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Best designed video game generic enemy

DhalphirDhalphir don't you open that trapdooryou're a fool if you dareRegistered User regular
edited August 2010 in Games and Technology
I was replaying Half Life 2 today and it got me thinking about how well Valve designed its run-of-the-mill enemies that you encounter, so that each is very unique and different.

I'm not talking about bosses, I'm talking about the mooks.

The best for me, has got to be the manhacks in the early stages of Half Life 2. That metallic whirring sound drives me insane, they are so small and maneuverable that they freak me out and I flail around like a spastic whenever they're in the room. And the worst thing is, they do negligible damage even on the higher levels.

What do you guys remember as being the best designed enemy in games? Whether it be due to a unique sound it made that induced panic (in the case of the manhacks), or blind panic just because of how powerful and scary it was (that underwater shark creature from the original Half-Life).

Dhalphir on
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