2010
    I'm sorry, I thought that one was a given =)

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited February 2010
    Round 3 Begins!

    Corruption and Chaos rage across the Old World, but from the ancient and mysterious island of Ulthuan there comes a visitor of great power...

    Teclis Aids the Empire
    Remove all Event tokens from the board and remove any Old World card bearing the Twin-tailed comet from the Old World track.
    Then, place one Event token in any region.

    In the end phase when Old World cards are resolved, remove all Cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.

    CitOW-g7-r3-0.gif

    Khorne may choose where to place the event token.

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  • RiusRius Registered User regular
    edited February 2010
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited February 2010
    I would feel bad about it if Khorne hadn't gotten kicked in the pants last turn.

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  • RiusRius Registered User regular
    edited February 2010
    I don't feel bad about it at all, hehe. It's not a miracle, but it's a neat card that could help him get back in the game by slowing us down.

  • GoodOmensGoodOmens Registered User regular
    edited February 2010
    Darian wrote: »
    GoodOmens wrote: »
    Selecting Seductress upgrade.

    Seductresses - Stats: (1/0/2)

    This is why I had to kill them while I still could. :P

    It's harder to kill them when they learn to really, really like the pain.

    steam_sig.png
    IOS Game Center ID: Isotope-X
  • fadingathedgesfadingathedges Registered User regular
    edited February 2010
    Rius wrote: »
    I'd put Khorne and Nurgle at about the same place. Khorne's is useful, but one die only goes so far. Nurgle's is great for stalling, but if you spread out all your lepers you're probably just going to regroup them anyway.

    Moving some discussion on this to the general board games thread so I can contribute without cluttering up your thread ;o

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited February 2010
    BTW, next time one of you drops a Chaos card, could you remind me to update your hand in your doc file? :)

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  • RiusRius Registered User regular
    edited February 2010
    I'll discard this card before drawing.

    Warp Shield - 0 - When you play this card, choose one of your figures in this region. That figure cannot be killed in battle this round.

  • RiusRius Registered User regular
    edited February 2010
    To recap, it's Khorne's choice where the Event token goes for our current Old World card.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited February 2010
    As he mentioned, he's swamped for most of the day. :P

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  • RiusRius Registered User regular
    edited February 2010
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited February 2010
    Just be happy the delay of round updates coincided with his busy time. :)

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  • Mad JazzMad Jazz Registered User regular
    edited February 2010
    I'm not sure I can place that anywhere other than The Empire

    Sorry for the delays everyone. I was tired enough from that sun-tues stretch that I went to bed at 7pm last night and just woke up. Feeling quite refreshed now and should be able to update regularly (at least until next week).

    camo_sig2.png
  • RiusRius Registered User regular
    edited February 2010
    Mad Jazz wrote: »
    I'm not sure I can place that anywhere other than The Empire

    Sorry for the delays everyone. I was tired enough from that sun-tues stretch that I went to bed at 7pm last night and just woke up. Feeling quite refreshed now and should be able to update regularly (at least until next week).

    Welcome back =)

    You can take your first move this turn too, if you like.

  • Mad JazzMad Jazz Registered User regular
    edited February 2010
    Oh right, I can do that, can't I?

    Let's start with a Bloodletter in the Border Princes, shall we?

    5/7 PP

    camo_sig2.png
  • GoodOmensGoodOmens Registered User regular
    edited February 2010
    Rule question: the Event tokens will move to the region with the most corruption at the end of the turn. If The Empire still has the highest corruption, will the token stay there?

    Also, if more than one region is tied for highest corruption, do I assume correctly that the lowest threat Power will decide which one it goes to?

    steam_sig.png
    IOS Game Center ID: Isotope-X
  • RiusRius Registered User regular
    edited February 2010
    I thought you might decide to pay me a visit, Brother.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited February 2010
    GoodOmens wrote: »
    Rule question: the Event tokens will move to the region with the most corruption at the end of the turn. If The Empire still has the highest corruption, will the token stay there?

    Also, if more than one region is tied for highest corruption, do I assume correctly that the lowest threat Power will decide which one it goes to?

    Yes and yes.

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  • DarianDarian Registered User regular
    edited February 2010
    Summon a plaguebearer into the Border Princes

    5/6 PP

  • RiusRius Registered User regular
    edited February 2010
    Dear me, everyone's coming to visit it seems. Oh well; you can keep the place. Khorne; I'm done denying you your kills; I believe it's high time you got some blood.

    Move a cultist from the Border Princes to Bretonnia, dragging the Warpstone with him.

    Tzeentch @ 5/6 PP Remaining.

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