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[Chaos] CitOW Game 7 - Victory for Tzeentch!
Posts
Yeah... my reaction (just posted on BGG):
This leaves the question unanswered: what if the player is told to place something in "any region" or "any other region"? Does this count as giving them "the choice among several options", or may they not choose a ruined region in that case? What about Divine Inspiration - can you choose a peasant in a ruined region, and if so, would it fizzle or be replaced? Basically, once the first region is ruined, can the player with lowest threat make choices in such a way as to avoid putting down new Old World tokens? Sounds like they are saying "yes", but I cannot tell for sure whether they only mean cards like Dwarf Trollslayers with specific choices.
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Q: When you control an enemy
Cultist using Slaanesh’s Soporific
Musk card, can you resummon the
controlled Cultist to another region?
A: Yes, the Slaanesh player can summon the controlled
Cultist to another region. If the Cultist is summoned
to another region, it remains under the influence of the
Soporific Musk. The controlled figure should be marked
in some way to make sure everyone knows the figure is
still under control of the Slaanesh player until the end of
the turn.
IOS Game Center ID: Isotope-X
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That makes it more interesting to say the least.
(Back to observing)
It's always been that.
1d6.hitsopen(4,6)=0 Zero hits in Tilea.
I think it was officially worse for me.
IOS Game Center ID: Isotope-X
How so? You're getting a dial click and 5 VP; Khorne's getting nothing.
Advice for you, Khorne; when summoning Bloodletters late in a round, summon them to regions with lots of enemy figures such that they cannot all run away. Kislev or The Empire would have been a much better choice than Estalia for that last figure =(
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1. Norsca - quiet
2. Troll Country - Ecstasy
3. Kislev - 2 seductresses
4. The Empire - none
5. Bretonnia - peasant
6. Estalia - nada
7. Tilea - zilch
8. The Border Princes - peace
9. The Badlands - love
Board after battle:
1. Norsca - No domination (1 = 1)
Khorne places 1 corruption.
2. Troll Country - Slaanesh Dominates for 2 VP (4 > 1 = 1)
Slaanesh places 2 corruption. DIAL
3. Kislev - Nurgle Dominates for 3 VP (4 > 3 = 3)
Nurgle places 2 corruption. DIAL
Slaanesh places 1 corruption.
4. The Empire - Nurgle Dominates for 5 VP (6 > 4 > 2 > 1)
5. Bretonnia - No domination. (3 > 2)
Khorne places 1 corruption
6. Estalia - No Domination (3 > 2)
Khorne places 1 corruption
7. Tilea - Tzeentch Dominates for 3 VP (3 > 2 > 1)
Tzeentch places 2 corruption.
Khorne places 1 corruption
8. The Border Princes - Tzeentch Dominates for 1 VP (3 > 1)
Tzeentch places 2 corruption. DIAL
9. The Badlands - Tzeentch Dominates for 1 VP (2 > 0)
Tzeentch places 2 corruption. DIAL
DIAL tokens:
Khorne: 0
Nurgle: 1
Tzeentch: 2
Slaanesh: 1
Updated VP:
Khorne: 4
Nurgle: 3 + 8 = 11
Tzeentch: 2 + 5 = 7
Slaanesh: 5 + 2 = 7
(Board doesn't reflect new VP totals)
1. Remove Chaos Cards from the Board
2. Hero Tokens are resolved - none
3. Resolve Old World cards - none
4. Score Ruined Regions - none
5. Advance Threat Dials - Tzeentch ticks twice. Slaanesh and Nurgle tick once.
Nurgle:
10 - Remove 1 Corruption
Tzeentch:
9 - Upgrade
15 - Score 3 VP
Slaanesh :
11 - Upgrade
6. Check for Game end - the game does not end
Total VP:
Khorne: 4
Nurgle: 11
Tzeentch: 7 + 3 = 10
Slaanesh: 7
Things that need to happen (feel free to go out of order):
1. Tzeentch to choose an upgrade
2. Slaanesh to choose an upgrade.
3. Nurgle to remove a corruption.
4. I'll reveal the next Old World card and begin updating hands
5. Tzeentch may discard one card, if he wishes (3 cards left in hand), before drawing back up to 5 cards.
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I'll wait until the Old World card is drawn before I decide to discard a card or not.
Seductresses - Stats: (1/0/2)
IOS Game Center ID: Isotope-X
This is why I had to kill them while I still could.
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I like Nurgle's Plaguebearers upgrade, personally.
Sure, try to steer me away from the Ruination upgrade. I see your plan, Brother.
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Corruption and Chaos rage across the Old World, but from the ancient and mysterious island of Ulthuan there comes a visitor of great power...
Teclis Aids the Empire
Remove all Event tokens from the board and remove any Old World card bearing the Twin-tailed comet from the Old World track.
Then, place one Event token in any region.
In the end phase when Old World cards are resolved, remove all Cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.
Khorne may choose where to place the event token.
It's harder to kill them when they learn to really, really like the pain.
IOS Game Center ID: Isotope-X
Moving some discussion on this to the general board games thread so I can contribute without cluttering up your thread ;o
Warp Shield - 0 - When you play this card, choose one of your figures in this region. That figure cannot be killed in battle this round.
Sorry for the delays everyone. I was tired enough from that sun-tues stretch that I went to bed at 7pm last night and just woke up. Feeling quite refreshed now and should be able to update regularly (at least until next week).
Welcome back =)
You can take your first move this turn too, if you like.
Let's start with a Bloodletter in the Border Princes, shall we?
5/7 PP
Also, if more than one region is tied for highest corruption, do I assume correctly that the lowest threat Power will decide which one it goes to?
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Yes and yes.
5/6 PP
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Move a cultist from the Border Princes to Bretonnia, dragging the Warpstone with him.
Tzeentch @ 5/6 PP Remaining.