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Best designed video game generic enemy
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I was replaying Half Life 2 today and it got me thinking about how well Valve designed its run-of-the-mill enemies that you encounter, so that each is very unique and different.
I'm not talking about bosses, I'm talking about the mooks.
The best for me, has got to be the manhacks in the early stages of Half Life 2. That metallic whirring sound drives me insane, they are so small and maneuverable that they freak me out and I flail around like a spastic whenever they're in the room. And the worst thing is, they do negligible damage even on the higher levels.
What do you guys remember as being the best designed enemy in games? Whether it be due to a unique sound it made that induced panic (in the case of the manhacks), or blind panic just because of how powerful and scary it was (that underwater shark creature from the original Half-Life).
reVerseAttack and Dethrone GodRegistered Userregular
edited August 2010
I like the basic Combine cops from Half-Life 2. Simple and functional design. The Combine soldiers don't look quite as good, and the white Combine shock troopers later on in the game look downright hideous.
The Legend of Zelda had a lot of great generic enemies. The Armos was pretty great but nothing made me crap my pants like the Like Like, those shield-eating meat-blob bastards.
Krudler on
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Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
edited August 2010
these guys are hugely popular. Even got their own spin off.
The Legend of Zelda had a lot of great generic enemies. The Armos was pretty great but nothing made me crap my pants like the Like Like, those shield-eating meat-blob bastards.
I remember as a younger gamer I would play Ocarina of Time and scream at the game, "you give that back you mother fucker, that's not yours" as I would spam the sword slash.
I remember as a younger gamer I would play Ocarina of Time and scream at the game, "you give that back you mother fucker, that's not yours" as I would spam the sword slash.
In the original NES versions you could have had your way; If you killed it fast enough it'd drop your shield.
There are plenty of annoying mobs out there, hoppers in Castlevania or birds in Ninja Gaiden definitely got screamed at a lot in my household, but while the LikeLike was insanely annoying, it's greatness was that it didn't just hit you for damage. It gimped your defenses, hit you in the wallet, and was just all around demoralizing.
Krudler on
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RentI'm always rightFuckin' deal with itRegistered Userregular
kaleeditySometimes science is more art than scienceRegistered Userregular
edited August 2010
I've never ever had problems technically with bob-ombs.
In fact, I would frequently play the original smash bros. with the highest item drop frequency with only bob-ombs, so explosives were everywhere and I got really good with playing with them.
but they've always terrified me in every iteration they've been given.
Gonna go with Wretches from Gears of War. They were pretty formidable on Insane difficulty and that really loud screech before a scripted wretch attack was unnerved me. Lambent Wretches can go to hell though...
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Nothing inspires the same level of AHH FUCK OFF GET FUCK AHH FUCK YOU FUCK AHH as Wallmasters and Floormasters in legend of zelda do.
Well, not quite true, theres one enemy that illicits the same response.
Poison Headcrabs. I will routinely use highly excessive force to kill those fuckers. Single one approaching slowly? Sounds like a job for this exploding barrel, and perhaps some grenades to be sure. Maybe some rockets.
Oh, also, the crazies in Condemned: Criminal Origins
Namely the ones from the abandoned department store level. They coated their skin in Mannequin plaster! You could just barely see mannequins moving around in the distance. And you never knew if you were comming up on an enemy or just a mannequin. I had to take a break halfway through, I was getting too freaked... like sweaty freaked.
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Pretty much every FPS has some form of soldier in it, but in a game filled with weird aliens the standard human soldiers were easily my favourite enemy.
Hearing their radio chatter as they flank you and flush you out with grenades still impresses me.
I like the basic Combine cops from Half-Life 2. Simple and functional design. The Combine soldiers don't look quite as good, and the white Combine shock troopers later on in the game look downright hideous.
I think you meant to say the white Combine soldiers look fucking awesome.
or any other crazy enemy from Earthbound, god knows almost all of them were fucking nuts
TheKoolEagle on
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SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
edited August 2010
The Regenerators from Resident Evil 4. You could hear them breathing long before you ever saw them. Then they would come at you and just not fucking die.
The Regenerators from Resident Evil 4. You could hear them breathing long before you ever saw them. Then they would come at you and just not fucking die.
I get the chills just thinking about these guys. I remember once when I was trying to run past one (HAHAHA), I shot off both of its legs and an arm and thought I was safe. But no, of course this wasn't enough, because its body and arm wriggled around on the floor and climbed up my body and ate me alive.
Goombas are a solidly designed enemy because just looking at them you know what you're supposed to do to them. Mario is successful because it is intuitive.
Poison Headcrabs are well designed because they are scary as fuck. Appearance, noise, the timing and atmosphere of their introduction- you just know you don't want any part of them before you even find out what they do. Manhacks, however, are just as well designed- you can intuit from a glance or a few seconds of audio what they do, what will kill them, and why you want no part of them. Even if the intensity of panic isn't as great, they share the same ingredients.
or any other crazy enemy from Earthbound, god knows almost all of them were fucking nuts
What I hated in that game were those Trees in Happy Happy valley that would eat you alive if you went there before grinding in town a bit first. God that was hard.
or any other crazy enemy from Earthbound, god knows almost all of them were fucking nuts
What I hated in that game were those Trees in Happy Happy valley that would eat you alive if you went there before grinding in town a bit first. God that was hard.
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Pretty much the iconic Doom enemy besides the big bad Cyber Demon.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Welcome to your nightmare motherfuckers
these guys are hugely popular. Even got their own spin off.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
I remember as a younger gamer I would play Ocarina of Time and scream at the game, "you give that back you mother fucker, that's not yours" as I would spam the sword slash.
no one's mentioned them yet
really
There are plenty of annoying mobs out there, hoppers in Castlevania or birds in Ninja Gaiden definitely got screamed at a lot in my household, but while the LikeLike was insanely annoying, it's greatness was that it didn't just hit you for damage. It gimped your defenses, hit you in the wallet, and was just all around demoralizing.
this fucker
Somebody is impatient on page 1
I took the creepy route!
In fact, I would frequently play the original smash bros. with the highest item drop frequency with only bob-ombs, so explosives were everywhere and I got really good with playing with them.
but they've always terrified me in every iteration they've been given.
Isn't Alma a boss
Well, not quite true, theres one enemy that illicits the same response.
Poison Headcrabs. I will routinely use highly excessive force to kill those fuckers. Single one approaching slowly? Sounds like a job for this exploding barrel, and perhaps some grenades to be sure. Maybe some rockets.
edit- *Looks up* AHHHHH DIEDIEDIEDIEDIEDIEDIE
Oh I hate those... The little rattlesnake growl thing they do always sends me into panic mode backed into a corner.
Namely the ones from the abandoned department store level. They coated their skin in Mannequin plaster! You could just barely see mannequins moving around in the distance. And you never knew if you were comming up on an enemy or just a mannequin. I had to take a break halfway through, I was getting too freaked... like sweaty freaked.
Pretty much every FPS has some form of soldier in it, but in a game filled with weird aliens the standard human soldiers were easily my favourite enemy.
Hearing their radio chatter as they flank you and flush you out with grenades still impresses me.
I think you meant to say the white Combine soldiers look fucking awesome.
You don't fuck with New Age Retro Hippie.
or any other crazy enemy from Earthbound, god knows almost all of them were fucking nuts
these too
Grunts from Halo. It's little things like their childish squeals and the way they flail their arms around.
Waargh!
On the heels of the Marines from Half-Life, Halo CE's elites was probably the second and last time I've respected a bunch of pixels as a deadly enemy.
And I never knew how they did it, but Halo 1's AI still felt smarter than 2's, 3's, though maybe that was a level design issue.
Creepy fucks.
I get the chills just thinking about these guys. I remember once when I was trying to run past one (HAHAHA), I shot off both of its legs and an arm and thought I was safe. But no, of course this wasn't enough, because its body and arm wriggled around on the floor and climbed up my body and ate me alive.
Let's Plays of Japanese Games
Poison Headcrabs are well designed because they are scary as fuck. Appearance, noise, the timing and atmosphere of their introduction- you just know you don't want any part of them before you even find out what they do. Manhacks, however, are just as well designed- you can intuit from a glance or a few seconds of audio what they do, what will kill them, and why you want no part of them. Even if the intensity of panic isn't as great, they share the same ingredients.
3DS: 0447-9966-6178
What I hated in that game were those Trees in Happy Happy valley that would eat you alive if you went there before grinding in town a bit first. God that was hard.
i am the bat!
A bit big:
If we're going that route, then