Nice! Lets just hope it isn't like a derp ammo per class from ME2 or immunity from ME1.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited May 2011
Well...you don't really need new ammo powers.
The ones you have so far are good.
Some need tweaking of course *coughshredderammocough* but they all do their intended job.
So...I'm guessing they will be more active abilities.
Especially for classes who needed them, like Soldier. I mean...all they had was concussive shot...and if Adrenline Rush wasn't so OP that would have been so ugh.
i still think there could be more reason to switch ammo powers- all i ever do with ammo powers is put fire on the single shot weapons to increase their already boosted anti-armour capabilities, (or ice if i don't have fire, because it's a guaranteed freeze) and put electric on the rapid-fire weapons to increase their already-boosted anti-shield capabilities. unless you have warp or armour piercing rounds, there's no reason not to just do what i do. why would i put anti-shield rounds in a sniper rifle? it's a waste of ammo for the amount of damage it does versus shields. and there's absolutely no reason not to use ammo powers if you have them.
maybe if ammo powers worked more like medigel i'd be more tempted to swap/not activate just to preserve some special ammo. i think it might be cool! activate ammo powers for a certain quota of special ammo (either a certain amount of time of special ammo or a certain amount of shots) and resupply from lockers and safes and such.
maybe you could put points into ammo powers to make them last longer or be more effective, or pay for a really expensive mod for your gun to have the ammo power permanantly "on".
oh and while we are talking about gun mods, ME3 bringing them back presents the perfect opportunity to bring back the secondary fire on the guns! you know, overkill, assassination, etc. and make them interesting and different this time, not just "do more damage" or "fire faster and do more damage". concussive shot could be an example for the assault rifles.
Actually, from what I understand, it's the first "layer" of defense on an enemy that determines damage bonuses. Using AP rounds on a shielded enemy does no extra damage at all until that shield is gone and you take a shot that directly hits armor or health. The effect doesn't spill into the lower health bars.
i still think there could be more reason to switch ammo powers- all i ever do with ammo powers is put fire on the single shot weapons to increase their already boosted anti-armour capabilities, (or ice if i don't have fire, because it's a guaranteed freeze) and put electric on the rapid-fire weapons to increase their already-boosted anti-shield capabilities. unless you have warp or armour piercing rounds, there's no reason not to just do what i do. why would i put anti-shield rounds in a sniper rifle? it's a waste of ammo for the amount of damage it does versus shields. and there's absolutely no reason not to use ammo powers if you have them.
maybe if ammo powers worked more like medigel i'd be more tempted to swap/not activate just to preserve some special ammo. i think it might be cool! activate ammo powers for a certain quota of special ammo (either a certain amount of time of special ammo or a certain amount of shots) and resupply from lockers and safes and such.
maybe you could put points into ammo powers to make them last longer or be more effective, or pay for a really expensive mod for your gun to have the ammo power permanantly "on".
oh and while we are talking about gun mods, ME3 bringing them back presents the perfect opportunity to bring back the secondary fire on the guns! you know, overkill, assassination, etc. and make them interesting and different this time, not just "do more damage" or "fire faster and do more damage". concussive shot could be an example for the assault rifles.
The problem is basically with how they set up the gun system in the reality they wrote. Having "secondary fire" be a skill for the soldier would be fun though.
That said, the "ammo" in ME2 bothered me the more I thought about it. The thermal clips are just heat sinks - a fixed standard size. So my character should have some global ammo amount, not segregated amounts. And if they are fixed size, why does my sniper rifle have 10 clips x 1 round, while my pistol has 6 clips x 12 rounds?
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Actually, from what I understand, it's the first "layer" of defense on an enemy that determines damage bonuses. Using AP rounds on a shielded enemy does no extra damage at all until that shield is gone and you take a shot that directly hits armor or health. The effect doesn't spill into the lower health bars.
Concussive shot sounds like it's going to not suck in ME3 - I think they said it can combine with ammo powers, so you could basically drop a freeze grenade on an area etc.
Immunity has already been ported over to Fortification, it's just not useful because ME2 is such an aggressively offensive game and everybody wants more damage.
Immunity has already been ported over to Fortification, it's just not useful because ME2 is such an aggressively offensive game and everybody wants more damage.
Also forces you/really incentives you to go for powers with/because of high damage output, instead of powers with additional effects, which isn't helped by nothing working through defenses.
ElixirSaving Your AssAlchemists and Belts EverywhereRegistered Userregular
edited May 2011
I meant that immunity in ME1 was stupid OP. I want to avoid having the added powers be mini god modes.
As far as ammo powers go, I don't want more ammos added as powers specifically. We know some of them (*cough* shredder/AP/) are... questionable in the usefulness. I'd rather see them as gun mods, and Shep having more activated abilities.
I meant that immunity in ME1 was stupid OP. I want to avoid having the added powers be mini god modes.
As far as ammo powers go, I don't want more ammos added as powers specifically. We know some of them (*cough* shredder/AP/) are... questionable in the usefulness. I'd rather see them as gun mods, and Shep having more activated abilities.
I agree. Though AP is just as useful as incendiary ammo - at least I recall that from some statistic on the forums, also it didn't really seem to matter when I used it myself.
I find Shredder to be useful on disc one because it has higher initial damage, especially on classes like Sentinel that can already clear defenses really fast.
Soldier needs a big overhaul. The only active powers it has are concussive shot and adrenaline rush. I'd love to see different stuff, like a temporary storm speed/duration boost to manoeuvre into better position, a taunt so you can have enemies focus on you etc.
I see the soldier as being primarily shootey but with abilities that supplement combat tactics and change the battlefield in his/her favor.
AP ammo is generally considered worse than incendiary because it doesn't panic organics, and does barely more damage.
I've never seen the point of shredder ammo because, honestly, once an enemy doesn't have defenses anymore they're my plaything.
i see this reasoning all the time but I've never found it true, even without defenses a lot of enemies are dangerous, especially krogan. unless you're an adept, in which case you'd take warp anyway.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited May 2011
Well...I mean...for pretty much every class once your opponent is down to health you and throw them around like a rag doll.
...That being said...I do feel Engineers need a better disabling move.
Incinerate and Cyro blast are great. But, like with the example of a Krogan you just used, they're not all that useful as a panic button when the enemy is right in your face.
AP ammo is generally considered worse than incendiary because it doesn't panic organics, and does barely more damage.
I've never seen the point of shredder ammo because, honestly, once an enemy doesn't have defenses anymore they're my plaything.
i see this reasoning all the time but I've never found it true, even without defenses a lot of enemies are dangerous, especially krogan. unless you're an adept, in which case you'd take warp anyway.
Do you mean on insanity or something? Because on normal I finish off krogan with melee attacks just to be a dick to them.
AP ammo is generally considered worse than incendiary because it doesn't panic organics, and does barely more damage.
I've never seen the point of shredder ammo because, honestly, once an enemy doesn't have defenses anymore they're my plaything.
i see this reasoning all the time but I've never found it true, even without defenses a lot of enemies are dangerous, especially krogan. unless you're an adept, in which case you'd take warp anyway.
Do you mean on insanity or something? Because on normal I finish off krogan with melee attacks just to be a dick to them.
I Vanguard Charge shield/armorless Krogans just to show them who the king krogan really is.
and to show off infront of the fertile females.
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ElixirSaving Your AssAlchemists and Belts EverywhereRegistered Userregular
edited May 2011
I'd like to see toxic ammo make a comeback. Imagine Boarderlands style "I'm MEEEEEEEEELTINGGGGGG" death animations. On Cerberus troops and husks.
Oh, and it would increase enemy cooldowns or something.
Mostly just melt people.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited May 2011
Ooohhh...
They should replace Shredder ammo with toxic ammo.
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ElixirSaving Your AssAlchemists and Belts EverywhereRegistered Userregular
edited May 2011
To the Bioware boards! We shall whine, complain, insult and spam with entitlement until the devs get so fed up they change shredder ammo to toxic ammo!
To the Bioware boards! We shall whine, complain, insult and spam with entitlement until the devs get so fed up they change shredder ammo to toxic ammo!
Oh wait, we are sane people. Nevermind.
Why would we go to the bioware boards for that?
Unless the toxin for the ammo was somehow harvested by sexually assaulting tali, Then it'd fit perfectly on the bioboards.
To the Bioware boards! We shall whine, complain, insult and spam with entitlement until the devs get so fed up they change shredder ammo to toxic ammo!
Oh wait, we are sane people. Nevermind.
Why would we go to the bioware boards for that?
Unless the toxin for the ammo was somehow harvested by sexually assaulting tali, Then it'd fit perfectly on the bioboards.
I got it! The toxic ammo is actually coated in Tali's sweat. And you know, you gotta make sweat to unlock the power...
AP ammo is generally considered worse than incendiary because it doesn't panic organics, and does barely more damage.
I've never seen the point of shredder ammo because, honestly, once an enemy doesn't have defenses anymore they're my plaything.
i see this reasoning all the time but I've never found it true, even without defenses a lot of enemies are dangerous, especially krogan. unless you're an adept, in which case you'd take warp anyway.
Do you mean on insanity or something? Because on normal I finish off krogan with melee attacks just to be a dick to them.
I elbowed alot of Krogun to death in my vanguard insanity run. But with vanguard that's a pretty common occurance, I haven't really used shredder ammo before mainly because the 3 classes I've done insanity on have all have a knockback power. I may pick it up for my infiltrator or engineer runs.
So i just read the best Mass Effect* book ever. It's called Revelation Space by Alistair Reynolds.
*the book has no affiliation to bioware or Mass Effect. However it's a spot on retelling of Mass Effect that went back in time and got published in 2001.
So is Beserkers, as I recall. Of course he went back in time and did it in the 70's. Tbh one of the things I love is how Mass Effect is the child of every bit of Sci-Fi from Ringworld to 2001 to Star Trek to Forbidden Planet.
To the Bioware boards! We shall whine, complain, insult and spam with entitlement until the devs get so fed up they change shredder ammo to toxic ammo!
Oh wait, we are sane people. Nevermind.
Why would we go to the bioware boards for that?
Unless the toxin for the ammo was somehow harvested by sexually assaulting tali, Then it'd fit perfectly on the bioboards.
I got it! The toxic ammo is actually coated in Tali's sweat. And you know, you gotta make sweat to unlock the power...
:winky:
Too much?
Well, now we know where the other half of the Bioware Forums Madness Circle lies.
The Berserker series is a series of space opera science fiction short stories and novels by Fred Saberhagen, in which robotic self-replicating machines intend to destroy all sentient life. These Berserkers, named after the human berserker warriors of Norse legend, are doomsday weapons left over from an interstellar war between two races of extraterrestrials some 50,000 years ago. They all have machine intelligence, and their sizes range from that of an asteroid, in the case of an automated repair and construction base, down to human size (and shape) or smaller.
Posts
I think this one is pretty good, though it skips almost all of the sidequests.
Nice! Lets just hope it isn't like a derp ammo per class from ME2 or immunity from ME1.
The ones you have so far are good.
Some need tweaking of course *coughshredderammocough* but they all do their intended job.
So...I'm guessing they will be more active abilities.
Especially for classes who needed them, like Soldier. I mean...all they had was concussive shot...and if Adrenline Rush wasn't so OP that would have been so ugh.
maybe if ammo powers worked more like medigel i'd be more tempted to swap/not activate just to preserve some special ammo. i think it might be cool! activate ammo powers for a certain quota of special ammo (either a certain amount of time of special ammo or a certain amount of shots) and resupply from lockers and safes and such.
maybe you could put points into ammo powers to make them last longer or be more effective, or pay for a really expensive mod for your gun to have the ammo power permanantly "on".
oh and while we are talking about gun mods, ME3 bringing them back presents the perfect opportunity to bring back the secondary fire on the guns! you know, overkill, assassination, etc. and make them interesting and different this time, not just "do more damage" or "fire faster and do more damage". concussive shot could be an example for the assault rifles.
Edit: Dev quote on it.
The problem is basically with how they set up the gun system in the reality they wrote. Having "secondary fire" be a skill for the soldier would be fun though.
That said, the "ammo" in ME2 bothered me the more I thought about it. The thermal clips are just heat sinks - a fixed standard size. So my character should have some global ammo amount, not segregated amounts. And if they are fixed size, why does my sniper rifle have 10 clips x 1 round, while my pistol has 6 clips x 12 rounds?
That's how I always intrepreted it. Damage bonuses depends on the current shielding or the "overshield".
NEVER AGAIN.
Anyway, as for different capacities, the Widow throws out way more heat in a shot than the Avenger.
Why they gave it a 12 second cooldown is beyond me.
Also forces you/really incentives you to go for powers with/because of high damage output, instead of powers with additional effects, which isn't helped by nothing working through defenses.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
As far as ammo powers go, I don't want more ammos added as powers specifically. We know some of them (*cough* shredder/AP/) are... questionable in the usefulness. I'd rather see them as gun mods, and Shep having more activated abilities.
I agree. Though AP is just as useful as incendiary ammo - at least I recall that from some statistic on the forums, also it didn't really seem to matter when I used it myself.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
I've been saying Shredder Ammo should be nerfed for ages.
I've never seen the point of shredder ammo because, honestly, once an enemy doesn't have defenses anymore they're my plaything.
It sets things on fire, Why you would use anything else is beyond me.
Its not good against synthetics. So Disruptor or Armor piercing is a good backup ammo.
And if you're an Adept, Warp Ammo is amazing.
I see the soldier as being primarily shootey but with abilities that supplement combat tactics and change the battlefield in his/her favor.
i see this reasoning all the time but I've never found it true, even without defenses a lot of enemies are dangerous, especially krogan. unless you're an adept, in which case you'd take warp anyway.
...That being said...I do feel Engineers need a better disabling move.
Incinerate and Cyro blast are great. But, like with the example of a Krogan you just used, they're not all that useful as a panic button when the enemy is right in your face.
Do either of those set things on fire?
No?
Then they fucking suck, Because setting things on fire is superior..even when its not!
Do you mean on insanity or something? Because on normal I finish off krogan with melee attacks just to be a dick to them.
I Vanguard Charge shield/armorless Krogans just to show them who the king krogan really is.
and to show off infront of the fertile females.
Oh, and it would increase enemy cooldowns or something.
Mostly just melt people.
They should replace Shredder ammo with toxic ammo.
Oh wait, we are sane people. Nevermind.
Why would we go to the bioware boards for that?
Unless the toxin for the ammo was somehow harvested by sexually assaulting tali, Then it'd fit perfectly on the bioboards.
I got it! The toxic ammo is actually coated in Tali's sweat. And you know, you gotta make sweat to unlock the power...
I elbowed alot of Krogun to death in my vanguard insanity run. But with vanguard that's a pretty common occurance, I haven't really used shredder ammo before mainly because the 3 classes I've done insanity on have all have a knockback power. I may pick it up for my infiltrator or engineer runs.
*the book has no affiliation to bioware or Mass Effect. However it's a spot on retelling of Mass Effect that went back in time and got published in 2001.
Shitty Tumblr:lighthouse1138.tumblr.com
Well, now we know where the other half of the Bioware Forums Madness Circle lies.
From Jimbo Wales' blog.
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