The transition team has drafted a new document of Guiding Principles and New Rules for our community. These rules will go into effect on November 25. 2024.
Farewell, from all of us at Paragon Studios
This morning we announced that Paragon Studios will be taking to the skies of City of Heroes for the last time.
In a realignment of company focus and publishing support, NCsoft has made the decision to close Paragon Studios. Effective immediately, all development on City of Heroes will cease and we will begin preparations to sunset the world's first, and best, Super Hero MMORPG before the end of the year. As part of this, all recurring subscription billing and Paragon Market purchasing will be discontinued effective immediately. We will have more information regarding a detailed timeline for the cessation of services and what you can expect in game in the coming weeks.
The team here at Paragon deserves special praise for all that we have accomplished over the last 5+ years. These developers are some of the most creative and talented people in the gaming industry. By now, we've all been given this news internally, but to anyone who may be reading this message after the fact; know that your hard work and dedication has not gone unappreciated or unnoticed. To any potential studios looking to grow your team; hire these people. You won't regret it.
To our Community,
Thank you. Thank you for your years of support. You've been with us every step of the way, sharing in our challenges, encouraging us to make City of Heroes better, more than everyone else thought it could be. We couldn't have come this far without you. I implore you all, focus on the good things of CoH and Paragon Studios. Don't dwell on the "how" or the "why", but rather join us in celebrating the legacy of an amazing partnership between the players and the development team.
Thank you, and I'll see you in the skies, one last time.
Andy Belford
Community Manager
Paragon Studios.
So it seems F2P wasn't enough to save City of Heroes.
I'm a bit upset by this. I don't play much anymore but I still love all my characters and buy costume bits for them all the time.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Like I said in Alt-Universe Thread, it looks like it's totally the fault of NCSoft losing 6 million for the last quarter http://massively.joystiq.com/2012/08/08/ncsoft-weathers-6m-loss-in-q2/
The downside of course is, this is hurting their most active game that doesn't have "Guild" in the title.
It also seems like no one but the company knew this, as the game has constantly been leaking things its been working on. i24 was scheduled to hit any week now.
I had sort of suspected the COX profit margins were somewhat thin, (but clearly big enough to develop new issues), but this is just disheartening.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
0
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
This literally makes no sense to me. Why would Paragon have been developing content at a faster clip than ever before if they were, or even suspected they were, running in the red? Why not just gear down to go into a protracted sunset period like a dozen other MMOs before them? This sounds like a decision that had nothing to do with the game's performance.
Heroes isn't listed as being Yet Another Factor, which I think is important.
This means that there's something else NC wants from Paragon that they can't get while Heroes is running.
@Raz apparently they weren't doing so hot, but F2P actually saved them.
@Jacob I tend to agree. Something else happened here because this decision makes no sense.
I went to both of the player summits they had recently here in the Bay Area, and they were all super excited to show off new content and get player feedback. These were people working their asses off to keep the game fresh.
I bought all sorts of stuff on the store.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
0
ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
This literally makes no sense to me. Why would Paragon have been developing content at a faster clip than ever before if they were, or even suspected they were, running in the red? Why not just gear down to go into a protracted sunset period like a dozen other MMOs before them? This sounds like a decision that had nothing to do with the game's performance.
I'm think it wasn't a Paragon Studios decision. Likely it was an NCSoft decision. So that we have some figures to work with, it looks like CoX brought in ~2,500,000 million dollars in revenue. Depending on their costs, it's quite possible that it was profitable but perhaps not very profitable. I'd have to really dig back but if their massive turnaround brought it from not profitable to slightly profitable it's possible they figure it may reverse again and lose money.
Maaaan... I've been a casual CoX player for quite a while... I never really stopped playing it and I probably bought about $60 worth of points since it went Free to Play...
If Everquest (the first one) and Dark Ages of Camelot are still up, why not CoX? Hopefully another company will buy CoX/Paragon Studios... it's more successful than many other F2P MMOs as far as I know...
Even though I left the game quite some time ago (in disgust I might add, over defender AT issues) this announcement makes me sad. Poor Tom Quantum will never hit level cap in that game.
FUUUUUUUUUUUCCCCCCCKKKKKKKKK!!! Dammit, son of a bitch! Why is this closing down while shit like Champions Online stays open!?
...
*sigh*
Well, there goes my favorite F2P MMO. Goodbye Baron Crimson, you were my most awesome character and villain ever. Goodbye Mister Meltdown. Goodbye Wight Rider, the best hero character I had, bless your cowboy-zombie heart.
I have to say the CoH dev team was the best I have ever encountered, both in the amount of responses they gave with the community and the amount of intense work they put into satisfying their player base. City of heroes was something unique and the development team was something special. The internet is lessened by the games passing.
God I am actually feeling grief over a videogame.
3DS FC: 2148-8300-8608 WiiU: AgahnimD
+4
Gennenalyse RuebenThe Prettiest Boy is Ridiculously PrettyRegistered Userregular
Aion was a miserable stupidly-expensive money-draining failure so they decide to cut out the little guy who's chugging along but not making massive cash. It's really blatant that they didn't even TELL the devs until today. Maybe yesterday. Ugh. What the hell is this.
I hope somebody else jumps in to save the day, or we get a sequel somehow, or something. But I'm not counting on it. Time to go make a picture log of my characters.
damn, I thought the thread title was a joke. I hardly ever log in anymore either, but it'll be sad not to be able to load up my characters and fly around occasionally.
It seems weird to shut down a game that at least apparently was making money; couldn't they have just spun of paragon and sold it or something?
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
I said this in the D&D chat thread, but CoH actually had a big impact on my personal life. I met my (former) fiancee in the game many many years ago, and it's the main way several out-of-town friends and I have kept in touch. Intellectually, I know that sometimes shutdowns happen, but usually it happens to games that have been mummified for years. I am feeling remarkably shitty about this right now.
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Gear GirlMore class than a state universityRegistered Userregular
edited August 2012
We need to pick a date and just run TFs and other content like crazy.
I will personally be on this weekend if people want to do stuff.
I said this in the D&D chat thread, but CoH actually had a big impact on my personal life. I met my (former) fiancee in the game many many years ago, and it's the main way several out-of-town friends and I have kept in touch. Intellectually, I know that sometimes shutdowns happen, but usually it happens to games that have been mummified for years. I am feeling remarkably shitty about this right now.
I don't even play much, and I know that GW2 would have kept me from it, but I really do like all my characters.
Its just really sad, and so sudden (and out of the blue)
This is complete bullshit, and I am full of Complete Wrath over this, as someone who spent a lot of time on Cities daily.
COMPLETE. FREAKING. WRATH. I would like to know which silly goose is responsible for this decision, so that I may invoke some time fuckery and remove him from the timeline.
It's weird, I effectively abandoned the game a long time ago because I just find the gameplay dull and repetitive, but since it went F2P I'd log in periodically and like, dick around with creating new guys or just admire the characters I'd had forever and liked. It's weird to think they won't be around anymore.
They should set the character creator up to work offline before the thing ultimately goes dark. Charge five bucks or something; I'm sure lots of people would buy it.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
This is really sad. I haven't really played in years, and I've said myself that CoX's time has passed, but by that I meant that it was time for them to be working on a sequel. This seems like a short-sighted move by NCsoft, and I really do hope someone hires Paragon on.
It's been a long time since I've written any RP-type stuff, but I'm feeling like I should write epilogues for my (many) characters now.
From the way people are sounding, it's almost like they're just itching to pull the power cord on those god damn servers.
I *literally* just made some new characters who had powersets I was finding fun to play.
Like the rest of The Band, I think CoX helped me creatively figure out ways to create a character from scratch, something I've never really been good at. Every character currently made on Virtue has a backstory of some capacity that I could rattle off if someone asked me.
I guess now I have to actually sit there and write it out.
Posts
The harder the rain, honey, the sweeter the sun.
http://massively.joystiq.com/2012/08/08/ncsoft-weathers-6m-loss-in-q2/
The downside of course is, this is hurting their most active game that doesn't have "Guild" in the title.
It also seems like no one but the company knew this, as the game has constantly been leaking things its been working on. i24 was scheduled to hit any week now.
The harder the rain, honey, the sweeter the sun.
Yet another article about NCSoft's recent quarter
http://www.gamesindustry.biz/articles/2012-08-08-ncsoft-makes-q2-loss-amid-spiralling-costs
Heroes isn't listed as being Yet Another Factor, which I think is important.
This means that there's something else NC wants from Paragon that they can't get while Heroes is running.
@Jacob I tend to agree. Something else happened here because this decision makes no sense.
I went to both of the player summits they had recently here in the Bay Area, and they were all super excited to show off new content and get player feedback. These were people working their asses off to keep the game fresh.
I bought all sorts of stuff on the store.
The harder the rain, honey, the sweeter the sun.
I'm think it wasn't a Paragon Studios decision. Likely it was an NCSoft decision. So that we have some figures to work with, it looks like CoX brought in ~2,500,000 million dollars in revenue. Depending on their costs, it's quite possible that it was profitable but perhaps not very profitable. I'd have to really dig back but if their massive turnaround brought it from not profitable to slightly profitable it's possible they figure it may reverse again and lose money.
http://view.koreaherald.com/kh/view.php?ud=20120808001105&cpv=0
If Everquest (the first one) and Dark Ages of Camelot are still up, why not CoX? Hopefully another company will buy CoX/Paragon Studios... it's more successful than many other F2P MMOs as far as I know...
The harder the rain, honey, the sweeter the sun.
The harder the rain, honey, the sweeter the sun.
...
*sigh*
Well, there goes my favorite F2P MMO. Goodbye Baron Crimson, you were my most awesome character and villain ever. Goodbye Mister Meltdown. Goodbye Wight Rider, the best hero character I had, bless your cowboy-zombie heart.
His previous gig?
Warhammer Online
The dude cannot catch a break.
They had content announced and in development for like the next three months
It's likely Paragon Studios didn't know or were hoping for a reprieve.
So many fond memories from this game! First game I ever succeeded at hitting the level cap in.
Farewell, CoH. May you be resurrected in some other form (Antimatter Earth-2 Prime CoH Crisis).
God I am actually feeling grief over a videogame.
3DS FC: 2148-8300-8608 WiiU: AgahnimD
I hope somebody else jumps in to save the day, or we get a sequel somehow, or something. But I'm not counting on it. Time to go make a picture log of my characters.
I feel bad for everyone else who did this year
It seems weird to shut down a game that at least apparently was making money; couldn't they have just spun of paragon and sold it or something?
that's why we call it the struggle, you're supposed to sweat
I will personally be on this weekend if people want to do stuff.
I don't even play much, and I know that GW2 would have kept me from it, but I really do like all my characters.
Its just really sad, and so sudden (and out of the blue)
COMPLETE. FREAKING. WRATH. I would like to know which silly goose is responsible for this decision, so that I may invoke some time fuckery and remove him from the timeline.
DS Friend code: 3840-6605-3406
They should set the character creator up to work offline before the thing ultimately goes dark. Charge five bucks or something; I'm sure lots of people would buy it.
that's why we call it the struggle, you're supposed to sweat
My first MMO.
I hope they got a CoH2 in works.
DS Friend code: 3840-6605-3406
It's been a long time since I've written any RP-type stuff, but I'm feeling like I should write epilogues for my (many) characters now.
Simon "NanKnight" Kiver, Karen "Sol'Knight" Sillia, Pyroactive, even John "Nocren" Turner and Dr. Brute are gonna get a final send off.
Wonder if they'll be an in-game event?
I *literally* just made some new characters who had powersets I was finding fun to play.
Like the rest of The Band, I think CoX helped me creatively figure out ways to create a character from scratch, something I've never really been good at. Every character currently made on Virtue has a backstory of some capacity that I could rattle off if someone asked me.
I guess now I have to actually sit there and write it out.
Shutdown protest going on at City Hall. Good to see that the players are being mature about it. Most of them anyway.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)