Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
I was replaying Half Life 2 today and it got me thinking about how well Valve designed its run-of-the-mill enemies that you encounter, so that each is very unique and different.
I'm not talking about bosses, I'm talking about the mooks.
The best for me, has got to be the manhacks in the early stages of Half Life 2. That metallic whirring sound drives me insane, they are so small and maneuverable that they freak me out and I flail around like a spastic whenever they're in the room. And the worst thing is, they do negligible damage even on the higher levels.
What do you guys remember as being the best designed enemy in games? Whether it be due to a unique sound it made that induced panic (in the case of the manhacks), or blind panic just because of how powerful and scary it was (that underwater shark creature from the original Half-Life).