*sloughing flesh* You can dominate a region every round until it's ruined. You're helping my score by preventing Bretonnia from going under early. With a resistance of 3, it takes 4 domination to get the points for it and I only have 2 Lepers there. With Plague Aura it gives me 4, which dominates unless someone ties/exceeds me.
Now, now, grandfather; truly, I have been spending but the least of my efforts in your direction. Khorne has borne the brunt of it, in reshaping his forces along the proper lines.
*general putrescence* Another Leper to The Empire. 1/6
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited April 2010
Round 3 Summoning Phase
Witch Hunters
In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Electors Sue for Peace (no battle phase in event regions) remains in effect.
Khorne (6/7) throws a Bloodsworn into Troll Country. Nurgle (3/6) lets the Stench of Death drift into the Empire. Tzeentch (5/6) summons an Acolyte hauling a Warpstone to Bretonnia from Troll Country. Slaanesh (5/6) weaves a Seductress to the Empire.
Khorne (5/6) shouts out his Battle Cry in Bretonnia. Nurgle (3/6) unleashes his Plague Aura in Bretonnia. Tzeentch (4/6) warps an Acolyte to Tilea. Slaanesh (5/6) exerts his influence on the Degenerate Royalty of Tilea.
Khorne (4/6) turns the quiet lands of Tilea into a Field of Carnage (models other than Khorne's cannot be summoned away.) Nurgle (2/6) excretes a Leper into the Empire. Tzeentch (4/6) manifests his aura as the Changer of Ways in the Empire. Slaanesh (4/6) twists his Dark Influence in Estalia to move the hero to the Empire.
And only one would be removed from Witch Hunters; it is in each region with a hero, not for each hero. Also, heroes kill people long after they place the new corruption.
From my estimation, the current picture is that Tzeentch will have 1 corruption, Nurgle 4, and Slaanesh 3, unless something is changed in The Empire.
Tzeentch has 2 right now, and will be adding 2.
Not when the heros kill his acolytes and rob him of a corruption
Scratch that, 2. They will kill them first and then rob a corruption, at which point there will be no acolytes left to rob.
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited April 2010
Round 3 Summoning Phase
Witch Hunters
In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Electors Sue for Peace (no battle phase in event regions) remains in effect.
Khorne (6/7) throws a Bloodsworn into Troll Country. Nurgle (3/6) lets the Stench of Death drift into the Empire. Tzeentch (5/6) summons an Acolyte hauling a Warpstone to Bretonnia from Troll Country. Slaanesh (5/6) weaves a Seductress to the Empire.
Khorne (5/6) shouts out his Battle Cry in Bretonnia. Nurgle (3/6) unleashes his Plague Aura in Bretonnia. Tzeentch (4/6) warps an Acolyte to Tilea. Slaanesh (5/6) exerts his influence on the Degenerate Royalty of Tilea.
Khorne (4/6) turns the quiet lands of Tilea into a Field of Carnage (models other than Khorne's cannot be summoned away.) Nurgle (2/6) excretes a Leper into the Empire. Tzeentch (4/6) manifests his aura as the Changer of Ways in the Empire. Slaanesh (4/6) twists his Dark Influence in Estalia to move the hero to the Empire.
Khorne (3/6) calls up another Field of Carnage in Troll Country. Nurgle (1/6) oozes a Leper into the Empire. Tzeentch (3/6) manifests an Acolyte in Kislev. Slaanesh (2/6) slides a Daemonette to Bretonnia.
Khorne (2/6) calls one of his Bloodsworn to Tilea. Nurgle (0/6) seeps a Leper into Bretonnia.
Posts
5/7 PP
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Though at least now no one else can place a card there.
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4/7
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(M) Changer of Ways - 0 - The text effects of other Chaos cards in this region are canceled
In the Empire.
4/6
A pus-sy tumor in your pussy would be pretty bad Nurgle.
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Played in Estalia, please move the Hero to The Empire. 4/6
3/7 PP
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Witch Hunters
In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Electors Sue for Peace (no battle phase in event regions) remains in effect.
Khorne (6/7) throws a Bloodsworn into Troll Country.
Nurgle (3/6) lets the Stench of Death drift into the Empire.
Tzeentch (5/6) summons an Acolyte hauling a Warpstone to Bretonnia from Troll Country.
Slaanesh (5/6) weaves a Seductress to the Empire.
Khorne (5/6) shouts out his Battle Cry in Bretonnia.
Nurgle (3/6) unleashes his Plague Aura in Bretonnia.
Tzeentch (4/6) warps an Acolyte to Tilea.
Slaanesh (5/6) exerts his influence on the Degenerate Royalty of Tilea.
Khorne (4/6) turns the quiet lands of Tilea into a Field of Carnage (models other than Khorne's cannot be summoned away.)
Nurgle (2/6) excretes a Leper into the Empire.
Tzeentch (4/6) manifests his aura as the Changer of Ways in the Empire.
Slaanesh (4/6) twists his Dark Influence in Estalia to move the hero to the Empire.
3/6
Tough choice. Tip it and only get half, or leave it and get no domination this round.
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I don't understand that statement in the slightest. I don't know where to begin.
I quoted the actions that were played after I finished the map update.
Heh heh heh..
*sanguine defecation* So 3 in The Empire. Thanks. 1 Leper to Bretonnia. 0/6
From my estimation, the current picture is that Tzeentch will have 1 corruption, Nurgle 4, and Slaanesh 3, unless something is changed in The Empire.
Tzeentch has 2 right now, and will be adding 2.
Not when the heros kill his acolytes and rob him of a corruption
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Scratch that, 2. They will kill them first and then rob a corruption, at which point there will be no acolytes left to rob.
Witch Hunters
In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Electors Sue for Peace (no battle phase in event regions) remains in effect.
Nurgle (3/6) lets the Stench of Death drift into the Empire.
Tzeentch (5/6) summons an Acolyte hauling a Warpstone to Bretonnia from Troll Country.
Slaanesh (5/6) weaves a Seductress to the Empire.
Khorne (5/6) shouts out his Battle Cry in Bretonnia.
Nurgle (3/6) unleashes his Plague Aura in Bretonnia.
Tzeentch (4/6) warps an Acolyte to Tilea.
Slaanesh (5/6) exerts his influence on the Degenerate Royalty of Tilea.
Khorne (4/6) turns the quiet lands of Tilea into a Field of Carnage (models other than Khorne's cannot be summoned away.)
Nurgle (2/6) excretes a Leper into the Empire.
Tzeentch (4/6) manifests his aura as the Changer of Ways in the Empire.
Slaanesh (4/6) twists his Dark Influence in Estalia to move the hero to the Empire.
Khorne (3/6) calls up another Field of Carnage in Troll Country.
Nurgle (1/6) oozes a Leper into the Empire.
Tzeentch (3/6) manifests an Acolyte in Kislev.
Slaanesh (2/6) slides a Daemonette to Bretonnia.
Khorne (2/6) calls one of his Bloodsworn to Tilea.
Nurgle (0/6) seeps a Leper into Bretonnia.
Tzeentch is active.
Ah, yes, the Witch Hunters are going to help out, unless you or Tzeentch bail out of The Empire and give up a dial token.