STAR WARSAn Empire's EndWhat is this?
This is a Star Wars Saga RPG for 4 or 5 players.
Seriously? Why should I care about this?
Because I'm running it
. Also, because this campaign will lean a little heavier on the themes laid out in Galaxy of Intrigue.
What if I dont have that book?
Dont even worry. All you need to know is that the campaign will be more focused on things like sabatage, deception, spying, and uncovering hidden plots.
That sounds awesome?
That's not a question. But yes, it does. Not to say that that is all there is, after all, half the title is
WARS, but come prepared for solutions that dont start with a blaster. Also, FYI, this campaign will be starting out during the time between A New Hope and Empire Strikes Back.
Ok, but who are the players?@ArcanisTheImpotent as Adrian Calderas
@fadingathedges as Fitzburrough "Sweet Fitzy" Sweet
@daniant as Zithra Melitch
@Heir as Kit Highwind
Posts
Fitzburrough Sweet
http://www.myth-weavers.com/sheetview.php?sheetid=360539
Force Points 6
Init +3; Perception +6
Languages Basic, Binary, Shyriiwook
Defenses Ref 14 (flat-footed 12), Fort 15, Will 11
HP34; Threshold 14
Speed 6 squares
Melee Unarmed + 1 (1d4 +2), or
Ranged Heavy Blaster pistol +4 (3d8+1) or Heavy Blaster pistol -1 (3d8+1 Autofire)
Ranged DW Heavy Blaster pistols -1/-1 (3d8+1/3d8+1) or Heavy Blaster pistols -6/-6 (3d8+1/3d8+1 Autofire)
Base Atk +2
Atk Options Point Blank Shot, Dual Weapon Mastery I
Abilities Str 12, Dex 14, Con 14, Int 14, Wis 10, Cha 14
Talents Hot Wire; Demolitionist
Feats Weapon Prof: Pistols, Simple Weapons, Heavy Weapons; Armor Prof: Light; Skill Focus: Mechanics; Point Blank Shot; Tech Specialist; Dual Weapon Mastery I
Primary Skills Deception +8, Knowledge: Bureaucracy +8, Mechanics +13, Perception +6, Pilot +8, Stealth +8, Treat Injury +6, Use Computer +13
Secondary Skills Acrobatics +3, Climb +2, Endurance +3, Gather Information +3, Initiative +3, Jump +2, Knowledge (life sciences) +3, Knowledge (physical sciences) +3, Knowledge (social sciences) +3, Knowledge (technology) +3, Knowledge (galactic lore) +3, Ride +3, Survival +1, Swim +2, Use the Force +3
Possessions comlink, pistols, tool kit, security kit, 2 medpacs
Zithra Melitch CL 3
Medium Human Scoundrel 3
Force 6
Init +4; Senses Perception +5
Languages Basic, Huttese, Binary
Defenses Ref 18 (flat-footed 15), Fort 14, Will 13
hp 27; Threshold 14
Speed 6 squares
Melee Unarmed + 1 (1d4 +1)
Ranged Holdout Blaster pistol +5 (3d4+1)
Base Atk +2
Atk Options Point Blank Shot, Precise Shot
Abilities Str 10, Dex 17, Con 11, Int 14, Wis 10, Cha 14
Talents Gimmick; Master Slicer
Feats Weapon Proficiency: Pistols, Simple Weapons; Use Computer; Precise Shot
Primary Skills Acrobatics +9, Deception +8, Gather Information +8, Perception +6, Persuasion +8, Stealth +9, Use Computer +13
Secondary Skills Climb +0, Endurance +1, Initiative +4, Jump +0, Knowledge (life sciences) +3, Knowledge (physical sciences) +3, Knowledge (social sciences) +3, Knowledge (technology) +3, Knowledge (bureaucracy) +3, Knowledge (galactic lore) +3, Mechanics +3, Pilot +4, Ride +4, Survival +1, Swim +0, Treat Injury +1, Use the Force +3
Possessions Portable Computer, Concealed Holster, All Temperature Cloak, 2 Power Packs
Notes:-
Gimmick: Issue a routine command to a computer as swift action
Master Slicer: Re-roll any Use Computer check, use better of two rolls[/spoiler]
Kit Highwind CL 3
Medium Human noble 3
Force 6
Init +8; Senses Perception +9
Languages Basic, Bocce, Bothese, Devaronese, Huttese, Neimoidian
Defenses Ref 16 (flat-footed 14), Fort 14, Will 16
hp 30; Threshold 14
Speed 6 squares
Melee knife +1 (1d4)
Ranged heavy blaster pistol +5 (3d8+1)
Base Atk +2; Grp +4
Atk Options Point Blank Shot, Precise Shot
Special Actions Born Leader, Recall
Abilities Str 8, Dex 14, Con 12, Int 15, Wis 12, Cha 15
Talents Born Leader, Leading Skill
Feats Linguist, Point Blank Shot, Precise Shot, Recall, Weapon Focus (pistols), Weapon Proficiency (pistols, simple weapons)
Primary Skills Deception +8, Gather Information +8, Initiative +8, Knowledge (bureaucracy) +8, Knowledge (galactic lore) +8, Knowledge (tactics) +8, Perception +9, Persuasion +8, Use Computer +8
Secondary Skills Acrobatics +3, Climb +0, Endurance +2, Jump +0, Knowledge (life sciences) +3, Knowledge (physical sciences) +3, Knowledge (social sciences) +3, Knowledge (technology) +3, Mechanics +3, Pilot +3, Ride +3, Stealth +3, Survival +2, Swim +0, Treat Injury +2
Possessions 4175 credits, earbud comlink, heavy blaster pistol with 5 spare power packs, knife, pocket scrambler, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), hip holster
Adrian Calderas CL 3
Medium Human Jedi 3
Force 6, Destiny 3
Init +3; Senses Perception +8
Languages Basic, Binary
Defenses Ref 16 (14 flat-footed), Fort 15, Will 16
hp 41; Threshold 15
Speed 6 squares
Melee lightsaber +6 (2d8+4)
Melee lightsaber, short +6 (2d6+4)
Ranged by weapon +5
Base Atk +3; Grp +5
Special Actions Vehicular Combat
Force Powers Known (Use the Force +6) Force Slam, Mind Trick, Surge
Abilities Str 12, Dex 15, Con 12, Int 12, Wis 15, Cha 10
Talents Shoto Focus, Weapon Specialization (lightsabers)
Feats Force Sensitivity, Force Training, Vehicular Combat, Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers), Weapon Proficiency (simple)
Skills Knowledge (Galactic Lore) +7, Perception +8, Pilot +8, Use the Force +6
Possessions lightsaber, short lightsaber[/spoiler]
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Whats so "interesting", Sak? Scarce Jedi?
Can you give us an overview on the plot, Psolms?
Of course the fact that you have a base being established on Hoth doesn't hurt matters either.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
I take it it's a no-no to be a Force user? I'm thinking of a noble so far...though a soldier would be fun.
heir:
Not a problem. Personally I like playing other classes more than I do a Jedi. However I can see why people are drawn to them. They're such fun to play and experiment with.
Also I would like to play a Wookie Noble.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
While I empathize with that sentiment, I for one have always associated Star Wars with Jedi and Force. It's what made me fall in love with it. While everyone else idoloized Han Solo growing up, I always cheered for the annoying farm kid who grew up to be a jedi.
That said I loved the Jedi even then.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Dude, don't get me wrong. I'm not a Jedi hater. The one thing that I will forever love the prequels for is that the Jedi truely are badass mother fuckers who will tear shit up in glorious ways with flashlight swords and kicks to face. First thing I said to my buddy after Phantom Menace was, "Luke Skywalker was a pussy." There's just a lot more, I think, to the setting that deserves its moment in the sun too.
Anyhoo...there's a game being recruited for in this thread...
Adrian Calderas - Heir to a Jedi Legacy
Born and raised on Dantooine, Adrian is a young man of conscience with a strong back and mind. He is a farmer, friend, son, and Jedi Apprentice. His teacher is his mother, Jedi Commander Suri Tor-Vas, who forsook the Jedi way after barely escaping the Jedi Purge. Born of a love for her son and a desire to teach, Suri has been teaching Adrian in the ways of the Force.
He is strong in the Force... but he is not a Jedi yet.
i will not list my references because i'm arc
edit: http://forums.penny-arcade.com/discussion/comment/8108598#Comment_8108598 here's some bleedin references
as for class build, i'm thinking scout leading into Jedi at some point; i'm envisioning the character not as a Jedi, but as he is pulled into the Rebellion and takes the problems of lesser men on his shoulders, will receive training in the Jedi arts from his mother
Either way, I want to watch this campaign play out. I've got an idea for a character, but I guess I need to check some background stuff that I can't spare the time to investigate at work.
It was a statement more in reference to Mark Hamill swinging a lightsaber in 1983 vs. Ewan McGregor doing it in 1999, rather than the character of Luke himself, but yeah, I'll stand by it.
lol this is what you want to hear when youre recruiting :P
I used to run a West End d6 game where my players were rebel intelligence agents. This has that feel; I wants it.
Story
Fitzburrough Sweet is a human hailing from Ord Mirit, where he served in the planetary militia as a demolitions expert, mechanic, and sometime pilot - until the empire garrisoned his homeworld and dissolved the militia. This act, and the particulars of an imperial "dissolution" didn't sit well with Fitz, and he made a point of letting them know with his own particular brand of black eye. The rebellion found him six months later, on the lam on the outer rim, and recruited him for some 'special project'...
Role
Class
Scout (Soldier or Scoundrel would also work). Mechanics (possibly with focus), Perception, Stealth, Pilot, Knowledge Skills in the realm of: explosives, ship systems, security procedures.
I recall a demolitions feat, but I don't see it anywhere so perhaps I'm mistaken. Might take some punch or wrench combat related feats.
Ref
"Surrender in the name of the Galactic Respublic!.... Republic. The Galactic Republic. Surrender in the name of it."
edit~ I REMEMBER! Demolitonist is a Soldier talent. Hmm. All three classes really have their perks for this so I'll just leave it as is, and if I end up a solider or scoundrel my skills will just line up accordingly.
fitzburrough??
e~ I can change it.
But I wont.
e~ thinking about making a B&W portrait using a shot from my Role link + some kind of jumpsuit. Jumpsuit like Hoth or Yavin hangars, not like rhinestones.
but then i realized i could call you fitzy, and that endeared the name to me
I have a couple of concepts in mind for character submissions. For your Consideration:
1) "Tarl Nisbet" Male Human (Corellian from Nar Shadda? Or other Nar Shadda fitting race) Shipjacker/Pirate - The wayward son of a diehard separatist, down on his luck running the streets. Steal ships from "The Man" and sell them for fun and profit. Maybe he'll find something to beleive in (ie: the Rebellion) along the way? Scoundrel class; Good pilot, decent thief, handy with a blaster and an electronic lockpick.
Pic:
2) "Xirria" Female Falleen Singer/Artist - Outspoken in her views against the Empire, the composer of various anti-New Order songs/unflattering artworks. Chased off Coruscant by COMPNOR and fled into the arms of the Rebellion. Now she uses her charm and guile as a recruiter. Noble class (with maybe some scoundrel in there?) with an emphasis on the jibber jabber and whatnot. Charming, Alluring, etc. A good Face for the party?
Pic:
IC Example 1: A talky talk exchange between a Paladin and a Giant king.
IC Example 2: A random example of a combat post
EDIT: Feedback would be appreciated.
Will be watching with interest.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
core book is just fine. imo, thats the beauty of saga: you can make all kinds of cool characters using just the core book.
i like both of these character concepts, though males playing females is often tricky to pull off (says the guy currently playing a female in a different game), if you can do it well, it certainly adds a lot to a game.
If I am selected to play, of course.
If i've never done post by post before, does that mean i am disqualified? I don't have a post to link to really so...maybe this isn't my game.
Second. What system are you using. The d20 system? Or the D6 system? You make no mention of it, but i'm assuming d20...
Finally, if i don't have any of the books, how then can i make a char in your game?