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[Chaos] CitOW Game 9 - Victory for Slaanesh!

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Posts

  • FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited March 2010
    Yeah same here, that Blood Frenzy I just played was the first one I've drawn all game. I also haven't seen that one that makes a region battle twice. It probably wouldn't be very useful, but it would be fun.

  • AegisAegis Registered User regular
    edited March 2010
    That card seems far more useful early game than late anyway, like when you only have 1 figure in a region.

  • tzeentchlingtzeentchling Dr. Doctor Oakland, CARegistered User regular
    edited March 2010
    Seductress from Estalia to Brettonia. 0/6PP.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited March 2010
    Round 4 Summoning Phase

    CitOW-g8-r4-3.gif

    Spoiler:

    Slaanesh (2/6) starts a Perverse Infiltration in Estalia.

    Khorne (1/8) turns the nearly abandoned lands of the Empire into a Field of Carnage.
    Nurgle (0/6) leaks a final leper from Kislev to Bretonnia.
    Tzeentch (2/6) blinks a Bloodletter from Bretonnia to Norsca with Teleport.
    Slaanesh (1/6) follows up Tzeentch's machinations with a Seductress from Kislev to Bretonnia.

    Khorne (0/8) avoids the orgy and summons a bloodsworn in Estalia.
    Tzeentch (1/6) calls up the Meddling of Skaven in Norsca, causing Khorne to discard some garbage.

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  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited March 2010
    Seductress from Estalia to Brettonia. 0/6PP.

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  • AegisAegis Registered User regular
    edited March 2010
    Wait I'm an idiot.

    Cultist to The Border Princes. 0/6 PP

  • DarianDarian Registered User regular
    edited March 2010
    Aegis wrote: »
    That card seems far more useful early game than late anyway, like when you only have 1 figure in a region.

    Except it costs as much as just summoning another bloodletter.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited March 2010
    Darian wrote: »
    Aegis wrote: »
    That card seems far more useful early game than late anyway, like when you only have 1 figure in a region.

    Except it costs as much as just summoning another bloodletter.

    I think they're talking about Blood Frenzy....

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  • DarianDarian Registered User regular
    edited March 2010
    I also haven't seen that one that makes a region battle twice. It probably wouldn't be very useful, but it would be fun.

    That was the last comment before Aegis' post; I assumed he was referring to Reborn in Blood. Blood Frenzy is always useful.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited March 2010
    Oh, yeah. Reborn in Blood is not very good.

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  • FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited March 2010
    Yeah, only time it would be useful is some place where you have a bloodthrister cause everything else has 1 defense and likely wouldn't live to see the second battle. Speaking of which, are we rolling battle dice now?

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited March 2010
    Round 4 Battle Phase

    Just remember there are two moves not reflected on the last board.

    1. Norsca - 2 dice
    2. Troll Country - 1 die
    3. Kislev - a bloodsworn sits in the shattered wasteland
    4. The Empire - 5 dice
    5. Bretonnia - 1 die
    6. Estalia - 5 dice
    7. Tilea - 2 dice
    8. The Border Princes - 1 die, 1 die
    9. The Badlands - silence


    1. Khorne to roll dice for Norsca.
    2. Slaanesh to roll his die for the Troll Country.
    3. Khorne to roll dice for the Empire, Bretonnia, Estalia, and Tilea.
    4. Nurgle to roll dice for the Border Princes.
    5. Slaanesh to roll his die for the Border Princes.

    Khorne can ignore Troll Country, but Nurgle and Slaanesh should roll in order.

    Feel free to use either invisiblecastle or orokos for dice rolls, with the Campaign name "CitOW game 8".

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  • FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited March 2010
    I should have 5 dice in Estalia, 3 from the figures and 2 from Blood Frenzy

    Norsca - 2 dice 1 hit, 1 peasant down
    The Empire - 5 dice 1 hit? I'm glad that's all I needed. Dead leper
    Bretonnia - 1 die 1 hit, not enough to kill anything
    Estalia - 5 dice 2 hits, 2 dead Tzeentch cultists
    Tilea - 2 dice 1 hit, kill a cultist but Tzeentch gets a dial

  • AegisAegis Registered User regular
    edited March 2010
    My dial is: "Score 3 VP". *party noisemaker sound followed by deflation*

  • FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited March 2010
    Pencil in a zero after the 3. That's your style, right?

  • tzeentchlingtzeentchling Dr. Doctor Oakland, CARegistered User regular
    edited March 2010
    Man. 3 dial tokens? Screwed.

    Troll Country:: 1d6o6h4 1 One hit - come to me, my pretty peasants!


    After Nurgle rolls:
    Spoiler:

  • tzeentchlingtzeentchling Dr. Doctor Oakland, CARegistered User regular
    edited March 2010
    I should have 5 dice in Estalia, 3 from the figures and 2 from Blood Frenzy.

    I think technically, you'd roll in two batches for Estalia - one for the Blood Frenzy dice, and one for the figures, because the hits don't carry over between rolls. As it worked out and given who you chose to kill, it doesn't really matter in this case, since Tzeentch's cultists die from single hits.

  • EterenalEterenal Registered User regular
    edited March 2010
    admanb wrote: »
    Always remember that beasts have two states: dead, and fucking your face.
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited March 2010
    I should have 5 dice in Estalia, 3 from the figures and 2 from Blood Frenzy.

    I think technically, you'd roll in two batches for Estalia - one for the Blood Frenzy dice, and one for the figures, because the hits don't carry over between rolls. As it worked out and given who you chose to kill, it doesn't really matter in this case, since Tzeentch's cultists die from single hits.

    Hits carry over from Blood Frenzy.

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  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited March 2010
    Round 4 Battle Results

    1. Norsca - peasant
    2. Troll Country - peasant
    3. Kislev - soon to be executed bloodsworn accomplish nothing
    4. The Empire - leper
    5. Bretonnia - a bloodsworn disappoints his dark master
    6. Estalia - 2 acolytes
    7. Tilea - acolyte
    8. The Border Princes - plaguebearer
    9. The Badlands - bored peasants

    Board after battle:

    CitOW-g8-r4-4.gif?cache=sorrynurgle

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  • tzeentchlingtzeentchling Dr. Doctor Oakland, CARegistered User regular
    edited March 2010
    admanb wrote: »
    I should have 5 dice in Estalia, 3 from the figures and 2 from Blood Frenzy.

    I think technically, you'd roll in two batches for Estalia - one for the Blood Frenzy dice, and one for the figures, because the hits don't carry over between rolls. As it worked out and given who you chose to kill, it doesn't really matter in this case, since Tzeentch's cultists die from single hits.

    Hits carry over from Blood Frenzy.

    Good to know, then. Corrections for the correction god!

    Edit: Also, you gave Tzeentch the peasant instead of Slaanesh. It doesn't really matter save for bragging rights, but there you go.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited March 2010
    Round 4 Corruption Phase

    1. Norsca - No domination (1 = 1 = 1)

    2. Troll Country - No domination (1 = 1)

    3. Kislev - Ruined

    4. The Empire - Slaanesh dominates for 7 (7 > 5 > 3)
    Khorne places 1 corruption.

    5. Bretonnia - No domination (3 = 3 = 3)
    Slaanesh places 3 corruption. DIAL.
    Nurgle places 2 corruption. DIAL.
    Khorne places 1 corruption.

    6. Estalia - No domination (4 > 2 > 1)
    Khorne places 1 corruption.
    Slaanesh places 1 corruption.

    7. Tilea - No domination (2 = 2 > 1)
    Tzeentch places 2 corruption. DIAL.

    8. The Border Princes - Slaanesh dominates for 2 (3 > 2 > 1)
    Slaanesh places 2 corruption. DIAL
    Nurgle places 2 corruption.
    Tzeentch places 1 corruption.
    The Border Princes is the second region to ruin. Slaanesh, Nurgle, and Tzeentch score 4VP. Nurgle scores 3VP for his upgrade.


    9. The Badlands - No domination

    DIAL tokens:
    Khorne: 3
    Nurgle: 1
    Tzeentch: 1
    Slaanesh: 1

    Updated VP:
    Khorne: 7
    Nurgle: 18 + 7 = 25
    Tzeentch: 4 + 4 = 8
    Slaanesh: 21 + 13 = 34

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  • tzeentchlingtzeentchling Dr. Doctor Oakland, CARegistered User regular
    edited March 2010
    Tzeentch placed only one token in BP, and I get another dial token there, for all the good it does.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited March 2010
    Board at the start of the Round 4 End Phase:

    CitOW-g8-r4-5.gif?cache=suckadick

    1. Remove Chaos Cards from the Board.

    2. Hero Tokens are resolved - kill the Daemonette in Troll Country, the Bloodsworn in Kislev, Khorne to choose what dies in the Empire, Slaanesh to choose what dies in the Border Princes.

    3. Resolve Old World cards - nothing

    4. Score Ruined Regions - The Border Princes is the second region to ruin
    Slaanesh scores 8 for first.
    Nurgle scores 2 for tying second.
    Tzeentch scores 2 for tying second.


    5. Advance Threat Dials -

    Khorne:
    28 - Upgrade
    31 - Draw 2 Cards

    Nurgle:
    18 - Score 3 VP

    Tzeentch:
    15 - Score 3 VP

    Slaanesh :
    19 - Upgrade


    6. Check for Game end - not quite there

    Total VP:
    Khorne: 7
    Nurgle: 25 + 5 = 30
    Tzeentch: 4 + 5 = 9
    Slaanesh: 34 + 8 = 42

    Things that need to happen (feel free to go out of order):

    1. Khorne to choose his upgrade and I'll update his hand.
    2. Slaanesh to choose his upgrade.
    5. I'll reveal the next Old World card.
    6. Tzeentch to choose whether he wants to discard, then I'll update hands and begin round 4.

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  • tzeentchlingtzeentchling Dr. Doctor Oakland, CARegistered User regular
    edited March 2010
    Power of Pleasure, please. Also, kill the Daemonette in the Border Princes.

  • AegisAegis Registered User regular
    edited March 2010
    I discard one of my Persistence of Change (or both if that was an option because really).

  • FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited March 2010
    The cultist in The Empire dies and my upgrade will be Deluge of Ferocity for 3 cards a turn instead of 2.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited March 2010
    Round 5 Begins!

    Witch Hunters

    Place one Hero token in each of Bretonnia, Estalia, and the Empire

    i.e. nothing happens because we're out of Hero tokens!

    In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)

    CitOW-g8-r5-0.gif?cache=oops

    Khorne to start the carnage.

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  • FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited March 2010
    Surprisingly close game, good thing dial victory beats VPs. Hmm..

    Blood Frenzy in Bretonnia - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled

    (8/8 PP)

  • DarianDarian Registered User regular
    edited March 2010
    Might want to clear the Meddling of Skaven from Norsca.

  • tzeentchlingtzeentchling Dr. Doctor Oakland, CARegistered User regular
    edited March 2010
    If my brothers would avoid playing cards to Brettonia, I can possibly prevent our more violent sibling from double-ticking and winning the game.

  • FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited March 2010
    But Slaanesh is gross! He has cooties! Actually Nurgle is probably grosser.

    Do what you will, this last clash should be a fittingly spectacular end to our little game.

    Edit: Also bear in mind that as a side effect of preventing me from double ticking, Slaanesh will win the game.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited March 2010
    Heh. The only person out of this game is -- nothing personal, Aegis -- Tzeentch.

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  • EterenalEterenal Registered User regular
    edited March 2010
    A Plague Aura into Brettonia.

    (M) Plague Aura - 0 - Each of your corruption tokens in this region adds one to your domination value here

    (6/6 PP)

    admanb wrote: »
    Always remember that beasts have two states: dead, and fucking your face.
  • tzeentchlingtzeentchling Dr. Doctor Oakland, CARegistered User regular
    edited March 2010
    It's like no one even listens to me anymore...

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited March 2010
    It's like no one even listens to me anymore...

    Doesn't this post assume they ever listened to you? :P

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  • AegisAegis Registered User regular
    edited March 2010
    admanb wrote: »
    Heh. The only person out of this game is -- nothing personal, Aegis -- Tzeentch.

    Man, I was out of the game turn 2. :P

  • AegisAegis Registered User regular
    edited March 2010
    (M) Temporal Stasis - 1 - The cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by two.

    In Tilea. 5/6 PP

  • tzeentchlingtzeentchling Dr. Doctor Oakland, CARegistered User regular
    edited March 2010
    Party in Estalia! Everyone's invited. Leave your weapons at the door, though - hallucinogenic drugs and axes don't mix to my satisfaction.

    Field of Ecstasy - 2 - None of the figures in this region roll battle dice this round. In Estalia.

    5/7 PP.

  • FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited March 2010
    This is getting difficult fast.

    Bloodletter to Bretonnia (6/8 PP)

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