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[BSG:BG] Exodus Game 01 - Game Over

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    MrBlarneyMrBlarney Registered User regular
    edited January 2011
    Turn 3: Callandra "Cally" Tyrol (El Skid)

    El Skid discards Leadership 1 - Executive Order and Engineering 1 - Repair.

    Void Slayer selects [Military Leader] Saul Tigh, drawing new Trauma and Loyalty. Void Slayer retains the Admiral Title as per line of succession. (And no, executed players don't draw new Skill Cards.)

    After Crisis: Activate Basestars, Advance Jump Preparation

    Basestar Attack: 6 - Hit. El Skid chooses to damage Pegasus; Airlock damaged.
    Jump Preparation advances to level 4 - Jump available but with high risk.


    Turn 4: CAG Louanne "Kat" Katraine (The Ender)

    Receive Skills Step: The Ender draws 1 Leadership, 2 Tactics, and 2 Piloting

    Current Situation:

    PA-BSGBG-GameE01-T04.gif
    Resources: Fuel - 7, Food - 8, Morale - 8, Population - 12.

    Jump Preparation: Level 4 - Jump Available at high risk (-3 Population on roll of 6 or lower)
    Pursuit Track: Level 1.

    Distance Covered: 0

    Galactica: No damage, no boarding parties.
    Pegasus: Airlock damaged.

    Nuke Tokens: 2 remain.
    Quorum Cards: 3 in hand.

    Ship Reserves: 2 Viper Mk IIs and 4 Raptors available, 4 Viper Mk VIIs damaged.

    Characters:
    "Caprica" Six (Tenek) - Caprica (3 Cards, 3 Trauma)
    Admiral Saul Tigh (Void Slayer) - Command (0 Cards, 3 Trauma)
    Callandra "Cally" Tyrol (El Skid) - Pegasus CIC (4 Cards, 3 Trauma)
    CAG Louanne "Kat" Katraine (The Ender) - Hangar Deck (5 Cards, 3 Trauma)
    Tory Foster (Diorinix) - Press Room (0 Cards, 3 Trauma)
    Samuel T. Anders (Gene Parmesan) - Armory (0 Cards, 3 Trauma)
    President Gaius Baltar (Capfalcon) - President's Office (0 Cards, 3 Trauma)

    Allies:
    D'Anna Biers (Press Room)
    Beneficial Result: Investigative Journalist - Gain 1 morale.
    Antagonistic Result: Opportunistic Cylon - Draw 2 trauma tokens or discard 3 Skill Cards.
    Alex "Crashdown" Quartararo (Armory)
    Beneficial Result: Loyal ECO - Look at the top card of the Destination deck and place it on the top or bottom of the deck.
    Antagonistic Result: Inexperienced Leader - Roll a die. On a 4 or lower, lose 1 population.
    Kendra Shaw (Weapons Control)
    Beneficial Result: Razor - You may lose 1 morale to gain either 1 fuel or 1 food.
    Antagonistic Result: Went Too Far - Draw a civilian ship to destroy.

    Galactica Space:
    Fore (9 o'clock) - 1 Basestar.
    Starboard-bow (11 o'clock) - 3 Raiders.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - 2 Civilian Ships.
    Port-quarter (5 o'clock) - 1 Unmanned Viper Mk II.
    Port-bow (7 o'clock) - 3 Unmanned Viper Mk IIs.

    Cylon Space
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - None.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - None.

    MrBlarney on
    4463rwiq7r47.png
  • Options
    The EnderThe Ender Registered User regular
    edited January 2011
    Hmm. Tough call.


    Do you guys think I should jump into a Viper and get some fighter coverage on our civvies right away, or should I jump into the Main Batteries and smoke a pair of Raiders right now?

    The Ender on
    With Love and Courage
  • Options
    The EnderThe Ender Registered User regular
    edited January 2011
    Ah, eff it: I'm pretty sure covering those civvies is the better choice.

    Action: Jump into a Viper, exiting Galactica in her Port-Quarter.

    Action: Use CAG ability to activate the unmanned Viper in the Galactica's Port-Quarter, moving it to her aft.

    Action: Move to Galactica's aft.

    The Ender on
    With Love and Courage
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2011
    ... cyan your actions?

    MrBlarney on
    4463rwiq7r47.png
  • Options
    The EnderThe Ender Registered User regular
    edited January 2011
    Oops! Sorry Blarney; I'm trying to multi-task tonight.

    The Ender on
    With Love and Courage
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2011
    Turn 4: CAG Louanne "Kat" Katraine (The Ender):

    Movement Step: No movement.
    Action Step: Launch in a viper to port-quarter (5 o'clock). Use CAG action to activate Port-Quarter unmanned viper, moving it to Aft (3 o'clock). Use launch action to move to Aft (3 o'clock).

    Kat launches in a viper and moves with another viper pilot to the aft of Galactica to cover some civilian ships. DRADIS suddenly erupts with signs of a sudden Raider strike.

    Crisis Step: Raiders Inbound

    CAG Louanne "Kat" Katraine (The Ender) must choose:
    A) -1 population and damage Galactica or Pegasus once.
    OR
    B)CAG Louanne "Kat" Katraine (The Ender) and Admiral Saul Tigh (Void Slayer) must each discard 3 Skill Cards.

    After Crisis: Activate Heavy Raiders

    MrBlarney on
    4463rwiq7r47.png
  • Options
    Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited January 2011
    I have no cards... so 3 cards seems small but... we have lots of people.

    B seems best.

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Options
    The EnderThe Ender Registered User regular
    edited January 2011
    OPTION B

    The Ender on
    With Love and Courage
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2011
    And what will you discard, The Ender?

    MrBlarney on
    4463rwiq7r47.png
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    The EnderThe Ender Registered User regular
    edited January 2011
    MrBlarney wrote: »
    And what will you discard, The Ender?

    Gah. Gotta ask me hard questions.


    Discard Tactics 1 - Launch Scout, Leadership 2 - Executive Order and Tactics 3 - Strategic Planning

    The Ender on
    With Love and Courage
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2011
    Turn 4: CAG Louanne "Kat" Katraine (The Ender):

    Crisis Step: Raiders Inbound

    CAG Louanne "Kat" Katraine (The Ender) must choose:
    A) -1 population and damage Galactica or Pegasus once.
    OR
    B)CAG Louanne "Kat" Katraine (The Ender) and Admiral Saul Tigh (Void Slayer) must each discard 3 Skill Cards.

    The Ender chooses option B, discarding Leadership 2 - Executive Order, Tactics 1 - Launch Scout, and Tactics 3 - Strategic Planning. Void Slayer has no cards to discard.

    The incoming raider group is quickly mopped up with no losses.

    After Crisis: Activate Heavy Raiders

    One Heavy Raider is launched from the Fore Basestar.


    Turn 5: Tory Foster (Diorinix):

    Receive Skills Step: Diorinix draws 3 Politics, 1 Leadership, and 1 Tactics.

    Current Situation:

    PA-BSGBG-GameE01-T05.gif
    Resources: Fuel - 7, Food - 8, Morale - 8, Population - 12.

    Jump Preparation: Level 4 - Jump Available at high risk (-3 Population on roll of 6 or lower)
    Pursuit Track: Level 1.

    Distance Covered: 0

    Galactica: No damage, no boarding parties.
    Pegasus: Airlock damaged.

    Nuke Tokens: 2 remain.
    Quorum Cards: 3 in hand.

    Ship Reserves: 1 Viper Mk II and 4 Raptors available, 4 Viper Mk VIIs damaged.

    Characters:
    "Caprica" Six (Tenek) - Caprica (3 Cards, 3 Trauma)
    Admiral Saul Tigh (Void Slayer) - Command (0 Cards, 3 Trauma)
    Callandra "Cally" Tyrol (El Skid) - Pegasus CIC (4 Cards, 3 Trauma)
    CAG Louanne "Kat" Katraine (The Ender) - Viper Mk. II @ Aft (3 o'clock) (2 Cards, 3 Trauma)
    Tory Foster (Diorinix) - Press Room (5 Cards, 3 Trauma)
    Samuel T. Anders (Gene Parmesan) - Armory (0 Cards, 3 Trauma)
    President Gaius Baltar (Capfalcon) - President's Office (0 Cards, 3 Trauma)

    Allies:
    D'Anna Biers (Press Room)
    Beneficial Result: Investigative Journalist - Gain 1 morale.
    Antagonistic Result: Opportunistic Cylon - Draw 2 trauma tokens or discard 3 Skill Cards.
    Alex "Crashdown" Quartararo (Armory)
    Beneficial Result: Loyal ECO - Look at the top card of the Destination deck and place it on the top or bottom of the deck.
    Antagonistic Result: Inexperienced Leader - Roll a die. On a 4 or lower, lose 1 population.
    Kendra Shaw (Weapons Control)
    Beneficial Result: Razor - You may lose 1 morale to gain either 1 fuel or 1 food.
    Antagonistic Result: Went Too Far - Draw a civilian ship to destroy.

    Galactica Space:
    Fore (9 o'clock) - 1 Basestar, 1 Heavy Raider.
    Starboard-bow (11 o'clock) - 3 Raiders.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - Kat-piloted Viper Mk II, 1 Unmanned Viper Mk II, 2 Civilian Ships.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - 3 Unmanned Viper Mk IIs.

    Cylon Space
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - None.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - None.

    MrBlarney on
    4463rwiq7r47.png
  • Options
    TenekTenek Registered User regular
    edited January 2011
    MrBlarney wrote: »
    Basestar Attack: 6 - Miss.

    I thought basestars hit on a 4-8...

    Tenek on
  • Options
    DiorinixDiorinix Registered User regular
    edited January 2011
    I think we can handle another crisis before NEEDING to use the FTL room.

    Action: Activate Press room (draw 2 Pol)

    Stay put in Press Room for movement, resolve ally D'Anna Biers.

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2011
    Tenek wrote: »
    MrBlarney wrote: »
    Basestar Attack: 6 - Miss.

    I thought basestars hit on a 4-8...

    Ah, whoops. I totally misread the roll. Revise the outcome to be: "Basestar Attack: 6 - Hit. El Skid chooses to damage Pegasus; Airlock damaged."

    I'll give The Ender and Diorinix the opportunity to change their actions if they wish, but I suspect no changes will be necessary? Diorinix's activities will be resolved once this has been verified.

    MrBlarney on
    4463rwiq7r47.png
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited January 2011
    Is there any chance you mistyped the actual basestar attack roll (which was a miss), as opposed to having misread it, Blarney?

    Just wanted to make sure we got this right...

    El Skid on
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    MrBlarneyMrBlarney Registered User regular
    edited January 2011
    El Skid wrote: »
    Is there any chance you mistyped the actual basestar attack roll (which was a miss), as opposed to having misread it, Blarney?

    Just wanted to make sure we got this right...

    No, I know for sure it is a 6. I have a big table of die rolls that I generated before the game that I am pulling from in sequential order, and the first entry is a 6. Would it make more sense for me to start using an online die roller?

    MrBlarney on
    4463rwiq7r47.png
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited January 2011
    No, it's fine. Just wanted to make sure that we had the right mistake here :)

    El Skid on
  • Options
    DiorinixDiorinix Registered User regular
    edited January 2011
    I'll keep my actions as posted.

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • Options
    The EnderThe Ender Registered User regular
    edited January 2011
    No changes from me.

    The Ender on
    With Love and Courage
  • Options
    DiorinixDiorinix Registered User regular
    edited January 2011
    Upon reading more carefully how to resolve the ally interaction, I will state thusly:

    Releasing 1 x trauma token to the new ally to be placed after resolution.

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • Options
    The EnderThe Ender Registered User regular
    edited January 2011
    Might want to cyan that, Dio.

    The Ender on
    With Love and Courage
  • Options
    DiorinixDiorinix Registered User regular
    edited January 2011
    PLACING 1 X TRAUMA TOKEN for the new ally drawn.

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
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    Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited January 2011
    Isn't the specific nature of the trauma token supposed to be a secret to everyone except the GM and the player who placed it?

    Gandalf_the_Crazed on
    PEUsig_zps56da03ec.jpg
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    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited January 2011
    Gandalf is right, here; when you place one of your tokens on a new ally, which token it is should be a secret. You should probably edit your post.

    Additionally, the ally hasn't even resolved yet; you need to wait for MrBlarney to send you the trauma token on D'Anna since it could be a Disaster token.

    Rius on
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    Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited January 2011
    And also, don't forget to edit both posts. ;-)

    Gandalf_the_Crazed on
    PEUsig_zps56da03ec.jpg
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    DiorinixDiorinix Registered User regular
    edited January 2011
    Blarney has sent me in pm the trauma token.

    Looking at the rules in the OP, it is not clear whether the trauma token is announced or not. I took into consideration that in a real game others would see me place the token, but not actually seeing what they look like I don't know if they're discernible from each other.

    Either, way, edited to take out the description of the token.

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • Options
    TenekTenek Registered User regular
    edited January 2011
    Rius wrote: »
    Gandalf is right, here; when you place one of your tokens on a new ally, which token it is should be a secret. You should probably edit your post.

    Additionally, the ally hasn't even resolved yet; you need to wait for MrBlarney to send you the trauma token on D'Anna since it could be a Disaster token.

    I thought you only got the Disaster from Sickbay/Brig tokens.

    edit: I mean, you can still flip over a Disaster, but it doesn't execute you.

    Tenek on
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    The EnderThe Ender Registered User regular
    edited January 2011
    Tenek wrote: »
    Rius wrote: »
    Gandalf is right, here; when you place one of your tokens on a new ally, which token it is should be a secret. You should probably edit your post.

    Additionally, the ally hasn't even resolved yet; you need to wait for MrBlarney to send you the trauma token on D'Anna since it could be a Disaster token.

    I thought you only got the Disaster from Sickbay/Brig tokens.

    edit: I mean, you can still flip over a Disaster, but it doesn't execute you.

    ...Really? I'm going through the rules, and I don't see this part mentioned. What am I not reading?

    The Ender on
    With Love and Courage
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    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited January 2011
    The trauma tokens are all sized the same; one side has the Benevolent/Antagonistic/Disaster symbol and the other side is the same for all the tokens. Whenever you draw one from the general pile or place a token from your pile it's always in secret, unless you draw a Disaster token in which case it must be revealed immediately.

    Tenek is actually right to correct me; let me try and explain the Ally/Trauma token process, heh.

    Sickbay and the Brig will always have a token on them, as do Allies.

    If you start your turn in Sickbay or the Brig, you're forced to take that token that is there. You look at it secretly; if it's Antagonistic or Benevolent, it adds to your pile. If it's a Disaster token, you reveal it and you're Executed. Then, a replacement token is drawn from the general pile and put on that location.

    If you end your Movement in a location with an Ally, you reveal the token that is there and process the relevant effect on the Ally. If you reveal a disaster token in this way, the token is returned to the general pile and neither result on the Ally is processed. Either way, the Ally is discarded; a new Ally is drawn and the player chooses one of his tokens to secretly place on it.

    Additionally; trauma tokens are never removed from the game. They are always either on the game board, in a player's pile or in the general pile. Thusly, the more Trauma tokens that are in play / in hand, the more dangerous it is to draw a Trauma token.

    Rius on
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    The EnderThe Ender Registered User regular
    edited January 2011
    If you end your Movement in a location with an Ally, you reveal the token that is there and process the relevant effect on the Ally. If you reveal a disaster token in this way, the token is returned to the general pile and neither result on the Ally is processed. Either way, the Ally is discarded; a new Ally is drawn and the player chooses one of his tokens to secretly place on it.

    Oh, okay - so when you reveal a token from an ally, it isn't placed into your personal baggage. Got it.

    The Ender on
    With Love and Courage
  • Options
    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited January 2011
    The Ender wrote: »
    If you end your Movement in a location with an Ally, you reveal the token that is there and process the relevant effect on the Ally. If you reveal a disaster token in this way, the token is returned to the general pile and neither result on the Ally is processed. Either way, the Ally is discarded; a new Ally is drawn and the player chooses one of his tokens to secretly place on it.

    Oh, okay - so when you reveal a token from an ally, it isn't placed into your personal baggage. Got it.

    That's correct; paying a visit to an Ally is how a Human with lots of trauma tokens can shed those tokens. Of course, if you're heavy on Antagonistic tokens and you put them down, what will your fellow Humans say if they're eventually revealed? :twisted:

    Rius on
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    The EnderThe Ender Registered User regular
    edited January 2011
    Rius wrote: »
    The Ender wrote: »
    If you end your Movement in a location with an Ally, you reveal the token that is there and process the relevant effect on the Ally. If you reveal a disaster token in this way, the token is returned to the general pile and neither result on the Ally is processed. Either way, the Ally is discarded; a new Ally is drawn and the player chooses one of his tokens to secretly place on it.

    Oh, okay - so when you reveal a token from an ally, it isn't placed into your personal baggage. Got it.

    That's correct; paying a visit to an Ally is how a Human with lots of trauma tokens can shed those tokens. Of course, if you're heavy on Antagonistic tokens and you put them down, what will your fellow Humans say if they're eventually revealed? :twisted:

    Well, I know what I'll say:

    "Wasn't me, bro. Totes wasn't me."

    The Ender on
    With Love and Courage
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2011
    Turn 5: Tory Foster (Diorinix):

    Movement Step: Diorinix remains in the Press Room.
    Ally Resolution: Diorinix encounters D'anna Biers and resolves her Ally card - the result is Beneficial. +1 Morale. A new ally, Margaret "Racetrack" Edmondson, is drawn, and Diorinix places one of his Trauma tokens on her character. (Note: When placing a new Ally, there is no need to note that action in the thread, since it is automatic. Just respond to my PM when I send you that Ally's information. And when discussing the Trauma that has been placed on allies, it is better to err on the side of secrecy and not discuss it when placing.)
    Action Step: Diorinix activates the Press Room and draws 2 Politics cards.

    Tory Foster communicates with the press regarding recent events. D'anna Biers in particular seems to be in a good mood, writing up a story that will be sure to keep everyone's hopes alive. She also has another idea to try and bring everyone's spirits up...

    Crisis Step: Medal of Distinction

    Admiral Saul Tigh (Void Slayer) must choose:
    A) +1 morale, place 2 civilian ships on the game board, and then Activate Raiders
    OR
    B) -1 morale

    After Crisis: Activate Basestars, Advance Jump Preparation

    Diorinix will need to decide whether Galactica or Pegasus will be damaged, should the Basestar shot hit.

    EDIT: On another side note, there are currently two Allies in Weapons Control. If anyone moves there to resolve them, only one may be resolved per turn, so make your choice when you make your movement.

    MrBlarney on
    4463rwiq7r47.png
  • Options
    The EnderThe Ender Registered User regular
    edited January 2011
    This one's a no-brainer: Option A.

    I'll keep the civvies safe & snug.

    The Ender on
    With Love and Courage
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2011
    The Ender wrote: »
    This one's a no-brainer: Option A.

    I'll keep the civvies safe & snug.

    That reminds me - since you're the CAG you'll need to place the civilian ships, keeping in mind the placement rules. So be prepared for that if that's the option that is going to be triggered. (And yes, you can send me conditional orders via PM, if you want.)

    MrBlarney on
    4463rwiq7r47.png
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    The EnderThe Ender Registered User regular
    edited January 2011
    Also: That damn Basestar needs to be taken care of something fierce. I don't have a big enough card to smash it with Pegasus's forward guns yet, either. :/

    The Ender on
    With Love and Courage
  • Options
    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited January 2011
    The Ender wrote: »
    This one's a no-brainer: Option A.

    I'll keep the civvies safe & snug.


    Here here.

    As a side note, that's an amazing crisis. Jump AND morale?

    Capfalcon on
  • Options
    The EnderThe Ender Registered User regular
    edited January 2011
    Yeah; the only downside is the damn Basestar activation.


    Lousy Basestars. -.-

    The Ender on
    With Love and Courage
  • Options
    Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited January 2011
    Option A - The fleet needs moral

    At this rate we might end up with more food and better spirits then when we escaped.

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2011
    Turn 5: Tory Foster (Diorinix):

    Crisis Step: Medal of Distinction

    Admiral Saul Tigh (Void Slayer) must choose:
    A) +1 morale, place 2 civilian ships on the game board, and then Activate Raiders
    OR
    B) -1 morale

    Void Slayer chooses option A, +1 morale. The Ender places civilian ships in the port-bow (7 o'clock) and port-quarter (5 o'clock) locations, and Raiders in the starboard-quarter (11 o'clock) advance to starboard-bow (1 o'clock).

    Admiral Tigh accepts, on behalf of all The Resistance that aided the escape from New Caprica, an award for bravery and service, and the continued survival of the human race.

    After Crisis: Activate Basestars, Advance Jump Preparation

    Basestar Attack: 5, Hit. Diorinix must choose to damage either Galactica or Pegasus.

    MrBlarney on
    4463rwiq7r47.png
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