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[Let's Read] Rifts: A Wide Wide World of Weirdness
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That was (jokingly) my point though - getting in the power armor doesn't make them slower - it makes them faster! I get what you're saying, and agree - it's just that the rules as written are so silly that they make the opposite of sense.
Sorry about that.... I was just sad that no one had updated this thread in so long.
OR at least more Palladium sillyness.
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
Doubt they'll ever get that off the ground, but it would be interesting, to say the least.
Even the Deathclaws would be easy meat.
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
That right there is a metric fuck-ton of awesome. Is Kevin Long still alive? We need him to draw this shit.
It makes me sad inside that the first freaking page of GIS "deathclaw" has Deathclaw-cock on it.
So far, the group consists of a True Atlantean Headhunter, a Sea Titan Wilderness Scout who's also a Master Psychic (she rolled randomly for that last part), a purely human Operator who's essentially a mix of the guy from Breaking Bad and Gordon Freeman (ie: he's going to be kicking ze ass on a regular basis), and an obsessive compulsive Glitterboy Pilot who's going to just get along so well with the Operator in the party. All in all, a pretty conservative roster as far as the setting goes.
Whelp, let's see if I can wrangle this broken system into something approximating workable.
I'll share a real world example that I still remember from years ago: A relatively new Rifts player in our old RPG group decided to run his own adventure. He instructed players to create their characters using only OCCs / RCCs from the main manual, but otherwise imposed no restrictions (i.e., skills, equipment, spells, etc. could be utilized from other Rifts supplements). His exact words were, "I think the characters from the first book should be plenty to keep the power level low."
Big mistake.
Players showed up with all manner of insanely powerful first-level characters. The GM (to his credit) kept rejecting one after another. When the last player finally presented his character, the GM sighed and smiled when told it was a Vagabond. Poor fool. It was a Vagabond, all right... with the following superpowers from Conversion Book:
- Gravity manipulation
- Growth
- Invulnerability
- Healing factor
- Extraordinary physical strength
As a hint to how off-the-charts this character was, here's a calculation for the average damage done in a single melee action by just lifting and throwing something heavy:
Extraordinary physical strength affords an average PS of 23, but grants double the typical supernatural carrying capacity (x100 instead of x50).
Healing factor yields an average PE of 24. Invulnerability increases PE by an average of 3, raising the PE value to 27. Growth increases your PS by 2 points per PE point (27 x 2 = 54).
So far, base PS of 23 + bonus of 54 = 77. With double the carrying capacity this means you could carry and throw 77 x 100 lbs. = 7,700 lbs.
Now add in gravity manipulation to further multiply your strength by 100, for a total carrying capacity of 770,000 lbs. or 385 tons.
Assuming there are some large monsters and/or robot vehicles nearby (and when are there not, in Rifts) you could simply pick one up, throw it, and - if it equaled 385 tons - inflict an average of 11,550 MD... in a single action.
After similarly working through the above calculation and realizing he was out of players the GM abruptly canceled his session. He never ran his adventure.
Famous last words!
I'd say Rifts won that particular adventure.
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
If I die from this, put the RIFTS logo on my tombstone.
Usually through some combination of unintelligible rules gibberish and long range plasma missiles.
Any gamers in the Danville, PA area? PM me if you're interested in some tabletop gaming.
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
Of Rifts players!
Any gamers in the Danville, PA area? PM me if you're interested in some tabletop gaming.
If not, it demands to be done.
http://spleen.mearcair.net/rifts/rifts.htm
The website presents a diverse collection of essays and opines, many of which prove thoughtful and humorous. IMO, it ranks among the most helpful and entertaining of online Rifts resources.
A prolonged lack of updates, however, eventually prompted an Internet search that sadly revealed Pete's death. Hopefully his soul fares well.
Someone earlier asked about Kevin Long: he's not dead. He's working for Activision on Call of Duty.
As for the burster scarecrow, there are places like the Library of Bletherad on Palladium that do damage to magical beings just for being there.
And while Glitterboys needed some serious nerfing (of all the places to use a %ile table in that book, wear-and-tear on a 300 year old hand-me-down should've been at the top of the list; the pylons should have taken actions or rounds to deploy; the barrel of the guns should've needed constant repair), I don't get the hate on MDC at all. Nanotubes are made from ridiculously abundant carbon that simply need the tech to be processed (and one cheap way would be to use GM bacteria from Lone Star).
You've got to have some common sense that the lasers punching through a pinkie aren't going to kill a guy, but get that down and you're good to go. Juicers being squishy is the balance to other characters not knowing they should have rifted in from Ninjas & Superspies.
I was never interested in South America at all so I never checked out those books, but he's the guy behind GURPS Imperial Rome and that was an absolute blast.
Some guys decided to read it.
Also Optimus Zed should get back on this.
(Please do not gift. My game bank is already full.)